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Posted: Wed Feb 03, 2010 3:28 pm
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Posted: Wed Feb 03, 2010 4:02 pm
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Posted: Wed Feb 03, 2010 6:01 pm
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Posted: Wed Feb 03, 2010 11:36 pm
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Posted: Thu Feb 04, 2010 1:15 am
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Posted: Thu Feb 04, 2010 11:29 pm
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Posted: Wed Feb 24, 2010 9:52 am
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Posted: Wed Feb 24, 2010 9:59 am
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Rain Yupa Here's a thought: In terms of similar one-shot battles... What about God Hunting? Solo encounter against one of the numerous big bads? I suppose it doesn't need to be one of the Gods, per se. Any major name could do. I think Coliseum MAY be ending sooner than anticipated, so perhaps this is something I can run afterwards? i'd like to see how a high level solo and/or epic encounter works out. i've heard that the published gods (at least, vecna and tiamat, haven't heard anything about bahamut or anyone that might have been published in the plane below) are seriously tough even for a well-oiled party.
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Posted: Wed Feb 24, 2010 11:50 am
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Posted: Wed Feb 24, 2010 12:09 pm
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Posted: Wed Feb 24, 2010 12:37 pm
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Posted: Wed Feb 24, 2010 3:05 pm
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joe-dude667 I make loads of random characters, sometimes putting them up to paragon/epic levels. So I think it would be a lot of fun to play something like this. Then again the main reason I play DnD is to role play. I love seeing how a character and the campaign develops, but as long as I have 1 or 2 characters that I can focus on like that then I think one off's like that sounds awesome. >.< For instance, one of the PC's for my main IRL campaign lives on the other side of the country, so we can't play that often in that particular campaign, but at the moment the other guys and I are playing a short, one off, evil campaign that'll be linked to our main campaign. Which I'm really enjoying. Obviously I can't vouch for the entire DnD community, but I assume most people play for the role play more than the battles. I also assume anyone who's into DnD has at least 1 main IRL campaign where they can fulfil their character concept quota. If all of the above is true then I think one off's like that are a GREAT idea. >.< Especially PBP. I know what you mean about Coliseum though, maybe since we're hitting lvl 10 next we can allow for other teams to start? Other wise it looks like it'll be Natural Disaster v GBU/Pirates/Swords.2 for the championship before we even get to paragon. gonk
Amusingly, none of those criteria fit for me. First, I'm in an area where there aren't many players less than an hours drive away so online is pretty much my only source of DND. Also, I think the majority of players are more a mix on whether they enjoy combat or roleplay. There are the opposing stereotypes of players who either make a character solely around their combat abilities but have the emotional depth of a mud puddle or who are totally into the emotional/psychological/etc development of their characters that they'd rather go get a snack than engage in combat. I'd say 80% of players are a mix with either a bit leaning towards one side or the other.
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Posted: Wed Feb 24, 2010 3:12 pm
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Posted: Wed Feb 24, 2010 3:40 pm
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Rain Yupa I'm actually partial to the combat, because I love tactical stuff (and its why Warlords are my FAVORITE class). Honestly, though, I like the roleplay, but possibly not the same reason as some others. I prefer the roleplayed INTERACTIONS between party members and NPCs, more than "character development". While that's fine and all, I'm more interested in the current group dynamic, than any future development thereof. Call me short-sighted, if you want sweatdrop Now i get to say I'm quite the opposite. I prefer the character development, and like the idea of telling the story of my characters. That's the one thing I'm kinda dissapointed about PbP games, I have these far-reaching ideas of what I'd like my characters to become and the gameplay is so slow it takes months to get a fraction of it.
Don't get me wrong, character interactions are great, and can be quite fun, Reeve's short lived game had me most amused by the play between Arc and my characters, but even then I was thinking about how that relationship would affect them over time.
i'm not gonna say I don't like combat, and several of my character ideas started based on powers and combat interactions, and seeing those things play out is fun in its own way in games like the coliseum and doorway to chaos, but I miss the non-combat parts. I think I might like if someone was willing to run a more dungeon-delve style game, that's clearly combat driven, and only a few encounters long, but has enough story to string it together, and room for the characters to stretch their wings, if not really grow into anything.
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Posted: Wed Feb 24, 2010 3:43 pm
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