Welcome to Gaia! ::

The Dungeons & Dragons Guild

Back to Guilds

A Dungeons & Dragons Roleplaying Guild - We have many active games, join requests are checked often, and everyone is accepted. 

Tags: Dungeons, Dragons, Roleplaying, Dungeons and Dragons 

Reply The Dungeons & Dragons Guild
Dusting off my PC kill dice. Goto Page: 1 2 3 4 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Oshi the Killer

PostPosted: Tue Sep 15, 2009 10:01 am
I'm thinking of running a Call of Cthulhu game. I have a general knowledge of the game and have run it before many moons ago(99). I haven't run a game in awhile(07) and would like to jump back in the saddle. i have a beginners mod that looks like it would be fun to run and play in. It's short but I got a few more mod's on my computer if the game go's well. i don't have any fancy Microsoft Paint or goddamn why am I so "F"ing expensive Adobe Photoshop so all maps will be hand drawn.

The concept is you will be part of a group that investigate the paranormal and gets a little above your heads. The mod's have a potential for some LuLz at the beginning but will grow more serious as you get more involved with the mythos. Thats of course if the game gets that far LoL.  
PostPosted: Tue Sep 15, 2009 10:16 am
In over our heads? In Call of Cthulhu?

... Are you sure you're running it right?  

Rain Yupa
Captain

Enduring Member


Oshi the Killer

PostPosted: Tue Sep 15, 2009 10:28 am
The first two mods I want to run i think are not that extreme. Sanity loss seems kinda low I'll run another mod that is less campy if you guys want. The mod I chose will let me get use to the rule set a little before I unleash HELL!

I would like to run a game like I ran back in 99 which had much sanity and life loss; but i have plans for this game. i might still look into a 20's game though so my concept is tentative. Oh yeah there will be life and sanity loss.  
PostPosted: Tue Sep 15, 2009 10:38 am
razz

I'll be interested if you don't fill up. Put me on as a maybe. Partly with R4 in Coliseum about to begin, I might not be as tentative as I would like to be.  

Rain Yupa
Captain

Enduring Member


Oshi the Killer

PostPosted: Tue Sep 15, 2009 11:31 am
OK sweet. When it does start I hope you guess have patients with me. This is a new format for me and it's seems like its been forever since i have run a game.  
PostPosted: Tue Sep 15, 2009 5:32 pm
We'd probably require help getting characters done.  

Raganui Minamoto

Distinct Prophet


Mongooseh

Distinct Raider

8,825 Points
  • Demonic Associate 100
  • Guildmember 100
  • Hellraiser 500
PostPosted: Wed Sep 16, 2009 4:44 am
i would like to play also  
PostPosted: Wed Sep 16, 2009 4:44 am
Game concept is the players are young adults (18-24) who investigate the paranormal. You haven't hit it big yet but you have a show on the local public access station and you have a small following on YouTube. You live in Boston and most of you probably have real jobs and maybe go to collage.

Myth-Weavers has a really nice character sheet. But if The Tangled Web has a good one that will do to.

When it comes to all the rolls I'll create a thread for that when I request a subforum from Reeve.

When it comes to your occupation almost anything will do . Just run it by me if it's questionable.  

Oshi the Killer


Oshi the Killer

PostPosted: Wed Sep 16, 2009 4:53 am
So far I got:

Rain Yupa- maybe

Raganui Minamoto-interested?

Krahken-Playing  
PostPosted: Wed Sep 16, 2009 6:17 am
If I end up playing, I call Shaggy Rogers! ZOINKS!  

Rain Yupa
Captain

Enduring Member


Mongooseh

Distinct Raider

8,825 Points
  • Demonic Associate 100
  • Guildmember 100
  • Hellraiser 500
PostPosted: Wed Sep 16, 2009 8:15 am
Nikolaas Enosh Yanko Victorino Kuro will be my name  
PostPosted: Wed Sep 16, 2009 9:26 am
I'm still pretty much a newb when it comes to anything outside of 4e (and most stuff IN 4e, for that matter) so I won't be joining your game, regrettably. But, I will keep an eye on it, so that I might figure out the system enough to join a Call of Cthulhu game in the future sometime. sweatdrop  

iDragow


Rain Yupa
Captain

Enduring Member

PostPosted: Wed Sep 16, 2009 9:36 am
CoC is actually a pretty simple system. I've only had pregenned characters handed to me, but your character has a bunch of stats rated from 0-100.

When making certain checks, you roll a d100/percentile dice. Roll under your stat, you make it. There might be modifiers, if its a particularly difficult situation, I believe.

There's 9 attributes (Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma, and 3 more. I think Luck is one of them?). Then in place of skills, there's like, 30 or so different abilities you can have scores in, like History, Occult, Search, Investigation, and so on.

BIG HINT: Take skills that help you read books. It'll be funny.  
PostPosted: Wed Sep 16, 2009 9:58 am
Rain Yupa
CoC is actually a pretty simple system. I've only had pregenned characters handed to me, but your character has a bunch of stats rated from 0-100.

When making certain checks, you roll a d100/percentile dice. Roll under your stat, you make it. There might be modifiers, if its a particularly difficult situation, I believe.

There's 9 attributes (Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma, and 3 more. I think Luck is one of them?). Then in place of skills, there's like, 30 or so different abilities you can have scores in, like History, Occult, Search, Investigation, and so on.

BIG HINT: Take skills that help you read books. It'll be funny.

Now that ive read that im going to have to repost the CoC survival guide
Quote:

Call of Cthulhu Survival Tips
In a game like Call of Cthulhu, where the average lifespan of a player character is less than that of a mayfly, pointers a needed to stay on top of things.
Have you just inherited a mansion whose previous owner went mad, died horribly or simply vanished? Never ever sleep in the master bedroom, explore the unmapped caverns beneath the cellar and never try to find the source of that insane piping-sound going on at night. In fact, never ever visit the mansion in question. Conduct investigations while the sun is still above the horizon. The common idea that night is the proper time for sneaking around and committing B&E is even deadlier than The Thousand-Faced Rotting Bubble-Person From Beyond ever could be. Being illiterate is a good thing. Yes, there is such a thing as too many tentacles. Always bring a handgun, that way you can make sure that one of your friends will be in no shape to run when your group is chased by outer-dimensional hunting-creatures, thereby giving the horrible being something other than you to munch on. Hopefully. Never become good friends with University professors. They are the living embodiment of trouble. In fact, watch out for people whose job is to read books, specifically old books, or tomes, as they like to call them. They always want help after having summoned The Horrible Horror with a Shady Reputation. Helping them will get you dead right quick or, at the very least, insane. Surreal happenings or outer-dimensional summoning may be commonplace in their lives; better not make it commonplace in your life. Never date women who refer to themselves as cat-persons. Cuddly or not; the Cats from Saturn be damned! Never go abroad. If you, for any reason, have to go abroad it better not be as a crewmember on an expedition. Egypt and Antarctica kills off more investigators each year than cancer does. Always bring explosives. Not pansy explosives like grenades instead bring bundles of TNT. Going to your cousins wedding? Great! Just remember to pack the TNT. TNT is good for some many things, like blowing up blasphemous temples or horrible proto-masses. Failing that, TNT makes great firewood for your final bonfire.
Never join a cult or sect. Enough said. Curiosity did not kill the cat. Some unspeakable horror did. Not only that, it also turned the cat inside out, had pseudo pods grow from every orifice imaginable, gave it a taste for human blood and made it six times larger than before. Now the cat is coming for you. Stay well away from mountain cabins. Every mountain cabin comes with an obligatory psychopath. Some cabin-retailers may allow for the psychopath to be exchanged for an Unknown Horror Existing in Far to Many Dimensions. Beware cabins! Try not to live your life in England or New England. In fact, you should probably move to Sweden, a country where Mythos activity seems to quite non-existent. Avoid anything that can be associated with the words ancient, elder, forgotten etc. I cannot emphasize this enough. Contracting Ebola is far more enjoyable than being torn to pieces over the course of seven years by the Ancient Guardian-Monstrosity.
Make a distinction between Good Slime and Evil Slime. Good Slime does not really do anything except maybe make you disgusted. Evil Slime, on the other hand, tends to eat you, dissolve you, expand like there is no tomorrow, et cetera. A surefire way of distinguishing between Good Slime and Evil Slime is this: When you see a pool of slime for the first time, ask yourself these questions. But before proceeding, take heed; Good or Evil, no slime at all is better. 1. Does it shiver, move about or show any other sign of having means of producing kinetic energy by itself? No? Then it is probably safe to assume that you are dealing with Good Slime. 2. Does it have countless mouths and bulging eyes? No? Good Slime. 3. Does it talk? No? Good Slime. 4. Do you feel threatened in any way by this slime? No? Good Slime. 5. Poke the slime with a pointy stick. Does it react? No? Good Slime. 6. Have any of your pets disappeared lately? No? If yes, can you see the bones of your pets inside the slime? Yes? Evil Slime. 7. Did the slime come from outer space? No? Good Slime.
When dealing with beings of incomprehensible power, tread lightly. If you suddenly decompose, burst into flames, explode or suffer otherwise along similar lines you know you have done something wrong. On the other hand, if you deal with beings of incomprehensible power you are a right git and deserve nothing less. Steer well clear of Outer Gods, Elder Gods, Old Ones and their ilk. If your Keeper asks you to print out a couple of new character sheets before the session begins you know trouble and death are afoot. Suggest that you play Dungeons & Dragons instead; a game where being resurrected doesn’t automatically turn you into The True Spawn of Evil. Of course, following these pointers alone is not really enough to keep your investigator alive. Common sense along with a big dose of self-preservation is also needed, but often sorely lacking when it comes to investigators in a game of Call of Cthulhu. Good luck, and remember: even how dreary it may sound, spending your last years in a retirement home is far better than spending your last years in a mental asylum eating bugs. Some quick rules of survival for the Delta Green Operative: * Always carry one more magazine than you expect to use. * The abandoned mine never is. * Painstakingly sealed refrigerators in the Green Box are probably painstakingly sealed for a purpose. * If in doubt, empty the magazine. * Never let your less-than-sane colleague carry the explosives. * An autopsy-room is not a "safe place". * Any dark strangers offering you gifts and favors should be avoided like the plague. * When contemplating ways to execute your mission: think "Overkill". * Sleep is only a bad substitute for caffeine. * Always save the last bullet for the moron who got you into this. * If that moron isn't you, aim for the legs. If you're going to get eaten alive so is he. * Any offer to let you "Experience the Other Dimensions" should be tactfully declined ... with a shotgun blast. * If you have no social skills: try "physical interrogation". * Reading books is for the colleague you keep locked up in the nice room with soft walls. * There is no such thing as "too many guns". * Gasoline. Refueling cars is only its secondary use. * When you enter a government facility and the toilet-doors are marked: "Men", "Women" and "Other" you might want to reconsider your position. * Old Nazis never die. Period. * Wimps fondle guns. Real Men fondle Doomsday-devices.
 

Mongooseh

Distinct Raider

8,825 Points
  • Demonic Associate 100
  • Guildmember 100
  • Hellraiser 500

Oshi the Killer

PostPosted: Wed Sep 16, 2009 10:39 am
Rain Yupa
CoC is actually a pretty simple system. I've only had pregenned characters handed to me, but your character has a bunch of stats rated from 0-100.

When making certain checks, you roll a d100/percentile dice. Roll under your stat, you make it. There might be modifiers, if its a particularly difficult situation, I believe.

There's 9 attributes (Strength, Constitution, Dexterity, Intelligence, Wisdom, Charisma, and 3 more. I think Luck is one of them?). Then in place of skills, there's like, 30 or so different abilities you can have scores in, like History, Occult, Search, Investigation, and so on.

BIG HINT: Take skills that help you read books. It'll be funny.
Dude this is totally new to me. sweatdrop The Core book I got makes you roll:

3D6: Str, Con, Pow, Dex, App

2D6: Size and Int

3D6+3: Edu

San=PowX5

and so on. I thought all the editions where pretty much equal. I guess not. My edition is 5.6. You do use D100 to make skill rolls though like Rain mentioned.  
Reply
The Dungeons & Dragons Guild

Goto Page: 1 2 3 4 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum