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SporkMaster5000 rolled 2 20-sided dice: 19, 15 Total: 34 (2-40)

SporkMaster5000
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PostPosted: Thu Oct 08, 2009 8:59 pm
+7 vs. Van
+7 vs. Sora  
SporkMaster5000 rolled 2 6-sided dice: 1, 3 Total: 4 (2-12)
PostPosted: Thu Oct 08, 2009 9:02 pm
damage  

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PostPosted: Thu Oct 08, 2009 9:08 pm
21 flumph2 - marked by van, 33 damage, bloodied
19 flumph4 - 31 damage, cursed, bloodied
14 Sora - 21 damage, ongoing 5 acid damage (save ends)
14 Mercutio - + 2 ac
10 Fawks - 11 damage
9 Colbertron - 13 damage, 3 temp hp
4 Van - 15 damage, 3 temp HP, +1 ac, resist 5 cold, aura2 difficult terrain for enemies, ongoing 5 acid damage (save ends)

The flumphs are on the ropes, falling like dominoes. However, the survivors aren't going down easy. One stabs Van, to little effect, then the other keeps drilling it to Sora, not intimidated by Van's armor's display due to the big stone wall separating them.

Guys, there's only one thing left to do: FINISH THEM!

((Colbertron, boon off #3. Van, you also owe me a save vs. Acid for font of life, if you make it you're at 15 if you fail you're at 20 and it doesn't matter about the second one because you just got it again.

everyone go. it's two flumphs, you can do it. Map))  
SkyCore rolled 2 20-sided dice: 9, 18 Total: 27 (2-40)
PostPosted: Thu Oct 08, 2009 9:17 pm
Quote:
Move Action: Shift 1 NW.

Minor Action: Majestic Word @ myself, Heal 11 HP and I slide myself 1 West.

Standard Action: Satire of Fortune @ 4, +6 (15) vs Will.

Saving Throw: Saved!
 

SkyCore

SkyCore rolled 2 8-sided dice: 1, 7 Total: 8 (2-16)

SkyCore

PostPosted: Thu Oct 08, 2009 9:19 pm
Hit: +5 (13) Psychic Damage. The next time an ally misses the target, I roll a d20 and replace the allies attack roll with mine.  
SkyCore rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Thu Oct 08, 2009 9:20 pm
The next time someone misses 4 their attack Roll is replaced with: 13  

SkyCore

Rain Yupa rolled 1 20-sided dice: 6 Total: 6 (1-20)

Rain Yupa
Captain

Enduring Member

PostPosted: Thu Oct 08, 2009 9:23 pm
STANDARD ACTION

"Pelor's grace shall be your undoing. Burn and repent with another AVENGING LIGHT!!!"

Quote:
+7 vs Flumph 4's Fort. If it hits, 1d10+6 damage. If it hits, +2AC until my next turn.


OR, if Sora kills Flumph 4...

Quote:
Move 3S, +7 vs Flump 2's Fort. If it hits, 1d10+6 damage
 
Rain Yupa rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Thu Oct 08, 2009 9:24 pm
1d10+6 = 7 damage. Either a miss on 2 (probably), or a hit on 4 if Sora doesn't kill it.

((Man, not only have I rolled a lot of natural 1's in this one-shot, but some really crappy damage rolls too!))  

Rain Yupa
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PostPosted: Thu Oct 08, 2009 10:00 pm
Rain Yupa
((Man, not only have I rolled a lot of natural 1's in this one-shot, but some really crappy damage rolls too!))
I blame Pelor. perhaps Mercutio should look at the competition. I mean, all those people who say zehir's bad are the same ones who say Pelor's kind and bountiful. Or, y'know, invokers of sehanine get all the chicks.

Sora killed 4, and you barely missed numbah two, by 1.

fawks, colbertron, van, still waiting on you to kill the last one.  
Arc Vembris rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Fri Oct 09, 2009 3:37 pm
The death of 3 has booned thunder vulnerability onto 2

Colbertron levels his gaze on the remaining Flumph "And on that note, I'd like to say Goodnight Nation."

((Moves into the hut, Eyes of the Vestige +7 vs will))
((oh ******** me, damn you Mercutio!))  

Arc Vembris
Crew

Oshi the Killer rolled 1 20-sided dice: 1 Total: 1 (1-20)

Oshi the Killer

PostPosted: Fri Oct 09, 2009 3:54 pm
Fawks shifts 1 SW and attacks Flumph2.

-Reaping Strike

Edit: I guess not.  
PostPosted: Fri Oct 09, 2009 4:17 pm
Oshi the Killer
Fawks shifts 1 SW and attacks Flumph2.

-Reaping Strike

Edit: I guess not.
even with damage on a miss it will not die! Van, bring us home!  

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Psychofish rolled 1 20-sided dice: 3 Total: 3 (1-20)

Psychofish

Dedicated Loiterer

PostPosted: Sat Oct 10, 2009 12:47 pm
With only one enemy left, and the chances of bizarre, clumsy failure seeming higher than ever, it was up to Van to overcome the sudden almost divine protection this Flumph seemed to have. With his long spear, he was too close to charge, but he went ahead and did the next best thing.

Full speed ahead!

Ice spreading and crackling in his wake, the frosty warforged made for the prize.

[Move 2W]
[Mark Flumph.]
[Strength of Stone: 1d20+10= PELOR NOOOOOOOOOOO]
 
PostPosted: Sat Oct 10, 2009 1:11 pm
Van, roll your saves dammit! you owe me one from last round and tow for this one.

also, i totally didn't forget to roll for my attack and thereofre changed this post...>>  

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SporkMaster5000 rolled 1 20-sided dice: 16 Total: 16 (1-20)

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PostPosted: Sat Oct 10, 2009 1:17 pm
super-flumph, go! +7 vs. Van  
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