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Posted: Tue Jun 23, 2009 3:17 pm
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Due to the absense of some of the players in the game, I am recruiting 4 people to play. If the old players show back up they can continue with no problem. Otherwise, I need new people.
The way I do games is a bit different. I don't make detailed plans on games. I make a good amount of hte stuff on the spot, and otherwise have a general plan on what will happen over the course of 1-whenever you die or about 30 (by that point even the gods become vulnerable, and thus the main problem can be fixed in the blink of an eye). Also, I will force the group to make moral and/or ethical decisions (lack of decision is a decision too), possibly leading to alignment shift, that will change the path the game, and mabey even the world, will take.
I plan on making this a decent mix of fighting and RP. And RP fighting.
Character creation: Seeing as most of the people joining are probably displaced from the closed games, I have nothing against you using the characters you had made for the other game(s).
Level: 1 Gold: 300 Ability score: 4d6 six times, toss out lowest one, and re-roll remaining 1s if you want to. Full rerolls allowed for execptionally unexecptional (or no stat above 13, or all but one under 10) Alignment: Any, I'll even take an evil dominant group, or a mix. Races: any with no ECL. Restricted books: none, I have most of the 3.5 books out there, with the exeption of the completes. Just be prepared to type out whatever you use if I'm not familiar with it. I welcome homebrew, just get my approval to use it.
Added diety, feel free to have character worship him. Multak: Originally mortal, Multak is now the god of Entropy. From his veritable castle in Limbo, which he has complete dominion over, he sees that the old crumbles and the new rises, from sparking rebellion in acient city-states to inspiring entrepenures (spelling?), He is the force of change across the planes. Alignment: CN Portfolio: Change, Rebellion, Entropy Domains: Chaos, War, Freedom
Multak has recently looked at te planes for something that he needs to do and saw that a ruler in some backwater part of the Material Plane is trying to bring peace to an alarmingly large amount of land. Seeing that the ruler would then be given leadership of the whole of the treaty he has created, he sets out to act more directly against this than he normally does.
You all find yourself part of a caravan going into said ruler's kingdom. Feel free to make up reasons why. There are many outlying villages, a major city, and a small goblin problem. Good backgrounds will get goodies chosen by me to be given to their character at a certain point in the early game.
Um... anything I left out just ask about.
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Posted: Tue Jun 23, 2009 3:51 pm
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Posted: Tue Jun 23, 2009 3:58 pm
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Posted: Tue Jun 23, 2009 4:03 pm
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Posted: Tue Jun 23, 2009 4:09 pm
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Posted: Tue Jun 23, 2009 4:15 pm
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x_Adriel_x rolled 20 6-sided dice:
5, 2, 2, 5, 5, 4, 3, 2, 1, 4, 2, 5, 4, 2, 1, 4, 3, 3, 5, 4
Total: 66 (20-120)
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Posted: Tue Jun 23, 2009 4:16 pm
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x_Adriel_x rolled 6 6-sided dice:
1, 1, 3, 1, 2, 3
Total: 11 (6-36)
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Posted: Tue Jun 23, 2009 4:17 pm
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x_Adriel_x rolled 3 6-sided dice:
5, 3, 4
Total: 12 (3-18)
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Posted: Tue Jun 23, 2009 4:20 pm
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Posted: Tue Jun 23, 2009 4:25 pm
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Posted: Tue Jun 23, 2009 4:26 pm
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x_Adriel_x rolled 20 6-sided dice:
6, 2, 4, 3, 1, 2, 1, 4, 4, 5, 5, 4, 4, 1, 3, 4, 2, 6, 5, 2
Total: 68 (20-120)
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Posted: Tue Jun 23, 2009 4:29 pm
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x_Adriel_x rolled 7 6-sided dice:
4, 2, 5, 4, 2, 3, 4
Total: 24 (7-42)
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Posted: Tue Jun 23, 2009 4:30 pm
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Posted: Tue Jun 23, 2009 4:35 pm
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