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Southern Cross Nemesis Vice Captain
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Posted: Fri Nov 11, 2011 4:30 pm
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Posted: Sun Nov 13, 2011 4:38 pm
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Southern Cross Nemesis Vice Captain
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Posted: Sun Nov 13, 2011 4:44 pm
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Posted: Mon Nov 14, 2011 12:50 pm
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Posted: Mon Nov 14, 2011 3:46 pm
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ThePuffinMaster It's been sometime sence i've played D&D,and unfortunetly I have lost my character sheet and without that I no longer remember my character,how would I go about making a new one. Note: I have no book and little experence nor do I have any idea about 3.5 or pathfinder.
You can find different character sheets for a lot of different games here.
For rule books you could do something like this. Find a game that's recruiting, look what books you're able to use, and then google for a torrent that has those books. I was told that you can find 3.5 and pathfinder stuff online for free pretty easily.
So going about making a character, you can start a few ways. First find a game. What I like to do when joining any kind of party based RP is see what is actually needed to balance the party. After you figure out what role you want, look at the different classes that can fulfill that role. From there it's pretty much personal preference. What would best fit this vague character concept you got in your head?
Like let's say you want to be a striker.
Well, maybe you might want to be sneaky and backstab bitches. A rogue would be good at this. Maybe you want to be a RET PALADIN!!! Avenger fits that description. You want to be Lee Sin and jungle like a boss, Monk is an option.
All of them fit the role of striker, but each one has their own unique traits to get the same job done.
You can probably google guides for making optimal builds and stuff.
But yeah, that's like, a really general way.
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Posted: Mon Nov 14, 2011 9:15 pm
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What he said. Really, it's kind of pointless to make a character without having any idea of what campaign you're going to be in. I would just work on familiarizing yourself with the different editions (3.5, pathfinder, and 4.0 being the most common), maybe draft some characters up for practice. But unless you like making characters just for the fun of it (like I do), having a character made and then finding out it's not even the right edition for some awesome campaign that just started recruiting, well....it's disappointing, to say the least.
In addition to torrenting the books, if you're mostly interested in 3.5 and pathfinder, both have free reference sites available. They're not as well organized as the books, but if you're decent at searching through stuff, they're a great substitution, or just an easier to access additional tool.
3.5: http://www.d20srd.org
Pathfinder: http://www.d20pfsrd.com/home
The pathfinder one has all the steps for making a character. The 3.5 is a little less straightforward, but the information is still all there.
And like Abs said, mythweavers is a great character sheet site.
Also, it's easier for us to help you if you have a specific question, or at least an idea in mind. If you just come up and say "hi, I don't have any of the things I need or know anything at all, can you help me?" it's kind of like a "where do i start?" scenario. I don't mean that in a bad way, but, it's a lot easier to help you if you at least familiarize yourself with some basic knowledge. Three cheers for the internet! XD
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Posted: Sun Dec 11, 2011 7:51 am
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Posted: Fri Dec 16, 2011 10:45 am
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Posted: Fri Dec 16, 2011 11:43 am
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Posted: Sun Dec 18, 2011 1:16 pm
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Posted: Thu Feb 02, 2012 9:47 pm
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Posted: Fri Feb 03, 2012 6:30 am
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To be honest, it's next to impossible to play any game without the books. I mean, perhaps you could...but oh, would you be in for a complicated world.
The most popular versions are 3.5 and 4.0.
Pathfinder is a little different, you could actually get by on that one without the books; I do it myself. There's actually a sticky in the main forum with the reference site for that.
Character sheet sites are pretty prevalent. You don't need paper versions of them. www.myth-weavers.com is the one that I know, although there are a few others that others use.
As for making your char, that information is in the books. I hate to keep repeating it, but without the books, you're basically asking us to make a char for you. We would have to reference our own copies to give you every numerical and textual detail.
Based on your description, you'd probably like a ranger or a rogue.
The dice rolling system is actually very easy. When you're writing a normal reply (not the quick reply, if you have that feature), then underneath (or in the side if you're not in a guild) the text box, there's a little dropdown that says "Post Action". There's a selection for "Roll Dice". That opens up another little dropdown section with "Select Dice" and "Number of dice". "Select Dice" gives you options from a 4-sided die to a 100-sided die. Once you have selected which dice you want, then you enter the quantity of dice you want to roll, like 1, or 2, up to 20. Then when you submit your post (of which it has to have text in it) the numbers that were "rolled" will appear at the top of your post.
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Southern Cross Nemesis Vice Captain
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Posted: Sat Mar 24, 2012 8:08 pm
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Posted: Sun Jul 08, 2012 6:07 pm
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Posted: Sun Jul 08, 2012 6:17 pm
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Arc Vembris in any edition of D&D, does fire or cold resistance protect from environmental effects of hot or cold temperatures? in Frostburn(3.5) it has rules that the resistance .
Frostburn page 10 Resistance to Cold: A character with a spell or effect granting cold resistance applies his resistance to both lethal and nonlethal damage from cold temperatures. For example, a creature with resistance to cold 5 subtracts 5 points from the 1d6 points of cold damage dealt per 10 minutes by extreme cold (and therefore might take 1 point of cold damage, if a 6 is rolled) and 5 points from the 1d4 points of nonlethal damage dealt. Since the character never takes any nonlethal damage from the cold, he will not suffer hypothermia or frostbite (see below).
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