For clarification purposes, I'll summarize by what I mean here. By its own niche set of techniques, Medical has and will always continue to be a less offensive build that its counterparts. Instead of allowing users tools to attack, they instead, offer their own benefits to defense or disable the opponent. By no means are any of them underwhelming or "bad" but the fantasy of the class is in itself not directly an offensively oriented one.
Currently.
So what makes up these issues of falling behind other classes?
Specialization Issues:Let's go through the process of making a new specialist character. Beginning with Class Benefits, Very few characters do indeed choose to go a specialist route for characters, but Medical specialist falls behind entirely when compared to other classes. Below is the current Specialist Benefit:
Quote:
Medical – Medical: If this class is chosen as the first class and second class then you may choose two disciplines from this class. Additional medical technique slots can be converted to and from Ninjutsu/Genjutsu slots. You may convert 10 Ninjutsu/Genjutsu slots to 1 Taijutsu/Bukijutsu slot. Additionally, Medical jutsu cast by shinobi of this discipline are cheaper in cost as determined by the users body rank. Medical techniques cost 5 less per rank of the technique. Able to choose one ninjutsu or taijutsu discipline instead of picking both disciplines from medical class.
Broken down, the effects are:
• Turn additional medical slots into Nin/Gen/Tai/Buki
• Resource Cost Reductions
• You can learn 1 Nin/Tai Disc instead of being limited to Medical only
The first benefit seems to have been primarily kept from older versions solely to address the abundance of Iyrojutsu slots that are gained when specializing, something very few classes have implanted in their design. The resource cost reduction is standard enough and choosing a Nin/Tai Disc is done to address the inherent defensive nature of the class.
So what kind of Medical specialist only things are unlocked if one chooses to go that route?
Ninjutsu gets Full Access to the Status Effect System on jutsu / Free Augments
Tai/Buki gets exclusive styles
Jack gets Non-Bloodline Discs.
Currently, only 2 jutsu have such requirement:
Quote:
▰ Gate Closing [ Hachimon Fusagu ] | Rank S+Reflecting Hachimon usage within taijutsu specialists, this jutsu will allow a med-nin to forcefully close the highest opened gate within a target. Those not trained in the art of Hachimon usage have to follow the same style's limitations and benefits while the node(s) is/are open, and then when closed. This technique can also close the virtues and benefits granted by the Reiken no Michi. Requires medical class specialist to learn.
▰ Gate Opening [ Hachimon Kirihiraku ] | Rank S+Reflecting Hachimon usage within taijutsu specialists, this jutsu will allow a med-nin to forcefully open the next closed gate within a target. When opened through medical means, the gates stay open for an additional three post, but cause ten points of tenketsu rot per post. Those not trained in the art of Hachimon usage have to follow the same style's limitations and benefits while the node(s) is/are open, and then when closed. Requires medical class specialist to learn.
Making learning such techniques extremely situational at best. While there is merit in forcefully opening/closing gates or Reiken stages in itself, the trade off of limiting yourself to another Medical class instead of any other makes such things pointless, especially when Scholar is more likely to offer another way to doing so with an explanation that's more sensible in sealing class fantasy.
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Lack of Afflictions:Previous versions of Medical Class had a wide variety of techniques and such that focused on disabling or making opponents suffer through poisons, diseased, bleeding, suffocation, etc. As it stands now, a short handful of Medical techniques could fall under the umbrella of "offensive". Granted, a lot of said guilds having done so were bloated with Offensive and Defensive techniques, but it seems detrimental in itself that Medical offers few ways to inflict lasting and realistically feasible ways for users to spread afflictions without relying on customs or crafting for arguably better effects without using the D-B Variable techniques.