*EDIT* Discord link for those interested!
https://discord.gg/j77rDnrHello! I'm CrimeLad, here to gauge interest for a Battletech campaign I've had cooking in my head for a while. I was surprised to see there was already an interest thread for a Battletech game, and disappointed to see that it's from 2017. I do hope that there are still some people who would like to do some big stompy robots!
About the campaign: first off, I will not be using any of the battletech RPG systems. I hate them all equally. Instead, we will use only the Battletech tabletop wargame rules for 'mech combat, plus or minus a few of my own changes (which will be clearly noted beforehand). Anything outside of a 'mech will be done via normal forum roleplay; I'll be the final arbiter of any disputes or conflicts in that case (don't worry, I don't hate my players).
Battletech as a system lends itself very well to lots of players. My current goal is at least 4 players, but I'm willing to take on a lot, maybe up to 12 or 16! Additionally, while I only plan to allow 'mechs and possibly vees because of their versatility, if the player count is high enough I'll open up aerospace support as a playable role!
The exact details of the setting also depends on the player count. Regardless, the campaign will start on a planet called Placidia in what was once, and will be again, Oberon Confederation space, in the year 3000. Placidia does not have a world government and can be considered, for all intents and purposes, a periphery s**thole. Two large powers are locked in a cold war on the planets single supercontinent, with a half-dozen minor powers providing a buffer between them. You, as players, will be passed through the meat grinder at the behest of these powers again and again, and maybe, just maybe, make a difference
Don't worry if you don't know or don't have the rules! Battletech is incredibly simple, and I'm willing to teach anyone. However! I do require a certain level of literacy and maturity from my players! I GM games to create stories, so give me something to work with!
I do plan to have a time limit on turns so as to keep the action moving. I'm currently debating on the time I should allow for each turn; I'd very much like some input from you guys.
I also plan to set up a discord to support the game and facilitate the sharing of information in a timely manner. For example, if you are unable to post within the time limit, but you can send me a message on discord, I'll make it happen for you. I also highly encourage collaborating with other players on out of combat posts in my games; I'll elaborate further when things are set in stone.
Thanks for your time, and I'll see you at the table!