DEUS EX MACHINA PERSONNEL FORM The Hunter Name: Alexander Kuznetsov
Nicknames: Alexander
THE GREAT. JUST ALEXANDER.
Gender: Male
Age: 25
Please refer to
this coat guide and
this weapon guide!Category: Life - Related to "research", including research specifically OF Halloween, its specimens, and ultimately Fear and the abilities of Fear and Hunters.
The Weapon Please refer to
this coat guide and
this weapon guide!Name: Fariha
Nicknames: Fari
Type of Weapon: Some kind of chain... thing... Same category as
this I guess??
Former species of weapon: Famine horseman
Gender: Female
Personalities: Alexander - ALL BUSINESS NO PLAY. Takes everything seriously. Too seriously.
Puns and jokes fly over his head.
Speaks with a slight russian accent but is fluent is English.
(However if angered he'll just derail into rapid shaming in Russian which no one really understands)
Thankfully he isn't usually angered. Just mostly shows indifference/lack of interest in anything remotely "fun".
Fariha - ALL PLAY ALL THE TIME.
Grates on Alexander's nerves like no tomorrow.
Shows morbid fascination in just about anything and everything.
Will often to attempt to use her "feminine charms" to coax Alexander into doing something she wants, which works about 0.05% of the time, and only occurs when he just doesn't want to deal with her.
Why did your human character choose to become a Hunter?Seeing shadows as a child and being given NO EXPLANATION pretty much infuriated him.
Being written off as "insane" also infuriated him.
Hunter life provided him an explanation so he went with it.
(If your character participated in the original Hunter metaplot, then you've already written a solo that explains their reasons! Just link to that with a brief (2-3 lines, max) summary.
If not: all Hunters are human, chosen from among ordinary humans for their extraordinary ability to detect "evil beings". This abilty has affected them their entire life. The original solo guidelines are here: while, as a quest character, you do not have to write a solo yet, you should keep those guidelines in mind! Use them to develop your character's past, and their reasons for signing their life away to become a Hunter.)
Weapon Ability Desert Sands - The Mind T2
(A charged weapon can deliver a powerful attack in battle! This charged attack is like a limit break or other unique power, and is the Hunter equivalent of a student's FEAR ability.
The nature of a Hunter's charged attack is related to the weapon's original species. If your weapon was a mermaid, you can't have a charged attack that inflicts a stone-like temporary paralysis on your enemy - but you could do that with a weapon that was a gorgon.)
Don't forget to include what TYPE of Fear it is! For more information please see the FEAR guide:
http://www.gaiaonline.com/guilds/viewtopic.php?t=22177831Physical Description: Please refer to
this coat guide and
this weapon guide!Eye Colour: Teal Green
Hair Colour/Style: See ref! (Just a really really REALLY light blonde/looks white)
Skin Colour: Pale-ish
Clothing Style/Colours: See ref idk
Extra: IDK WHAT I'M DOING
References: The most weeb board ever