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Posted: Sun Mar 29, 2015 3:47 pm
M90 "Scorpion" Weight : 27.6 short tons (25.1 tonnes) Length : Gun forward: 32.04 ft (9.78 m) Hull length: 20 ft (6.1 m) Width: 8 ft (2.45 m) Height: 6.5 ft(2 m) Crew: 2-3 (Gunner, Driver) Armor: Chobham, RH armor, steel encased depleted uranium mesh plating (Similar as in the M1A2) Primary armament: 120mm MAC Gun (With Autoloader), or Two Twin 40mm Bofors L70, or 90mm Anti-Tank and Aircraft Thingy, or Mk. Bushmaster II 30mm gun, or 155mm Howitzer 2 Apache AH-64 Missile pods, with 4 AGM-114 "Hellfire" Missiles or 38 Hydra Missiles each Secondary armament: 1 x .50-caliber (12.7 mm) M2HB heavy machine gun1 x 40mm Automatic Mk 19 grenade launcher2 x 7.62 mm (.308 ) M134 Minigun (1 pintle-mounted, 1 coaxial) 4 x 120mm mortars (With electronic control) Engine: MTU MB 873 Ka 501 liquid-cooled V-12 Twin-turbo diesel engine 1,500 PS (1,479 hp, 1,103 kW)Power/weight: 76.68 hp/metric ton Transmission: Allison DDA X-1100-3B Suspension Torsion bar: Ground clearance :1.5 meters (4.92 feet) Fuel capacity: 500 US gallons (1,900 l; 420 imp gal), + extra fuel Operational range: 1950 miles (3120 KM) or 2215 mi (3544 Km) with extra fuel Max Speed: 75 mph (120 kmph) Road Speed: 60 mph (96 kmph) Off-road: 45 mph (72 kmph)
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Posted: Mon Mar 30, 2015 9:52 pm
Specific Information The M3A1, M3A2, and M90 Scorpion are fairly similar to the Abrams in material composition, engine design, electronics and safety system, except for the following. General InformationThe Armor of the vehicle is similar in function and capabilities when compared to the M1 Abrams tank, although the tank is much smaller, designed as a smaller, two-man tank killer. The turret, unlike the M1 abrams, is unmanned, which gives it a lower profile and makes it lighter weight, and possess an autoloading primary cannon; there is also no driver's window, as the vehicle is operated almost entirely with cameras. The Tank is designed, specifically, provide support to infantry or serve as an extremely effective anti-armor system. Although designed to be used initially as the primary spearhead of the ground assault forces, it will eventually be replaced by larger vehicles, and turn into a support role. In addition to this, three can be transported by a C-5 galaxy, and six can be transported in a C-17, making it significantly more deployable than the M1 abrams. In addition, a single one can be carried by an MV-64. The vehicle can be operated by as little as two people. There is still a troop hatch however, on top of the vehicle, as with most tanks. Also unlike most tanks, the top armor of the vehicle is just as thick as the rest of the armor, and provides even more protection to the crew who are generally placed far below the turret. All of the weapons can be controlled electronically and remotely, although in extreme situations they can be fired manually. There is troop hatch is on the side of the vehicle, which utilizes several chains and multiple hydraulic lifts, powered by the tanks battery, to open or close. The door folds down, to reveal a ramp, which also allows for the door to be opened even if the power is down, or to escape the vehicle quickly. Due to the thickness of the door, it provides similar protection as the rest of the armor of the vehicle, however entering the vehicle takes some time, and the fastest the door can be closed is some 30 seconds, generally taking roughly 2 minutes to open or close, although it can be opened faster if necessary. Food and water can be accessed in storage containers, and the vehicle can store up to 2000 gallons of water, and 4 tons worth of food, or approximately 6 months worth of supplies; however, it most often utilizes approximately 3 months. It is also possible to link these things through the helmet and into the mouth, for easy access. The seating arrangement for the crew is more spacious in the M3A2 due to a lack of a need for room in the turret and for a driver's seat, however like all tanks it is still relatively cramped. Larger chairs, which can be both rested in and use to operate the vehicle, are common. The crew typically carries a number of firearms and body armor, in case of a need to abandon the vehicle of if the vehicle is infiltrated. The tank, despite using similar armor of the M1 abrams, is 27.6 tons, compared to the nearly 68 tons of the M1 abrams. This is in large part due the low profile of the tank, the lack of human interaction due to the automation and electronic control, and it's generally streamlined nature as a lack of a need for windows or other visible areas, as the vehicle operates almost entirely based on images received by cameras. Despite being made lighter than it would otherwise by the streamlining of the vehicle, the vehicle still has to account for the fixed weight of ammunition, food, fuel, and people which can not be removed or reduced,. The vehicle also uses cameras, some fixed point panoramic 32 ALON covered cameras, to provide a 360 degree view for the drivers and gunners, in addition to 8 movable cameras and several cameras on individual weapons, including four for the cannon. The track design of the vehicle is awkward and broken up into several pieces. Because it is powered electrically, this is realistically possible without too many parts, and individual motors exist in addition to the primary crankshaft which moves the vehicle. While this slows the vehicle down somewhat, it's hybrid design allows it temporary bursts of speed when necessary. The vehicle does however gain better all terrain performance, especially with having such a low profile, and can scale many strange obstacles.Despite this, the vehicle is capable of utilizing traditional, connected tracks, with relatively little changes to it's overall design. Hybrid Electric Engine The vehicle was, in large part, designed around the engine, and the concept of the engine. As a result of being significantly more efficient in general and a hybrid, the vehicle has a significantly farther range than most tanks of comparable size, and the lessened fuel usage decreases the number of support vehicles needed in the field, and in addition increases their range from the battlefield (by the tank being able to travel further from them when necessary). This engine as an MTU MB 873 Ka-501 liquid-cooled V-12 Twin-turbo diesel engine, with 1,500 PS (1,479 hp, 1,103 kW), and taken, largely, from the Leopard 2. With a far more efficient engine than the M1 abrams, with about the same power and durability, it makes a great base for a hybrid electric engine. The engine is nearly twice as efficient as the engine in the Abrams, with roughly the same power output. It utilizes an advanced hybrid electric design, which provides roughly a 70% increase in efficiency, over the standard model, by itself. In addition to this, the vehicle possess roughly 750 gallons of fuel, or 1.5 times more than the M1 Abrams. As a result, the vehicle has roughly 6 times the effiency of a standard M1 abrams. In it's most fundamental aspect, the engine is essentially a generator, used to power a very large battery and several capacitors, which in turn is used to propel the vehicle forward, and power the rest of the vehicles system. Producing electrical energy from the motor, rather than converting it straight to mechanical energy, so as the engine can run at maximum efficiency without concerns of speed or acceleration issues, as in most Hybrid vehicles, vastly increases it's efficiency, and therefore total energy output per unit of fuel. The engine, essentially a generator, allows the vehicle to potentially consume 70% less fuel, or allow it to be over 3 times more efficient. However, a small portion of this (about 6-7%) is used to power the vehicles extensive electrical network, including communication applications, computers, wireless transmitters, and drone pods, in addition to the vehicle's "MAC" cannon. The Tank uses it's generator to power it's main weapon and it's capacitor, which is a Magnetic Assisted Cannon. The capacitor in the tank is capable of storing enough energy for roughly 6 shots, and takes about 10-30 minutes to recharge. It can only fire this in a period of a minute (or over a period of a few minutes), however, due to overheating problems and problems with the magnetic coils carry latent electrical and magnetic energy (which interferes with the primary charge) this is rarely done. The Cannon is capable of using conventional ammunition and even nonmagnetic assisted depleted uranium rounds. Regenerative Braking The electric motor applies resistance to the drivetrain causing the wheels to slow down. In return, the energy from the wheels turns the motor, which functions as a generator, converting energy normally wasted during coasting and braking into electricity, which is stored in a battery until needed by the electric motor. Electric Motor Drive/Assist The electric motor provides additional power to assist the engine in accelerating, passing, or hill climbing. This allows a smaller, more efficient engine to be used. In some vehicles, the motor alone provides power for low-speed driving conditions where internal combustion engines are least efficient. IdlingAs the Tank is idling, is it essentially taking this energy that its usually wasted and transforming it into electrical energy, in which it is stored more efficiently. The Battery is roughly capable of storing 10% of the energy of the motor. Obviously, if the battery is "Full" then idling still wastes energy that could otherwise have been generated by the motor.
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Posted: Tue Mar 31, 2015 7:41 pm
ArmorThe vehicle makes significant use of Chobham armor similar to that in an M1 Abrams; this is more or less composed of ceramic tiles encased within a metal matrix and bonded to a backing plate and several elastic layers. Due to the extreme hardness of the ceramics used, they offer superior resistance against shaped charges such as high explosive anti-tank (HEAT) rounds and they shatter kinetic energy penetrators. The (pulverised) ceramic also strongly abrades any penetrator. Against lighter projectiles the hardness of the tiles causes a "shatter gap" effect: a higher velocity will, within a certain velocity range (the "gap" ), not lead to a deeper penetration but destroy the projectile itself instead. Because the ceramic is so brittle the entrance channel of a shaped charge jet is not smooth — as it would be when penetrating a metal — but ragged, causing extreme asymmetric pressures which disturb the geometry of the jet, on which its penetrative capabilities are critically dependent as its mass is relatively low. The newer composites, though tougher, optimise this effect as tiles made with them have a layered internal structure conducive to it, causing "crack deflection". This mechanism —using the jet's own energy against it— has caused the effects of Chobham to be compared to those of reactive armour. To date, few Chobham armour-protected tanks have been defeated by enemy fire in combat. Ceramic tiles have a "multiple hit capability" problem in that they cannot sustain successive impacts without quickly losing much of their protective value. To minimise the effects of this the tiles are made as small as possible, but the matrix elements have a minimal practical thickness of about one inch (25 mm), and the ratio of coverage provided by tiles would become unfavourable, placing a practical limit at a diameter of about four inches (ten centimetres). The small square ceramic tiles are encased within the matrix both by isostatically pressing them into the heated matrix, and reinforced by gluing them with a heat resistant epoxy resin. Holding the tiles under constant compression by their matrix greatly improves their resistance to kinetic penetrators, which is difficult to achieve when using solely using glues. Ceramic tiles draw little or no advantage from sloped armour as they lack sufficient toughness to significantly deflect heavy penetrators. Indeed, because a single glancing shot could crack many tiles, the placement of the matrix is chosen so as to optimise the chance of a perpendicular hit, a reversal of the previous desired design feature for conventional armour. Ceramic armour normally even offers better protection for a given areal density when placed perpendicularly than when placed obliquely, because the cracking propagates along the surface normal of the plate. The backing plate reflects the impact energy back to the ceramic tile in a wider cone. This dissipates the energy, limiting the cracking of the ceramic, but also means a more extended area is damaged. Spalling caused by the reflected energy can be partially prevented by a malleable thin graphite layer on the face of the ceramic absorbing the energy without making it strongly rebound again as a metal face plate would. The armor, in general, makes extensive use of advanced materials and composites, ranging from ceramics, to nanotechnology, to various metals, such as high strength aluminium and steel; the vehicle makes extensive use of ATI-500 steel, like that used on the stryker vehicle, which is significantly stronger than even AR-500 steel. The general design of the armor is to have overlapping steel plates over the chobham armor, made up of high strength ceramics and nano-aluminium, with high explosive reactive armor behind the chobham armor, as a last resort against a single, highly penetrative round. While more expensive, this armor provides the best coverage and capabilities for the weight, and thus can match or slightly exceed the standard Chobham armor of M1 abrams, despite being substantially lighter weight. On top of this, the armor makes substantial use of shaped armor, including slat armor (that is a protective cage) and perforated armor, to detonate tandem charges away from the main armor itself, or by disrupting a shaped charge of the warhead by either crushing it, preventing optimal detonation from occurring, or by damaging the fuzing mechanism, preventing detonation outright. The slat armor prevents the armor from directly impacting the armor below, which dissipates most of the energy of the explosive blast over the air, rather than letting it directly impact it. The raised frame keeps it away from the ground, which also helps to dissipate the explosive power of mines into the air, rather than it being absorbed by the armor, like found in the MRAP with the V-shaped hull. In addition, the outer steel armor, nearly an inch thick of ATI500 steel, and capable of stopping multiple .50 caliber cartridges, and placed several inches over the chobham armor, to provide a similar effect to the slat armor, although to a much greater effect. The various layered composites, from the dyneema backed steel, to the graphite coated ceramics, help to generally increase performance beyond that of what a single homogeneous material could do on it's own. NanoceramicsThe new modern Nano-ceramics is also making use of new nano-ceramics, which are harder and lighter than current ceramics, while having multi-hit capability. Normal ceramic tiles and a liner backing have a mass-efficiency (EM) value of 3 compared to normal steel armour, while it fulfills STANAG 4569. The new nano-crystalline ceramic materials should increase the hardness compared to current ceramics by 70% and the weight reduction is 30%, therefore the EM value is larger than 4. Furthermore the higher fracture toughness increases the general multi-hit capability. Some AMAP-modules might consist of this new ceramic tiles glued on a backing liner and overlaid by a cover, a concept which is also used by MEXAS; however, in the particular case of the Mech, it is instead utilized heavily in the chobham armor. Nano-aluminiumThe core basis to the chobham armor's metallic matrix a high strength aluminum and Titanium alloys. The aluminum is partially constructed from titanium and aluminum, being a hybrid composite of multiple metals. Stnadard titanium armor requires only 58% as much weight as rolled homogeneous armour (RHA) for reaching the same level of protection, and Mat 7720, a newly developed Aluminium-Titanium alloy, needs only 38% of the weight. That means that this alloy is more than twice as protective as RHA of the same weight, making the metallic matrix substantially lighter weight. The Nano- aluminum armor, however, is 5 times stronger than traditional aluminum itself, and forms the bulk of the metal matrix for the chobham armor. The Walter P. Murphy Professor of Materials Science and Engineering, and David C. Dunand, James N. and Margie M. Krebs Professor of Materials Science and Engineering, combined aluminum with lithium (which has a lower density than aluminum and makes the material more lightweight) and scandium — an exotic element that dramatically strengthens aluminum. They also added a bit of ytterbium, which also acts as a strengthener but is much cheaper than scandium. Creating the alloy isn't just a matter of mixing the elements together — the researchers have a scientifically designed process of timed heating that naturally arranges the atoms into nano-particles with a new kind of structure — a core surrounded by two shells. The core is ytterbium-rich, while the first shell is rich in scandium and the second shell contains mostly lithium. This core/shell-shell structure has been achieved by chemists in liquid solutions but this is the first time it has been achieved by processing solely in the solid-state. The core/shell-shell nano-particles make the material much stronger because they act as strong obstacles for line defects (called dislocations) that can glide through the material, and their layered structure helps make the material much more resistant to high temperatures. Explosive Reactive ArmorAn element of Explosive reactive armour consists of a sheet or slab of high explosive sandwiched between two plates, typically metal, called the reactive or dynamic elements. On attack by a penetrating weapon, the explosive detonates, forcibly driving the metal plates apart to damage the penetrator. Against a shaped charge, the projected plates disrupt the metallic jet penetrator, effectively providing a greater path-length of material to be penetrated. Against a long rod penetrator, the projected plates serve to deflect and break up the rod. The disruption is attributed to two mechanisms. First, the moving plates change the effective velocity and angle of impact of the shaped charge jet, reducing the angle of incidence and increasing the effective jet velocity versus the plate element. Second, since the plates are angled compared to the usual impact direction of shaped charge warheads, as the plates move outwards the impact point on the plate moves over time, requiring the jet to cut through fresh plate material. This second effect significantly increases the effective plate thickness during the impact. To be effective against kinetic energy projectiles, ERA must use much thicker and heavier plates and a correspondingly thicker explosive layer. Such "heavy ERA," such as the Soviet-developed Kontakt-5, can break apart a penetrating rod that is longer than the ERA is deep, again significantly reducing penetration capability. An important aspect of ERA is the brisance, or detonation speed of its explosive element. A more brisant explosive and greater plate velocity will result in more plate material being fed into the path of the oncoming jet, greatly increasing the plate's effective thickness. This effect is especially pronounced in the rear plate receding away from the jet, which triples in effective thickness with double the velocity. This is largely achieved by RDX and powdered aluminium. Unlike normal explosive reactive armor, this armor is placed beneath the core armor, such as steel and the ceramics, to provide a final, ultimate defense against a projectile. Separated into tiles, the armor can be used against multiple shots spread out over the armor, rather than just against a single shot, however due to the fact that the explosive is consumed when the armor "activates", it's only usable in the same spot once. Thus, the armor is best placed beneath the rest of the armor, so once that armor is defeated, the explosive reactive armor can be used next. Although it has some of the highest strength to weight ratio of armor and can stop the most powerful projectiles, it's single use is best reserved as a last resort. This is conveniently activated after the primary armor is defeated, which makes it capable of supporting the armor beneath it, although the armor can only take a handful of shots from the most powerful weapons due to it's inherent self destructive properties.
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Posted: Tue Mar 31, 2015 7:52 pm
Electronic Security Measures StealthAlthough most tanks primarily focus on the ability to deflect or absorb enemy projectiles, erring on the side of raw, defensive protection, as mobile armor, it is impossible, or unrealistic to expect a tank to absorb all forms of enemy attacks. While defensive against other forms of mobile armor is generally perceived as the role or duty of a tank, to provide adequate protection to these threats, it is still possible for larger weapons, such as missile, or aircraft to destroy tanks, despite their impressive armor capabilities. A cruise missile, or 2000 pound bomb could likely get through most tanks' armor, and trying to prepare against all these threats would be impractical. As a result, sometimes not being targeted at all is a more ideal form of protection, as the enemy cannot even see or does not notice your craft moving towards them. While on the large scale, this can provide incredibly important strategic benefits, on the smaller, more direct scale, this can provide perhaps even greater tactical advantages. The ability to deflect or disrupt a guided missile, and cause the weapon to veer off target is an invaluable asset, as it allows a vehicle to avoid direct impact from some of the more powerful weapons. As a result, the vehicle has limited stealth capabilities. While being close to the ground provides inherent advantages to radar systems, due to the natural clutter of the ground (compared to to aircraft, which are largely in the open sky), and the ground itself reflecting and disrupting radiation (being a hard surface which can reflect or absorb radar), additional radar measures can be useful. In addition to this, due to a general lack of an need to be aerodynamic to remain in flight, the far tougher armor of the tank, and it's smaller size and lower profile, ground vehicles actually possess numerous advantages when becoming stealthy, compared to aircraft. Like most stealth aircraft, the vehicle possess wide angles on it, which help to reflect radar and scramble it, without giving the radar a good surface to bounce off of. The very shape of a vehicle can help to disrupt and reflect radar waves in such a way to provide an imperfect recovery by radar, which helps reduce it's radar signature, and thus make it harder to target or detect. Radar absorbant materials, or RAM, helps to prevent the radar from ever being reflecting off of the vehicle in the first place, simply absorbing the radar before it can ever make it back to the receiver. While no radar absorbent material can absorb all of the radar of a radar scanner, it can disrupt it significantly enough to make targeting or detection nearly impossible. The radar cross section of the vehicle is made smaller by these factors, which are similar to stealth aircraft, such as the B-2 Bomber, F-117, F-35 or F-22. Infrared counter measures are more easily utilized on most tanks than radar counter measures. Largely based on the Adaptiv active camouflage technology, developed by BAE Systems AB, the basis is to protect military vehicles from detection by near infrared night vision devices. It consists of an array of hexagonal Peltier plates which can be rapidly heated and cooled to form any desired image, such as of the natural background or of a non-target object. The Adaptiv infrared military camouflage technology, virtually simulates the "a thermal TV screen". It uses about 1000 hexagonal panels to cover the sides of an armoured vehicle such as a tank or personnel carrier. Infrared cameras continuously gather thermal images of the vehicle's surroundings. The Peltier plate panels are rapidly heated and cooled to match either the temperature of the background, such as a forest, or one of the objects in the thermal cloaking system's "library" such as a truck, car or large rock. The system is able to gather and display thermal images while the vehicle is moving. The result is to "cloak" the vehicle from detection by heat-detecting night vision devices (thermographic camera systems). For crypsis, the panels can display an infrared image of the vehicle's background; this can be updated as the vehicle moves. For mimesis, an image of a chosen object, such as a car, can be retrieved from Adaptiv's library and superimposed on the background. The technology is said to reduce the range at which a vehicle would be detected to less than 500 metres. The panels forming Adaptiv's pixels are hexagons approximately 5.5 inches (14 cm) wide. They are robust, contributing to the armour of the vehicle that carries them. The system allows its operator to "grab" a thermal image from a vehicle or other object for display. Radar CountermeasuresTo avoid radar detection of guidance all together, it can be at times beneficial to employ Radar Counter measures most notably Radar Jammers. To disrupt radar signals all together cannot necessarily hide or conceal soldiers as effectively as radar systems which absorb or redirect radar waves, as it's very presence indicates the movement of enemy troops. However, like a smokescreen, it can effectively conceal the vehicle from radar systems. In addition to this, it is particularly more effective against guided missiles; due to their smaller size and onboard radar systems, disrupting their ability to home in on the target can remove their guidance capabilities, and thus make them more likely to miss the target. Weapons that tank armor ordinarily could not defeat can be employed by using such systems. Directed EMPThe vehicle possesses a directed energy weapon, utilizing microwaves, similar to the Bofors HPM Blackout and Vigilant Eagle. The system, just under 500 pounds, sends incredibly powerful microwaves, developed from a magnetron not too dissimilar from those in microwaves, to scramble the electronics of oncoming missiles or small aircraft (such as drones), by discharging electrons from the metallic and semi-conductor components as a result of vibrations from the microwaves. This discharging of electrons overloads the circuits of electronics, and essentially fries them, much as lightning or an overload charge would. The microwaves use a guided tracker and an adjustable parabolic reflector to focus the beams of the microwave emitter on to a much smaller portion of the aircraft, and prevent backlash from the microwaves from getting on to the vehicle and messing up it's own electronics. While not completely effective, in unison with other missile engagement systems, it's capability to down oncoming missiles is invaluable, as it provides protection to the vehicle from some of the most powerful weapons available. Detection System and RadarThe primary core basis of the vehicles long range detection system is a heavily modified AN/APG-78 Longbow millimeter-wave fire-control radar (FCR) target acquisition system and the Radar Frequency Interferometer (RFI), housed within the - Source - Source The radar provides high performance with very low probability of intercept. Longbow’s radar rapidly and automatically searches, detects, locates, classifies, and prioritizes multiple moving and stationary targets on land, air, and water in all weather and battlefield conditions to the maximum range of the Longbow missile. Target coordinates are automatically available to all sensors and weapons-enabling target confirmation, reducing fratricide, and permitting rapid launch. Target data is also digitally available through the improved data modem for real-time transfer to other platforms and command posts. The self-contained Radio Frequency Interferometer (RFI) ensures rapid identification and accurate azimuth to enemy air defense units. High system reliability and two-level maintenance provide high operational availability with low support costs. The radar is fielded with the Apache AH-64D Attack Helicopter system in the US Army. The Longbow system incorporates a fire-and-forget RF missile, allowing the Apache to launch from defilade, increasing battlefield survivability. The missile is capable of locking on before or after launch and has been extensively tested in multiple countermeasures. It has a range of approximately 5 miles (8km), weighs 108 lb (49 kg), and is 69 in (175 cm) in length and 7 in (17.8 cm) in diameter. It can target over 256 targets at a single time, and is incorporated with the various Friend-or-Foe identification systems, which helps to avoid friendly fire. While adapted for use in the mech, the largest change to the design has been the upgrade to the Quantum enhanced Radar, compared to the original unfiltered radar system. The radar system utilizes a much more finite and accurate system, which is more resistant to jamming methods. A team of physicists at the University of Rochester has discovered how to defeat the latest active radar jamming methods by taking advantage of the quantum properties of photons. While this new anti-jamming technology cannot remove the false information, it provides an immediate alert that false information is being received. The new jamming method on the block is Digital Radio Frequency Memory (DRFM) jamming. DRFM works by intercepting the radar signal, modifying the signal by introducing false information about the target, than retransmitting the modified signal toward the radar. In theory, the radar cannot distinguish the altered signal from a legitimate target signal because the altered signal contains all the signatures and fingerprints of the original radar beam. The class of DRFM jamming methods is sufficiently broad and flexible that constructing effective countermeasures to the jamming using conventional technology is extremely difficult. The key is to use polarization of the radar signal as a quantum signature. A radio or light wave is described by a polarization angle, defined as the direction along which the electric field of the wave is oriented. A polarizer is an optical element that allows only radiation sharing its polarization direction to pass through unscathed. If the same wave is directed through a polarizer misaligned by 90 degrees, no signal passes through. The process isn't completely reliable, mainly because radar is not a collection of single-photon processes. There are lots of photons in the radar beam, which in a simple protocol all have the same polarization. Bob in principle can use part of the radar signal to determine its polarization (which can be done using a large number of photons), and then use that knowledge when retransmitting the spoofed signal. However, this is difficult to do because of the time delays in determining the radar beam polarization, and can easily be countered by, for example, changing the radar polarization rapidly, sending out the radar beam on a number of frequencies, and having different polarizations on each, or a combination of both. While not completely unjammable, the radar system is much less susceptible to doing so, and thus places the difficulty of the jamming signals back on the jammer itself, making it so much smaller, and generally weaker decoys or jammers cannot fool or overload the system. This makes standard or cheap and readily deployable decoys less of a nuisance, and thus makes it substantially more difficult to actually prevent the radar system from working.
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Posted: Tue Mar 31, 2015 8:25 pm
Armament As a light tank, the vehicle's armament is predicated on defeating other forms of armor, or providing heavy support for infantry troops. Much of the vehicles design is based around the weapons the vehicle is intended to use. While the main weapon is based on heavy artillery, from the MAC 120mm gun or the 155mm howitzer, the secondary weapons are no less integral to the entire weapon platform. The 40mm cannon can ultimately be used to shoot down oncoming missiles, while the 120mm mortars can provide both high explosive and smoke cartridges, to conceal the position of the tanks or fellow troops. This allows the tank to not also provide a number of methods of engagement of enemy troops, but also provides them with defensive advantages allowing them to engage a wider variety of targets, and defeat a number of enemy weapons. The tank is also specifically designed to work with various missiles, including the AGM-114 and the RIM-7 Sea Sparrow. While not specifically designed as a missile launching platform, the tank can fire, as a last resort, both guided anti-tank missiles and anti-air missiles, to take down light targets at a range or defend against medium altitude aircraft. While the tank does not guarantee success against all forms of enemy aircraft, it in general is very effective, possessing both an automatic gatling gun and medium range anti-air missiles. It is usually at least capable enough to deter enemy aircraft, long enough, to retreat within range of patriot missile or S-300 anti-air systems. Furthermore, the vehicle relies heavily on automation of the weapons systems and electronics. Due to a general lack of human interaction, more weapons are available to the aircraft, without requiring more crew members, or exposing troops. This also allows for it to possess a smaller and slimmer profile, allowing it to be much lighter despite the multitude of weapons used. The streamlined nature also contributes to it's stealth capabilities. MAC 120mm Cannon or 155mm HowitzerThe vehicle, in general, sports a 120mm Rheinmetall 120 mm gun, with additional magnetic assistance. The MAC gun can fire ordinary 120mm rounds, ranging from the high explosive to depleted uranium armor piercing rounds. However, in combination with the coil-railgun hybrid, the vehicle is capable of providing limited assistance to the standard depleted uranium cartridges. With an energy level of 29 million joules, compared to the 14.45 million joules of the typical depleted uranium sabot cartridges, the MAC gun can roughly double the energy of the standard DU rounds. Due to it's reliance on electrical energy, it relies heavily on the hybrid engine of the vehicle to power the gun. The engine's battery essentially moves power, temporarily, to be stored in the lithium ion capacitors, which for the energy levels required, weigh 4.8 tons, sufficient for 3 shots, or 1 extremely powerful shot. The barrel, made up of depleted uranium, is also considerably heavier than the standard 120mm Rheinmetall cannon, although this lengthens it's life somewhat, reduces the recoil, and makes it paramagnetic, which means it doesn't possess residual amounts of magnetism that could weaken successive shots. To reduce the wear and tear on the rail system, the vehicle also possesses a cooling system which is routed through the vehicles main radiator, and allows the tank itself to serve as an enormous heat sink, coupled with aluminum and graphene films to help disperse the heat over the tank more quickly. The weapon possesses a maximum range of 10 miles, and possess more energy, kilogram per kilogram, than TNT, when fired at the maximum energy level. It can take up to 145 megajoules to fire each round, which requires roughly 3 gallons of gasoline, which is what is required to drive the capacitor's energy levels up high enough to power the coil gun. A shot with 4 times the energy consumes at least 9 gallons of gasoline, or around 414 megajoules, due to the inefficiencies in the process. With an extra 150 gallons of fuel dedicated to this process, this means roughly 50 of such shots, or 15 of the improved shots. The vehicle can hold up to 90 rounds in the autloader, although more can be stored in various storage compartments or the vehicle itself if necessary. 40mm CannonThe 40mm Bofors Chain Gun- CT40 cannon has a multiple purpose role in the vehicle, designed specifically to take down aircraft, provide support against light vehicles and infantry, and more importantly, take down oncoming missiles and bombs. While the vehicle itself is very well armored, against the most powerful threats, it's hard to defeat a 2000 pound bomb striking the vehicle, or a guided missile which can locate the weakpoints of the armor. As a result of this, a modified, lighter, lower profile version of the 40mm bofors chaingun can be used to shoot down oncoming missiles, or bombs headed towards the vehicle; however, it is still, in general, less effective than the higher RPM Phalanx CIWS, of whom's it's targeting system is based on. If detected by the vehicles onboard sensors, and given proper input by the crew, or close enough to the vehicle while traveling fast enough, the weapon will fire at nearly 100-200 rounds per minute, and blanket the sky in high explosive air bursting munitions, designed to intercept and destroy enemy airborne threats. While this system in particular is specifically designed for use against aircraft and lightly armored vehicles, the guns can still be used to stop missiles, and to stop the weapons before they even get within range of the vehicle at all. While it would have a difficult time stopping bullets, the large size and low velocity of most missiles, and their sensitivity due to their electronics, makes it ideal against the most severe threats faced by tanks. While the advanced computerized systems work in tandem with the rest of the vehicles electronics, the largest potential drawback of the system is in it's potential for collateral damage. Firing bullets designed to intercept other bullets, the vehicle uses a laser in addition to radar to make sure the rounds blow up before striking a hard target other than the one identified by the anti-air counter measures. The round usually fires up, into the sky, to avoid accidentally hitting nearby objects on the ground, and the cartridges blow up after traveling a predetermined distance to prevent them from accidentally exceeding their intended range. While this is variable, it more or will always modify itself to the situation, to the best of the abilities of the on board computer. The cartridges, in extreme situations, can explode as little as 3 feet from the vehicle. A proven system on numerous naval craft, the anti-missile system is incredibly effective at stopping even the most lethal threats. Against most kinetic threats, however, it is far less capable. 120mm MortarThe vehicle possess 16 120mm mortar, sans the baseplate, bipod, sights. While ordinarily around 300 pounds for the entire unit, because only the mortar tube it utilized, each weighs approximately 100 pounds, equaling a total of .8 tons. The M120 mortars are in general considered incredibly effective while still being relatively lightweight, but aren't capable of being carried by ordinary infantry. With both high explosive and specialty ammunition available, the mortars are used for a variety of missions, particularly those in which a less powerful weapon is required, such as preventing collateral damage. The tank not only has the capability for incredibly powerful weapons, but less powerful ones, when required. Each cartridge has a range of approximately 7,240 metres, or 4.5 miles, and is roughly 30-40 pounds. The range is roughly equivalent to the 120mm Rheinmetall. Because they are exceptionally difficult to reload from within the tank, the vehicle utilize several 120mm mortars to increase their ability to fire quickly or repeatedly. In addition to this, however, the mortar tubes utilize a system similar to metal storm 3GL or Mual firing system, which uses a sequentially stacked, electronically fired 120mm mortar. Metal Storm used the concept of superposed load; multiple projectiles loaded nose to tail in a single gun barrel with propellant packed between them. The Roman candle, a traditional firework design, employs the same basic concept, however, the propellant continues to burn in the Roman candle's barrel, igniting the charge behind the subsequent projectile. The process is repeated by each charge in turn, ensuring that all projectiles in the barrel are discharged sequentially from the single ignition; with the metal storm firing system, only a single round is fired at a time. This results in the capability of holding up to 5 rounds in it's tube, before the weapon needs to be reloaded, unlike ordinary mortars, which in turn allows a total of 80 rounds to be fired before the weapons need to be reloaded. Because most 120mm mortars are muzzle loaded, it allows significantly more cartridges to be fired before reloading is necessary, which greatly increase the versatility of the weapon system. In theory, more rounds can be loaded into the weapon if necessary, although this requires lengthening the mortar tube or using a lower velocity weapon. The 120mm Mortar system is an integral part of the defense system of the vehicle; with the capability to cover the vehicle in smoke, it can prevent both lasers and areal targeting of the aircraft, in addition to providing concealment of the vehicle's position. It can also be used to cover infantry or other units smoke, to provide the same advantages. Secondary WeaponsThe secondary weapons of the vehicle are incredibly useful for use against infantry units or lightly armored vehicles. While providing too many weapons to the vehicle would be unrealistic or impractical, the weapons overall light weight in comparison to the vehicle's extensive weight makes them easy to add to the vehicle. Because they are remote controlled, an individual operator can easily switch between weapons, and aim them, without putting themselves at risk to enemy fire. While the armament can be any mix of .50 and .30 caliber machine guns, 40mm and 25mm automatic grenade launchers, and various other weapons, the vehicle in general utilizes a single M2 Browning .50 caliber machine gun, a single Mk 47 Striker automatic 40mm grenade launcher, and two twin M134 7.62mm x 51mm NATO miniguns. The typical armament is 5000 rounds of .50 caliber ammunition, 10,000 rounds for each M134 minigun, and 1600 rounds of 40mm grenades. The primary purpose of these weapons are provide light support to infantry forces, or against light threats. The 40mm grenades are capable of being programmed to explode in mid air, with airbursting qualities, and the .50 caliber machine guns possess high explosive armor piercing incendiary ammunition. The 7.62mm NATO ammunition is generally standard armor piercing ammunition, although high explosive armor piercing ammunition is occasionally used.
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