Getting Around the Guild
In general, getting around the guild is fairly easy, although at first it can seem a little crazy. What you want to do upon first joining is to go to the Registration area, and sign up for basic training! Basic training will usually be normal thread, who's link may change time to time if the thread gets too big. If you have any concerns or questions about this, feel free to ask or PM me. In general, basic training will simply be you giving me a silly roleplay sample about arriving on a bus, riding around, with little combat- you may also submit a standard roleplay sample as a substitution for basic training, as well.
In general, the roleplay of this guild will be largely about responding to others and making sure you only assume you're successful, instead of jumping to conclusions. Rather than throwing knives and assuming they've hit, you throw dah knives and try to hope they're going to hit. Or use a firearm; in general also, try not to make up characters, but you can or essentially you can utilize other characters, if they exist. A little bit of creative freedom is a must in any roleplay. In general you want to follow the AMP, which were rules set up for basic roleplaying guidelines a long time ago.
In general, you will join the infantry units first, where there you will receive basic training. While this more in depth information is infantry specific, it's a good starting regardless of which branch you want to go into, Navy, Airforce, etc. and clumps starting recruits together in a more uniform organization. In general, you can skip this phase if you want and go straight to your specific branch training, but that's up to you.
Otherwise, the respective branches pertain to their individual stuffsz. Airforce is for airforce, Infantry is for Infantry BUT DO NOT GO IN ROOM 314. Don't do it. IT WILL EAT YOU ALIVE.
Other than that most of our threads are generally pretty friendly, and don't bite, often.