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Posted: Sun Dec 09, 2012 10:44 pm
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Posted: Mon Dec 10, 2012 6:06 pm
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Posted: Mon Dec 10, 2012 7:12 pm
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Posted: Mon Dec 10, 2012 7:13 pm
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Dion Necurat Pavilo Reminds me of a dancer build I put together for hilarity's sake on a certain site's traditional games board. Bard 8/ Cloaked Dancer 2/ Exemplar 10If it were to be a high level campaign, the character would be able to dance his way through most any political situation. You avi needs sparkles. I say nay, sir.
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Posted: Mon Dec 10, 2012 7:17 pm
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Pavilo Dion Necurat Pavilo Reminds me of a dancer build I put together for hilarity's sake on a certain site's traditional games board. Bard 8/ Cloaked Dancer 2/ Exemplar 10If it were to be a high level campaign, the character would be able to dance his way through most any political situation. You avi needs sparkles. I say nay, sir.
GOOD SIR, ARE YOU CHALLENGING ME TO FISTICUFFS?!
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Posted: Mon Dec 10, 2012 8:02 pm
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To bring in a new area of discussion, inspired by Dion's post, what are some specific characters you have made?
Either just some builds you made for the sake of playing with the rules, or full characters. Lately I've been particularly interested in Gestalt characters; Paladin/Knight, Bard/Swashbuckler (especially with the Bardic Knack variant), or Wizard/Rogue. None absolutely ridiculous in their strengths, but some good ways they play off the other so there's more wiggle space in feat selection.
As for a specific character, I once made one specifically for my amusement alone. It was an entertaining character thankfully, but I was in it for myself on that one.
He was a Jack Sparrow parody, except literally insane. I thought for a fair while on his name and decided to name him after Captain of "Captain and Tennille". His stage name (I'm assuming) was Daryl Dragon, and so I had my name. I then needed to figure out how Tennille worked into this.
I don't remember why, but I eventually decided on him having an imaginary talking goat for his Tennille. Now for his actual character. Was he a captain of a ship? He certainly was. It was a single boat, a folding boat, that was the size of a canoe.
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Posted: Mon Dec 10, 2012 9:39 pm
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I have several characters who've either lasted for a long time, or have been recreated in several different games cuz their personalities were fun to play.
Ormand Hellsbane was a Dwarf Champion of Light from Arcana Evolved that was used for an Iron Kingdoms campaign. Highest level we've ever gotten in a game. I'm pretty sure I was 11 or 12 by the end there. I'd maxed out my cleaving feats by then, and we ran into an entire army of Krix. Well none of them had HP higher than my minimum damage or AC high enough for me to miss, so I literally went into lawnmower mode and dropped about 40 of them before I rolled a 1. So epic.
Gallen is a Human Gunblade Specialist, a custom class that the DM made based off of the Final Fantasy (8?) stuff. He ran around in a party in the Forgotten Realms, but the most memorable part of that campaign was the green dragon wyrmling we ran into early on. I got to play that npc, and by the time we'd hit lvl 9, that dragon owned half the party. Like literally, he'd made deals with almost all of them, and they essentially worked for him. So much fun.
Frank is my default smacky poundy character that I play when I just want a character who's fun and powerful. He's always human and usually a barbarian, but he had an incarnation as a cyborg in Rifts once. He's great cuz I get to use my loud Scottish accent at the table. I get everyone cracking up with some of his lines.
Irving Stevens is a human first rolled as a Harrier in Iron Heroes. I've remade him a couple times. His whole gimmick is to channel the South Park version of Steve Irwin. "I think we can do the most damage if we aim for the butthole!" In full Australian accent, of course.
Peter Harfenschuetze is a bard I've remade a couple times, because how fun is it to rock an effeminate German accent while calling everyone sweetie and dropping the word fabulous left and right? He usually has a magical harp that doubles as a bow. The GM custom built me one the first time I rolled him for AD&D. It would give random bonuses every time I strummed the strings as part of pulling back to fire an arrow.
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