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Posted: Sun Nov 18, 2012 12:06 pm
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Posted: Sun Nov 18, 2012 12:26 pm
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Posted: Sun Nov 18, 2012 12:37 pm
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Posted: Sun Nov 18, 2012 1:34 pm
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Posted: Sun Nov 18, 2012 2:58 pm
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WhimsicalXellos Even if you have just 3 players, the adventures always give tips on how to adjust the encounters for one more or less player,
Expanding a bit on this, one thing I like about 4th edition is its balance for encounters. In short, every PC should be able to handle one Standard monster of his/her level in an encounter. So two level 3 PCs should be able to handle two level 3 monsters.
An Elite counts as two monsters, and a Solo counts as five. With a party of two, do NOT use Solo monsters. An Elite should be plenty challenging.
As mentioned above as well, combat can be swingy with too few; with that in mind, plan on your encounters being a little easier to start. That is to say, for two level 3 PCs, maybe start encounters with only two level 2 monsters. Maybe a level 3 and a level 1 as well. Something so the players can get a feel for how their characters work and how to optimize their teamwork. Ramp up the difficulty gradually.
The best advice for DMing I can give you is to allow and even encourage your players to think outside the box. Yes, it forces you to make snap decisions and pull stuff out of your you-know-what on a moment's notice sometimes, but your players will have more fun and be more engrossed in a game. People often complain that 4e plays too much like a tabletop wargame than a roleplaying game. That's only if you LET IT play that way. Unconventional is what legends are made of!
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