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Posted: Sat Nov 03, 2012 9:35 am
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It was high time we had a discussion, eh?
Here's the topic of the discussion: the Iron Body Ki Focus (4e)
Quote: Iron Body Ki Focus Level 5+ This set of weights consists of rune-scribed chunks of lead laced together with leather straps. When tied to your feet and hands, you can perform the exercises needed to master the iron body technique. Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp Implement (Ki Focus) Enhancement: Attack rolls and damage rolls Critical: +1d10 damage per plus Property: If you hit an opponent with an attack using this ki focus, you gain resistance to all of that target’s attacks equal to 2 + this implement’s enhancement bonus until the end of your next turn.
Looking at this, a few things pop into mind. "HOLY BUCKETS! THIS IS OVERPOWERED!" "THIS WILL MAKE MY KI-USERS MORE AWESOME!"
I look at it and think...it isn't overpowered. Sure, the ability to resist 3-8 damage is nice, and the fact that it isn't limited to one target gives controllers a fighting chance. However, resisting damage isn't going to prevent forced movement, ongoing damage, and other status effects.
I open the floor to you, fellow D&D players. Is this item overpowered?
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Posted: Sun Nov 04, 2012 8:13 am
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Well, part of the balancing factor is that it is level 5. For a, say, 5th level starting character, you could choose a +1 Iron Body Ki Focus, or a +2 Magic Ki Focus (level 5 and level 6 item respectively).
Compared to 3rd ed, accuracy in 4th I feel is more important than damage. Most people only have one shot a turn. This is important for monks too, because your Flurry of Blows needs to hit to trigger.
Of course, there's the fact that it only works against the opponent you hit. Your opponent could just as well MISS you, making it a moot point. If you are only engaging one opponent at a time, the benefits are small (good over the long term of a period between extended rests, however).
It really shines when you use Close Bursts (and Blasts for some monk powers, I believe?). You hit multiple enemies, and gain multiple resistances to each of them. That's awesome, right?
Oh, wait, you're surrounded by enemies, are you aren't a defender. Balls.
Unless you are an Iron Soul monk, this might buy you a turn, maybe two before a Leader has to start expending powers on you as their actions. Heaven forbid if you don't have one. Non-IS monks don't have the Constitution to be pulling off stunts like this combat after combat unless he/she becomes "that character" that determines when everyone takes extended rests.
An IS monk's flurry keeps enemies from getting away, making it defenderish in nature. Probably your best set-up with this ki focus, either for one-on-ones or close attacks. For other monks, it'll be good to prolong their death as long as you keep your targets limited, letting the -2 damage accumulate slowly over time.
If your DM throws lots of minions and regular creatures, this ki focus shines, definitely, if you want to play defensively. If you see lots of Elites or possibly even Solos, then this actually isn't as good of an option anymore.
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Posted: Sun Nov 04, 2012 10:10 am
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Posted: Sun Nov 04, 2012 12:28 pm
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