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Skyrim: Rise of the Dominion ( Accepting-)

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PrincessMaharea

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PostPosted: Fri Jul 06, 2012 11:28 am
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Our hero, Our hero, claims a warrior's heart.

I tell you, I tell you, the Dragonborn comes.

With a Voice-wielding power of the Ancient Nord art.

Believe, Believe, the Dragonborn comes.

It's an end to the evil of all Skyrim's foes.

Beware, Beware, the Dragonborn comes.

For the darkness has passed and the legend yet grows.

You'll know, You'll know, the Dragonborn's come...


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Dovahkiin Betrayal

We placed our trust in the dragonborn, our love, our world; and for that, he saved us all from definite doom. But we had need still for the dragonborn, still our lands were ravaged by the dragons, and now by the ending civil war. The dragonborn had sided with the empire, being a son of Skyrim he saved us from Alduin, but took arms with the Imperials. Now we stand against the rise of the Thalmor and Aldmeri Dominion. And our Dovahkiin? Gone.

Dovahkiin turned his back on the world and the mess that laid out before him, he instead rose up his sword in the name of the Dark Brotherhood and stood now to strike fear into all those that would attempt to stand against him and his shadow siblings. It took time, but within a mere fort night the Dovahkiin fled Skyrim for unknown reasons, leaving Skyrim in havoc, and his location a mystery. The dragons flew still, and the Thalmor were stronger than ever under the rule of a General Yyenstar, an Altmer of great magic, and an inquisitor of might and wickedness. It is Yyenstar that many find themselves blaming and aiming to kill while others look to rebel leaders that attempted to take the place of the fallen Ulfric Stormcloak.

All the while our Dovahkiin, the one we loved, admired, who fell forgotten in the shadow of the fall of Alduin, was no where. We called for him, for his return, and there was no return, no welcome, nothing. His back was turned on Skyrim that had forgotten him so easily. However there are few that believe in his return, and take pilgrimage to High Hrothgar to pray for his return, but the greybeards fell silent, and have taught none of the power of the shout since. Some have even taken to searching for him, with rumors of sightings of him, within dark tidings in Dawnstar.

Your story unfolds here when unlikely alliances must be made, between guilds, between enemies, between race and between mer. You may find yourself between the newly formed dragon cults, or perhaps among the wizards of the college. Where will you begin? But more importantly, where will you end?
 
PostPosted: Fri Jul 06, 2012 11:38 am
Guilds and Factions


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The Dark Brotherhood

A secret guild of assassins newly restored by the Dovahkiin, they know nothing of his locations, speaking only to their listener though letters and the rare visit in which he speaks to the night mother alone. They continue business as usual however, taking to more practical ways of obtaining contracts, but never seeing their dragonborn listener.
(Limit of two members)

The Collage

A guild dedicated to the study and practice of magic and based in Winterhold. They have more recently been placed under harsh Thalmor restrictions and watch, having to go into the study that is dictated by the Thalmor. They learn the magic of the elves and little else, leaving the highest of magic of the Altmer alone, as they were given the college at the end of the civil war for their personal use and studies. Some have even begun learning on their own outside of what the Altmer will allow.
(Limit of two members and one member of the council. Total of three.)

Companions

The Companions are a collective group of mercenaries, soldiers and fighters who take on private and public contracts for the people of Skyrim, and who purportedly carry on the tradition of the Five Hundred Companions of Ysgramor. Most of which are werewolves.
(Limit of two members and one Circle member "Alpha". Total of three.)

Thieves Guild

A secret guild dedicated to professional thievery, based in Riften. The thieves guild, recently revived by their thief hero the Dovahkiin before he abandoned them for glory with the Nightmother. But has thrived in the hard times of many across Skyrim, but have taken on a new face of a more Robin Hood type guild that now aids the poor, and would see to steal from the rich of the Aldmeri Dominion. Not all members of the guild choose to worship the way of the Nightingales.
(Limit of two members, only one Nightingale. Total of three.)

Vigilant of Stendarr

Natural Paladins, who work to spread the word of Stendarr and his mercy, they wipe out any and all signs of evil, including werewolves, vampires, dragons, dedria worshipers and all other forms of blights on the land.
(Limit of two.)

Dragon Cult(s)
(You can be apart of this and any other faction at the same time. When putting Dragon Cult, you may specify which dragon by name you preferr (parenthesis).))

Dangerous cults that would seek to instead pray and worship the dragons before their gods, mainly worshiping Paarthurnax. They believe in protecting the dragons, and view them as mighty gods. Based on ancient Nord Dragon Cults, they dwell in their lairs of the old ruins, popular with necromancers. They are enemies to all.
(No Limit if an additional faction, Limit of one strictly only this faction.)

Deidric Cult(s)
(You can be apart of this and any other faction at the same time. When putting Deidric Cult, specify which prince within (parenthesis).)

Those who worship the deidra and would worship them as men worship gods. they do deeds for their dark lords who would wish to take advantage of the ravaged Skyrim.
(No Limit if an additional faction, Limit of two strictly only this faction.)

Rebels

The rebels are a scattered bunch, all of which make their own claims of overthrowing the Thalmor and Aldmeri Dominion, none of which have reached real height due to fighting amongst themselves. They are mostly what is left of the Stromcloacks and others decided to take their place. There are three factions of Rebels, the Eaglehearts (A group attempting to replace the Stormcloaks with teh same beliefs, a love of the old way but acceptance of the new), Nordic Brotherhood (Mostly nords and mostly men, who believe in a Skyrim only for Nords, with complete Independence and a return to the ways of old), and the Sisterhood of the Sighless Eye (mostly Elves, and mostly woman that proclaim that skyrim must step aside to accept elven culture and use reasoning with the Altmer to win).
(No limits to any.)

Imperial Legion // Aldmeri Dominion

Fight for the empire, or for the Thalmor, or both. Just because you support the empire does not mean you support the Aldmeri Dominion and vice versa. The Empire has grown strong with their Altmer friends, but there is little trust and many secrets.
(No Limit to Empire, Limit of three Aldmeri Dominion.)
 

PrincessMaharea

Romantic Cultist

9,475 Points
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PrincessMaharea

Romantic Cultist

9,475 Points
  • Ultimate Player 200
  • Perfect Attendance 400
  • Hellraiser 500
PostPosted: Fri Jul 06, 2012 12:40 pm
Laws of the Land


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1: Follow all Gaia TOS and Rules.

2: At least PG-14 within the RP.

3: Cybering is a no-no.

4: No GODMOD please, each race has its obvious weaknesses.

5: PM all profiles to me labeled as your race that you've chosen to RP as (EX: Bosmer, Altmer, Nord, etc.)

6: I am in control of this RP and will control the Altmer General and Dovakiin.

7: There is a limit of two dragonborn, not chosen Dovakiin. (Those just with the power of the voice. It is also only a very basic understanding of the voice.)

8: (Reserved, may be more rules added later)


Other Rules/Regulations


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Be very careful with GODMODing. No high level weapons and armor when first starting, you must allow for your character to develop. Keep all armor and weapons to no higher than elven/steel (light armor/heavy armor).

There is a limit of only two with the way of the voice, but only basic understandings of the voice. The greybeards no longer take students either.

 
PostPosted: Fri Jul 06, 2012 1:55 pm
Profile


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Username:
Character Name:

Race: (Altmer, Bosmer, Dunmer, Orsimer, Breton, Imperial, Nord, Redguard, Argonian, Khajit)
Sub Race: (The only applies to Vampires // Werewolves)

Gender:
Age:

Weapons:
Armor:

Guild/Faction: (Dark Brotherhood, The Collage, Theives Guild, Dragon Cult, Deidric Cult, Companions, Rebels (Rebels:Left over Stormcloaks new groups, see above for info), Imperial Legion, Aldmeri Dominion, other (Other must be approved by me.))
Position: (Only applies to those within a Guild. Do your research on a guild to learn positions etc.- any help needed PM me.)

Bio: (Include where your character is from.)
Other: (Animal companions // Leader of group // any other miscellaneous pieces of your character)

Appearance:
 

PrincessMaharea

Romantic Cultist

9,475 Points
  • Ultimate Player 200
  • Perfect Attendance 400
  • Hellraiser 500

PrincessMaharea

Romantic Cultist

9,475 Points
  • Ultimate Player 200
  • Perfect Attendance 400
  • Hellraiser 500
PostPosted: Fri Jul 06, 2012 2:01 pm
Accepted Profiles


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Username: PrincessMaharea
Character Name: Syl Sun-Strider

Race: PrincessMaharea

Gender: Female
Age: 27

Weapons: Elven dagger & Destruction Magic
Armor: Thalmor robes

Guild/Faction: The College / Aldmeri Dominion
Position: Thalmor Inquisitor

Bio: Born with just the slightest touch of Breton blood and Altmer breeding, Syl was a natural mage, but did not stand out in Summerset Isles, where magic among the Altmer was an everyday occurrence. Her father, already an inquisitor for the Aldmeri Dominion, raised his daughter in the way of the gods, and the blasphomy it is to worship a man that should be equal to a god, Talos. She has no hate for any race in particular but shows a dislike for those that stand against her, her kind, and her people. After many years in Summerset, she left for Skyrim shortly after the Civil war to seek out the college and its arcane secrets that now only the Thalmor had permission to delve within deeper. She remained there for some time, five years until she was twenty five and returned to the Thalmor, prepared to stand by them and their banning of the praise of a mortal god. She seeks out those that would go against Thalmor rule as more of a free agent than actual inquisitor, though it is what she has taken to calling herself. She travels frequently with a bodyguard mercenary given to protect her via her father, the general Yyenstar.

Other: Though unknown to the "high breed" Altmer she stands with, she is also part Breton by her grandfather, all others of her family are Altmer. She also supports the Vigilant of Stendarr, but not their recognition of Talos.

Appearance: Syl Sun-Strider

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Username: Alyavin
Character Name: Merethyl "Myth"

Race: Bosmer

Gender: Female
Age: 24

Weapons: Ebony Bow, but prefers Forsworn Arrows
Armor: Fur armor, Leather gloves.

Guild/Faction: Theives Guild
Position: Shadowfoot

Bio: Merethyl, also Myth, was born in Skyrim, but was raised in Valenwood until her family returned to Skyrim shortly after the defeat of Alduain. However before her families return to Markarth (where she was born), the Thalmor were traveling in a caravan with the Aldmeri General who saw fit to rais her families caravan, claiming wood elves had to bend their knee to that of the superior high elf. Her father refused, and the spat ended with blood Myth escaped with her brother to Markarth, but he shortly after went missing, leaving her lost and wandering until she came to Riften and the Thieves guild, though she enjoys the life she lives there, she often leaves Riften in hopes of finding her brother, and also enjoys the simplicities of the hunt. Her only goal however has become her brother, which has ended several times with dead ends and dead mercenaries. Her view on the situation of late has left her to fight against the Almeri, but she stands by the righteousness of the empire. She is also friend to the Foresworn, finding an understanding within their lives and travels to their camps occasionally for their arrows and herbs.

Other: Supports the Rebels, but only the Sisterhood.

Appearance: With red hair and black eyes, Myth is fairly different looking from her blonde and brunette family. She stands only at around five foot two, which is fairly average for a wood elf. She is built fairly muscular with strong legs needed for the hunt, but still appears slightly more curvaceous than what is average amongst the Bosmer. She also may appear a bit younger than she actually is, seeming about nineteen for a human. On the back of her neck she has marked her self with the symbol of Kynareth (A flying bird within a patterned circle). She also has a single scar across her lower back.

Myth


 
PostPosted: Tue Jul 10, 2012 1:32 pm
[[ Bumpity ]]  

PrincessMaharea

Romantic Cultist

9,475 Points
  • Ultimate Player 200
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