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-About Atlantica, Read me First!!!

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Stanley Jane Smith
Crew

PostPosted: Sat Apr 21, 2012 8:56 pm


About,


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PostPosted: Sat Apr 21, 2012 9:16 pm


Things to know/Q&A,


What is Atlantica?
Atlantica is an Underwater world, that is inhabited by aquatic forms of life.

How do I enter Atlantica?

To enter Atlantica, you must be in aquatic form, that means octopuses, merfolk, fish, etc. There is NO exception for a human underwater, but a human can walk the beach by the shore.


How many different areas are included in Atlantica?
There is many, I tried to incorporate all of the locations from the first Kingdom Hearts game.

What about Ursula, King Triton, Sebastian, Flounder, and Ariel? Do they make appearances?

Yes all of these characters listed in the question, as well as a few others, will and can appear as NPCs, they may not be controlled by anyone besides for answering questions, or giving directions.


Will a different type of Heartless/Unversed/Nobodies appear in Atlantica?
Heartless yes. Nobodies, and Unversed, no. Unversed and nobodies won't appear in Atlantica because I have nothing to go by for them, seeing as fighting in Atlantica, or visiting, wasn't included in Kingdom Hearts 2 or Birth by Sleep.

Will singing be available?

Of course! I have nothing against singing in a concert with Sebastian and others ^-^
.

Can we visit King Triton in his palace?
I thought about this for quite sometime, but no you will no be able to openly interact with him. Though his palace is an rp available area, he will seldomly be there. And there will be no stealing of his trident! If you ever watched the movies, his trident can only be removed from it's holding area by a direct descendant and then given to somebody, that is how Ursula achieved it in the first KH game.

How about Ursula, and her lair?

Same goes, Ursula will seldomly be there, but her cauldron will be, but her magic cabinet will be locked at all times, and absolutely will not be able to be broken into.


What about Ariel and her Grotto?
Same goes, she will seldomly be there, but her grotto will be open open for the public, I assure you.

What is the enemy ranking for this area? As in how hard are the enemies?

I thought about this for awhile as well, and have decided that the battle level is 6 and 1/2 out of 10
 

Stanley Jane Smith
Crew


Stanley Jane Smith
Crew

PostPosted: Sat Apr 21, 2012 9:43 pm


Heartless Info:





Search Ghost:
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The Search Ghost attacks on sight, but is slow. It can warp out of harms way, and absorb enemies' health, making it a tough opponent. They only attack when someone enters there search light, so physical attacks would be your best bet






Sheltering Zone:
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A Sheltering Zone is much like an Aquatank, it is quite docile in battle unless disturbed. Sheltering Zones attack by swiping there large tentacles at enemies, and they are also the only enemy found in Atlantica that can deal damage by just touching it. If a Sheltering Zone is is destroyed by a weapon as opposed by magic, it will split into three Sea Neons





Sea Neon:
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Sea Neons have limited abilities, and are basically restricted to weak melee attacks, by swatting with there tentacles. The have no elemental resistance, and there most helpful ability is it's agility, and it's ability to spawn from a Sheltering Zone.




Screwdriver:
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Screwdrivers tend to appear attached to Aquatanks, so attack the Aquatank to loosen them up first. But when there not attached to an Aquatank, watch out for there charge ability which they tend to use very often. Avoid using thunder magic, as they absorb it, and just use physical attacks.






Aquatank:
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Aquatanks, like a Sheltering Zone, is docile in battle unless disturbed. When it is disturbed, it unleashes powerful attacks. Aquatanks will always, normally, appear with three Screwdrivers. When it antenna glows, it unleashes a powerful lighting attack that will heal all Screwdrivers in the area. It absorbs thunder.






Darkballs:
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Darkballs are relatively easy enemies, and generally do minimum damage. Dark balls tend to teleport from one place to another, and will use a few abilities to damage there victims. Darkballs will reduce themselves to a small ball, to evade attacks, but then will enlarge rapidly, causing damage. They will also adopt a rage attack, which causes them to rocket all over the area, creating damage on there foes, they also use a charging chomp attack.  
PostPosted: Sun Apr 22, 2012 11:20 am


Enemy Info:


Besides heartless, you can also find other enemies in Atlantica as well.



Glut:
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Glut is a large shark found normally hanging around the sunken ship. After Ursula was defeated many years ago, he had seemingly moved on to a different sea, but now he is back, and has claimed the sunken ship as his home. Glut is the only thing that stands in the way of the Den of Tides, as he guards it. So people have come to the decision that Glut is sort of a body guard for Ursula. Glut attacks are strong, and he attacks on sight with his large jaws and heavy fin.




Flotsam & Jetsam:
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Flotsam & Jetsam(Left Flotsam, Right Jetsam) are two evil moray eels that serve Ursula. They both are smooth talkers, and use empty promises too lure unsuspecting merfolk into Ursula's clutches. They were defeated before, but Ursula has seemed to bring them up again. Flotsam's right eye has a menacing golden glow, and Jetsam's left is the same. The two golden eyes are used by Ursula to spy on her prey. They both are vicious attackers when disturbed or fought against. They are normally found guarding Ursula's lair, or wondering about, causing mischief.
 

Stanley Jane Smith
Crew

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Atlantica

 
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