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Heroes of the Feywild: Build Your Story

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Mackie the Knife rolled 1 12-sided dice: 8 Total: 8 (1-12)

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Sat Jan 14, 2012 3:47 pm
This is to build character backgrounds using the system presented in Chapter 5 of Heroes of the Feywild. I wanted to try it out here with the dice roller.

Languages: Common, Elven
Upbringing: Peasant - You were raised in one of the small hamlets that dot the wilderness of the Feywild.
Race: Any - I will choose Human (Tuathan themed)
Associated Skill: Heal or Nature - I will choose Nature  
Mackie the Knife generated a random number between 1 and 3 ... 3!
PostPosted: Sat Jan 14, 2012 3:53 pm
So Far:
Languages: Common, Elven
Upbringing: Peasant
Race: Human (Tuathan Theme)
Skills: Nature

Next: choose a location:
1) Shinaelestra
2) Fey Crossing Hamlet
3) Feydark Opening Hamlet ***  

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
Mackie the Knife generated a random number between 1 and 3 ... 3!

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Sat Jan 14, 2012 3:58 pm
Feydark Opening Hamlet: Located near passages to the underground realms of the fomorians, these hamlets are rough-and-tumble places where the seedier elements of the Feywild congregate.

What did I do in a Feydark opening hamlet?
1) Explored the Feydark
2) Scouted for Trouble
3) Served as a Feydark Sentinel ***  
Mackie the Knife rolled 1 20-sided dice: 5 Total: 5 (1-20)
PostPosted: Sat Jan 14, 2012 4:02 pm
While serving as a Feydark Sentinel, I fought creatures of the Feydark routinely to keep them from attacking the surface.
Associated Skill: Acrobatics or Athletics - I will choose Athletics
Aptitude Test: What happened in your battles against the denizens of the Feydark? Make a Strength check (assigning 16 Str from standard array)
Strength Check: 1d20 +3 =8
I didn't excel as a Feydark sentinel or show any particular aptitude for the work.
Next: Choose another activity.  

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
Mackie the Knife generated a random number between 1 and 2 ... 2!

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Sat Jan 14, 2012 4:05 pm
So Far:
Languages: Common, Elven
Upbringing: Peasant
Race: Human (Tuathan Theme)
Skills: Nature, Athletics
Stats: Str 16
Background: Worked as Feydark Sentinel in a Feydark Opening Hamlet

Choose another Activity:
1) Explored the Feydark
2) Scouted for Trouble ***  
Mackie the Knife rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Sat Jan 14, 2012 4:10 pm
While scouting for trouble I routinely sneaked close to the Feydark opening, prepared to sound an alarm in case of an incursion.
Associated Skill: Perception or Stealth - I will choose Perception
Aptitude Test: What happened during your mission? Make a Wisdom Check (assigning 14 Wis from standard array)
Wisdom Check: 1d20 +2 =5
I overestimated my prowess and was captured in battle.  

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
Mackie the Knife generated a random number between 1 and 4 ... 3!

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Sat Jan 14, 2012 4:13 pm
So Far:
Languages: Common, Elven
Upbringing: Peasant
Race: Human (Tuathan Theme)
Skills: Nature, Athletics, Perception
Stats: Str 16, Wis 14
Background: Worked as Feydark Sentinel in a Feydark Opening Hamlet, went Scouting for Trouble and got Captured.

What happened when I got captured? Did I put up a fight? Was I betrayed by someone I trusted?
Go to:
1) Harrowhame
2) Mag Tureah
3) Nachtur ***
4) Vor Thomil  
Mackie the Knife generated a random number between 1 and 2 ... 2!
PostPosted: Sat Jan 14, 2012 4:19 pm
Captured by Goblins and taken to Nachtur.
This goblin kingdom, under the rule of the hobgoblin wizard Great Gark, is one of the more civilized of its kind.
What did I do in Nachtur?
1) Served as a Mercenary
2) Toiled as a Slave ***  

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
Mackie the Knife rolled 1 20-sided dice: 17 Total: 17 (1-20)

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Sat Jan 14, 2012 4:24 pm
Toiling as a slave, I worked in the farms of Nachtur, raising crops and cattle to feed the goblin armies. One day, I escaped.
Associated Language: Goblin
Associated Skills: Athletics or Endurance - I willl choose Endurance
Aptitude Test: What happened when I escaped from Nachtur? Make a Constitution check (assigning 13 Con from standard array)
Constitution check: 1d20 +1 =18
I found my way to freedom on the surface - back in the Feydark Opening Hamlet  
Mackie the Knife rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Sat Jan 14, 2012 4:43 pm
So Far:
Languages: Common, Elven
Upbringing: Peasant
Race: Human (Tuathan Theme)
Skills: Nature, Athletics, Perception, Endurance
Stats: Str 16, Con, 13, Wis 14
Background: Worked as Feydark Sentinel in a Feydark Opening Hamlet, went Scouting for Trouble and got Captured by Goblins. I was taken to Nachtur, where I toiled as a farm slave until I escaped, making my way back to the surface.

Having returned to the Feydark Opening Hamlet, I spent time Exploring the depths of the Feydark, and learning about its denizens.
Associated Skill: Dungeoneering or Thievery - I will choose Dungeoneering.
Aptitude Test: What happened on my Feydark excursions? Make a Dexterity check (assigning Dex 12 from standard array)
Dexterity check: 1d20 +1 =19
I found a mystic portal.

Next: determine where the portal goes.  

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
Mackie the Knife generated a random number between 1 and 4 ... 1!

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Sat Jan 14, 2012 4:49 pm
So Far:
Languages: Common, Elven
Upbringing: Peasant
Race: Human (Tuathan Theme)
Skills: Nature, Athletics, Perception, Endurance, Dungeoneering
Stats: Str 16, Con, 13, Dex 12, Int 11, Wis 14, Cha 10
Background: Worked as Feydark Sentinel in a Feydark Opening Hamlet, went Scouting for Trouble and got Captured by Goblins. I was taken to Nachtur, where I toiled as a farm slave until I escaped, making my way back to the surface. I decided to spend time exploring the Feydark. It was during the course of these explorations that I discovered a magical portal leading to:
1) Cendriane ***
2) The Isle of Dread
3) The Lake of Dreams
4) The White Well  
PostPosted: Sat Jan 14, 2012 4:56 pm
Having passed through the portal to Cendriane, I spent some time exploring the city. I decided that I wanted to be a Warden, defending the natural world from those who would corrupt or destroy it. Soon after this I fell in with a small group of adventurers who had also found their way to the ruined city.

Character so far:
Languages: Common, Elven
Upbringing: Peasant
Race: Human (Tuathan Theme)
Class Warden
Skills: Nature, Athletics, Perception, Endurance, Dungeoneering
Stats: Str 16, Con, 13, Dex 12, Int 11, Wis 14, Cha 10
Background: Worked as Feydark Sentinel in a Feydark Opening Hamlet, went Scouting for Trouble and got Captured by Goblins. I was taken to Nachtur, where I toiled as a farm slave until I escaped, making my way back to the surface. I decided to spend time exploring the Feydark. It was during the course of these explorations that I discovered a magical portal leading to Cendriane. While there I decided to become a Warden, and joined a group of adventurers.  

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100

Mackie the Knife

6,500 Points
  • Citizen 200
  • Person of Interest 200
  • Friendly 100
PostPosted: Sat Jan 14, 2012 5:23 pm
I am now ready to Start My Adventure.
As a Warden, I can have 4 trained skills, plus one for being Human. This matches the number of skills I have acquired, so I don't need to make any changes.

Race: Human (Tuathan themed):
Ability Score: +2 to Strength
Size: Medium
Speed: 6 squares
Vision: Normal


Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defense Bonuses: +1 to NADs

Tuathan Theme Features:
Level 1:Continue the Story: +1 on death saves, roll twice for Endurance checks and use either result.
Level 5: The Tables are Turned: When you use your second wind, you gain combat advantage against any enemy flanking you, and being flanked does not cause you to grant combat advantage. This benefit lasts until the end of your next turn.
Level 10: Heroic Recovery: When you make a death save, if the modified result is 20 or higher, you can immediately end any effect you are subjected to. You can also spend a healing surge as normal. If you do so, you can stand up as a free action.

Class: Warden
Role Defender
Power Source: Primal
Armor Proficiencies: Cloth, Leather, Hide; Light Shield, Heavy Shield
Weapon Proficiencies: Simple melee, Military melee, Simple ranged

Bonus to Defense: +1 Fort, +1 Will

Hit Points: 17 + Con score =30
Hit points per Level Gained: 7
Healing Surges per Day: 10
Bloodied Value: 15
Surge Value: 7


Trained Skills: Nature, Athletics, Dungeoneering, Endurance, Perception

Class Features:
Font of Life: Make one save at the beginning of your turn.
Guardian Might: Wildblood: When not in heavy armor, use Wis instead of Dex or Int for AC. In addition, when you use your second wind, the penalty imposed by your mark increases by you Wis mod until the end of your next turn.
Nature's Wrath: Once during each of your turn, you can mark each adjacent enemy as a free action. This mark lasts until the end of your next turn.

Gain the Warden's Fury and Warden's Grasp At-Will powers.

Build: Wild Warden
Feat: Wildblood Cunning: When you use your second wind, you can shift a number of squares equal to your Wisdom modifier as a free action.
Bonus Feat: Human Perseverance: +1 to saving throws


Powers:
Level 1
At-Will: Warden's Fury, Warden's Grasp, Thorn Strike, Weight of the Earth, Strength of Stone
Encounter: Wildblood Frenzy
Daily: Form of the Relentless Panther


Stats:
Str 18 (+4)
Con 13 (+1)
Dex 12 (+1)
Int 11 (+0)
Wis 14 (+2)
Cha 10 (+0)


Gear:
Hide Armor
Heavy Shield
Battleaxe
Sling
Sling Bullets
Adventurer's Kit
Cash: 28 gp  
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