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Posted: Wed Jan 11, 2012 7:50 pm
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Posted: Thu Jan 12, 2012 1:55 am
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Posted: Thu Jan 12, 2012 3:17 am
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Arc Vembris I wasn't really a big fan of the 4e artificer, and I think that spoke mechanically to the ways 4e classes were different from the last edition, but short of publishing twelve more books and more adventures they gave Eberron a pretty strong showing. FR only got more attention given their Living FR game and in the 2011 hyper-local Neverwinter setting. Realms, Dark Sun, and Eberron were getting continued lore updates on the website. Changing things like the affiliation of Succubi and the wheel of the cosmos were part of the design philosophy of 4e. They wanted Devils to fill the role of winged tricksters and corrupters of mortals, rather than simply be demons but lawful. The Erinyes filled the niche of the devil version of succubus and when succ became a devil it was redundant, but you probably didn't notice the Erinyes return in Monster Manual 2. The entire Great Wheel was full of this forced symmetry that Wizards decided wasn't a sacred enough cow not to kill. Maybe that's important to you or maybe it's not, in my opinion the 4e cosmology made for a more coherent and exciting story about the creation of the universe than "These guys are one alignment, theses guys are the other alignment, and they fight."
I liked that as well.
I mean the concept of an unholy paladin or cleric or a good rogue is just awesome.
A rogue, who's more like a good assassin or an avenger almost.
I think it opens up a whole lot more character designs.
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Posted: Thu Jan 12, 2012 1:48 pm
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Posted: Thu Jan 12, 2012 1:50 pm
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Arc Vembris Suicidesoldier#1 I liked that as well. I mean the concept of an unholy paladin or cleric or a good rogue is just awesome. A rogue, who's more like a good assassin or an avenger almost. I think it opens up a whole lot more character designs. I don't think rogues have ever been restricted to a certain alignment, but I have appreciated paladins and monks of any alignment. Regardless, I make nearly all my characters unaligned. I've been sorely tempted to make my pathfinder characters True Neutral since then for that very reason.
Hehe, yeah.
Usually mine are "Good".
Simply becuase I imagine I'm supposed to be the good guy.
But I've been working on developing an evil character that would fit my playing style. ninja
Sort of evil but not like, screw the whole party over evil.
It's difficult to do without making your guy out to be a psychopath. ._.
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Posted: Thu Jan 12, 2012 1:56 pm
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Suicidesoldier#1 Arc Vembris Suicidesoldier#1 I liked that as well. I mean the concept of an unholy paladin or cleric or a good rogue is just awesome. A rogue, who's more like a good assassin or an avenger almost. I think it opens up a whole lot more character designs. I don't think rogues have ever been restricted to a certain alignment, but I have appreciated paladins and monks of any alignment. Regardless, I make nearly all my characters unaligned. I've been sorely tempted to make my pathfinder characters True Neutral since then for that very reason. Hehe, yeah. Usually mine are "Good". Simply becuase I imagine I'm supposed to be the good guy. But I've been working on developing an evil character that would fit my playing style. ninja Sort of evil but not like, screw the whole party over evil. It's difficult to do without making your guy out to be a psychopath. ._. Alignment isn't worth arguing over, 4e had that right. Ridiculous thing to anchor your cosmology to IMO
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Posted: Thu Jan 12, 2012 1:58 pm
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Arc Vembris Suicidesoldier#1 Arc Vembris Suicidesoldier#1 I liked that as well. I mean the concept of an unholy paladin or cleric or a good rogue is just awesome. A rogue, who's more like a good assassin or an avenger almost. I think it opens up a whole lot more character designs. I don't think rogues have ever been restricted to a certain alignment, but I have appreciated paladins and monks of any alignment. Regardless, I make nearly all my characters unaligned. I've been sorely tempted to make my pathfinder characters True Neutral since then for that very reason. Hehe, yeah. Usually mine are "Good". Simply becuase I imagine I'm supposed to be the good guy. But I've been working on developing an evil character that would fit my playing style. ninja Sort of evil but not like, screw the whole party over evil. It's difficult to do without making your guy out to be a psychopath. ._. Alignment isn't worth arguing over, 4e had that right. Ridiculous thing to anchor your cosmology to IMO
Yeah lol
Definitely expands on character potential, classes could do whatever but still be that class.
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Posted: Sun Jan 15, 2012 4:51 pm
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Posted: Sun Jan 15, 2012 5:07 pm
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Posted: Sun Jan 15, 2012 7:05 pm
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Posted: Sun Jan 15, 2012 7:09 pm
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Arc Vembris Takamura Kobayashi You Will Never Be A ManBRING BACK THE FEATS!!!!! DOWN WITH POWERS!!!!!! Unless You Are A Gentleman Do you mean powers disguised as feats, like Pathfinder likes to do? As long as there are magic users there will be powers, but Mearls has said that one aim of the new system is to make different rule modules optional. Perhaps one fighter subclass could be just straight attacking with minor feat adjustments, while another could be a full-on warblade with stances and exploits an all. You Will Never Be A ManI mean in like v3.5. Where you had the feat tree's and prerequisites and things. Unless You Are A Gentleman
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Posted: Tue Jan 17, 2012 2:39 pm
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Takamura Kobayashi Arc Vembris Takamura Kobayashi You Will Never Be A ManBRING BACK THE FEATS!!!!! DOWN WITH POWERS!!!!!! Unless You Are A Gentleman Do you mean powers disguised as feats, like Pathfinder likes to do? As long as there are magic users there will be powers, but Mearls has said that one aim of the new system is to make different rule modules optional. Perhaps one fighter subclass could be just straight attacking with minor feat adjustments, while another could be a full-on warblade with stances and exploits an all. You Will Never Be A ManI mean in like v3.5. Where you had the feat tree's and prerequisites and things. Unless You Are A Gentleman The good news is that D&DNext is being designed to be accessible to fans of any edition. You could play with feats and prereqs while I could play with powers, and a third player could go all OD&D within the same group.
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