Quote:
Dark Hunter
Hd d10
Requirements
Alignment: No lawful or good
Skill: Knowledge (Nature) 6 ranks.
Feat: Track.
Skills 2+ intell mod
Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).
Good saves Fort and Reflex
Bab: High (+1 per level)
1st Bone Forge, Reaper’s touch
2nd Bone accuracy +1
3rd Sneak attack 1d6
4th Reaper’s Grasp
5th Bone accuracy +2
6th Sneak attack 2d6
7th Reaper’s Grasp
8th Bone accuracy +3
9th Sneak Attack 3d6
10th Reaper’s Grasp, Master Bone Forger
Bone Forge: Taking parts of a fallen foe, or off of an already dead body, the dark hunter can craft a non magical melee weapon or Ammo out of it. The dead body can’t be undead or be from a fallen undead creature (Follow normal rules for Craft, the materials are the bone and harvested part drops the creation costs ¼) All weapons or ammo forged this way take -3 Damage and Attack rolls (Minimal 1 damage) The Reaper’s class abilities only effect items made by that Dark hunter
Reaper’s touch: A creature attacked by Dark hunter Bone Forged weapon to the same beast the bone was forged from.(Bones of an animal hitting a bear.) The creature must make a Fort save DC (13+ Dark hunter Wisdom modifier) or take 1d2 Con. The damage turns into +1d8 hp damage instead if same type, but not of the same subtype and the creature fails the DC roll, though the DC remains the same in ether case. (Weapon was made from an elf bones and the target is an Orc.) Reaper’s touch doesn’t affect undead creatures or creatures if not even same type.
Bone Accuracy: Dark hunter takes a bonus to attack with weapons forged though the Bone Forge ability
Reaper’s Grasp: Increase Reaper’s touch damage to 1d4 Con/+2d8 on a failed save. It increases to 1d6 Con/+3d8 at level 7 and to 1d8 Con/+4d8 at level 10
Master Bone Forger: Your skill in your craft allows you to deal the bonus to damage done with your weapons, to effect those outside the creature's type. The damage is added after a critical strike normal multiplier is figured
Hd d10
Requirements
Alignment: No lawful or good
Skill: Knowledge (Nature) 6 ranks.
Feat: Track.
Skills 2+ intell mod
Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).
Good saves Fort and Reflex
Bab: High (+1 per level)
1st Bone Forge, Reaper’s touch
2nd Bone accuracy +1
3rd Sneak attack 1d6
4th Reaper’s Grasp
5th Bone accuracy +2
6th Sneak attack 2d6
7th Reaper’s Grasp
8th Bone accuracy +3
9th Sneak Attack 3d6
10th Reaper’s Grasp, Master Bone Forger
Bone Forge: Taking parts of a fallen foe, or off of an already dead body, the dark hunter can craft a non magical melee weapon or Ammo out of it. The dead body can’t be undead or be from a fallen undead creature (Follow normal rules for Craft, the materials are the bone and harvested part drops the creation costs ¼) All weapons or ammo forged this way take -3 Damage and Attack rolls (Minimal 1 damage) The Reaper’s class abilities only effect items made by that Dark hunter
Reaper’s touch: A creature attacked by Dark hunter Bone Forged weapon to the same beast the bone was forged from.(Bones of an animal hitting a bear.) The creature must make a Fort save DC (13+ Dark hunter Wisdom modifier) or take 1d2 Con. The damage turns into +1d8 hp damage instead if same type, but not of the same subtype and the creature fails the DC roll, though the DC remains the same in ether case. (Weapon was made from an elf bones and the target is an Orc.) Reaper’s touch doesn’t affect undead creatures or creatures if not even same type.
Bone Accuracy: Dark hunter takes a bonus to attack with weapons forged though the Bone Forge ability
Reaper’s Grasp: Increase Reaper’s touch damage to 1d4 Con/+2d8 on a failed save. It increases to 1d6 Con/+3d8 at level 7 and to 1d8 Con/+4d8 at level 10
Master Bone Forger: Your skill in your craft allows you to deal the bonus to damage done with your weapons, to effect those outside the creature's type. The damage is added after a critical strike normal multiplier is figured