So, I was thinking of doing a "campaign" based on Pokemon
But, to do that, I would need some help in creating the battle/leveling up system.
I'm going to be going by Gen I-IV rules and such....
I know the the Power of a move is that % of the corresponding stat
((e.g. Tackle is 35% of the Attack stat))
Accuracy is % chance of hitting (100% still has a chance of missing, though..)
Type Effectiveness is x2
Same Type is x1.5
Critical is x2 (how do I determine this?)
I'm having some trouble with Natures and Characteristics.
((esp. with how much they alter a stat))
EV seems pretty straightforward
((Above the list has some stat thing on exp...))
I don't know how to find "exp to next level" stuff.....
I'll probably be adding more onto this later
But, to do that, I would need some help in creating the battle/leveling up system.
I'm going to be going by Gen I-IV rules and such....
I know the the Power of a move is that % of the corresponding stat
((e.g. Tackle is 35% of the Attack stat))
Accuracy is % chance of hitting (100% still has a chance of missing, though..)
Type Effectiveness is x2
Same Type is x1.5
Critical is x2 (how do I determine this?)
I'm having some trouble with Natures and Characteristics.
((esp. with how much they alter a stat))
EV seems pretty straightforward
((Above the list has some stat thing on exp...))
I don't know how to find "exp to next level" stuff.....
I'll probably be adding more onto this later