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Posted: Thu Sep 15, 2011 8:25 pm
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Posted: Thu Sep 15, 2011 10:18 pm
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Posted: Tue Sep 27, 2011 8:22 am
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Posted: Tue Sep 27, 2011 8:29 am
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Posted: Tue Sep 27, 2011 1:30 pm
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Posted: Tue Sep 27, 2011 8:23 pm
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Posted: Tue Sep 27, 2011 8:51 pm
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Posted: Tue Oct 04, 2011 2:08 pm
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I'll just refer to the post I made in the 'What kind of campaign do you enjoy the most?' thread...
Yurro @Eternality_Cannon: That sounds really interesting. Personally the most 'all the above' game I ever Dm'ed fell flat because of life getting in my way more then the players. I made a post about it somewhere on Gaia once before... Ah! Here it is... [a thread about 'Favorite in-game places played'] Quote: My all time favorite place I've played? Well I didn't get to play it, but I got to watch my players play a very, VERY special dungeon I constructed for a lvl 20 gestalt game. Lets put it this way... Take a look at this image. Did that? Now take a look at the small blue star-like thing flying around? That was an airship the players rode on. The 'Dungeon' in question? That huge machine of destruction that star is flying towards. That's right, a dungeon inside the final boss. To make things better, they were being timed trying to stop the boss vs the boss stopping the world by destroying it. I had to do alot of anatomy studying for that one... Basic premise was that the 'Boss Dungeon' had Artifacts for Organs, and they had to reach said Organs and remove them [much like batteries from a toy] to cancel out some of his abilities. Anyone that knew anatomy for dragons in character basically were going to have to act like guides for everyone else in the game. Then they had to try and decide which part to go after, and what order all the while the Boss was wrecking havoc on the Planet. [Material Plane in my games include Space, multiple planets, galaxies, etc.] All in all would of been a nice way to introduce Epic to the characters. Examples of Organs: -The Heart artifact was for its Breath Weapon/Divine Punishment-style ability that not only dealt a mixture of elements and divine damage, but had a 'Anti-magic field' effect on anyone that takes damage from it. -The Brain artifact was in fact the 'control room' that a person could control the Boss if they successfully beat its Personality check. The baddie they thought was the Boss lost and was taken over by the Real Boss so that it could effectively control all its powers to destroy the world.
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