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ClaraDusk
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PostPosted: Thu Jun 30, 2011 12:33 pm
Please post Character Sheets here after they have been run by me via pm, thanks! ^_^  
PostPosted: Thu Jun 30, 2011 11:46 pm
Name: Telaer Vyri
Physical Age: 20
Generation: 1st
Race: Pure Blooded Nature God
Element/Natural Affinity: Plants
Allignment: True Neutral
Weapons: Anything he can form from his roses.
Skills: Expert Acrobatics, Expert Speed, Expert knowledge of Plant Organisms
Powers:
~ Plant Manipulation- Telaer can manipulate all forms of plant life.
~ Lifeblood- Telaer can plant seeds into his own body and grow plants from him.
~ Plant Molecule Manipulation- Telaer can manipulate the density, shape, and toughness of plants. He uses this ability to make his rose weapons.
~ Demonblood- When Telaer uses the full extent of his Lifeblood power the plants grown become tainted, infusing them with special traits. These plants also become somewhat sentient.
Image/Appearance: Telaer
Bio: Telaer is a surviving god from the first War. Not only were his powers given to him through painful experimentation, but they were also enhanced. His own blood became corrupted, and he was immediately paired with Kalciphur, his Parasite. Telaer did exceedingly well in the War. Not only did he cut down soldiers, but he even managed to take down other gods as well. When the war was over, his “masters” attempted to detain him. They failed. He escaped them with the help of Kalciphur, and has been traveling ever since. He makes a living by playing his harp in taverns, and occasionally selling fantastical flowers that are unique in every way.
Theme Song: Monster- Paramore
Something they would say: “I’ve seen the last War from the front lines. If you think I will aid in starting another, you are wrong.”



Name: Fluffy McCuddlekins (Cuddles for short, but his real name is Kalciphur)
Physical Age: Umm… Kitteh?
Generation: 1st
Race: Kitteh!
Element/Natural Affinity: Death
Allignment: True Neutral
Weapons: Claws, if any
Skills: Expert Speed
Powers:
~ Death and Decay- Cuddles can create a black fog that he can manipulate. It rots and decays anything it touches, aside from advanced organisms (like mammals, reptiles, etc. It is used to keep Telaer’s plant manipulation in check)
~ Ghost Flame- Cuddles can create and manipulate flames that are colored blue and purples (like the pic). These flames only burn what Cuddles wills them too. (This does not mean he can burn things that are not flammable.)
~ Empowerment- Cuddles can empower his Ghost Flames to burn anything, even other flames. (He was given this power to erase anything, in the rare event that Telaer uses his Demonblood.)
~ Mutation- Cuddles can corrupt his cat body and morph it into a humanoid form. His coloration is roughly the same as his normal form, he becomes 7 feet tall when standing straight upright, and his claws becomes hard as diamond and sharp a knives. (Cuddles)
Image/Appearance: Cuddles
Bio: Kalciphur is a Parasite that was not originally meant to exist. Not until Telaer’s powers were enhanced, anyhow. The moment He was generated, he stole the body of a nearby wandering cat, and quite enjoyed the fit. After an amount of time in the body, Kalciphur’s spirit caused the cat’s take to split into two. Even though Kalciphur was created to limit Telaer’s powers, he grew to like the god. He helped Telaer escape when the War ended, and often “dances” around when Telaer plays in taverns. He also has a soft spot for anyone who will buy him whine and put it into a little saucer.
Theme Song: I’ll Die For You- Black Veil Brides
Something they would say: (He doesn’t talk often. He likes to make people think he can’t)
“Mew?”  

Ashenclaw


Edmund_Gallows

Dapper Lover

PostPosted: Thu Jun 30, 2011 11:56 pm
Name: Arliss Caspian
Physical Age: 25
Generation: 1st Gen
Race: Elf
Element/Natural Affinity: Water
Alignment: Chaotic Neutral
Weapons: Saber and one shot pistol
Skills: Acrobatics, Lying, Pickpocketing, Navigation, Sword Play, Aiming
Powers
-Fog Roll: Arliss can roll thick fog into where ever he is.
-Steam Cannon: Arliss can fire burning steam from any part of his body.
-Dense Control: Arliss can take his fog and twist it down into a dense collection of water that he can control.
-Water Walk: Arliss can walk on top of water, clouds, and fog.
Image/Appearance
Bio: A hit on the head is a mighty powerful thing. Arliss forgot everything, even his name, but he came too from his bump on the head on a pirate ship, where he began doing what he was good at. Killing everyone on board. At least, he was doing it until a tiny bat slapped some sense into him. Mushi, his parasite, who kept him in line as he took control of the conquered pirate vessel and became it's new captain.

They were called the fog pirates, and at first, his crew feared him. Then, after they looted a few ships, they loved him. But when Mushi wouldn't let Arliss kill, they decided he was unfit to be captain, and he was sent adrift. Now, he wants a new pirate crew. Old memories linger, but he has given up on his memory, and all he wants now is a new ship, a new crew, and some treasure.


Name: Mushi
Physical Age: 3
Generation: 1st Gen
Race: Bat
Element/Natural Affinity: Ice
Alignment: Neutral Good
Skills: Dodging
Powers
-Freeze Shriek: By sitting on Arliss's head or shoulders, he releases a sonic shriek making anyone with a water affinity, even Arliss's, powers stop working as long as the shriek is maintained.
-Frost Cannon: Mushi can melt into Arliss's gun, making it into an ice cannon, capable of freezing anything shot.
-Snowflake wings: By landing on the back of Arliss's neck, Mushi makes giant wings of ice grow from his back allowing him flight.
-Hail Storm: If there is dense moisture in the air, Mushi can freeze it into sharp ice chunks that swirl around him and Arliss, shredding everything in it's path.
Image/Appearance: A small brown bat
 
PostPosted: Fri Jul 01, 2011 11:14 am
~Character Sheet~

Name: Jamie Hido
Physical Age: 20 (Born a long time ago, remembers the last 2 years and 1 month of tests some time before that)
Generation: 3rd
Race: Half blood elemental(Fire and Air grandparents->mother, human father) Element/Natural Affinity: Lightning (Fire/Air)
Allignment: Chaotic Neutral (Leaning towards good, cares a lot about personal freedom but not at the expense of the punishment of terrible crimes)
Weapons: Compound Bow with metal pointed and cored arrows, hunting knives
Skills: Street fighting (dirty, clean, breakdance), swimming, singing, parkour, basic Boy Scout skills.
Powers:
---Lightning bolt (damage and stuns)
---Chain Lightning (conductive surfaces only, damage only)
---Gust (guides small flying objects, moves light objects. Can use to float, or fly for a limited period of time.)
---Warmth (heats local area, makes metal uncomfortable or painful to the touch)
Image/Appearance: White hair, reddish skin, pure yellow eyes. He is typically seen in a somewhat worn brown duster with a gray tee shirt and jeans. Wears slightly tinted goggles around other people and shoes only when in cities.
Bio: Jamie has very little of his past that wasn’t in his file. He woke up from cryo in the basement of a lab a couple years ago. He ventured up to a mostly melted building, the only structure left standing in a crater in the middle of a frozen wasteland. Back inside the lab, he found a roomful of paper with this, just this, printed on it, and a printer complaining about being out of ink:
ID no: 1A-M13
Human Father-Hido Sci-Jin
Empowered Lineage-Mother experiment M13, Spawn of Fire 3-E and Wind 2-U
Elemental recombiant experiment successful-Stable Lightning classification Homo Sapiens Supernus
Control factor-Ice/Wind Internal classification Felis Sapiens Phasmatis
---Initiate internal cryo until further notice.

Since he woke up, he’s been wandering around the continent. He eats when he’s hungry, sleeps on the rare occasion that he’s tired, knocking off the occasional bandit, learning what he wants and above all, surviving.

Oh. And lots and lots of passionate (censored for a family friendly RP).
Theme Song: Breakdance fighting.
Something they would say: “Pretty girl, overwhelming odds, little rewards? Shiny. Let’s be heroes.” “Hey! Look what I can do!” –in a fight- “Random witty banter, you son of a b!tch!”

~Parasite Character Sheet~

Name: Alaria
Generation: 2nd
Race:Pureblood Frost elemental
Element/Natural Affinity: Snow (Ice/Air)
Allignment: Lawful Neutral (leaning towards Evil, very unscrupulous)
Powers:
---Sleet Demon-burst of ice with a black aura erupts from beneath a single enemy. Ice shards embed themselves into the enemy and burrow, causing lots of pain but minimal damage. Due to the demonic nature of this power, no masochism of any kind can cause a positive effect from or negate the pain, though prolonged or extremely intense heat (fire elemental or equivalent) can melt it.
---Snow Angel-Causes a cloud of floating snowflakes to appear with a soft white aura. Lowers the effectiveness of all offensive powers and enhancing all defensive powers within the cloud (AKA…Friendly debuff and enemy buff does occur. All powers means it targets ALL powers).
---Blizzard-Causes a blinding cloud of snow and sleet to appear. Deals minimal damage, but prolonged exposure can be dangerous. Alaria can sense through this just like a normal blizzard, but does not bestow the ability on anyone else.
---Manifest golem-Can raise minions from natural snow or ice (natural meaning not conjured by a power. The ice in a freezer or ice rink did freeze through its natural process, even if human ingenuity sped it up.)
Bio: Cold, very cold. Alaria was bred specifically to counter Jamie’s passion and impulsiveness with practical apathy. She cares about little more than ultimately surviving as long as possible, and remembers little more than what is useful.
Theme Song: Cold...so cold...
Something they would say: “The outcome is not worth the risks. Adjust the plan, adjust resources. Initiate.” “The resource is worth less than the effort in obtaining it. Do not befriend the human.”  

Skye Venorum

Shameless Flatterer

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ClaraDusk
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PostPosted: Fri Jul 01, 2011 10:35 pm
Name: Clair (Pheonix0.5)

Physical Age: 22ish

Generation: 1st Gen

Race: Flame/Sun Goddess

Element/Natural Affinity: Fire/ Heat Energy

Allignment: True Nuetral

Weapons: A simple but heat-strong katana in a red and gold sheath at her waist.

Skills: Katana weilding, cannot swim, not very agile/ or strong/ or fast, quick learner

Powers:

-Flame Warping: Can cause any type of natural fire or fire she created to become any form she wishes it to. (Flaming Dragon, Flaming swarm of locusts, etc etc)

-Heat Absorption: Can draw in any form of heat and fire and create new flames with it. This includes sun warmth, open flames, and even body heat. Leaves her surroundings very cold, escpecially at night.

-Fireburst Teleportation: Can make herself dissapate into flames and energy and pop up somewhere else. Limited to a range of about half a mile.

-Healing Warmth: Can use drawn in heat to heal herself by exposing the wound to warmth either from the sun or self generated.

Image/Appearance: (Click the image for a link to the creator's page!)

User Image

Bio: One of the first gods that was created. At first she was brainwashed into war, sweeping enemies out of her way, charring corpses until nothing remained, melting entire battlefields. But eventually the brainwash faded. In the realization and the horror that she was a monster, she ran away. Hiding herself and her powers away from everyone and everything having to do with the First Great War.

Theme Song: http://www.youtube.com/watch?v=nqGqNVuYOzk

Something she would say: "You don't know war. You've never been there." "Just get away from me!"

~Parasite Character Sheet~

Name: Chloe

Generation: 1st

Race: Pheonix

Element/Natural Affinity: Flames/Sky

Allignment: Chaotic Good

Powers:

-Calming Flames: Can make flames dissapate as quickly as they are born.

-Rebirth: Explosion of fire upon terrible injury. Dissapates into energy and Teleports elsewhere to begin healing.

-True Form: Can emerge from Claire in the form of Fire.

-Pheonix Tears: Can heal even the deadliest most infected/corrupted/cursed wounds.

Image/Appearance: Pheonix in above picture.

Something she would say: "You have to do what's right no matter the consequences." "You can't just run away forever."
 
PostPosted: Sun Jul 10, 2011 10:11 pm
~Character Sheet~

Name: Atsumi Rikuso Hatsukaya
Physical Age: 18 (Actual age, 859 years)
Generation: 3rd
Race: Elf
Element/Natural Affinity: Sound
Allignment: True Neutral
Weapons: Chinese-style Halberd, Pair of Tonfa
Skills: Blade specialist, can play any instrument placed in her hands, can sing amazingly
Powers:
---Mystic Serenade: (radius: 1 mile.) Depending on the frequency and pitch, this serenade is capable of changing peoples’ emotional status, messing with peoples’ minds, which can drive them to insanity, and putting people and animals to sleep. The song can be used for good or evil, depending on Atsumi's mood.
---Voice Manipulation: Changes Atsumi's voice to match any persons
---Sonic Screech: Lets out an ear piercing screech capable of shattering crystal, causing technology to short circuit or glitch, and causing immense pain for those sensitive to sound
---Trance Induction: Atsumi can mesmerize people into temporary trances(lasting no longer than 25 seconds) by layering her voice with melodic overtones.
Bio: Atsumi was born long after the war. Her parents vanished when she was only three years old. She fought her way through life in the streets ever since. One day, she was singing out in the rain to keep her spirits up as she traveled. Her powers had developed. Her singing had made everyone around her cry or temporarily lose their sanity. Then she began honing her powers and became able to control them. She also began practicing with blades after she saw a sword show out on the street. Now, she wanders around, looking for friends and trying to stay out of trouble.
Random Facts: She's highly susceptible to hypnosis and has a sparkling, open, loving personality.
Theme Song: To The Sky
Something they would say: "Wanna be friends?"



~Parasite Character Sheet~

Name: Risu
Generation: 3rd
Race: Blackbird
Element/Natural Affinity: Darkness
Allignment: Chaotic Neutral
Powers:
--- Dark Fog: Can create a fog of shadows to make a room pitch black.
--- Shadow Claws: Long talons of shadow form from Risu's feet.
--- Black Breeze: Risu can flap her wings to send out a wave of shadow energy which can knock foes back.
--- Shift form: Risu can change into a more beastly form Beast Risu
Bio: Risu loves to cause mischief and try to get Atsumi in trouble. When Atsumi is in danger though, Risu is there to aid her.




Edit:ClaraDusk: Kaira got grounded so she's out of the game for now.  

Feather Quill Inkpot

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AngelicTurtle

PostPosted: Mon Jul 11, 2011 7:26 pm
Name: Io Fyr
Physical Age: 20 (actual age unknown, but probably a few centuries older)
Generation: 1st Gen
Race: Pureblood Life Elemental
Element/Natural Affinity: Life
Alignment: Neutral good
Weapons: Quarterstaff and longbow
Skills: Accuracy, medical expertise, limited knowledge of plants (knows, for example, what is good to eat, what has medicinal properties, and what will kill you, but will not be able to identify a particularly rare or human-manufactured species), animal affinity (animals are naturally less wary around her; she can, for example, tame a wild horse faster than a normal person or coax a squirrel to feed from her hand, but that's the extent of this ability)
Powers:
-Healing Io can heal herself or others, as long as the tissue is not damaged beyond repair (she could not, for example, regenerate a lost limb)
-Shield Io can erect a transparent shield, with a maximum diameter of about 20 feet, around herself and others. The shield blocks all physical attacks from outside sources and reflects projectile attacks (with limited accuracy) back at the attacker, but Io can sustain it only for a limited time.
-Ward Using this power on herself or others, Io can dispel and ward against corrupting magic, such as necromancy, life draining, poisoning, domination magic, or any other nonphysical attacks or abilities that would harm or assume power over another creature. This ability can also be used on inanimate objects (most frequently on Io's own weapons) to boost their effectiveness against targets that utilize negative energy. This does not protect against physical attacks, nor does it protect indefinitely.
-Inspiration Io can temporarily buffer the abilities of others, making them slightly stronger, faster, more resistant to damage, more confident, and more competent. While she can use this ability on more than one target at a time, its effects become slightly weaker with each additional target.
Image/Appearance: Io stands at around 5' 10", a tall and lanky woman. Her hair retains only a subtle yellow hue, nearly white in sunlight, and falls past the small of her back. She prefers to let it flow about her freely, but chooses to tie it tightly behind her head if entering a scenario where allowing it to do so would be inconvenient. Her skin is slightly browned and freckled from her long hours spent in the sun, and her eyes are the color of gold. Her clothing consists of a long white skirt, it's bottom frayed and browned from wear, and a shirt that can be considered little more than a white sash tied about her (admittedly rather flat) chest. She often wears a grey hooded robe to protect against the elements or conceal her identity. She does not wear shoes, leaving her feat calloused and dirty.
Bio: Like most of the engineered gods, Io remembers nothing of her life before experimentation, and she tries not to dwell on her time during. During the war, she primarily acted as a healer and buff for other gods like herself. While this meant she played a more passive role in the carnage, it also meant that she saw what many of the others did not--the aftermath after her fellows had moved on.
Since escaping her captors, Io has devoted herself to a life of pacifism. She wanders freely, without destination or reason, seeing the world through new eyes. She lives off her own resourcefulness or off the charity of others, gathering fruits and sleeping under the stars or taking up odd jobs in exchange for meals and a warm bed.
However peaceful a life she attempts to lead, Io has her parasite, Valko, to contend with. Though Io has managed to prevent Valko from escaping her consciousness and infecting another, keeping him contained and under control is beginning to put a great strain on her mind, and Valko is determined to take Io's mind--and body--as his own.
Something they would say: "I can't remove the scars my kind left on this world, but I can try to heal the hurt." "I'll do everything I can to protect you, I promise! I won't let them hurt my friends!"

~Parasite Character Sheet~

Name: Valko
Generation: 1st
Race: Decay elemental
Element/Natural Affinity: Death and Darkness
Alignment: Chaotic evil
Powers: While stifled by Io's mind and spirit, Valko's powers are weakened. He can utilize only his powers of Corruption, and only on Io herself while he is trapped within her mind.
-Corruption Valko can bleed his influence into a chosen victim, planting thoughts of self-doubt, paranoia, hallucinations, or other disturbing thoughts or images. While Valko can attempt this power on anyone, it is most successful on victims that are already in a weakened state mentally or physically. While contained by Io, she is his only available victim.
-Disease Valko can surround himself with a noxious aura that affects those in close enough proximity to him. The aura causes existing wounds to fester and decay and poisons any who inhale it. The poison weakens the victim, making them more sluggish and draining their energy and strength. Prolonged exposure could lead to permanent damage to the victim's lungs or, if severe enough, eventual death. If the target has fallen victim to Valko's Corruption power, the effects of this power are greatly strengthened.
-Raise dead In the presence of corpses that are at least relatively intact, Valko can take control over the corpse and raise it to do his bidding. He can do this regardless of the species and the corpse will retain some of the abilities it had in life (albeit much weaker). However, the longer the corpse has had to decay, the weaker it will be (skeletons, for example, can be felled easily, while a corpse that is still warm will be almost as strong as it was in life). The corpses will continue to fight until completely destroyed, even if beheaded, or until Valko is incapacitated.
-Darkness Valko can enshroud himself and his foes within a dome of magical darkness that natural light cannot penetrate. While inside, Valko's own abilities will be enhanced while those of his targets will be weakened. His targets will also be rendered sightless unless they can manifest magical light or dispel the darkness and, while enshrouded, they will be subjected to hallucinations, feelings of paranoia and fear, sadistic or masochistic thoughts, feelings of hopelessness or helplessness, and other harmful and weakening thoughts.
Image/Appearance: While Valko is an internal parasite, at times when Io's control over him wanes he can sometimes manifest in her shadow, appearing as a lithe, humanoid shape with almost skeletal limbs and hornlike protrusions on his head.
Bio: Valko was once a rather null presence in Io's mind--a whisper, but nothing more--but, as Io has separated herself from war and her skills have dulled, his influence has grown stronger. Bloodshed satiates him, but Io's life of pacifism has made him grow hungry and indignant. For the most part, she has managed to keep him confined in the corners of her mind, but at times he weighs on her like a heavy burden.
Tired of what he sees as her uselessness, Valko wants nothing more than to take control from Io. If he can't be allowed to leave and take over a new host, he'll settle for wearing Io down until he can take control of her by force.
Something they would say: "You are worthless...pathetic...a puss-filled blister on this world...People will cheer your death when you are gone..."  
PostPosted: Mon Jul 11, 2011 7:36 pm
Name: Vergil

Physical Age: 16 (Actual age about one year since creation but left in stasis to alter his memory, knowledge, and skills)

Generation: 2nd Generation

Race: Half Death-God/ Half Wind-God

Element/Natural Affinity: Chaos

Allignment: Chaotic Evil

Weapons: Bloodied Scythe

Skills: Little to no skills, he only knows destruction and recklessness.

Weaknesses: His blindness and sweet things, like blood and chocolate.

Powers: (Use of Releases requires Permission from Spider001 when it is attached.)

Wind Slice- Can create gusts of wind as sharp as blades with a swing of his scythe or a wave of his hand.

Dark Aura- Can create lasers, orbs, blasts, waves of dark violet energy to harm the target. Upon contact the sensation is a painful burning, and the wound has a 50/50 chance of becoming corrupted.

Chaotic Release- Releases a lot of Chaotic Aura giving him excellent strength, speed, and stamina for a short amount of time. (15 mins or about three to four posts)

Pure Darkness Release- His pale blue, blind eyes open and the irises turn solid black. Darkness spreads from his eyes and covers his entire body, turning his fingers into long claws and giving his feet talons. His teeth turn to little sharp fangs. Jagged wings of darkness erupt from his back permitting flight. He gains no strength or stamina, but blinding speed and dark power. (This effect last until he is too drained of energy to continue, or incapacitated.)

Image/Appearance: User Image

Bio:
ID#: 1A-M29
Spawn of Death 1-R and Wind 2-U
Elemental recombiant experiment successful-Status: Stable-Classification:Chaos
Control factor-Spider001- External Classification-Diamond Biotech
---Internal cryo scheduled to cease at 24:00:00.

Theme Song: Avenged Sevenfold - Blinded in Chains

~Parasite Character Sheet~

Name: Spider001

Race: Biotech

Element/Natural Affinity: Machine

Allignment: True Nuetral

Weapons: Sharp metallic legs which are usually attached to Host. It's casing is as hard as diamonds.

Skills: Analysis, Observation, Keeping Host on Task, Recording events and phenomena

Powers:

Firewall- Generates a small red polygon barrier wrapped around Spider to prevent physical damage and absorb some magical damage.

Recharge- After using the Firewall to absorb magical energy Spider converts the stored energy into power and stamina for the Host or can use it to heal some minor wounds.

Release Regulation- Spider can give permission to use Released States and can immediately halt released states at any given time.

Image/Appearance: Silver spider-like bot with blood-red diamond hard casing.

User Image

Something they would say: "Do not stray from the objective." "Target found." "Permission Granted." "Release Approved."  

ClaraDusk
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