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Mech Combat Balancing Thread (Looking for testers to help!) Goto Page: [] [<] 1 2 3

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T3rran rolled 1 6-sided dice: 3 Total: 3 (1-6)

T3rran

PostPosted: Sun Feb 06, 2011 7:26 pm
Restarting the Walker vs. Heavy test. Begin.

Allan pushed his mech to the fullest potential, charging straight in for the enemy Heavy.  
T3rran rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Sun Feb 06, 2011 7:29 pm
Jason braced his mech for the oncoming attack, refusing to give any quarter to his enemy.  

T3rran

T3rran rolled 1 6-sided dice: 5 Total: 5 (1-6)

T3rran

PostPosted: Sun Feb 06, 2011 7:34 pm
Well, for the first time since I started this, it looks like Allan actually gets to land an attack fair and square.

Bonuses activated for this attack are: Walker will deal double damage, and it's all true damage.

Allan does 21 damage to the heavy.

Jason is left with 39 hull integrity on his Heavy mech.

Turn has ended for Allan, Jason will now begin his attack.  
T3rran rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Sun Feb 06, 2011 7:36 pm
Allan braces himself, preparing to dodge the oncoming strike.

Add 3 to the roll, and it comes out 4. Looks like Allan is taking damage.

Damage done is 16.5, leaving Allan with 38.5 hull integrity.  

T3rran

T3rran rolled 1 6-sided dice: 4 Total: 4 (1-6)

T3rran

PostPosted: Sun Feb 06, 2011 7:40 pm
And now, Allan will take his attack turn.

Allan wins this roll automatically, his pilot skill is 3 higher than Jasons, and no matter what Jason rolls, his pilot level will be lower than Allan's. Beginning attack:

After formulas are done, Jason is left with 18 hull.

At this point, it would be logical for Jason to eject. Seeing as he is on a 1v1 with his mechs weakness. However, for this trial, we will not be doing that. Jason fights to the death.  
T3rran rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Sun Feb 06, 2011 7:45 pm
Jasons turn to attack.  

T3rran

T3rran rolled 1 6-sided dice: 2 Total: 2 (1-6)

T3rran

PostPosted: Sun Feb 06, 2011 7:46 pm
For simplicity sake, because of the Walker bonus, Jason has lost this roll. No matter what Allan rolls, he will win. So, I'll begin Allan's turn.  
T3rran rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sun Feb 06, 2011 7:47 pm
This looks tough. If Jason can roll a 5, this attack can be dodged.

However, Jason lost this roll, and is now at -3 in his hull integrity. Allan has won the fight.

However, the battle isn't over. Jason still must take his Survive Roll.  

T3rran

T3rran rolled 1 12-sided dice: 9 Total: 9 (1-12)

T3rran

PostPosted: Sun Feb 06, 2011 7:50 pm
Jason takes his Survive roll. Because his integrity was at -3, the survival roll must beat 3. The Survive roll gets a 12 sided die.

Jason has ejected safely from his destroyed mech. Unfortunately, his mech is completely trashed, and will need replacing. That, OR he can use a White Chip and restore his mech.

This ends the Walker Vs. Heavy 1v1 battle.  
PostPosted: Tue Feb 08, 2011 5:34 am
And so today for my testing prowess, it's time to get the Transformer against the Medium.

Bonuses and all will be active.  

T3rran

T3rran rolled 1 6-sided dice: 6 Total: 6 (1-6)

T3rran

PostPosted: Tue Feb 08, 2011 5:45 am
Sam takes first roll.  
PostPosted: Tue Feb 08, 2011 5:49 am
Since I'm pretty sure Dean won't be able to beat that, I'm going to go on and do the attack formula.

Uh oh... weapons don't do enough damage to outdo the armor.

Well, this test was cut short... I gotta figure up a good amount for armor, since the armor I'm using is way too high.  

T3rran

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