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Posted: Mon Nov 08, 2010 3:03 pm
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Posted: Tue Nov 09, 2010 8:47 am
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Posted: Tue Nov 09, 2010 10:26 am
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Posted: Tue Nov 09, 2010 11:09 am
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PMChapmanii I wanted to make it possible for the characters in the game to eventually make there own class, but to do this they had to have requirements above the normal means of what was needed to be trained in the class and pay an extra point for the attempt. (if they fail I give them an in game ideal of what may help them get closer) they also needed to develop all 10 levels of the class for the dm to look over. I also made it so that they had to have some significant interaction with a class to gain levels in it (unless is was an npc not adept). It seems like an interesting leveling mechanic, but I am sticking with the base model of 4e, with minor tweaks to how things are gained. Thank you though, it has gotten me to thinking.
Raganui Minamoto Well, it largely has to deal with what type of game you're wanting to run. Well the game is to emulate the entire WarCraft universe. The biggest thing right now is to create all the classes with a power points that are easy to calculate, keep track of, and use. No matter your class you have a Power Point system that follows you to limit your major abilities/powers. Rage/Energy/Mana/Focus being the four main moving parts of Power Points. And to give every class a unique mechanic that makes it work completely different than any other class.
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Posted: Tue Nov 09, 2010 11:30 am
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Posted: Tue Nov 09, 2010 11:34 am
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Posted: Tue Nov 09, 2010 11:41 am
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Posted: Tue Nov 09, 2010 11:53 am
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Posted: Tue Nov 09, 2010 12:07 pm
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Posted: Tue Nov 09, 2010 12:13 pm
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Posted: Tue Nov 09, 2010 12:18 pm
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