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Posted: Wed Oct 13, 2010 5:18 pm
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Posted: Wed Oct 13, 2010 5:28 pm
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Posted: Wed Oct 13, 2010 5:57 pm
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Posted: Wed Oct 13, 2010 5:58 pm
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Posted: Wed Oct 13, 2010 6:01 pm
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Posted: Wed Oct 13, 2010 6:03 pm
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Posted: Wed Oct 13, 2010 6:40 pm
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Posted: Wed Oct 13, 2010 7:32 pm
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Posted: Fri Nov 05, 2010 9:53 am
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I know this is a fierce case of being a thread necromancer but? Psychic warrior is the most broken core class I've yet to witness, and splicing in levels of other psionic maniphesters would hurt the pp pool more than help.
Anyways find a way to get all the buffs activated all the time, wear mithral full plate, have a contingency effect activate the lions charge power whenever you charge. Have form of doom activated on an item with enlarge. Spend your bonus feats to get a psycrystal to share the enlarge with it and form of doom with it. It will stay above your square or in yours to fight with you, you now have 8 tentacle attacks on top of your beefy face fisting powers.
If you run into the final boss activate hat psionic power that lets you go absolutely ape s**t by spending mental stat points for physical. You will litterally just wreck the final boss in a single round so fierce everyone will have to pause and celebrate your s**t wrecking powers. By the way get elemental enhancements to your natural weapons through psionic powers. Share this as well with your psicrystal.
The psychic warrior is a completely under rated combat wombat. He may not do AoE well, but with the right items and power combos you can win before initiative is rolled. For the sake of not getting psychic warriors banned from any more games though, I suggest not doing this. The DM will make a poopy face if you power game too hard. Even if he's asking you to go balls deep power gaming, this is on the end of power gaming TOO much.
In the regards of not power gaming a psychic warrior? Honestly with keeping up with everyone else? It comes down to how much you can keep your buff powers up, or how quickly you can get them up. The longer the buff powers stay up the more encounters you can make it through. You are however one of the few classes capable of being entirely self sufficient. As long as you have enough power points. You can heal, you can heal others, you can go with out food or water, you can hit harder than a barbarian fighter frenzied bezerker, you can cast ranged spells if need be, you can pew pew with bows just fine, you can summon astral constructs (astral constructs are also trap finders.), really there isn't much limitation beyond how you spend your feats and the like.
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Posted: Fri Nov 05, 2010 10:43 am
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Southern Cross Nemesis Vice Captain
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Posted: Fri Nov 05, 2010 12:06 pm
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Posted: Fri Nov 05, 2010 2:42 pm
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