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Class help? Shifter

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How is it?
  Another smashing hit, Glitter
  A shifter isn't a class, you idiot
  good but could use work
  Stop now, 4.0 is by far much better than 3.5
  *grabs gold and runs*
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glitterboypilot

PostPosted: Tue Sep 28, 2010 12:38 am
Alright, as some of the old timers know, I like to create new 3.5 classes. That said, I bring you my newest one. I wanted the wild shape of the druid, not to be attached to the spellcaster, and this is what I came up with. any help will be greatly appreciated

Shifter
D8
Skill Points at 1st Level: (2 + Int modifier) x 4.
Skill Points at Each Additional Level: 2 + Int modifier.
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), and Swim (Str)

1st +0 +2 +0 +2 Illiteracy, wild empathy, Wild shape (1/day)
2nd +1 +3 +0 +3 Woodland stride, Nature sense
3rd +2 +3 +1 +3 Trackless step, Wild shape speak
4th +3 +4 +1 +4 Resist nature’s lure, Wild shape (2/day) , Call of the Wild
5th +3 +4 +1 +4 Shaper health and body 2
6th +4 +5 +2 +5
7th +5 +5 +2 +5
8th +6/+1 +6 +2 +6 Wild shape (3/day, Large)
9th +6/+1 +6 +3 +6 Venom immunity
10th +7/+2 +7 +3 +7 Wildshifter, Shaper health and body 4
11th +8/+3 +7 +3 +7 Wild shape (Tiny)
12th +9/+4 +8 +4 +8 Wild shape (4/day, plant)
13th +9/+4 +8 +4 +8
14th +10/+5 +9 +4 +9 wild shape (Huge)
15th +11/+6/+1 +9 +5 +9 Timeless body, Shaper health and body 6
16th +12/+7/+2 +10 +5 +10 Wild shape (5/day)
17th +12/+7/+2 +10 +5 +10
18th +13/+8/+3 +11 +6 +11
19th +14/+9/+4 +11 +6 +11
20th +15/+10/+5 +12 +6 +12 Wild shape (6/day), Shaper health and body 8, One of Nature

Bonus Languages: Gains Sylvan, the language of woodland creatures.

Illiteracy: A Shifter may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A shifter who gains a level in any other class automatically gains literacy. Any other character who gains a shifter level does not lose the literacy he or she already had.

Wild empathy: Same as Druid, except change druid level for shifter level

Wild shape: Same as Druid, except change druid level for shifter level

Woodland stride: Starting at 2nd level, a shifter may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect her.

Nature sense: gains a +2 bonus on Knowledge (nature) and Survival checks.

Trackless step: A shifter leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Wild shape speak: A shifter gains the ability to speak any language she knows with in wild shape

Resist nature’s lure: gains a +4 bonus on saving throws against the spell-like abilities of fey

Call of the Wild: With a mighty roar, a shifter can call for aid additional. By spending one of it’s daily allowances of wild shape. A shaper can cast Summon Nature’s Ally, equal to half of the shifter’s level, the caster level is the shifter’s level.

Shaper health and body: Practice and the natural forces has blessed the shifter, with strength of body and the ability to shrug off attacks. It gains +2 to strength and constitution, as well as fast healing 2. These increase by 2 every five levels. Also, as a move action, a shifter can shrug off 1/2 of the damage it just took, by making a fort. Check DC 10+ the damage it just took that round.

Venom immunity: immunity to all poisons

Wildshifter: Shifter’s mastery allows them to enter an animal form faster and become more like the animal. A shifter can now use Wild shape as a move action, instead of a standard. Also they may now use the extra ordinary abilities of the animal.

Timeless body: After attaining 15th level, a shifter no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up.

One of Nature: A shifter of this level is now considered a Shapechanger, and my now use wild shape as a free action. Also, she is now immune to transmutation effects unless if she willing accepts them
 
PostPosted: Tue Sep 28, 2010 12:47 am
Oh and if anyone of the new guys, or the old timers, wanted to see my old work. Here is the only other class I made and liked how it came out


Bone Hunter
Hd d8

Requirements
Alignment: No lawful or good
Base Attack Bonus: +6.
Skill: Knowledge (Nature) 4 ranks.
Feat: Track.

Skills 6 + int mod.
Bluff, Climb, Concentration, Craft, Handle Animal, Hide, Intimidate, Jump, Knowledge (dungeoneering/geography/nature), Listen, Move Silently, Profession, Ride, Search, Sense Motive, Spot, Survival, Swim, and Use Rope.

Good saves Fort and Reflex
Bab: Average

1st Bone Forge, Negative Damage, Trophies, Pains
2nd Bone Forge Weapons, Bone accuracy +1
3rd Damage Bonus +1 dice
4th Negative Damage +2
5th Bone accuracy +2
6th Damage Bonus +2 dice
7th Negative Damage +4
8th Bone accuracy +3
9th Damage Bonus +3 dice
10th Negative Damage +6

Bone Forge: Taking the bones of a fallen foe, the Bone hunter can craft a weapon or Ammo out of it. (Follow normal rules for Craft, the materials are the bone.) All weapons or ammo forged this way take -2 Damage and Attack rolls (Minimal 1 damage)

Negative Damage: A Bone Hunter adds Wisdom Mod to damage done with a Bone Forge to the same type beast the bone was forged from.(Bones of a animal target is a bear.) The bonus is halved if not the same sub-type of beast. (Weapon was made from an elf bones and the target is a Orc.) No bonus if not even same type. Damage is added after Modifiers and other additional damages. This damage is of negative energy there for will heal undead creatures (It will be up to the dm how much of a difference he/she will allow and still count the Negative Damage.) At level four and every four levels following the Bone Hunter gets a +2 to Negative damage

Trophies: The hunter get a bonus to any intimidate check equal to the positive bonus for Negative Damage to any creature that shares the type of trophy he is showing off at the time, but he recives a negative to any other Charisma skill in dealing with said creatures. A Bone hunter can only show off 1 Trophy for every 2 levels of Bone Hunter he has. (Minimal one)

Pains: Bone hunters normally go to great pains to hide their works until when they are needed. The bone Hunter can only have 1 melee weapons per quarter of his total class level. And still get the bonuses of the class

Bone Forge Weapons: The Bone Hunter removes the -2 penalty to damage and attack for the Bone weapons that he forges.

Bone Accuracy: Bone hunter takes a bonus to attack with weapons forged though the Bone Forge ability

Damage Bonus: If the hunter has any special attacks like Sneak attack, sudden strike, Skirmish or the like, the dark hunter gets a bonus dice to those attacks like if he had gained them though his class. If he doesn't have any special attacks he gains Sneak attack
 

glitterboypilot

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