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Posted: Fri Mar 19, 2010 6:33 pm
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I'll be honest, here. I'll try and be nice, but I'll white-text it for those who don't want to know what I'll say.
The rest of us have been playing by the rules. We didn't roll up characters from an off-site dice roller and then complain when we were told that we'd have to roll here. We didn't then roll here, and then decide to go against the rules and opt for point buy after all, though the DM was nice enough to allow that option after the fact. We didn't then just start drawing stuff out of books, and then complaining or arguing whenever we were told we'd have to actually follow the rules as written.
This is a cooperative game, but it works best when everyone is playing by the same rules. Had I been DMing... things would not be going this well at this point, and I'm a very permissive DM with a wide selection of books I let my players use. This isn't a question of whether or not the DM's understanding of the rules is right, which I'm more than willing to argue. This is a question of pushing your way past the rules out of stubbornness.
That said, I'm looking forward to getting to play my Firebender, and I imagine everyone else is looking forward to playing, too. If only the administrators of the guild were around to create a subforum so that we could get started.
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Posted: Fri Mar 19, 2010 6:37 pm
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Posted: Sun Mar 21, 2010 4:09 pm
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Posted: Sun Mar 21, 2010 6:25 pm
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Posted: Mon Mar 22, 2010 6:43 pm
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Posted: Tue Mar 23, 2010 7:21 pm
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Posted: Tue Mar 23, 2010 7:26 pm
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Posted: Tue Mar 23, 2010 11:54 pm
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(Just a update on everyone's characters I will move this to the first page, or it's own page if we get the folder, when it is finished. I am still working on it I am just posting it cause my connection is acting weird today.)
Characters
1) Username: Raganui Name: Korac Race: Human Class: Barbarian Gender: Male Sheet: Korac son of Gordas of the Tribe of the Claw.
2) Username: Disciple of Sakura Name: Vanhi Race: Human Class: Swordsage Gender: Female Sheet: Vanhi, of the Fire Nation
3) Username: Anatarei Crimsonthrone Name: Eunike 'Sharty' Adamidis Race: Gnome Class: Psion Gender: Female Sheet: Eunike Adamidis
4) Username: The Jester of Equilibrium Name: Thy'lis Race: Grey Elf Class: Conjurer/Arcivist Gender: Male Sheet: Thy'lis
5) Username: Rock_DS Name: Var Race: Gnome Class: Cloistered Cleric/Devine Oricle Gender: Male Sheet: Varcallad - Gnome Cloistered Cleric
6) Username: MT the Clown Name: Isaz Firn Frazil Race: Human Class: Sorcerer Gender: Female Sheet: Isaz
7) Username: Gamingguru Name: Auhauha Race: Buomman Class: Monk/Paladin Gender: Male Sheet:
8.) Username: ipedo Name: Tik`Tek`Tok Race: Thri-Kreen Class: Ranger Gender: Female Sheet: Tik`Tek`Tok
9) Username: Jacior Name: Ententre Beoimin Race: Human Class: Rogue Gender: Male Sheet: Ententre Beoimin
10) Username: Name: Race: Class: Gender: Sheet:
11) Username: Name: Race: Class: Gender: Sheet:
12) Player Username: Eternality_Cannon
Character Name: Laucien Xiloscient Race: Half-Elf Class: Variant Druid Level: 6th Exp: 15,000
Hp: 26 AC: 17 (+2 Dex, +3 Wis, +1 Bonus, +1 Two-Weapon Defense) Touch AC; 16 Flat-footed AC: 15 Speed: 40ft, 60ft (Unarmored)
Initiative modifier: +2
STR: 13 DEX: 14 CON: 13 INT: 13 WIS: 16 CHA: 12
Saves: Fortitude: +6 Reflex: +4 Will: +8
Base Attack Bonus: +4
Grapple Modifier: +5
============== Inventory :
Weapons: +2 Shortspear of Distance and Returning (1d6/X2 Piercing, 40ft, 3lb) X3 +1 Club of Thunder (1d6/X2 bludgeoning +1d8 sonic on a critical, Range 10ft, 3lb.) X2 Quarterstaff (1d6/1d6/X2, bludgeoning, 4lb).
Armor: N/A
Other: Backpack with Waterskin, Rations 1/day, Bedroll, Sack, Flint & Steel, Holly & Mistletoe, Three Torches. Traveler's Outfit.
Gold: 9162
============== Skills: Concentration +5, Spellcraft +5, Intimidate +6, Craft (Weaving) +6, Spot +9, Listen +9, Swim +5, Jump +5, Climb +5, Tumble +6.
Languages: Common, Elven, Druidic, Sylvan, Draconic
============== Feats: Track, Two-Weapon Fighting, Two-weapon Defense, Craft Wondrous Item.
============== Special Abilities/Attacks/Qualities: Trackless Step, Woodland Stride, Favored Enemy (Aberrations) Whirling Frenzy 2/day, Fast Movement, Unarmored Speed Bonus. Favored Enemy (Undead) Wild Empathy (Druidic Avenger variant), Resist Nature's Lure, Nature Sense.
============== Spells Prepared/Known: Can prepare/use five 0-level spells, three 1st-level spells, three 2nd-level spells, and two 3rd-level spells every day.
============== Alignment: Chaotic Neutral Deity: Obad-Hai Size: Medium Age: 27 Gender: Male Height: 6"7 Weight: 169 Description/Image: Laucian
Laucien Xinoscient, a unique individual in every sense of the word. Even among his own society of druids and home tribe, he is a being that splits the mold cleanly in half. Despite his feelings of not fitting in anywhere, Laucien seems to bear a smile that rarely leaves his face.
Laucien is the son of a human druid (his mother) and a wild elf barbarian (his father). Though he wasn't exactly abused or neglected, Laucien still felt a sense of being different, and thus, a sense of rejection from his comrades in the wild due to that difference. Even his connection to the natural world seemed abnormal, even if you tried to blend the druid and the barbarian classes together. He displayed neither the affinity for animals his mother had, nor the raw savagery of his father. His father initially feared he had fathered a weakling, and his mother feared that the boy would wind up rejecting his life altogether.
That changed when a predator entered the village and ran away with a toddler in tow. Laucien displayed unchecked primal fury that day mixed in with the cool, calculating precision of the predator he faced. The animal was beaten to the brink of death with a large club Laucien had simply ripped from a tree in a sudden burst of adrenaline and fury. The half-elf then returned to the village, scratched up severely, but triumphant.
Everyone was impressed with the boy, at least for the time being. On that day, Laucien's mother began training him as a druid, and his father trained him to harness his fury and use it as a weapon. This, combined with Laucien's unorthodoxy in the wild, ended up creating a new kind of adventurer entirely.
By the time he was 25, Laucien had become the best hunter in his tribe, as well as a passable druid in their society. He left his forest after he turned 26, and has been adventuring ever since then. He has yet to discover anything that has proven to be a great challenge. He is trying to obtain his next level so he can create a Bogun (detailed in Monster Manual 2) for use as a spy.
13) Player Username: Grevus
Character Name: Milos Fletcher Race: Human Class: Battle Sorcerer (Animal Companion Variant) Level: 6th Exp: 15,000
Hp: 33 AC: 17 ( +2 Dex, +4 Chain Shirt, +1 Two-weapon Defense) Touch AC; 12 Flat-footed AC: 15 Speed: 30ft
Initiative modifier: +2
STR: 14 DEX: 14 CON: 14 INT: 13 WIS: 13 CHA: 13
Saves: Fortitude: + 4 Reflex: +4 Will: +6
Base Attack Bonus: +3
Grapple Modifier: +5
============== Inventory :
Weapons: Spiked Gauntlets (1d4/X2 Piercing, 1lb) X2 Musket (1d12/X3 piercing, 150ft, 10lb) Handaxe (1d6/X3 slashing, 10lb) X2 Bayonet (1d6/X2 Piercing, 2lb) X2
Armor: Chain Shirt
Other: Backpack with Waterskin, trail rations 1/day, bedroll, sack, flint and steel, Hooded Lantern, five pints of oil. Spell component pouch, Traveler's outfit, Bag with ten bullets
Powder Horn with 2 pounds of gunpowder.
Gold: 9167
============== Skills: Intimidate +7, Concentration +8, Craft (Alchemy)+5, Knowedge (arcana) +4, Profession (Porter) +4, Spellcraft +4. Languages: Common, Draconic
============== Feats: Two-Weapon Fighting, Two Weapon Defense, Point Blank Shot, Exotic Weapon Proficiency (Firearms) ============== Special Abilities/Attacks/Qualities: Animal Companion, Spells.
============== Spells Prepared/Known: 0-level: Acid Splash, Ray of Frost, Touch of Fatigue, Flare, Daze, Disrupt Undead. 1st-Level: Magic Missile, Shocking Grasp, Color Spray. 2nd-Level: Summon Monster II. 3rd-Level: Hailstones.
============== Alignment: Chaotic Neutral Deity: Wee Jas Size: Medium Age: 27 Gender: Male Height: 6"7 Weight: 169 Description/Image: Milos
Mayfleet, Heavy Horse Animal Companion. CR 1, Large Animal. HD 5d8+3, hp 27, Init: +2, Spd: 50ft, AC 16 (-1 size, +2 Dex, +5 Natural.) Touch 11, Flat-footed 12, Base Atk: +4, Grp: +10, Space/Reach: 5 ft by 10 ft. Atk -1 Melee (1d6+1 hoof) Full Atk -1/-1 Melee (2 hooves 1d6+1) SA: -, SQ: Evasion, Link, Low-light Vision, Scent, share spells, two bonus tricks, AL: CN, SV Fort +5, Ref +5 Will +2, STR 17 DEX 14 CON 15 INT 2 WIS 12 CHA 6.
Skills/ Feats: Listen +4, Spot +4; Endurance, Run.
Evasion: If Mayfleet is subjected to an attack that normally allows a saving throw for half damage, he takes no damage if he makes a successful saving throw.
Link: Milos can handle his animal companion as a free action. He also gains a +4 circumstance bonus on all Handle Animal checks when regarding his animal companion.
Share Spells: Any spell Milos casts on himself also affects his animal companion if the latter is within five feet at the time. He can also cast a spell with the target of "you" on his animal companion.
Mayfleet
Milos Fletcher isn't the son of some aristocrat, or someone in a position of any sort of political power. He is an ex-military man from a small cell of Battle Sorcerers. After his unit was wiped out in a battle, Milos has been reported as dead, though his superiors are still looking for his "body."
Milos traces his ancestry back to a Silver Dragon, though the only indication of this is his sorcerous blood. He was raised by the mayor of a small town, which allowed him the money to study the arts of magic. However, Milos didn't click with this "book learning," eventually dropping out of the magic academy at age 18. This left him with a less-open range of careers to pursue afterwards.
Milos was enlisted in his nation's military. There, he was trained in the use of simple weaponry, as well as the Musket and Handaxe. Among his comrades in arms, Milos seemed to be the most combat-oriented, often using his weapons judiciously before following up with a spell and closing the distance for a melee fight.
Milos's war was scarier than he'd thought. As he fought furiously on the battlefield, he could hear his comrades being blown away left and right. Milos wonders to this day how he managed to steal a horse and run away after his unit was entirely decimated, leaving him as the sole survivor to tell their story.
After his desertion, Milos began adventuring on the back of his stolen horse, which he christened Mayfleet. At first, their relationship was mostly the same as any other horse and rider, but eventually, Milos felt a deep connection awaken between him and his equestrian companion. Milos took Mayfleet as an Animal Companion three years after his initial escape from the army.
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Posted: Wed Mar 24, 2010 12:25 am
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Posted: Thu Mar 25, 2010 2:05 pm
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Posted: Thu Mar 25, 2010 3:58 pm
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Yurro rolled 2 4-sided dice:
4, 4
Total: 8 (2-8)
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Posted: Thu Mar 25, 2010 4:53 pm
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Yurro rolled 2 12-sided dice:
2, 6
Total: 8 (2-24)
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Posted: Thu Mar 25, 2010 4:55 pm
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Yurro rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Thu Mar 25, 2010 4:57 pm
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