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Posted: Sun Feb 28, 2010 3:21 pm
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Posted: Sun Feb 28, 2010 4:48 pm
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Posted: Sun Feb 28, 2010 5:20 pm
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Well, I was informed by a source that I trust that in a medieval era.
To make a full suit of plate mail armor from scratch, assuming all materials, tools were at hand and such.
That you had some assistants, and ya knew what you were doing.
It would take approximately 7 days, a full week, working upwards to like 14 hours a day of progress.
I trust the source, as he's into these sorts of things, but I shall attempt to validate it myself later just for extra confirmation. Though once again, I already trust the source.
Now compare that to the current D&D system where a 20x20 working 8 hours of progress a day, takes 288 days to make a Full suit of plate mail.
The attempt is to make a more realistic system, and I completely removed the mastery value.
And am now moving on to scrap those modifications and replace the system entirely with a Time System.
Something like this.
Quote: Core System+40 to Craft Check, Taking 10. 50 x 20 (DC for Alchemist Fire) 1000 Sp (Cost for Alchemist Fire = 200 Sp) 5 Alchemist Fires Created Weekly. OR 1000 / 7 = 143 sp per 8 hours progress. 143 / 8 = 17.875 x 12 = 214.5 Sp 1 Alchemist Fire Every 12 hours progress. Realistic Time System.+10 to Craft Check, Taking 10. 20 hits 20. 30 minutes to prepare ingredients for mass production. 10 minutes to make an Alchemist Fire. 60 x 12 = 720 minutes. / 10 = 69 Alchemists Fire's made in 12 hours.
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Posted: Sun Feb 28, 2010 10:05 pm
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Posted: Sun Feb 28, 2010 11:40 pm
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Posted: Sun Feb 28, 2010 11:45 pm
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Posted: Mon Mar 01, 2010 6:56 pm
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Yes but, you're not fully informed.
My desire for this is to simply have a more realistic, usable, non-retarded crafting system that is more simple.
ASIDE FROM THAT
Yes, you could make more items, and indeed you could start popping out magic items from the ya-zoo.
However, there is a little something called supply and demand.
You could start selling your items for less than the normal retail price, and perhaps get buyers that way, but the fact of the matter is still supply and demand, and if you're selling for a lower price, you won't be making 100% profit.
Who needs to buy your magic items, when either no one needs them, or everyone already has some.
You could go the way of additive substances though, but then someone is bound to come along and stop you.
My main counter-balance to this easier to pump out items is simply supply and demand, and travel, and distance and all that.
Sure you could hire someone to run a business, use bags of holding, and all that, but now you're paying people to run a business, and there is still the question of supply and demand.
Not to mention if I have to balance out the fact of your kick-a** magical armor, and weapons. I throw more difficult, elaborate challenges your way, that or I can just reward less from dungeons.
I see it as a rough system, and my attempt may indeed be futile, but we'll see.
Aside from that, I don't play Ebberon, I don't use war-forged, and I've never seen/heard of the ebby crafting feats.
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Posted: Tue Mar 02, 2010 1:09 am
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Posted: Tue Mar 02, 2010 1:32 am
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Insanity Logic Yes but, you're not fully informed. My desire for this is to simply have a more realistic, usable, non-retarded crafting system that is more simple. ASIDE FROM THAT Yes, you could make more items, and indeed you could start popping out magic items from the ya-zoo. However, there is a little something called supply and demand. You could start selling your items for less than the normal retail price, and perhaps get buyers that way, but the fact of the matter is still supply and demand, and if you're selling for a lower price, you won't be making 100% profit. Who needs to buy your magic items, when either no one needs them, or everyone already has some. You could go the way of additive substances though, but then someone is bound to come along and stop you. My main counter-balance to this easier to pump out items is simply supply and demand, and travel, and distance and all that. Sure you could hire someone to run a business, use bags of holding, and all that, but now you're paying people to run a business, and there is still the question of supply and demand. Not to mention if I have to balance out the fact of your kick-a** magical armor, and weapons. I throw more difficult, elaborate challenges your way, that or I can just reward less from dungeons. I see it as a rough system, and my attempt may indeed be futile, but we'll see. Aside from that, I don't play Ebberon, I don't use war-forged, and I've never seen/heard of the ebby crafting feats.
You should check out Eberron, because it's an example of an economy where a sizable source of magic items exists on the cheap. Their market still isn't near as flooded as this model. I agree, this is the point where you're no longer playing D&D.
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Posted: Wed Mar 03, 2010 5:25 am
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I don't believe that I stated a sword would take a day?
But a sword say a longsword realistically, I dunno 4-days to a week or two.
I know that a katana can take several weeks, over a month even, hell two months even I think to max.
Maybe more >.> Masterwork and such.
It really depends on the item.
I think I worked it ou-- one second, from the source that told me how fast full suit plates of mail could be made, it would take.... with the proper materials and knowledge at hand.
(Will update the hours required later)
Also, I don't believe I stated anything about free/no required materials.
They would still have to pay 33% of the materials.
Aside from that, I REALLY don't think that I was angry while posting that.
It's just my post style, perhaps I was argumentative, but I do not believe angry.
Anyway, I gotta go, SCHOOL!
Will update this post later, and colour the text that was updated.
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Posted: Wed Mar 03, 2010 5:25 pm
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Now before I post my examples, let it be known that these are people who know what they are doing. So for a more accurate build time, it might have some added hours. As in the Katana may take 5 weeks, and the full plate 1.5 - 2 weeks in non-masterful hands.
A masterwork version would obviously take a bit longer, or significantly longer. Depending upon the item, and level of mastercraft. >.>
Anyway
308 Hours of work to create a standard katana.
That's 4 weeks, working each day for 11 hours.
Working one week, with say an assistant for 14 hours a day. (Adding the hours for the assistant at half for the hell of it because he's doing prep work on straps, wires, and chains and all that, other pieces of the armor, leathers.
147 hours to complete a standard suit of full plate mail armor.
Now yes, you could go and arm the countryside with bran new katana's and full plate armor, and alchemical potions, or magical items.
But then you'd be starting an arms race, now wouldn't you, and I highly doubt a lot of people will like that.
Yes there are more peaceful items that one could sell and turn quite a hefty profit, but one must also assume, if YOU can do this... why couldn't the NPC who's been around longer than you have not?
The answer is, HE can, and HE did, perhaps why you're an FIGHTER adventurer, and not a full time Expert blacksmith.
I'm just saying.
Anyway, not being hostile or angry or anything. This is just my opinion, I personally do think my system would work, BUT I do open up the possibility that my attempt may indeed be futile. Perhaps I just don't want to believe that it will be futile, I dunno, maybe I'm right, maybe I'm wrong.
Anywho, comments, opinions? -Dances and rolls around-
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