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Posted: Tue Mar 02, 2010 7:44 am
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Thecreeker Rain Yupa Dragonborn get +2 to History and Intimidate skills.- FixedActually, you should probably include skill bonuses under Misc or Temp, rather than adding it right to the total. This will be because when you increase your level, it will probably reset the code and your manually-entered bonuses will either reset, or won't increase.You didn't include your Background +2 to Bluff in your skills either.- FixedAs above.Either your Con or Wis should be 15, not 14.- FixedYour HP should be 34, instead of 35. That is, of course, unless your Con becomes 15. -fixedYour Surge value should be 10, due to Draconic Heritage .-fixedYou altered your Surges/Day, not your Healing Surge value. "H. Surge" should be 10, "Surges/Day" should be 9+Con = 11.Fighters get +2 to their Fort defense .-fixedScale Armor reduces your speed from 6 to 5.- fixedSee below.Scale Armor has a +7 Armor bonus, which is not included. Make sure to click "Armor is Heavy" too, so you don't count your Dex mod to your AC! -fix..sort of..I don't know how to clean up Dex mod...See below.You did not include your +1 Shield Bonus.-fixed In Mythweavers, the spot for armor is under your ability scores and quick look up sections. You should have 7 under Armor Bonus, 1 under Shield Bonus, nothing under Check Penalty, -1 under Speed Penalty, and check Armor is Heavy. This will automatically feed into your Defenses scores, adjust your speed, and apply check penalties to your skills if it were applicable. Checking the Heavy box will make it so your Dex score won't auto-feed into your AC anymore. :3I don't see "Healer's Gift" anywhere for a power. May I ask as to where you found it? sweatdrop - It is in Players Handbook 3. I am using the progam that you can download from the D and D websiteOkay, but when you use it, you'll need to explain to me what it does exactly, okay? Or, type out what it does (copy/paste from the program, if possible) in the power's description box in your character sheet.You never included your +1 to Fort/Ref/Will defenses from your cloak .-fixedYou should have 100 gp and 2 sp more than what you have listed, from what I can tell .[fixed]100 gp and 2 sp more than what you had listed before, which I believe was 12gp 2sp? For a grand total of 112gp and 4sp.You never included your +1 to Thievery checks from your gloves .[fixed]As skills, above.Don't forget, you have 1 Action Point ![fixed]Also, at your background story: o.o' I belived everything is fixed....
Those should probably be the final adjustments. Man, when I used mythweavers for the first time, I wanted to beat my head against a wall, cause of the stupid code. It makes a lot more sense once you realize what is connected to what, honest injun sweatdrop
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Posted: Tue Mar 02, 2010 8:21 am
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Posted: Tue Mar 02, 2010 8:23 am
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Posted: Tue Mar 02, 2010 8:35 am
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Posted: Tue Mar 02, 2010 8:58 am
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Posted: Tue Mar 02, 2010 9:11 am
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Posted: Tue Mar 02, 2010 2:28 pm
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Rain Yupa Thecreeker Rain Yupa Dragonborn get +2 to History and Intimidate skills.- FixedActually, you should probably include skill bonuses under Misc or Temp, rather than adding it right to the total. This will be because when you increase your level, it will probably reset the code and your manually-entered bonuses will either reset, or won't increase.You didn't include your Background +2 to Bluff in your skills either.- FixedAs above.Either your Con or Wis should be 15, not 14.- FixedYour HP should be 34, instead of 35. That is, of course, unless your Con becomes 15. -fixedYour Surge value should be 10, due to Draconic Heritage .-fixedYou altered your Surges/Day, not your Healing Surge value. "H. Surge" should be 10, "Surges/Day" should be 9+Con = 11.Fighters get +2 to their Fort defense .-fixedScale Armor reduces your speed from 6 to 5.- fixedSee below.Scale Armor has a +7 Armor bonus, which is not included. Make sure to click "Armor is Heavy" too, so you don't count your Dex mod to your AC! -fix..sort of..I don't know how to clean up Dex mod...See below.You did not include your +1 Shield Bonus.-fixed In Mythweavers, the spot for armor is under your ability scores and quick look up sections. You should have 7 under Armor Bonus, 1 under Shield Bonus, nothing under Check Penalty, -1 under Speed Penalty, and check Armor is Heavy. This will automatically feed into your Defenses scores, adjust your speed, and apply check penalties to your skills if it were applicable. Checking the Heavy box will make it so your Dex score won't auto-feed into your AC anymore. :3I don't see "Healer's Gift" anywhere for a power. May I ask as to where you found it? sweatdrop - It is in Players Handbook 3. I am using the progam that you can download from the D and D websiteOkay, but when you use it, you'll need to explain to me what it does exactly, okay? Or, type out what it does (copy/paste from the program, if possible) in the power's description box in your character sheet.You never included your +1 to Fort/Ref/Will defenses from your cloak .-fixedYou should have 100 gp and 2 sp more than what you have listed, from what I can tell .[fixed]100 gp and 2 sp more than what you had listed before, which I believe was 12gp 2sp? For a grand total of 112gp and 4sp.You never included your +1 to Thievery checks from your gloves .[fixed]As skills, above.Don't forget, you have 1 Action Point ![fixed]Also, at your background story: o.o' I belived everything is fixed.... Those should probably be the final adjustments. Man, when I used mythweavers for the first time, I wanted to beat my head against a wall, cause of the stupid code. It makes a lot more sense once you realize what is connected to what, honest injun sweatdrop
Thanks 3nodding
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Posted: Tue Mar 02, 2010 6:57 pm
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Posted: Wed Mar 03, 2010 4:02 am
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Rain Yupa AC is still off, from previous messing with the code. ninja *Click the "Armor is Heavy" box. *Remove the" Misc" +1 to AC and Reflex you manually entered for your shield before. *Set the "10 + 1/2 Level" column to 11 for your AC, with the others. In the end, your total AC should be 19 [10 + 1/2 level (1) + Scale (7) + Light Shield (1) ]. Total Reflex should be 16 [10 + 1/2 level (1) + Dex (3) + Light Shield (1) + Cloak Enh (1)] Nayry, Creeky, feel free to start :3
Alrighy... Started last night xd
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Posted: Wed Mar 03, 2010 7:04 am
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Posted: Wed Mar 03, 2010 11:12 am
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