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Posted: Wed Sep 09, 2009 9:21 pm
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Posted: Thu Sep 10, 2009 5:53 pm
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--- Say you have some acceleration a(t). The area under the graph represents the change in velocity. If the acceleration is constant (horizontal graph), you just get a rectangle of area at. Hence, from rest, that's v = at.
Doing this again for the velocity graph gives you change in position. For the line v = at, you get a triangle of area (1/2)(at)(t). So, from zero initial position, you travel x = (1/2)at².
You're almost guaranteed to have seen both of these relationships before. Here's where we get slightly creative. If we have the time it takes to get to that point, we'll have out answer. So all you have to do is notice that x = (1/2)at² = (1/2)(at)(t) = (1/2)vt lets you solve for t, since you are given x and v. Then you can just take a = v/t = v²/(2x).
--- The net work done on the payload (mass m), is given by max, where ma is the net force on it and x is the distance, Hence max = (1/2)mv², or a = v²/(2x). Note that the gravitational force is included in the net force.
--- We can also abandon the physically unreasonable assumption of a constant acceleration, but then the problem is not sufficiently well-defined to give a single numerical answer.
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Posted: Tue Oct 27, 2009 1:17 pm
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Posted: Sun Nov 01, 2009 7:13 am
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Posted: Sun Nov 01, 2009 9:32 pm
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Posted: Mon Nov 02, 2009 3:19 pm
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