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Posted: Sun Nov 11, 2007 6:59 pm
Z-cancelling was a glitch in SSB64. In the transfer to Melee, L-cancelling was no longer considered a glitch; they made it into a real move, adjusted it so you take 50% lag removal instead of 100%.
Wavedashing isn't a glitch, either. It is an exploit of the game physics. Things like the black hole are glitches because they cause the system to freeze, lag and whatnot.
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Posted: Mon Nov 12, 2007 5:29 pm
I like that phrase. "Exploit of the game physics." That has a nice ring to it.
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