kingdom stats
Economy +6
Loyalty +4
Stability +4
Unrest -2
Consumption 2
Treasury 5 BP (20,000 GP)
This is displayed with all bonuses and penalties that are applicable with information given in first post
Hexs: 1 (roughly 95 square miles)
Number of Settlements: 1
Village no.1 (Ice Cove)
Basic stats
Pop: 150, Kobals, NE
Mods: -1, qualities: 2, danger mod: 0
Bas limit: 1,500gp, purchase limit: 2,500gp, caster level: 3rd
Settlement Modifiers
Corruption: +2
Crime: -4
Economy: -1
Law: +4
Lore: +1
Society: -2
other mods;
Defense: 2
productivity +3
Magic Items: 1 minor potion, scroll, or wondrous item
Settlement Government
Overlord: The community's ruler is a single individual (that’s me) who either seized control or inherited command of the settlement. (Corruption and Law +2; Crime and Society –2)
Settlement Qualities
Insular: The settlement is isolated, perhaps physically or even spiritually. Its citizens are fiercely loyal to one another. (Law +1; Crime –1)
Racially Intolerant: The community is prejudiced against one or more races, which are listed in parentheses. (Members of the unwelcome race or races must pay 150% of the normal price for goods and services and may face mockery, insult, or even violence) (gnomes, elves, dwarfs, halfings, and lastly humans)
Settlement Disadvantages
For the purpose of this example, none
Pop: 150, Kobals, NE
Mods: -1, qualities: 2, danger mod: 0
Bas limit: 1,500gp, purchase limit: 2,500gp, caster level: 3rd
Settlement Modifiers
Corruption: +2
Crime: -4
Economy: -1
Law: +4
Lore: +1
Society: -2
other mods;
Defense: 2
productivity +3
Magic Items: 1 minor potion, scroll, or wondrous item
Settlement Government
Overlord: The community's ruler is a single individual (that’s me) who either seized control or inherited command of the settlement. (Corruption and Law +2; Crime and Society –2)
Settlement Qualities
Insular: The settlement is isolated, perhaps physically or even spiritually. Its citizens are fiercely loyal to one another. (Law +1; Crime –1)
Racially Intolerant: The community is prejudiced against one or more races, which are listed in parentheses. (Members of the unwelcome race or races must pay 150% of the normal price for goods and services and may face mockery, insult, or even violence) (gnomes, elves, dwarfs, halfings, and lastly humans)
Settlement Disadvantages
For the purpose of this example, none
Has the fallowing buildings: Barracks, Hospital, Inn, Shop, Shrine, Smithy, Town Hall
Which I believe a normal village would have. (it is not all and I am not counting houses either)
You would think my stats are good as is but this is only a small look and I haven’t even gotten started on the impact me and the others that run the place will have on the kingdom yet. So simply, I am not done building the kingdom yet.
Post two incoming.... (need like 5-10 minuets to number crunch and other small details.)