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Posted: Fri Aug 10, 2012 4:42 pm
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Dallas Moonrain rolled 5 6-sided dice:
4, 2, 4, 2, 3
Total: 15 (5-30)
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Posted: Fri Aug 10, 2012 6:21 pm
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Posted: Sat Aug 11, 2012 5:05 am
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jennibert jennibert Well, here's my character, Scarlett Mitchell, basketball star/rogue. I took the liberty of taking an extra feat because I wrote a background (I love DMs who give me extra stuff for doing what I would have done anyway! biggrin ) If there are any problems with her, please let me know. Just making sure you noticed that I submitted my character, since you accepted one posted after me. smile
getting his attention by quoting yourself. Quote him with a link to your character sheet.
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Anatarei Crimsonthrone rolled 3 6-sided dice:
5, 5, 1
Total: 11 (3-18)
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Posted: Sat Aug 11, 2012 4:31 pm
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Posted: Sat Aug 11, 2012 7:19 pm
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glitterboypilot [ House/Optional Rules ] 1] Players may have one item from the modern time, as long as it is with the player it grants a plus 2 bonus to a check of the player’s choosing. Must be stated at the beginning and can’t be changed after. I will allow alternate ideas, if you think of one. earlier post If you agree, then the player gets to keep a item of the modern era... something small, like mp3 player, cellphone, etc etc... and as long as they keep this item, they get a bonus to something. (like if it is a mp3 player and they use it in combat, they will receive a plus +X to attack rolls, if a laptop they get to cut down on preparation for spells or a bonus on knowledge, or other intelligence checks) It will be up to the player to define what this bonus is.. and for what. I still have the right to say no So, what should we be doing for our "modern" item? Should it be kind of like an item that gives us a trait? Should we just stick to the +2 to a skill option? Could I get something that gives a +2 to an attack roll instead of a skill? Or to a save?
Just trying to figure out what to give my character, as she's complete aside from that.
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Posted: Sun Aug 12, 2012 5:42 pm
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Posted: Tue Aug 14, 2012 2:09 am
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Posted: Tue Aug 14, 2012 5:02 am
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Posted: Tue Aug 14, 2012 5:17 am
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Anatarei Crimsonthrone glitterboypilot [ House/Optional Rules ] 1] Players may have one item from the modern time, as long as it is with the player it grants a plus 2 bonus to a check of the player’s choosing. Must be stated at the beginning and can’t be changed after. I will allow alternate ideas, if you think of one. earlier post If you agree, then the player gets to keep a item of the modern era... something small, like mp3 player, cellphone, etc etc... and as long as they keep this item, they get a bonus to something. (like if it is a mp3 player and they use it in combat, they will receive a plus +X to attack rolls, if a laptop they get to cut down on preparation for spells or a bonus on knowledge, or other intelligence checks) It will be up to the player to define what this bonus is.. and for what. I still have the right to say no So, what should we be doing for our "modern" item? Should it be kind of like an item that gives us a trait? Should we just stick to the +2 to a skill option? Could I get something that gives a +2 to an attack roll instead of a skill? Or to a save? Just trying to figure out what to give my character, as she's complete aside from that.
Ignoring the first question for now.... yes.... yes...... yes.... and yes....
Taking Mongooseh's character for example, he took a small flip blade and applied the bonus to escape artist. Meaning it is too small to be used in combat, but still can cut though rope or leave a sting
I don't care what you guys have, as long as it makes sense...
Would it be better if I just gave a list of options that you could pick from?
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Posted: Tue Aug 14, 2012 6:15 am
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glitterboypilot Anatarei Crimsonthrone glitterboypilot [ House/Optional Rules ] 1] Players may have one item from the modern time, as long as it is with the player it grants a plus 2 bonus to a check of the player’s choosing. Must be stated at the beginning and can’t be changed after. I will allow alternate ideas, if you think of one. earlier post If you agree, then the player gets to keep a item of the modern era... something small, like mp3 player, cellphone, etc etc... and as long as they keep this item, they get a bonus to something. (like if it is a mp3 player and they use it in combat, they will receive a plus +X to attack rolls, if a laptop they get to cut down on preparation for spells or a bonus on knowledge, or other intelligence checks) It will be up to the player to define what this bonus is.. and for what. I still have the right to say no So, what should we be doing for our "modern" item? Should it be kind of like an item that gives us a trait? Should we just stick to the +2 to a skill option? Could I get something that gives a +2 to an attack roll instead of a skill? Or to a save? Just trying to figure out what to give my character, as she's complete aside from that. Ignoring the first question for now.... yes.... yes...... yes.... and yes.... Taking Mongooseh's character for example, he took a small flip blade and applied the bonus to escape artist. Meaning it is too small to be used in combat, but still can cut though rope or leave a sting I don't care what you guys have, as long as it makes sense... Would it be better if I just gave a list of options that you could pick from?
I personally think +2 to hit is really cheesey considering that's nearly half of what a +2 weapon does. +2 to skill bonuses seemed more legit to me and didn't make me feel like I'm power gaming.
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Posted: Tue Aug 14, 2012 6:52 am
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Posted: Tue Aug 14, 2012 10:09 am
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Mongooseh glitterboypilot Anatarei Crimsonthrone glitterboypilot [ House/Optional Rules ] 1] Players may have one item from the modern time, as long as it is with the player it grants a plus 2 bonus to a check of the player’s choosing. Must be stated at the beginning and can’t be changed after. I will allow alternate ideas, if you think of one. earlier post If you agree, then the player gets to keep a item of the modern era... something small, like mp3 player, cellphone, etc etc... and as long as they keep this item, they get a bonus to something. (like if it is a mp3 player and they use it in combat, they will receive a plus +X to attack rolls, if a laptop they get to cut down on preparation for spells or a bonus on knowledge, or other intelligence checks) It will be up to the player to define what this bonus is.. and for what. I still have the right to say no So, what should we be doing for our "modern" item? Should it be kind of like an item that gives us a trait? Should we just stick to the +2 to a skill option? Could I get something that gives a +2 to an attack roll instead of a skill? Or to a save? Just trying to figure out what to give my character, as she's complete aside from that. Ignoring the first question for now.... yes.... yes...... yes.... and yes.... Taking Mongooseh's character for example, he took a small flip blade and applied the bonus to escape artist. Meaning it is too small to be used in combat, but still can cut though rope or leave a sting I don't care what you guys have, as long as it makes sense... Would it be better if I just gave a list of options that you could pick from? I personally think +2 to hit is really cheesey considering that's nearly half of what a +2 weapon does. +2 to skill bonuses seemed more legit to me and didn't make me feel like I'm power gaming.
good point, didn't really think about it that way and now, I am not really sure how an item would effect your attack that much...
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Posted: Tue Aug 14, 2012 4:29 pm
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Gracious Conversationalist
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