I think the points are correct, but I am unsure of the new mounted TN and if its right, and if I have enough currency for my gear/how much is left, and if the attack/damage is right. I hope the rest is okay.
Player: BegrudginglyGood
Name: Utaku Ayano of the Hyuga family
Clan: Unicorn
School: Utaku Battle Maiden School
Rank: 2
Insight: 163
Experience: 125/125 (45 + 80)
Glory: 1
Honor: 3.5
Status: 1
Taint: 0
Heritage: Distinguished Past / A Hero's End / Combating the Shadowlands
Your ancestor was renowned for their fearlessness. Gain one rank of any Bugei Skill (Defense). Gain +10 on all rolls to resist fear effects from Shadowlands creatures.EARTH: 3
WATER: 3
FIRE: 2
Agility: 3 (+1 from Utaku Family)
Intelligence: 2
AIR: 3
Reflexes: 3 (+1 from Utaku Battle Maiden School)
Awareness: 3
VOID:Void: 2
Current Void Points: 2
SKILLSEtiquette (Awareness) - [Conversation/Sincerity/Bureaucracy] - 3
Defense (Reflexes) - [Armored] - 2
__(2nd rank from Heritage)Kyujutsu (Reflexes) - [Horse Archery/Yomanri/Yumi] - 3
__Ignore +10 penalty from being on horseback. Riding in Harmony means I roll an extra die, and if mounted, keep an extra die.Horesemanship (Agility) - [Warhorse/Utaku Steed/Pony/Horse] - 5
__Riding in Harmony means I roll an extra die, and if mounted, keep an extra die.Kenjutsu (Agility) - [Katana/Wakizashi/Scimitar/Ninja-to/No-dachi] - 5
__Riding in Harmony means I roll an extra die, and if mounted, keep an extra die.Battle (Perception) - [Skirmish/Mass Combat/Battle: Lore/Specific enemy 1/Specific enemy 2] - 5
Hunting (Perception) - [Survival/Tracking/Trailblazing] - 4
Athletics (Strength) - [Climbing/Swimming/Running] - 3
Medicine (Intelligence) - [Wound Treatment/Antidote/Disease] - 3
MASTERY ABILITIESKenjutsu 5 -
You may now spend an additional void point on a single damage roll.Kyujutsu 3 -
Reduce range penalties by 5Battle 5 -
Once per combat, you may make a Ref/Bat roll vs TN 20 after you or a comrade strikes an enemy successfully. If you succeed, roll one die and add it to your initiative.Horsemanship 1 -
You can fight whilst mountedHorsemanship 3 -
You may use Full Attack and Full Defense postures whilst mounted.Horsemanship 5 -
Your steed uses your TN to Be Hit, if it is higher.Etiquette 3 -
You add + 5 to your Contested Social Skill Rolls.ADVANTAGESQuick Healer (2) -
Use stamina + 2 for healingAbsolute Direction (1) -
Always knows where north is, unless more than 2 days into the ShadowlandsDISADVANTAGESCan't Lie (3)
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERSRiding in Harmony
Add water ring to TNtbH at all times. (added)
Select three Bugei skills, roll one additional die when using these, and when mounted, keep an additional die as well.The Void of War
Add Air Ring to the total of all attack rolls. (added)
At the beginning of combat round, you may choose to exchange your Initiative and TNtbH for the duration of that round.EQUIPMENT/CURRENCYKatana
Wakizashi
Shinjo Horsebow and 20 arrows (Willow leaf - 2k2)
Standard Riding Armor - ancestral armor
Kimono and sandals
War mask
Lucky charm
Traveling Pack - Blanket, Daisho Stand, Finger of Jade, Small Tent, spare Kimono and sandals, Grooming tools
7 Day's worth of rations
Utaku steed
Currency = ?
COMBATWeaponsKatana - 7k2+3 on foot or 7k3+3 on horseback - 5k2
Wakizashi - 6k2+3 on foot or 6k3+3 on horseback - 4k2
Shinjo Horsebow - 7k3+3 on foot or 7k4+6 on horseback - 4k2
ArmorTN To Be Hit = {Reflexes x 5 + Armor + Defense x2 + Other Modifiers}
= 3 x 5 + 8+ 4 + 3 = 30 on foot / 36 whilst mounted (?)
Other Modifiers = Riding Armor [ 8 ], Defense [4], Rank 1:Riding in Harmony [3]
Initiative5k3
WoundsHEALTHY (+0): 0/6
NICKED (+3): 0/6
GRAZED (+5): 0/6
HURT (+10): 0/6
INJURED (+15): 0/6
CRIPPLED (+20): 0/6
DOWN (+40): 0/6
OUT (+N/A): 0/15
DESCRIPTIONAyano looks very much like her mother, and her grandmother when in battle. The women of her family appear firm in their beliefs, and have a stern yet compassionate look about them. Very rarely will you see unchecked emotions, and even less will you see them act as a woman before a Battle Maiden.
Her jade eyes look upon a situation, as if a fight might occur at any time, but it is one of tactical awareness and not blood lust or a fighting passion. The gaze is calm and calculating. Her muscular shoulders and toned slender figure, are only accented by her voluptuous feminine assets.
Although in battle her face is hidden by her mask, she rarely hides her appearance during times of peace. With glowing alabaster skin, as youthful and vibrant as if she were still just passing her gempukku, many elders see a woman in a child's body.
She keeps her coal black hair neatly combed and in long braids, letting the plaited strands hang loose as to look feminine. This also aids in creating a more dangerous look on the battlefield, with the strands whipping around in the wind at full gallop.
Ayano is often smiling, and this only shows off her high cheek bones, gracious neck and white teeth, and gives her a look of softness and compassion. As if she were Kami, Shinjo, reincarnate.
Long slender fingers that should be lightly plucking the strings of a musical instrument are instead used to hold her katana, or draw back the string of her bow with grace and strength.
She has a soothing, compassionate voice, and rarely shouts unless it is of utmost importance. And is often found drumming her fingers on a table, deep in thought if something troubles her.
Like the colt she grew up beside, she runs around with the speed and swiftness of the wind. Galloping and jumping as if she were half horse herself.
BACKGROUNDAge: 20
Place of Birth: Egami Mura, Unicorn Lands
Current home: Shinjo Utaku Shojo (Battle Maiden Castle)
Gempukku age: 13
Notable events in her life: Death of her grandmother (age 52) when she was an infant
Birth of Hira
Death of her mother (age 38 ) when she was 12 years old
Gempukku graduation at 13 years old, receives family Riding Armor and sword
Continued training at Shinjo Utaku Shojo
Fought at the battle of
Famous Ancestor: During a battle with the Shadowlands, Ayano's grandmother (Utaku Umi, Battle Maiden) passed away after sustaining fatal wounds during combat, at the age of 52. She was rumored to have remained behind with a handful of other Battle Maidens, knowing that it would most likely lead to their deaths. They covered the retreat of their fellow bushi, among who was Umi's daughter, after getting ambushed.
With her Utaku steed slain, sorrow and rage had consumed her, as she continued to fight on foot not leaving her horses side, sustaining many wounds before finally succumbing. Her actions saved the lives of many men and women that day, and showed the true spiritual connection and emotion between Utaku horse and rider.
Having witnessed the death of her mother, Utaku Osana is said to have brought Umi's body home. Where it received full honors and a proper burial.
Wearing her mothers armor into battle, it is said that Osana had the fearlessness and courage of her mother, as if the armor itself had been imbued with the spirit of the slain Battle Maiden.
With the passing of her mother, Utaku Osana, just a year before Ayano's gempukku, it fueled the young child's devotion to completing her adulthood trials a year earlier than normal. Upon the successful completion of her gempukku, Utaku Ayano was presented with her first sword, and her mother/grandmothers riding armor, which has become a family heirloom handed down to the daughter upon the death of the wearer. Bearing the Unicorn Clan mon, Utaku Family mon, and her vassal family, the Hyuga, mon, she carried the honor of her family in high regard.
Ayano also carries a small plait of her horses mane, and two dice in a small pouch that hangs from her oni, these are very special to her, and have been good luck bringers during her life. The dice symbolize luck with wealth, and the horse hair is there to show how blessed she has been with her Utaku mount, and her family. Keeping the pouch closed and secured is a purple ribbon that she wore in her hair during her gempukku. She never speaks about these items, but she will always carry them with her.
Utaku Battle Steed - Hira
Air 2
Earth 3
Fire 2
Water 3
Agility 4
Strength 6
Kick attack to hit: 4k3
Kick damage: 6k3
TN to be Hit: 10 (15 at a gallop) < -- Horsemanship 5: TNtbH = 30
Wounds per wound level: 12
Riders gain one Free Raise with any action that uses the Horsemanship skill
Horses use their Strength to determine movement rather than their Water Ring.