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Posted: Wed Nov 17, 2010 9:33 am
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Posted: Wed Nov 17, 2010 9:42 am
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Southern Cross Nemesis Vice Captain
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Posted: Wed Nov 17, 2010 9:50 am
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Every thing in the SRD on Initiative
Initiative Checks: At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions). If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other. Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can’t use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues have the uncanny dodge extraordinary ability, which allows them to avoid losing their Dexterity bonus to AC due to being flat-footed. A flat-footed character can’t make attacks of opportunity. Inaction: Even if you can’t take actions, you retain your initiative score for the duration of the encounter.
And on Core mechanics
The Core Mechanic: Whenever you attempt an action that has some chance of failure, you roll a twenty-sided die (d20). To determine if your character succeeds at a task you do this: Roll a d20. Add any relevant modifiers. Compare the result to a target number. If the result equals or exceeds the target number, your character succeeds. If the result is lower than the target number, you fail.
your teacher dm used a house rule to change the Initiative roll. No big. I had one that used a coin to determine tied opposing rolls. There are a ton of weird house rules.
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Posted: Wed Nov 17, 2010 9:57 am
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Southern Cross Nemesis Vice Captain
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Posted: Wed Nov 17, 2010 10:19 am
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Posted: Wed Nov 17, 2010 11:19 am
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Manozz55 rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Wed Nov 17, 2010 1:07 pm
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joe-dude667 rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Wed Nov 17, 2010 7:58 pm
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Posted: Wed Nov 17, 2010 9:19 pm
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Rock_DS rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Thu Nov 18, 2010 4:12 am
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Posted: Fri Nov 19, 2010 7:40 pm
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