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[Pathfinder] Krad Hill Encounters (Still Recruiting) Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 11 12 [>] [»|]

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2_phatian rolled 20 6-sided dice: 5, 5, 4, 6, 1, 5, 4, 6, 6, 5, 6, 2, 6, 6, 6, 3, 1, 3, 2, 6 Total: 88 (20-120)

2_phatian

PostPosted: Thu Aug 01, 2013 2:35 pm
Dice roll  
2_phatian rolled 10 6-sided dice: 5, 5, 3, 6, 2, 3, 6, 4, 5, 5 Total: 44 (10-60)
PostPosted: Thu Aug 01, 2013 2:37 pm
In reverse

5, 5, 4, 6, 1 16 Charisma
5, 4, 6, 6, 5 17 Wisdom
6, 2, 6, 6, 6 18 Intelligence
3, 1, 3, 2, 6 12 Constitution
5, 5, 3, 6, 2 16 Dexterity
3, 6, 4, 5, 5 16 Strength  

2_phatian


Liquidor

Original Player

10,150 Points
  • Tycoon 200
  • Wall Street 200
  • Money Never Sleeps 200
PostPosted: Tue Sep 10, 2013 12:43 pm
Campaign still open for enrollment.

RealitysDream
2_phatian
 
iLL iNTENT rolled 15 6-sided dice: 6, 2, 3, 1, 3, 1, 4, 6, 5, 1, 5, 5, 6, 5, 5 Total: 58 (15-90)
PostPosted: Tue Sep 10, 2013 1:37 pm
Since you're still taking characters I guess I'll try my hand at rolling one up.

STR: 6, 2, 3, 1, 3 = 12
DEX: 1, 4, 6, 5, 1 = 15
CON: 5, 5, 6, 5, 5 = 16
INT:
WIS:
CHA:

Alright, not too shabby so far  


iLL iNTENT


Fuzzy Lunatic

iLL iNTENT rolled 15 6-sided dice: 4, 5, 1, 6, 1, 6, 4, 5, 2, 2, 3, 2, 6, 3, 2 Total: 52 (15-90)


iLL iNTENT


Fuzzy Lunatic

PostPosted: Tue Sep 10, 2013 1:41 pm
Rolling for mental stats

STR: 6, 2, 3, 1, 3 = 12
DEX: 1, 4, 6, 5, 1 = 15
CON: 5, 5, 6, 5, 5 = 16
INT: 4, 5, 1, 6, 1 = 15
WIS: 6, 4, 5, 2, 2 = 15
CHA: 3, 2, 6, 3, 2 = 12

Hmm, pretty good, but what to do with them...  
iLL iNTENT rolled 2 100-sided dice: 32, 56 Total: 88 (2-200)
PostPosted: Tue Sep 10, 2013 8:43 pm
So I do believe I'll be making a Witch/Ranger

Weapon (Ranged): Flaming
Wondrous Item: Druid's Vestments

Flaming will be nice. But it figures I'd roll one of the few items only one class can use, lol  


iLL iNTENT


Fuzzy Lunatic



iLL iNTENT


Fuzzy Lunatic

PostPosted: Wed Sep 11, 2013 2:18 am
Geezus this is a lot of work, x.x

I'm mostly done. Need to write up the background/description and finish buying my mundane equipment, but everything most relevant to game play is done.

Tanya Thistledown: Witch/Ranger and Flintbeak: Witch Familiar

Figure I'd post it so you can check my work so far, but I'm pretty sure I've done everything right.  
PostPosted: Wed Sep 11, 2013 4:45 am
Also, I had a question regarding the magic weapons and armor we're rolling. Typically, a weapon or suit of armor must be enchanted with a +1 bonus, before it can be granted a special ability. So for example, is that Flaming composite longbow I rolled actually a +1 Flaming composite longbow? Or are you ruling that it only has the ability we roll?  


iLL iNTENT


Fuzzy Lunatic


Liquidor

Original Player

10,150 Points
  • Tycoon 200
  • Wall Street 200
  • Money Never Sleeps 200
PostPosted: Wed Sep 11, 2013 3:35 pm
iLL iNTENT
Also, I had a question regarding the magic weapons and armor we're rolling. Typically, a weapon or suit of armor must be enchanted with a +1 bonus, before it can be granted a special ability. So for example, is that Flaming composite longbow I rolled actually a +1 Flaming composite longbow? Or are you ruling that it only has the ability we roll?

Its not that they have to be enchanted with a +1 bonus to receive an effect, its that they occupy a +1 bonus slot in relation to the magic'ness of the item.

As per RAW: Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted).

So yes, it would be just a Flaming Composite Longbow. It's still of masterwork quality so you get a +1 to hit but not +1 to damage.  
PostPosted: Wed Sep 11, 2013 3:36 pm
Liquidor
iLL iNTENT
Also, I had a question regarding the magic weapons and armor we're rolling. Typically, a weapon or suit of armor must be enchanted with a +1 bonus, before it can be granted a special ability. So for example, is that Flaming composite longbow I rolled actually a +1 Flaming composite longbow? Or are you ruling that it only has the ability we roll?

Its not that they have to be enchanted with a +1 bonus to receive an effect, its that they occupy a +1 bonus slot in relation to the magic'ness of the item.

As per RAW: Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted).

So yes, it would be just a Flaming Composite Longbow. It's still of masterwork quality so you get a +1 to hit but not +1 to damage.

Mmhm, that part I DID know, I already configured the attack bonus with the masterwork quality in mind, I just wasn't sure about the damage.  


iLL iNTENT


Fuzzy Lunatic



iLL iNTENT


Fuzzy Lunatic

PostPosted: Wed Sep 11, 2013 8:22 pm
Alrighty, equipment and background stuff all done, I do believe I am finished.

Tanya Thistledown: Witch/Ranger and Flintbeak: Witch Familiar  
PostPosted: Sun Sep 15, 2013 1:46 pm
iLL iNTENT
Alrighty, equipment and background stuff all done, I do believe I am finished.

Tanya Thistledown: Witch/Ranger and Flintbeak: Witch Familiar

Everything looks good. I've added you to the roster.  

Liquidor

Original Player

10,150 Points
  • Tycoon 200
  • Wall Street 200
  • Money Never Sleeps 200
glitterboypilot rolled 20 6-sided dice: 6, 5, 4, 4, 5, 6, 5, 4, 6, 5, 2, 2, 5, 4, 6, 4, 2, 2, 1, 6 Total: 84 (20-120)

glitterboypilot

PostPosted: Wed Sep 18, 2013 1:06 pm
Dice Rolls, lets see what we get...  
glitterboypilot rolled 10 6-sided dice: 5, 1, 1, 4, 2, 2, 1, 2, 1, 4 Total: 23 (10-60)
PostPosted: Wed Sep 18, 2013 1:08 pm
Roll two  

glitterboypilot


glitterboypilot

PostPosted: Wed Sep 18, 2013 1:11 pm
glitterboypilot
Dice Rolls, lets see what we get...


6, 5, 4, 4, 5, 16 Str
6, 5, 4, 6, 5, 17 Dex
2, 2, 5, 4, 6, 15 Con
4, 2, 2, 1, 6, 12 Int
5, 1, 1, 4, 2, 11 Wis
2, 1, 2, 1, 4, 8 Cha  
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