
▰▰▰ PERSONAL DATA
Full Name: Alice
Nickname: Miss Alice
Age: 18
Birthdate: 6/22
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Hair Color: Blonde
Eye Color: Blue
Height: 5'5"
Weight: 115 lbs
Demon: Shukaku
Non-Combat Outfit: Various Forms of typical clothing.
Combat Outfit: Click Image Above
▰▰▰ SOCIAL AND PERSONALITY
Nindo: I will be the shield that never fails! The unmoving bastion!
Personality: Alice is fairly stubborn, not in a particularly bad way however. She isn't stuck in her ways so much as unless you prove to her that they're wrong then she will likely not change them. She is overall a kind and caring individual especially to those who are either younger than her or who are specifically her underlings...or just anyone who might be lower on the hierarchy than her. Typically she is very non-aggressive, however if she feels like she has to protect something or someone then she can become extremely aggressive if the situation requires it. Still she prefers to settle things peacefully and with no one getting hurt.
Village: Konohagakure
Title: Chunin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Alice comes from a small and unmapped island in the middle of the Kaijuu Ocean. She wasn't raised particularly poorly, however this island's people were very combative and thrill seeking. Many of the people of this island were known to hunt monsters in the ocean below them or even on the small island itself. They also held competitive events every month where their various warriors would fight each other for their own and other people's entertainment. Alice's parents met in this way, where they had fought against one another and when her mother ended victorious her father fell for her.
Alice was never much into the fights, the aggressive mannerisms of others on her island. She adopted a less...aggressive style of fighting. While her parents understood and never stopped her from doing what she wanted they still made her partake in the warrior events as soon as she was old enough. Alice didn't protest this, as she understood what they meant to her parents. Alice's heavily defensive style of combat was laughed at initially...however it was soon realized that she wasn't any worse than these other warriors at wall.
She would win fairly consistently in these battles through consistent and effective counter attacks. She was well known on her island, however she wanted a bit more. When she turned 18 she would head on a boat and begin to travel. Everyone on her island supported her choice and saw her off. She would sail until she met land perhaps even getting mixed up along the way through various storms and waters pushing her boat in directions she never wanted it to go. She was even attacked by pirates at some point...who quickly realized she seemed to have nothing anyways and couldn't deal with her combat style so they just didn't deal with her anymore. Eventually she would reach the land of fire....somehow....probably from all the rushing waves pushing her small boat around.
She would make her way through the Land of Fire, eventually coming across Konoha. Where she would both explain her own situation and also find out about the extremely recent events that happened in these lands with the samurai. She would offer to join and help and perhaps even teach those who needed to. Her offer was accepted and she is now a teacher at Konoha.
Sometime prior to arriving in Konoha, she had a fateful encounter with the one tailed demon, Shukaku. She assisted in it's defeat, primarily by defending those around that needed defending. Those fighting the demon sealed it inside of her, and sealed away her memories of the demon.
▰▰▰ CLASSES AND STATS
First Class: Jack Class
▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
E-D - 0
C-B - 1
A-S - 2
S+ - 3
Second Class: Jack Class
▱▰▱ Master of None → You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+}
Chosen Class Restricted Art: ( Medical, Sealing or Sensory )
Third Class: Jack Class
▱▰▱ Mundane Master → Sure, you have an elemental affinity like every other ninja, but, for some reason, you've really taken a shine to Maruton techniques. If you take this Discipline, your Maruton techniques gain Overwhelming. You may cast Maruton through one-handed seals or somatic gestures.{The Overwhelming Trait does not apply to anything above S} In addition, the user may create a free PA that augments their maruton techniques in some form every other rank starting at D rank {D, B, S}, adding depth to them without costing additional chakra. A Mundane Master may also select one status effect for all of their Maruton to apply using the following scale use the following scale: Tier 1 E-C | Tier 2 B-S. If specialized in Jack, follow the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+.
▱▰▱ Cross Class or Specialization: → Jack - Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
(Alternate Discipline: Mystic Hero)
Chakra Pool: 3,420
Stamina Pool: 3,420
Chakra Element: Suiton, Raiton, Katon / Jiton (From Shukaku), Fuuton (From Shukaku), Doton (From Shukaku)
Chakra Color: Normal Blue Color, Yellow-Brown Color with Shukaku's Blue Markings
Chakra Materialization: Normal Chakra Appearance, Shukaku's Eyes
Stats:
• Strength ► 0
→→ N/A
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• Defense
• Quick thinking in combat
Weaknesses:
• Heavy preference to defensive actions and counter attacking than being offensive.
• Not particularly great at ranged combat.
Fears:
• Being unable to protect people
• Returning home to a destroyed island.
Modifiers:
Jack Class
• 21 Additional Personal Attributes
• 8 Stat Cap, Specialization
• 1 Additional Non-Bloodline Attribute
• 3 Maruton Specific PAs
• Overwhelming Maruton
• Maruton Apply Trauma
• 15 Jutsu Slots for Iryojutsu
• 15 Jutsu Slots for Sensory Jutsu
• 15 Jutsu Slots for Fuuinjutsu + 1 Restricted Fuuinjutsu
Shukaku
• 100 Chakra/Stamina Per Body Rank
• Shukaku allows the host to access restricted fuuinjutsu without scholar class except for sealing techniques that require scholar specialization.
• The user can apply the petrification status to all doton at [1] tier higher than the earth technique's rank.
• Upon mastery of Demon Cloak Stage 1, Shukaku fully unlocks the wind, earth, and lightning nature transformations in the user as additional elements if the host does not already possess them. Additionally, Shukaku grants the host a free magnet release (jiton) implant that does not consume an implant slot if the host does not already possess it. If implanted, the host will only be able to use S+ rank magnet techniques from Shukaku and not the bloodline itself.
Personal Attributes: 27 - 3 Maruton Special PAs
▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.
▱▰▱ ??? Implant PA | To be filled in later
▱▰▱ ??? Implant PA | To be filled in later
▱▰▱ Through the Fire | Gain Katon as an Element
▱▰▱ Resource Equalization | +300 Stamina, Gain 50 Stamina and 50 Chakra from Channeling Martial Skill instead of 125 Chakra. (4 PAs)
▱▰▱ A Crafter's Position | Alice is a Veteran Weaponsmith, Armorsmith, Scroll Crafter, Enchanter, and Pharmacologist. (5 PAs)
▱▰▱ Armorsmithing Expert: | Alice requires 2 less paragraphs to proceed through Armorsmithing.
▱▰▱ Medical Proficiency | Alice has the profession title of Medic in the Medical Field, is of the Emergency and Psychiatry Branches, and requires 2 less paragraphs to progress in the Medical Field. (3 PAs)
▱▰▱ Teaching Proficiency | Alice has the profession title of Proctor as a Teacher, is of the C.Q.C. Expert and Specialist Branches, and requires 2 less paragraphs to progress as a Teacher. (3 PAs)
▱▰▱ Experience of a Monster Hunter | Alice has the profession title of "Adept Monster Slayer" as a Monster Hunter, and requires 2 paragraphs less to progress as a Monster Hunter. (2 PAs)
▱▰▱ Experience of the Gladiator Island | Alice has the profession title of "Experienced" as a Gladiator.
▱▰▱ Barrier Point | When Alice uses a jutsu she may choose to make it originate from any point on her presently active barriers.
▱▰▱ Shukaku's Barrier | Due to Shukaku's influence on Alice's barrier techniques, Alice's barriers have a Shukaku like appearance, making the barrier appear to have Shukaku's Ears, Tail, and the Markings which cover it's body. The tail of the barrier functions with her A New Way to Strike PA.
▱▰▱ A New Way to Strike | While in any form in which she has a tail, Alice may use the tail to execute certain taijutsu and whip based bukijutsu techniques.
--
▱▰▱ Maruton Augment: Far Reaching Touch | Maruton have additional range equal to 5 feet per rank of the technique used.
▱▰▱ Maruton Augment: Expanding Forms | Maruton constructs may be increased in size based on maximum size parameters for it's used rank.
▱▰▱ Maruton Augment: Power of Defense | When physical contact with a defensive maruton is made the attacker is sent flying backwards 15 feet per rank of the technique.
Non-Bloodline Personal Attributes (Pick One):
▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal allotted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner.
▱▰▱ Honor | Grants 1 PA and a +2 increase in any desired stat, this can exceed the normal class cap but this cannot boost a stat beyond 10 in any circumstance. The user is capable of also carrying an additional free custom (non-crafted) item (weapon or armor) of their choosing that does not count to their total. (Endurance)
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0
XP: 30,500
Passive XP: 0
Shinobi Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• Weaponsmith || → {Current Title}
• Armorsmith || → {Current Title}
• Enchanter || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x All Narrative and Mission info here]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim: [ x - Replenishment stuff, 1700 xp ] x (Estate House, 60,000 ryo, Made It Business) x (50 Chakra/Stamina x2, 1 Variable Technique)
Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY
• Basic Shields
• Basic Heavy Armor
•
•
•
•
Weapon Specs
Pending Creation
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 105
• Genjutsu | 00 / 150
• Iryojutsu | 00 / 15
• Sensory | 00 / 15
• Fuuinjutsu | 01 / 15
• Taijutsu Styles | 00 / 09
• Bukijutsu Styles | 00 / 05
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuinjutsu
▰ Seal Breaking | Rank X | Restricted
Sensory Jutsu
•
Raiton
•
Suiton
•
Katon
•
Doton
•
Fuuton
•
Jiton
•
Shukaku's Sand Techniques
All
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu {Remove if none}
{Style name here}
• {Stage progression / techniques learned}
Full Name: Alice
Nickname: Miss Alice
Age: 18
Birthdate: 6/22
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: S+
Hair Color: Blonde
Eye Color: Blue
Height: 5'5"
Weight: 115 lbs
Demon: Shukaku
Non-Combat Outfit: Various Forms of typical clothing.
Combat Outfit: Click Image Above
▰▰▰ SOCIAL AND PERSONALITY
Nindo: I will be the shield that never fails! The unmoving bastion!
Personality: Alice is fairly stubborn, not in a particularly bad way however. She isn't stuck in her ways so much as unless you prove to her that they're wrong then she will likely not change them. She is overall a kind and caring individual especially to those who are either younger than her or who are specifically her underlings...or just anyone who might be lower on the hierarchy than her. Typically she is very non-aggressive, however if she feels like she has to protect something or someone then she can become extremely aggressive if the situation requires it. Still she prefers to settle things peacefully and with no one getting hurt.
Village: Konohagakure
Title: Chunin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Alice comes from a small and unmapped island in the middle of the Kaijuu Ocean. She wasn't raised particularly poorly, however this island's people were very combative and thrill seeking. Many of the people of this island were known to hunt monsters in the ocean below them or even on the small island itself. They also held competitive events every month where their various warriors would fight each other for their own and other people's entertainment. Alice's parents met in this way, where they had fought against one another and when her mother ended victorious her father fell for her.
Alice was never much into the fights, the aggressive mannerisms of others on her island. She adopted a less...aggressive style of fighting. While her parents understood and never stopped her from doing what she wanted they still made her partake in the warrior events as soon as she was old enough. Alice didn't protest this, as she understood what they meant to her parents. Alice's heavily defensive style of combat was laughed at initially...however it was soon realized that she wasn't any worse than these other warriors at wall.
She would win fairly consistently in these battles through consistent and effective counter attacks. She was well known on her island, however she wanted a bit more. When she turned 18 she would head on a boat and begin to travel. Everyone on her island supported her choice and saw her off. She would sail until she met land perhaps even getting mixed up along the way through various storms and waters pushing her boat in directions she never wanted it to go. She was even attacked by pirates at some point...who quickly realized she seemed to have nothing anyways and couldn't deal with her combat style so they just didn't deal with her anymore. Eventually she would reach the land of fire....somehow....probably from all the rushing waves pushing her small boat around.
She would make her way through the Land of Fire, eventually coming across Konoha. Where she would both explain her own situation and also find out about the extremely recent events that happened in these lands with the samurai. She would offer to join and help and perhaps even teach those who needed to. Her offer was accepted and she is now a teacher at Konoha.
Sometime prior to arriving in Konoha, she had a fateful encounter with the one tailed demon, Shukaku. She assisted in it's defeat, primarily by defending those around that needed defending. Those fighting the demon sealed it inside of her, and sealed away her memories of the demon.
▰▰▰ CLASSES AND STATS
First Class: Jack Class
▱▰▱ Mystic Hero → The user has become adept at blending their ninjutsu and bukijutsu. The user is able to cast ninjutsu from their weapon without the use of hand signs by making any flourish or deliberate movement to cast the technique in the direction the weapon is commanded. This requires the same amount of time as the forming of hand signs to cast ninjutsu. They are also able to Korabo 1 ninjutsu and 1 bukijutsu together with varying cool downs for a single action.
E-D - 0
C-B - 1
A-S - 2
S+ - 3
Second Class: Jack Class
▱▰▱ Master of None → You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+}
Chosen Class Restricted Art: ( Medical, Sealing or Sensory )
Third Class: Jack Class
▱▰▱ Mundane Master → Sure, you have an elemental affinity like every other ninja, but, for some reason, you've really taken a shine to Maruton techniques. If you take this Discipline, your Maruton techniques gain Overwhelming. You may cast Maruton through one-handed seals or somatic gestures.{The Overwhelming Trait does not apply to anything above S} In addition, the user may create a free PA that augments their maruton techniques in some form every other rank starting at D rank {D, B, S}, adding depth to them without costing additional chakra. A Mundane Master may also select one status effect for all of their Maruton to apply using the following scale use the following scale: Tier 1 E-C | Tier 2 B-S. If specialized in Jack, follow the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+.
▱▰▱ Cross Class or Specialization: → Jack - Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
(Alternate Discipline: Mystic Hero)
Chakra Pool: 3,420
Stamina Pool: 3,420
Chakra Element: Suiton, Raiton, Katon / Jiton (From Shukaku), Fuuton (From Shukaku), Doton (From Shukaku)
Chakra Color: Normal Blue Color, Yellow-Brown Color with Shukaku's Blue Markings
Chakra Materialization: Normal Chakra Appearance, Shukaku's Eyes
Stats:
• Strength ► 0
→→ N/A
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• Defense
• Quick thinking in combat
Weaknesses:
• Heavy preference to defensive actions and counter attacking than being offensive.
• Not particularly great at ranged combat.
Fears:
• Being unable to protect people
• Returning home to a destroyed island.
Modifiers:
Jack Class
• 21 Additional Personal Attributes
• 8 Stat Cap, Specialization
• 1 Additional Non-Bloodline Attribute
• 3 Maruton Specific PAs
• Overwhelming Maruton
• Maruton Apply Trauma
• 15 Jutsu Slots for Iryojutsu
• 15 Jutsu Slots for Sensory Jutsu
• 15 Jutsu Slots for Fuuinjutsu + 1 Restricted Fuuinjutsu
Shukaku
• 100 Chakra/Stamina Per Body Rank
• Shukaku allows the host to access restricted fuuinjutsu without scholar class except for sealing techniques that require scholar specialization.
• The user can apply the petrification status to all doton at [1] tier higher than the earth technique's rank.
• Upon mastery of Demon Cloak Stage 1, Shukaku fully unlocks the wind, earth, and lightning nature transformations in the user as additional elements if the host does not already possess them. Additionally, Shukaku grants the host a free magnet release (jiton) implant that does not consume an implant slot if the host does not already possess it. If implanted, the host will only be able to use S+ rank magnet techniques from Shukaku and not the bloodline itself.
Personal Attributes: 27 - 3 Maruton Special PAs
▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories.
▱▰▱ Martial Magnetism | After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.
▱▰▱ ??? Implant PA | To be filled in later
▱▰▱ ??? Implant PA | To be filled in later
▱▰▱ Through the Fire | Gain Katon as an Element
▱▰▱ Resource Equalization | +300 Stamina, Gain 50 Stamina and 50 Chakra from Channeling Martial Skill instead of 125 Chakra. (4 PAs)
▱▰▱ A Crafter's Position | Alice is a Veteran Weaponsmith, Armorsmith, Scroll Crafter, Enchanter, and Pharmacologist. (5 PAs)
▱▰▱ Armorsmithing Expert: | Alice requires 2 less paragraphs to proceed through Armorsmithing.
▱▰▱ Medical Proficiency | Alice has the profession title of Medic in the Medical Field, is of the Emergency and Psychiatry Branches, and requires 2 less paragraphs to progress in the Medical Field. (3 PAs)
▱▰▱ Teaching Proficiency | Alice has the profession title of Proctor as a Teacher, is of the C.Q.C. Expert and Specialist Branches, and requires 2 less paragraphs to progress as a Teacher. (3 PAs)
▱▰▱ Experience of a Monster Hunter | Alice has the profession title of "Adept Monster Slayer" as a Monster Hunter, and requires 2 paragraphs less to progress as a Monster Hunter. (2 PAs)
▱▰▱ Experience of the Gladiator Island | Alice has the profession title of "Experienced" as a Gladiator.
▱▰▱ Barrier Point | When Alice uses a jutsu she may choose to make it originate from any point on her presently active barriers.
▱▰▱ Shukaku's Barrier | Due to Shukaku's influence on Alice's barrier techniques, Alice's barriers have a Shukaku like appearance, making the barrier appear to have Shukaku's Ears, Tail, and the Markings which cover it's body. The tail of the barrier functions with her A New Way to Strike PA.
▱▰▱ A New Way to Strike | While in any form in which she has a tail, Alice may use the tail to execute certain taijutsu and whip based bukijutsu techniques.
--
▱▰▱ Maruton Augment: Far Reaching Touch | Maruton have additional range equal to 5 feet per rank of the technique used.
▱▰▱ Maruton Augment: Expanding Forms | Maruton constructs may be increased in size based on maximum size parameters for it's used rank.
▱▰▱ Maruton Augment: Power of Defense | When physical contact with a defensive maruton is made the attacker is sent flying backwards 15 feet per rank of the technique.
Non-Bloodline Personal Attributes (Pick One):
▱▰▱ Duty | The user acquires +2 PAs. They are able to claim S+ Ranked Techniques without Village or Faction leader permission. The user can also become a sage of a summoning contract even if the normal allotted sages are full, additionally the user gains +100 senjutsu to their natural energy pool, curse or sage mode applicable. Human Sage cannot be acquired in this manner.
▱▰▱ Honor | Grants 1 PA and a +2 increase in any desired stat, this can exceed the normal class cap but this cannot boost a stat beyond 10 in any circumstance. The user is capable of also carrying an additional free custom (non-crafted) item (weapon or armor) of their choosing that does not count to their total. (Endurance)
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0
XP: 30,500
Passive XP: 0
Shinobi Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Crafting Trees
• Weaponsmith || → {Current Title}
• Armorsmith || → {Current Title}
• Enchanter || → {Current Title}
• {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Career Profession Titles
• {Profession} || → {Current Title}
• {Profession} || → {Current Title}
Career Profession Missions Complete: {all start at 0}
D Rank | 0
C Rank | 0
B Rank | 0
A Rank | 0
S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x All Narrative and Mission info here]
Training Claim: [ x ]
Professions Claim: [ x ]
Events Claim: [ x - Replenishment stuff, 1700 xp ] x (Estate House, 60,000 ryo, Made It Business) x (50 Chakra/Stamina x2, 1 Variable Technique)
Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY
• Basic Shields
• Basic Heavy Armor
•
•
•
•
Weapon Specs
Pending Creation
▰▰▰ TECHNIQUES
Limitations:
• Ninjutsu | 00 / 105
• Genjutsu | 00 / 150
• Iryojutsu | 00 / 15
• Sensory | 00 / 15
• Fuuinjutsu | 01 / 15
• Taijutsu Styles | 00 / 09
• Bukijutsu Styles | 00 / 05
Maruton:
• Kai | Rank X | Default
• Henge no Jutsu | Rank E | Default
• Bunshin no Jutsu | Rank E | Default
• Substitution Technique | Rank E | Default
• Art of Walking on Water | Rank D | Default
• Art of Walking on Walls | Rank D | Default
• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuinjutsu
▰ Seal Breaking | Rank X | Restricted
Sensory Jutsu
•
Raiton
•
Suiton
•
Katon
•
Doton
•
Fuuton
•
Jiton
•
Shukaku's Sand Techniques
All
Genjutsu
Illusory
• {Remove if none}
Enchantment
• {Remove if none}
Instance
• {Remove if none}
Chain
• {Remove if none}
Taijutsu
{Style name here}
• {Stage progression / techniques learned}
Bukijutsu {Remove if none}
{Style name here}
• {Stage progression / techniques learned}