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Posted: Fri Apr 28, 2017 5:19 am
Yup, no worries.
Now, Chiharu is already guarding Miya-sama, so I'll guard Chiharu for this turn I think, and round up our important character defenses.
Even better, we can make a full loop of this. Miya-sama can guard Horse-sama, and Horse-sama can guard me! =D
Edit: I'm not sure what happened to my IC post, but until I get to rewrite it, idea is thatTsuyoshi is moving adjacent to the party as a minor and free action, then defending Chiharu.
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GustyFox rolled 3 10-sided dice:
10, 2, 8
Total: 20 (3-30)
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Posted: Sat Apr 29, 2017 12:15 pm
Rolling for Reversal of Fotunes. TN 10. Rolled: 18
Also, Rain, feel free to take Chiharu as a NPC. smile
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Psychofish rolled 6 10-sided dice:
7, 5, 8, 2, 7, 1
Total: 30 (6-60)
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Posted: Sun Apr 30, 2017 8:51 am
Reversal of Fortunes Roll: 22
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Psychofish rolled 6 10-sided dice:
1, 7, 4, 9, 2, 9
Total: 32 (6-60)
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Posted: Sun Apr 30, 2017 6:04 pm
5k3 Strength/Polearms to control grapple for bandit's turn: 4+7+9=20 vs 11
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Psychofish rolled 4 10-sided dice:
2, 7, 5, 7
Total: 21 (4-40)
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Posted: Sun May 14, 2017 7:55 am
Rolling Sasumata damage for winning the grapple: 3k2=12
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Posted: Sat May 20, 2017 12:43 pm
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Posted: Sun May 21, 2017 11:54 am
Welcome so! I had a roommate move in recently and I've hardly had the opportunity to be on my computer, so not much has progressed. Sorry about that sad EDIT: Well, that, and one other thing. I have a tree in my front yard that drops berries every year. I have rock landscaping, so I had to pick through them all by hand. I had hurt my knee around Christmastime, so I hadn't dealt with getting them from the branches before they fell, so as a result, I've had to do it manually. That meant several hours a day after work for the last couple weeks. Just finished yesterday. sweatdrop
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Posted: Wed May 24, 2017 10:54 am
Good heavens that's quite the project of manual labor. o_o
Also I'm back too now!
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Posted: Tue Jun 06, 2017 7:26 pm
As a reminder, we are no longer in combat rounds.
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Psychofish rolled 2 10-sided dice:
7, 4
Total: 11 (2-20)
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Posted: Fri Jun 23, 2017 2:12 pm
Explosive interrogations!
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GustyFox rolled 4 10-sided dice:
8, 10, 4, 9
Total: 31 (4-40)
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Posted: Tue Jul 04, 2017 5:00 pm
Path to Inner Peace Result:27
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Psychofish rolled 6 10-sided dice:
2, 7, 8, 4, 6, 7
Total: 34 (6-60)
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Posted: Fri Jul 07, 2017 6:01 am
5k3 Grapple
Seems like a good time to throw a void to be safe, but I'm not going to, represent Tsuyoshi possibly being surprised that he gets healed and immediately begins fighting again.
Edit: 21
Too much grapp.
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Posted: Fri Jul 07, 2017 7:31 pm
TECHNICALLY he isn't fighting again, because you're not man enough to keep your lowest dice stare
EDIT Updated my post to reflect the re-initiation of combat.
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Posted: Sun Jul 16, 2017 11:49 am
I'm probably just going to have Ayame be an NPC imperial until the player's schedule changes where they can post again. If the two of you are okay with it, I'm going to roll for Ayame's instructions how to resolve this combat. Before I roll, the table will be: 1- Execute the bandit. 2- Defeat the bandit and leave him here. 3- Defeat the bandit, bind him, and bring him with us. 4- Defeat the bandit, bind him, and bring him back to the farming village we left and ask them to hold him. 5- Defeat the bandit, bind him, and wait until he recovers so he can be interrogated. 6- Intercept the bandit until she can ride ahead since he seems to be after her, then the two of you can catch up to her later. Does that cover all likely possible orders she could give? I don't think I missed anything.
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