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Posted: Tue Dec 04, 2012 11:09 am
Alzzak and Noahr93 may want to think about joining up. Armiger fits perfectly with the Swarish hobling Mountain Tribe. Just as a suggestion. If you're looking to join up, you may want to shoot Roilvn Whiro or arononkorr a PM. They've both made pirates. Roi may need the help, since he has designs on pirate kinghood. Not sure what arononkorr plans on doing. You all three might even be able to team up. Pshah, no such thing as too much story. And even if you did, at least your character knows how to swim. smile
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Posted: Tue Dec 04, 2012 11:25 am
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Posted: Tue Dec 04, 2012 12:51 pm
Give me some time to create the beast, and you got a deal.
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Posted: Tue Dec 04, 2012 1:01 pm
Alzzak Give me some time to create the beast, and you got a deal. Were you going to use my suggestion, or did you have something else in mind? Let me know if you need a blurb about Dromus, the hobling tribe patron deity.
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Posted: Tue Dec 04, 2012 1:41 pm
Does alternate classes get their counter's ability for favored?
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Posted: Tue Dec 04, 2012 1:47 pm
glitterboypilot Does alternate classes get their counter's ability for favored? Yes, for all intents and purposes, I'm considering Samurai the same as Cavalier, Ninja the same as Rogue, and Antipaladin the same as Paladin.
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Posted: Tue Dec 04, 2012 1:54 pm
WhimsicalXellos glitterboypilot Does alternate classes get their counter's ability for favored? Yes, for all intents and purposes, I'm considering Samurai the same as Cavalier, Ninja the same as Rogue, and Antipaladin the same as Paladin. Final question, can we use a few things from Dnd 3/3.5?
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Posted: Tue Dec 04, 2012 2:00 pm
That depends entirely on what it is. If it's from Pathfinder, at least I have the benefit of finding it in the SRD, but otherwise I have to take your word for it. Also, I have no way of knowing how 3/3.5 stuff may unbalance PF.
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Gracious Conversationalist
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Posted: Tue Dec 04, 2012 2:14 pm
glitterboypilot WhimsicalXellos glitterboypilot Does alternate classes get their counter's ability for favored? Yes, for all intents and purposes, I'm considering Samurai the same as Cavalier, Ninja the same as Rogue, and Antipaladin the same as Paladin. Final question, can we use a few things from Dnd 3/3.5? miss your game boss. Want to hunt Also!
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Posted: Tue Dec 04, 2012 2:24 pm
Avast My Mates!
Good day and Yo Ho! New mercenary Company forming with high goals and higher wealth. Those interested in adventure and a love for the sea should come and follow the signs, and you will have our location!
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Gracious Conversationalist
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BegrudginglyGood rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Tue Dec 04, 2012 2:39 pm
Handle Animal +5 vs DC15 - Riding
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BegrudginglyGood rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Tue Dec 04, 2012 2:41 pm
Trying to upgrade to Combat Trained, DC20 +5
Fail...this sucks.
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BegrudginglyGood rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Tue Dec 04, 2012 2:42 pm
1d8 to work out last of HP.
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Posted: Tue Dec 04, 2012 2:51 pm
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Posted: Wed Dec 05, 2012 1:29 am
WhimsicalXellos [ The Religions of Orellic ]Cartrin] Domains Mysteries Yvora: NG Artifice, Glory, Nobility Waves Magic, Water
Sangdin: NG Animal, Good, Healing, Water Life, Nature
Ilden: NE Air, Death, Strength, Water Bones, Wind
Hinred: CN Air, Destruction, War, Weather Battle, Wind
Genuli: CN Air, Chaos, Luck Time, Wind Travel, Trickery
Atani: NG Air, Healing, Liberation Heavens, Life, Wind Magic, Plant
Altris: LG Good, Healing, Law, Plant Life, Wood
Therun: N Fire, Knowledge, Magic, Rune Flame, Lore
Berl: LG Animal, Community, Healing Ancestor, Heavens, Life, Nature Luck, Protection, Sun
Rynah: CG Chaos, Charm, Good, Liberation Nature
Dynhon: CG Charm, Liberation, Luck Lore, Spellscar Magic, Travel
Sond: LN Darkness, Earth, Knowledge Ancestor, Lore, Metal, Stone Law, Repose, Strength
Bandekar: CE Chaos, Death, Destruction, Evil Battle, Bones, Dark Tapestry Madness, Void, War Juju, Outer Rifts
I added the Domains and Mysteries for the Cartir pantheon.
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