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Posted: Thu Sep 16, 2010 1:27 pm
Damn img thing didn't work.
Crab clan is best clan ever and our yasuki is better than the other yasuki. always.
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Posted: Thu Sep 16, 2010 2:29 pm
I'm around too now, if anyone has any questions. You can also IM me on MSN (Only1Rain@hotmail.com) or AIM (Emperor Rain), if you'd like.
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Posted: Thu Sep 16, 2010 2:38 pm
How *I* go through character creation, if it helps any of you...
1.) Pick a Clan.
2.) Pick a family from the clan. Record the +1 Trait the family gets.
3.) Pick the school from the clan. Record the +1 Trait the school gets. Record the class skills and any emphasizes.
4.) Pick any (or no) advantages you want.
5.) Pick any (or no) disadvantages you want, up to 10.
6.) Go back and buy any skills or traits with the remaining points you have left. It's 1 point for the first rank of a skill, 2 points for the second rank, 3 for the third, etc. Your first emphasis for a skill costs 2, the second costs 4, the third costs 6, etc. Traits cost 4*X, where X is the new level (so increasing a Trait from 2 to 3 costs 12 points, 3 to 4 costs 16 points). Note that you can only buy a skill at character creation up to 2 ranks (or 2 ranks higher if you're increasing class skills). Pretty much use up all your points here.
7.) At this point, I make any rolls on the Heritage Table I want (first is free, 1 point each for the second and third rolls). Completely optional.
8.) Spend any starting money you want to (determined by your school), and keep the rest. Note your starting equipment from your school.
9.) Record what your school abilities do.
10.) Determine your starting Honor (via school), Status and Glory (1.0 each)
11.) Determine your insight.
12.) Pick a name.
That's what I do when I make a character. smile
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Raganui Minamoto rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Thu Sep 16, 2010 3:10 pm
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Raganui Minamoto rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Thu Sep 16, 2010 3:13 pm
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Posted: Thu Sep 16, 2010 3:19 pm
Funny thing. Out of all the times I've played L5R (not many, but enough), I think I've only seen one roll on the Distinguished Past table.
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Posted: Thu Sep 16, 2010 3:20 pm
Kakita Zanzen of the Koriyuka
Clan: Crane Family: Kakita (+1 Agility) EXP: 1 Insight: 123 Wounds HEALTHY (+0): 0/4 NICKED (+3): 0/4 GRAZED (+5): 0/4 HURT (+10): 0/4 INJURED (+15): 0/4 CRIPPLED (+20): 0/4 DOWN (+40): 0/4 OUT (+N/A): 0/10
Air: 2 Awareness: 2 Reflexes: 4
Earth: 2 Stamina: 2 Willpower: 2
Fire: 2 Agility: 3 Intelligence: 2
Water: 2 Perception: 2 Strength: 2
Void: 2
Skills: Etiquette 2- Awareness Iaijutsu 4- Reflexes Kenjutsu (Katana) 3- Agility Kyujutsu 2- Reflexes Meditation 2- Void Games: Go 3- Awareness Defense 3- Agility Juijutsu 2- Agility Instruction 2- Intelligence
Skill Masteries: Defense: At the beginning of the first round of a skirmish and after all Initiative changes have occured, you may declare the Full Defense Posture. This is your Posture Declaration for your Turn. Iaijutsu: You may focus an additional time in an Iaijutsu duel.
Techniques: Way of the Crane: x2 Iaijutsu rank to all init rolls Can use Iaijutsu over Kenjutsu when using a katana Additional focus per Iaijutsu Duel.
Glory: 1.3 Honor: 4.1 Status: 1.7 School: -Kakita Bushi: 1
Advantages: Sacred Weapon Fleet (1) Wealthy x2
Disadvantages: Brash (2) Bad Fortune (1)(Mismatched eyes) Maho-Tsukai (8 point Dark Secret, no gained points)
Equipment: Weapons: Kakita Blade 4K2 May spend a Void Point to keep an extra die on damage or two for two. Reroll damage once per duel if Iaijutsu is 2+ +1K1 to Attack
Wakizashi 2K2 When held in offhand, do not suffer normal +5 TN to all attacks. Still suffer +5 TN when attacking with the weapon
No-dachi 3K2 Gains same Strength bonus to damage as an Axe or Heavy Weapon Keeps an extra die of damage against opponents larger than human
20 - Willowleaf Arrows 2k2
Hankyu Strength 1 Range 100’ Drawing this weapon does not count as an action, once per round. +10 TN on horseback without Horse Archery Emphasis
Tanto
Armor: Light Armor: TN to be Hit Bonus: +5 +5 TN to all Athletics and Stealth rolls
Helm
Gear: Kimono Sandals Koku 12
Travel Pack: *Rope (50') *Small Tent *Spare Kimono and sandals *straw cloak *straw hat *Wicker umbrella *Chopsticks *Daisho Stand *Coin Purse *Week of rice balls
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Posted: Thu Sep 16, 2010 3:24 pm
Er... Meditation is raised to rank 2, since i misread skills and thought Go was an Emphasis... and exp 0
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Posted: Thu Sep 16, 2010 7:59 pm
Plainsfox Player: Plainsfox Name:Bayushi Kojiro Clan: Scorpion School:Bayushi Bushi Rank: 1 Insight: 145 Experience: 0 Glory: 1 Honor: 1.5 Status:1 Taint: None Heritage: An ancestor lost his fortune to the sea. Another ancestor was utterly unremarkable. A final ancestor was corrupted by the Shadow Lands.
EARTH: 2
WATER: 2
FIRE: 3
Agility: 3 Intelligence: 3
AIR: 3
VOID: 2
Void: 2 Current Void Points: 2
SKILLS Battle (Perception) - [None] - 1 Courtier (Awareness) - [Political Maneuvering] - 1 Deceit (Awareness) - [None] - 1 Defense (Agility) - [None] - 2 Etiquette (Awareness) - [None] - 1 Hunting (Perception) - [None] - 2 Iaijutsu (Reflexes) - [None] - 3 Investigation (Perception) - [None] - 1 Kenjutsu (Agility) - [None] - 3 Kyujutsu (Reflexes) - [None] - 3 Lore: Shadowlands (Intelligence) - [None] - 1 Chain Weapons (Agility) - [None] - 1
MASTERY ABILITIES Iaijutsu: May make one more focus, +2 to insight. Kenjutsu: +2 to insight Kyujutsu: +2 to insight
ADVANTAGES Quick-2pts; When making an initiative roll, you may roll one more die. *Bland: 3pts; Attempts to recognize or remember Kojiro are increased by 10 Wealth: 1 pt; Gives 1 additional Koku to a starting character, and a stipend of 1 koku per year Note: Kojiro's glory may not be higher than his status until he spends 10 exp to remove this penalty or raises a high or bugei skill to rank 6.
DISADVANTAGES Wrath of the Kami: Water (3 pts): All hostile Water spells have a free raise when cast against Kojiro Forsaken (1 pt): Ancestors will not talk to him *Driven (4 pts): Destroy Bayushi Masamune Obligation (2pts) to Bayushi Taira in thanks for the well considered marriage that buoyed his family's fortunes. Lost Love (2pts): Yogo Rin *Phobia (2pts) Ocean Bitter Betrothal (2pts) to Bayushi Koyuki
*indicates that it was received from heritage rolls and does not affect character point costs or etc
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS Way of the Scorpion: May add dice equal to school rank to initiative, May not be the target of combat reflexes; +5 to To Hit number when fighting anyone who has a lower initiative than himself.
EQUIPMENT/CURRENCY Light Armor Traveling Pack: Blanket, Daisho Stand, Finger of Jade, Set of Dice, Copy of Lies, Spare Kimono and Sandals, Week's supply of rice, Small tent 10 Willow leaf arrows, 5 Flesh Cutters, 2 Rope Cutters, 3 Humming Bulb Arrows Kimono and Sandals 1 Koku
COMBAT Weapons Katana - 6k3 - 5k2 - May spend two void points to roll and keep two dice on damage Wakazaishi - 6k3 - 4k2 - When held in offhand, do not suffer normal +5 TN to all attacks. Still suffer +5 TN when attacking with the weapon Yumi - 6k3 - Damage is as per arrow - Average Quality - Range 300', Str rating is 3 Kusarigama - 4k3 - 2k2 for Kami, 2K1 for Chain - Two free raises to disarm or knock down someone, An opponent who is knocked down or disarmed mus succeed in a contested strength roll with you. If he fails, he is entangled and you are then considered to be grappling the opponent. The kama may be used to attack grappled opponents and gains a 1k1 to it's damage roll when attacking grappled opponents.
Armor TN To Be Hit = 24/29 Reflexes (3) x 5 + Armor (Light;+5 to Athletics/Stealth) +5 vs. Lower initiative, -4 in full attack
Initiative 6k3
Wounds HEALTHY (+0): 0/4 NICKED (+3): 0/4 GRAZED (+5): 0/4 HURT (+10): 0/4 INJURED (+15): 0/4 CRIPPLED (+20): 0/4 DOWN (+40): 0/4 OUT (+N/A): 0/10
DESCRIPTION Kojiro is of average height for a Rokugani. Like most of his clansmen, he has black hair and brown eyes. He wears a black silken mask over his head (like the Dread Pirate Roberts) None of his features stand out particularly, and he has a minute tattoo on his arm that reads "Husband of Bayushi Koyuki."- it is the only way Koyuki can recognize him.
Strangely enough, Koyuki can recognize almost anyone who is not him, due to the fact that they are more recognizable in some way than Kojiro. A member of the Shosuro acting troupe was fascinated by this and tried to impersonate Kojiro three times. The first time, Koyuki claimed that his hair was a length too long. The second, his walking was too rhythmic. The final time the Shosuro actor attempted this, he was told that his scent was too clean to be Kojiro. Koyuki has never had to check anyone but Kojiro for the tattoo.
BACKGROUND Kojiro was born to a poor sept of the Bayushi family. Between the scandal of his great grandfather Masamune's corruption by the taint of Fu Leng and the loss of most of the family's fortunes by the tragic typhoon that sunk a ship carrying Kojiro's grandfather Hideaki, there was little the family could give the younger generation. The greatest thing Jiro, Kojiro's father, could pass on to his children was the ability not to stand out, lest the Fortunes decide that what ever crimes their ancestors committed had not received appropriate karmic retribution.
Kojiro's youth was spent filled with nightmares involving either his Great Grandfather or numerous beasties in the ocean rendering him into itty bits. Kojiro could do little about the ocean, and so he studied hard to learn about the Shadowlands and how he could defeat his ancestor. In the course of his studies, Kojiro met Yogo Rin, a sweet, gentle girl who was slightly older than he was.
The Yogo family had suffered similar setbacks, to put it mildly. No one cared much that they spent their time together. Few even commented when marriage arrangements were made. Kojiro's low profile worked for a time, until Rin approached her gempukku. Bayushi Taira, a courtier in the clan, saw the need to create an alliance that would help the Scorpions in the courts of the Mantis. Rin volunteered and the Clan Champion dissolved the contract between the two families.
In appreciation for their acceptance of the change in plans, Kojiro was then betrothed to Bayushi Koyuki, daughter of a branch of the Bayushi family who had successful dealings in Ryoko Owari. Koyuki lost little time expressing her pleasure at the marriage and Kojiro learned that his father's tactic had failed for him.
Kojiro now spends as little time as home as possible, enough to consummate the marriage, but not enough to listen to more than one of Koyuki's lectures about what she sees as his myriad deficiencies. Koyuki's recent pregnancy has allowed Kojiro to spend more time away from home lately and while he is not fufilling his duty to his clan, he is plotting and studying on how to destroy Masamune once and for all. Skills don't grant bonus insight until Rank 5. You should have 4 less (none from Kenjutsu or Kyujutsu). However, having Kyujutsu at Rank 3 will reduce Range penalties by 5. As such, I have you at 140 insight. I have you as having 2 character points left over. 45 +10 (disadvanatages) -3 (advantages) -24 (bringing Air to 3) -2 (Heritage rolls) -24 (skills) = 2. The Kusarigama has a 'kama' end, not a 'kami' end. You aren't cool enough to use Godchucks. An excellent background for your Samurai, however, and very appropriate for L5R! Excellent job on that!
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Posted: Thu Sep 16, 2010 8:26 pm
Raganui Minamoto Kakita Zanzen of the Koriyuka
Clan: Crane Family: Kakita (+1 Agility) EXP: 0 Insight: 120
Air: 2 Awareness: 2 Reflexes: 4
Earth: 2 Stamina: 2 Willpower: 2
Fire: 2 Agility: 3 Intelligence: 2
Water: 2 Perception: 2 Strength: 2
Void: 2
Skills: Etiquette 2- Awareness Iaijutsu 3- Reflexes Kenjutsu (Katana) 3- Agility Kyujutsu 2- Reflexes Meditation 2- Void Games: Go 3- Defense 3- Agility
Skill Masteries: Defense: At the beginning of the first round of a skirmish and after all Initiative changes have occured, you may declare the Full Defense Posture. This is your Posture Declaration for your Turn. Iaijutsu: You may focus an additional time in an Iaijutsu duel.
Techniques: Way of the Crane: x2 Iaijutsu rank to all init rolls Can use Iaijutsu over Kenjutsu when using a katana Additional focus per Iaijutsu Duel.
Glory: 1 Honor: 3.5 Status: 1
Advantages: Sacred Weapon Fleet (1)
Disadvantages: Can’t Lie Maho-Tsukai (8 point Dark Secret)
Equipment: Weapons: Kakita Blade 4K3 May spend a Void Point to keep an extra die on damage or two for two. Reroll damage once per duel if Iaijutsu is 2+
Wakizashi 2K2 When held in offhand, do not suffer normal +5 TN to all attacks. Still suffer +5 TN when attacking with the weapon
No-dachi 3K2 Gains same Strength bonus to damage as an Axe or Heavy Weapon Keeps an extra die of damage against opponents larger than human
20 - Willowleaf Arrows 2k2
Hankyu Strength 1 Range 100’ Drawing this weapon does not count as an action, once per round. +10 TN on horseback without Horse Archery Emphasis
Armor: Light Armor: TN to be Hit Bonus: +5 +5 TN to all Athletics and Stealth rolls
Helm
Gear: Kimono Sandals Travel Pack Koku 10 You should include your School too. School rank doesn't automatically go up with insight rank, so it'd be a good way to monitor your progress. I have you at 118 insight. You're entitled to a second weapon, from your starting gear. Your listed damage ratings for your weapons are incorrect; you add your strength to the dice rolled. So the No-Dachi is 6k2 (due to special rule), Wakizashi is 4k2, and Kakita Blade is 6k2 (the blade itself is 4k2). Your lack of background, and even worse, physical description, makes me a sad panda D:
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Posted: Thu Sep 16, 2010 9:00 pm
Rain Yupa Plainsfox Player: Plainsfox Name:Bayushi Kojiro Clan: Scorpion School:Bayushi Bushi Rank: 1 Insight: 145 Experience: 0 Glory: 1 Honor: 1.5 Status:1 Taint: None Heritage: An ancestor lost his fortune to the sea. Another ancestor was utterly unremarkable. A final ancestor was corrupted by the Shadow Lands.
EARTH: 2
WATER: 2
FIRE: 3
Agility: 3 Intelligence: 3
AIR: 3
VOID: 2
Void: 2 Current Void Points: 2
SKILLS Battle (Perception) - [None] - 1 Courtier (Awareness) - [Political Maneuvering] - 1 Deceit (Awareness) - [None] - 1 Defense (Agility) - [None] - 2 Etiquette (Awareness) - [None] - 1 Hunting (Perception) - [None] - 2 Iaijutsu (Reflexes) - [None] - 3 Investigation (Perception) - [None] - 1 Kenjutsu (Agility) - [None] - 3 Kyujutsu (Reflexes) - [None] - 3 Lore: Shadowlands (Intelligence) - [None] - 1 Chain Weapons (Agility) - [None] - 1
MASTERY ABILITIES Iaijutsu: May make one more focus, +2 to insight. Kenjutsu: +2 to insight Kyujutsu: +2 to insight
ADVANTAGES Quick-2pts; When making an initiative roll, you may roll one more die. *Bland: 3pts; Attempts to recognize or remember Kojiro are increased by 10 Wealth: 1 pt; Gives 1 additional Koku to a starting character, and a stipend of 1 koku per year Note: Kojiro's glory may not be higher than his status until he spends 10 exp to remove this penalty or raises a high or bugei skill to rank 6.
DISADVANTAGES Wrath of the Kami: Water (3 pts): All hostile Water spells have a free raise when cast against Kojiro Forsaken (1 pt): Ancestors will not talk to him *Driven (4 pts): Destroy Bayushi Masamune Obligation (2pts) to Bayushi Taira in thanks for the well considered marriage that buoyed his family's fortunes. Lost Love (2pts): Yogo Rin *Phobia (2pts) Ocean Bitter Betrothal (2pts) to Bayushi Koyuki
*indicates that it was received from heritage rolls and does not affect character point costs or etc
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS Way of the Scorpion: May add dice equal to school rank to initiative, May not be the target of combat reflexes; +5 to To Hit number when fighting anyone who has a lower initiative than himself.
EQUIPMENT/CURRENCY Light Armor Traveling Pack: Blanket, Daisho Stand, Finger of Jade, Set of Dice, Copy of Lies, Spare Kimono and Sandals, Week's supply of rice, Small tent 10 Willow leaf arrows, 5 Flesh Cutters, 2 Rope Cutters, 3 Humming Bulb Arrows Kimono and Sandals 1 Koku
COMBAT Weapons Katana - 6k3 - 5k2 - May spend two void points to roll and keep two dice on damage Wakazaishi - 6k3 - 4k2 - When held in offhand, do not suffer normal +5 TN to all attacks. Still suffer +5 TN when attacking with the weapon Yumi - 6k3 - Damage is as per arrow - Average Quality - Range 300', Str rating is 3 Kusarigama - 4k3 - 2k2 for Kami, 2K1 for Chain - Two free raises to disarm or knock down someone, An opponent who is knocked down or disarmed mus succeed in a contested strength roll with you. If he fails, he is entangled and you are then considered to be grappling the opponent. The kama may be used to attack grappled opponents and gains a 1k1 to it's damage roll when attacking grappled opponents.
Armor TN To Be Hit = 24/29 Reflexes (3) x 5 + Armor (Light;+5 to Athletics/Stealth) +5 vs. Lower initiative, -4 in full attack
Initiative 6k3
Wounds HEALTHY (+0): 0/4 NICKED (+3): 0/4 GRAZED (+5): 0/4 HURT (+10): 0/4 INJURED (+15): 0/4 CRIPPLED (+20): 0/4 DOWN (+40): 0/4 OUT (+N/A): 0/10
DESCRIPTION Kojiro is of average height for a Rokugani. Like most of his clansmen, he has black hair and brown eyes. He wears a black silken mask over his head (like the Dread Pirate Roberts) None of his features stand out particularly, and he has a minute tattoo on his arm that reads "Husband of Bayushi Koyuki."- it is the only way Koyuki can recognize him.
Strangely enough, Koyuki can recognize almost anyone who is not him, due to the fact that they are more recognizable in some way than Kojiro. A member of the Shosuro acting troupe was fascinated by this and tried to impersonate Kojiro three times. The first time, Koyuki claimed that his hair was a length too long. The second, his walking was too rhythmic. The final time the Shosuro actor attempted this, he was told that his scent was too clean to be Kojiro. Koyuki has never had to check anyone but Kojiro for the tattoo.
BACKGROUND Kojiro was born to a poor sept of the Bayushi family. Between the scandal of his great grandfather Masamune's corruption by the taint of Fu Leng and the loss of most of the family's fortunes by the tragic typhoon that sunk a ship carrying Kojiro's grandfather Hideaki, there was little the family could give the younger generation. The greatest thing Jiro, Kojiro's father, could pass on to his children was the ability not to stand out, lest the Fortunes decide that what ever crimes their ancestors committed had not received appropriate karmic retribution.
Kojiro's youth was spent filled with nightmares involving either his Great Grandfather or numerous beasties in the ocean rendering him into itty bits. Kojiro could do little about the ocean, and so he studied hard to learn about the Shadowlands and how he could defeat his ancestor. In the course of his studies, Kojiro met Yogo Rin, a sweet, gentle girl who was slightly older than he was.
The Yogo family had suffered similar setbacks, to put it mildly. No one cared much that they spent their time together. Few even commented when marriage arrangements were made. Kojiro's low profile worked for a time, until Rin approached her gempukku. Bayushi Taira, a courtier in the clan, saw the need to create an alliance that would help the Scorpions in the courts of the Mantis. Rin volunteered and the Clan Champion dissolved the contract between the two families.
In appreciation for their acceptance of the change in plans, Kojiro was then betrothed to Bayushi Koyuki, daughter of a branch of the Bayushi family who had successful dealings in Ryoko Owari. Koyuki lost little time expressing her pleasure at the marriage and Kojiro learned that his father's tactic had failed for him.
Kojiro now spends as little time as home as possible, enough to consummate the marriage, but not enough to listen to more than one of Koyuki's lectures about what she sees as his myriad deficiencies. Koyuki's recent pregnancy has allowed Kojiro to spend more time away from home lately and while he is not fufilling his duty to his clan, he is plotting and studying on how to destroy Masamune once and for all. Skills don't grant bonus insight until Rank 5. You should have 4 less (none from Kenjutsu or Kyujutsu). However, having Kyujutsu at Rank 3 will reduce Range penalties by 5. As such, I have you at 140 insight. I have you as having 2 character points left over. 45 +10 (disadvanatages) -3 (advantages) -24 (bringing Air to 3) -2 (Heritage rolls) -24 (skills) = 2. The Kusarigama has a 'kama' end, not a 'kami' end. You aren't cool enough to use Godchucks. An excellent background for your Samurai, however, and very appropriate for L5R! Excellent job on that! Roger. Thanks for the compliments.*hides his first edition books* I'll go back and correct him. Just one point. Members of the scorpion clan are allowed to take Quick at 2 points instead of the three you list. Edit: Sorry sorry >< I missed the fact I bought Wealth as well.
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Posted: Thu Sep 16, 2010 9:51 pm
Plainsfox Roger. Thanks for the compliments.*hides his first edition books* I'll go back and correct him. Just one point. Members of the scorpion clan are allowed to take Quick at 2 points instead of the three you list. Edit: Sorry sorry >< I missed the fact I bought Wealth as well. Since I'm going to bed and you didn't respond on MSN, your attack for your Kusarigama is now 5k3, since you upped your rank in Chain Weapons.
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Posted: Thu Sep 16, 2010 9:57 pm
Thanks. That was strange. It showed no response from you. *glares at YIM*
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Agent Sinistra rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Fri Sep 17, 2010 1:37 am
Don't mind me, just making a heritage roll!
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Agent Sinistra rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Fri Sep 17, 2010 1:39 am
Rolling on the Dishonorable Pasts Table. crying
... What.
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