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Posted: Fri Mar 27, 2015 11:05 pm
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ROUND 2
Map!
15 - Centipede Scuttler - Bloodied, 37damage 13 - Centipede Swarm - 20 damage 13 - Swarm Attack - 3 damage to those starting their turn adjacent takes 3 damage. 12 - Dwalin - Full Defense (R1) 8 - Aelgeirr 7 - Mikah, 4 damage, Ongoing 5 Poison Damage (save ends) 5 - Ambra 0 - Bystanders
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As previously stated, Dwalin draws his shield and warhammer, and then takes a defensive stance.
Aelgeirr uses his connection with the Feywild to shortcut himself onto a nearby table, hand-axe in hand. But not in centipede, apparently, as the item bounces ineffectively off of its chitinous plating.
Mikah, on the other hand, is all about the ranged it seems! Skipping back away from the little ones, she drew her bow and send a well-placed arrow in the creature's underside, causing it to screech in pain! The centipede is wounded, and temporary slowed and takes ongoing damage as it bleeds!
Ambra backs off too, and in her panic, practically unleashed hell upon the insectoid invaders! A massive flash of fire would spark, engulfing both targets in a gout of flame! The larger centipede is damaged and bloodied by the spell; the swarm takes extra damage from such a large attack hitting so many at once!
At this point, the bystanders all rush towards alternate exits. The staff behind the bar run out the back door, while a few people charge towards the kitchen area. It appears the former group locked the door behind them, and the latter currently has someone holding the door closed. What douchebags! People flood towards the back door, including one who was nearby the centipede. As it flails, it knocks the woman hard against the wall as she tries to run by it, knocking her out and breaking some bones with the force of impact!
The larger centipede would seem more interested in the person who wounded it so grievously. After slithering slowly towards Mikah (who was still in reach, even while slowed), it would snap forward with its mandibles, catching the girl in her left arm and tearing at it some. After it pulls back, she can feel toxin coursing in her veins! Mikah is hit, and takes 4 damage, and ongoing 5 poison damage (save ends!) During the attack, it manages to shake loose the arrow, no longer affected by Mikah's previous attack!
The baby pedes, on the other hand, bolted. They charged right past the parent, and into a cluster of people, Dwalin included. They manage to bring down one man in their frenzy, biting at him as he panics. He seems to have been likewise poisoned, and begins convulsing.
Everyone, you have initiative! Dwalin will take 3 damage at the start of his turn for being next to a centipede swarm.
For the new players: Certain attacks, like Hunter's Bear Trap, and the centipede attacks, give ongoing effects that a save can end. At the end of your turn (or a monster's turn, for effects on them), any combatant can roll 1 saving throw (a straight-up unmodified d20, unless you have feats or magic equipment that modify the roll). On a 10+, you remove 1 effect (your choice). On a 1-9, it stays on for one more turn.
Note, that you will go through at least one turn with an effect on you. So the Centipede has arrow damage + fire damage + 1 round of ongoing damage. Mikah, that means you will be taking 5 damage from the poison on your turn -before you get to do anything-. Remember, the saving throw is the last thing you do, after you're done taking actions.
Also, note that the Centipede was bloodied. For the most part, that only means one thing: it fell below 50% health. Certain races, classes, feats, and powers might give bonuses when doing stuff against bloodied enemies, or if you're bloodied, so that might matter too. But for the most part, it's a signal that the enemy is halfway dead.
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Posted: Sun Mar 29, 2015 11:53 am
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Posted: Mon Mar 30, 2015 10:02 pm
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Posted: Tue Mar 31, 2015 5:50 pm
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Mikah, the faithful seeker.
The centipede's bite felt as if her arm was about to be torn apart, but the poison! It felt as a fire running through the half-elf's blood. This, rather than scaring her, got her infuriated. The girl stowed her bow and unsheathed her long sword, holding it with both her hands (quick draw ability) decided to respond to the creatures insult. The Eladrin's words had a strange effect on her, she felt not only motivated, but stronger! Her eyes, blazing with fire as her sword slashed upwards to the monster's jaw, with the intention of breaking those blasted pincers.- Not tame, but dead it will be!- After the attack was made (hopefully, convincing the monster to accept it's eternal slumber) she would retreat from the direct line of combat, with the objective of healing from the poison.
((Ooc: roll for hitting: 1D20 + 6= 10 for damage: 1D8 + 3 + 4= 10 and for poison 1D20 = 5
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Posted: Wed Apr 01, 2015 11:51 pm
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ROUND 3
Map!
15 - Centipede Scuttler - Bloodied, 50 damage 13 - Centipede Swarm - Bloodied, 22 damage 13 - Swarm Attack - 3 damage to those starting their turn adjacent takes 3 damage. 12 - Dwalin - 9 damage, Ongoing 5 Poison Damage (save ends) 8 - Aelgeirr - 4 damage, Ongoing 5 Poison Damage (save ends) 7 - Mikah, 9 damage, Ongoing 5 Poison Damage (save ends) 5 - Ambra 0 - Bystanders
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Dwalin, you start your turn within reach of the Centipede Swarm! You take 3 damage as they swarm at your shins!
In response, the dwarf begins hammering at his feet, trying to squash the little blighters as they scuttled too and fro. He managed to clip one, but even then it didn't seem to phase it! The swarm takes 2 damage from the melee attack! However, that's enough to bloody the swarm, showing it was at half strength compared to when they arrived!
Note, to Dwalin, for future rounds - As a Fighter, you have the ability to mark an opponent whenever you attack it. It doesn't matter if you hit, or if you miss; if you simply swung your weapon at them, you can 'Mark' your target for free. If you ever attack more than one target with a power, you can 'Mark' each of them. This lasts until your next turn.
What marking an enemy does, is gives them -2 to hit anyone else BUT you. It's good for making an enemy focus on the tougher you and not your squishier allies. Several classes can mark foes, and each one can utilize these marks differently. As a fighter, if you mark an opponent and that opponent attacks someone else anyways, or if it tries to shift around you, you get a free attack against them. It will always be a Melee Basic Attack, and is an action called an 'immediate interrupt'. You only get one immediate interrupt between your last and next turns, but it resolves BEFORE the triggering action; if, for example, you killed the monster when it made a swipe at a friend, the swipe would not go through!
Marking is always optional, and you must declare it to get it.
Aelgeirr would leap from the table, drawing his blade as he did so. Shoulder to shoulder with Mikah and Ambra, he would thrust the tip of his weapon into the giant arthropod, causing it to hiss and flail as ichor was spilled. It looks incredibly weak now, and one more blow should fell it!
Inspiring Mikah to new levels of bravery, she too drew a blade, and attempted to mimic the move! However, the poison in her veins seemed to paralyze her with pain mid-swing, and she was not able to connect, nearly dropping her weapon in the process! The toxin continued to eat away at her, as she seemed unable to shake off its effects.
Ambra now was forced to choose between targets. Seeing how powerful her flames worked last time against the little ones, she set loose another blast of fire! However, in the heat of battle, she lost track of whether these were centipedes or scorpions, and the lack of focus caused her spell to fizzle.
As the baby centipedes took down another tavern-goer in a grisly fate at Dwalin's left, people began to panic, and some took their chances running towards the door! One tripped over a corpse and landed amidst the centipede swarm, which caused him to scream very briefly. Another tried to duck around the centipede, but he was knocked to the ground by its thrashing back half and inadvertently trampled. Most of everyone else was able to get out the door or close to, but for now, the environment is target-rich, at least concerning Ambra's spells! Dwalin, Mikah, Aelgeirr, you're kind of surrounded by people too!
Aelgeirr! You've apparently earned the Centipede's wrath! Without concern for its own safety, it instead lunged at you, its jaws slicing a gash in your side for 4 damage! You are also poisoned! You take 5 ongoing poison damage (save ends)!
The Swarm of little centipedes try their luck with Dwalin, who seems sturdier than most! They find an opening in his leggins, managing to feast on unprotected legflesh as they hit him with a critical hit! Dwalin takes 6 damage and ongoing 5 poison damage (save ends)!
Everyone, you're up! Dwalin, Mikah, Aelgeirr, you'll all be taking poison damage. Dwalin, you'll also take 3 swarm damage. Don't forget to make saving throws at the end of your turn! Dwalin, you gain +5 to your saving throw, because you're a dwarf and it's a poison effect.
Note, for Mikah: As a minor action, you may designate the nearest enemy to you as your Hunter's Quarry, because you're a ranger. When you do, if you damage them for whatever reason, you do extra damage (once/round). This lasts until you choose a new Quarry or it dies. It won't help against the centipede with 1 hit point remaining, but it will help tremendously against that swarm, who takes less damage from most melee and ranged weapon attacks!
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Posted: Fri Apr 03, 2015 8:58 am
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Posted: Mon Apr 06, 2015 9:13 pm
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Posted: Tue Apr 07, 2015 9:53 am
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Posted: Tue Apr 07, 2015 9:57 pm
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ROUND 4
Map!
15 - Centipede Scuttler 13 - Centipede Swarm - Bloodied, 33 damage, Slowed on Round 3 13 - Swarm Attack - 3 damage to those starting their turn adjacent takes 3 damage. 12 - Dwalin - Bloodied, 20 damage, Ongoing 5 Poison Damage (save ends), Weakened (save ends) 8 - Aelgeirr - 9 damage, Ongoing 5 Poison Damage (save ends) 7 - Mikah, 7 damage, Ongoing 5 Poison Damage (save ends) 5 - Ambra 0 - Bystanders
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Dwalin, after feeling the bite of poison in his veins, would manage to find a big one, splattering it with a satisfying splat! It was headway, but the venom in him was making him woozy. Between the poison and the swarming bugs, you are bloodied! (That's 5 damage from poison, 3 damage from centipede aura).
Aelgeirr would swing his weapon around in an attempt to distract the big bad bug... I think? At no point did he come close to stabbing it, so I'm writing it off as a distraction. The venom was also making him weaker, but not so weak that he couldn't give some inspiring words to Mikah!
Note, to Mik4ilah: The difference between a regular shot (Ranged Basic Attack) and Twin Strike, is that the RBA uses 1d20 to attack, adding your dexterity bonus, and 1d10 to damage, adding your dexterity bonus. Twin Strike uses 2d20 to attack, hitting 0, 1, or 2 times. Each hit does 1d10 straight damage though, you don't get to add your dexterity modifier to damage. So more hits, trading off for less damage per hit.
Mikah felt better after the encouragement, sheathed her blade, drew her bow, and aimed a well-placed arrow right between the centipede's eyes! The Centipede took a swipe at her as she aimed, but its own bloodloss caused it to fail! However, it must have been a practice arrow, hardly sharp, as it simply bounced off the target without actually piercing it, dealing a measly 1 damage to it! However, the centipede became rigid and collapsed as a result of the impact, apparently shaken so hard that it died! No foolin', it had only 1 hit point to give for its country. Mikah, you can hold on to your other arrow! Also, your poison condition, it seems.
Another note, for Mik4ilah: Firing a ranged weapon (or spell, in Ambra's case) within melee range of enemies allow them a free attack on you! Your defensive mobility feat gives you higher armor class against these attacks, but be careful, because they will eat up your hit points if you're too careless!
Ambra, who's completely poison free, tries to determine the state of health of the downed patrons. Getting only a 6 on her Heal check, she decides to forgo fiery doom and freeze a bug! She does several stylized motions, culminating in a super-dynamic post of awesome glory! Her pose is so awesome, one baby centipede simply turns to ice and explodes! The rest are awestruck, and are considered slowed for approximately 6 seconds! She uses the moment to convince the patrons to stop panicking, and they do, lest they fall prey to her wizardry pose of icy death!
One person who wasn't lucky enough to get away in time would too fall victim to the vermin, their venom taking out his legs and presumably, him!
The baby centipedes, the quarter of their number that are left, anyway, would simply continue going to town on Dwalin, since he was a stubborn meal. They continue to tear up his dwarfy legs, dealing 3 more damage, and also leaving him Weakened (save ends)!
Note, to Flames: Weakened mean your attacks do 1/2 damage! Coupled with swarms taking 1/2 damage from your melee hits, you probably want to get out of melee range of them now. Remember, you can shift 1 space without receiving a free attack by them as a move action.
When you have more than 1 condition, you can only save against 1 every turn. So before you make your roll, decide. I recommend the poison one, because you're more likely to succeed that first, plus it will kill you if you take too much damage!
Remember, you have a Second Wind minor action (standard action for everyone else) that lets you spend a healing surge and get some hit points back! 7 in your case. Since you'll be taking 8 more damage at the start of your turn, you'll have only 3 hit points remaining by my count, so it's worth considering.
Everyone, you're up!
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Posted: Wed Apr 08, 2015 1:44 am
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Posted: Wed Apr 08, 2015 12:41 pm
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The Eladrin Warlord would move next to the Centipede swarm and hack at it with his longsword, gripping it with both hands. Certain that the threat should be ended now, Aelgeirr would shout out. "Come on, now! Don't slash at them! Try to hit them with the flats of your blade! Try to squish them where they're concentrated!" As he was doing so, he'd shout over to Dwalin. "Stand fast, dwarf! It won't do your clan mates any good to if you fall to a bunch of measly little pests! Imagine the tales of such a grand man, dying to little itty bitty teeth and stingers! Pick yourself up then!"
OOC: Using Daily, Lead the Attack Results: 16 Using Inspiring Word on Dwalin Saving Throw vs. Poison: 19 Damage: 15 (if hit) Bonus to attack: If this attack successfully hits, all party members within 5 squares of Aelgeirr get a +4 to hit bonus for the rest of the combat, They only gain a +1 bonus if the attack misses.. Dwalin gets to spend a healing surge and add 1d6 to the result to heal his hp.
DM EDIT: The attack will hit, so everyone else can add +4 right into their rolls.
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Posted: Fri Apr 10, 2015 9:53 pm
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Posted: Sat Apr 11, 2015 9:54 am
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ROUND 4
15 - Centipede Scuttler 13 - Centipede Swarm 12 - Dwalin - Bloodied, 16 damage, Weakened (save ends) 8 - Aelgeirr - 14 damage, Bloodied 7 - Mikah, 12 damage 5 - Ambra 0 - Bystanders
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Dwalin backs off after some more poison and bitey damage, deciding that his job was done and the enemy was sufficiently stalled. He turned his attentions towards his constitution, further bolstered by Aelgeirr's call.
Aelgeirr would lead by example using his weapon as a giant swatter and squishing several of the remaining centipedes! The action inspired greatness in Mikah and the others, to put the foe down for good!
... the foe being one last, solitary baby centipede. It would look around, amidst the bloodbath of its fallen siblings, then up at the much larger humanoids that it tried to munch. Feeling greatly outnumbered, it would begin to scuttle away, hoping to-
THUNK
A well-placed arrow severs the final invader, clearing the tavern of hostiles.
Everyone is clear of poison now, so there's no further threats to you. So...
COMBAT OVER!!!
Everyone earns 200 XP!
For the new players: This XP is each, basically 800 split 4 ways. When a character reaches 1000 XP, they advance to level 2! In play-by-post games, like this one, I double monster XP so players feel the rewards of their victories more often. Otherwise, hardly anyone would ever level up in these games ^-^
Also, if you spend about 5 minutes resting and patching your wounds, you can now spend as many healing surges as you want (and just erase any non-ongoing damage saving throw you have pending, for the most part, unless you decide to run right into another battle). You will also get back every Encounter power you used, but not Daily power. Don't forget to collect any gear you may have dropped! Arrows are generally a lost cause, but thrown weapons are a different story. If you don't say you pick it up, you lose it!
Certain DMs feel differently about keeping track of ammo (i.e., arrows), but I generally encourage it to be counted, just so you don't get used to not doing it and find out a DM was counting it for you. Ammo isn't particularly expensive, so I'm not sure if you feel like trying to recover those shots. The figure I've read online that I like the best, since there's no actual system in place for ammo recovery in any edition, is you can recover 50% of your 'missed' arrows.
Heroes, what do you do now?
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Posted: Mon Apr 13, 2015 12:35 pm
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