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Posted: Wed Dec 15, 2010 2:31 pm
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Rain Yupa Drag0nK1d I didn't realize that the player spots were filled & if I had one of them. If not, I apologize for posting this char (note I will roll the stats later the day I post this): http://www.myth-weavers.com/sheetview.php?sheetid=259162.I don't mind however if the spots are already gone. It's just the roll of the dice. Your Quick Look-up Warhammer damage is wrong. It should be 1d10+2, not +3. Don't forget to list your Action Point! I won't check your equipment yet, because you shorted yourself. You get a Level 3 item, a Level 2 item, and 750 gp to spend beyond that. Assuming you still spent most of your gold on the hammer, that leaves you with that level 3 and level 2 magic item to tack onto your sheet.
Since you fixed your Strength, your stats are kinda off for attack/damage now.
Since you have the Frost Warhammer, it adds +1 Enh bonus to your Attack and Damage workspaces, which reflect upon your Quick Look-up. So you should be attacking with a +7 bonus, and damaging using 1d10+4.
Your Dwarven Chainmail gives you a +1 to Endurance checks, which needs to be reflected under your skills. I'd use the Misc slot for it.
Your Enchanted Armor and Amulet add +1 Enh to your AC, Fortitude, Reflex, and Will. So each of your defenses should be 1 higher.
You should have 25 gp left over. 750 - 680 (amulet) = 70, - 15 (standard adventurer's kit) -5 (shield) -25 (5 javelins) = 25.
Add 100 XP for the background smile
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Posted: Wed Dec 15, 2010 2:35 pm
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Posted: Wed Dec 15, 2010 2:44 pm
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Rain Yupa Tei Kae http://www.myth-weavers.com/sheetview.php?sheetid=259255 Your attack bonus for the Harsh Songblade is incorrect. It should be +5 (cha mod) + 1 (1/2 level) + 3 (proficiency) + 1 (enhancement) = +10 to attack rolls. Likewise, your damage should be +5 (cha mod) + 1 (enhancement) = 1d6+6 damage. When using your songblade as an implement, eliminate the proficiency bonus (so +7 to hit, but same +6 damage). The mundane dagger will attack with +9 in melee and 1d4+5 for damage with your Charisma powers.
Don't forget to adjust your Quick Lookup attack stats!
I still recommend jotting down either in the Attack Workspace, or the Quick Look-up, the adjusted Implement attack bonus (since its less than the Weapon attack bonus).
Have 100 XP for your background :3
============================
And with that, you three will be joining in as soon as Chapter 3 starts, which will go when the party decides what to do next. They're on the right track and talking to the right people, but they either need to figure it out on their own and decide something, or ask for guidance from the right people. Sssoon, preciousss!
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Posted: Tue Dec 21, 2010 8:02 am
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Posted: Tue Dec 21, 2010 2:45 pm
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Posted: Tue Dec 21, 2010 5:23 pm
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Posted: Tue Dec 21, 2010 5:32 pm
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Posted: Tue Dec 21, 2010 8:34 pm
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Posted: Tue Dec 21, 2010 10:01 pm
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Posted: Tue Dec 21, 2010 10:18 pm
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Posted: Tue Dec 21, 2010 10:34 pm
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he actually wasn't "that" bad....
it basically went like that, except the dialogue was more like:
nyk: "ok, you guys are in the tavern....there's a couple ruffians about, and barwenches are going from table to tab-"
ray: "I want to shoot a barwench!"
me and nyk: ....*crickets chirp* "uh...you sure? that's not really smart"
ray: "yes!!"
*shoots barwench, starts a giant bar riot, we escape*
ray: "that was fun!"
me and nyk: *glare* "baka"
--------
he also tried to climb on a roof, failed his roll, and dangled from there for a while...then when we went to the dungeon, we came to this giant door with a dragon on it, and he just pulled it open, and only because the enemies inside rolled horrible did he manage to not die that first round XD
suffice to say, ray was/is an idiot XD
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Posted: Tue Dec 21, 2010 10:52 pm
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Posted: Tue Dec 21, 2010 11:08 pm
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Posted: Tue Dec 21, 2010 11:18 pm
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Posted: Wed Dec 22, 2010 6:37 am
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