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Paidi tou Selini rolled 2 20-sided dice:
14, 19
Total: 33 (2-40)
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Posted: Sat Apr 22, 2017 10:37 am
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Posted: Sat Apr 22, 2017 11:18 am
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Posted: Wed May 17, 2017 9:48 pm
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ROUND 7/8
17 - Mercy, 4 temp HP, 2 damage, +2 defenses from G2 14 - Ambra, 1 damage, +2 AC vs 13 - Guard 1 13 - Guard 2 11 - Goblin Priest - +6 on summoning roll. 10 - Thork, 19 damage 9 - Aelgeirr, 9 damage, +2 defenses until start of next turn
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The adventurers would continue their weird criss-cross-applesauce battle strategy, focusing on strikes that came from unintuitive directions... yet it seemed to work! Not one, not two, but all three front-liners managed to land heavy blows, bloodying one and slaying the other of the guards!
Ambra would gesture and send the ball of fiery death forward toward the goblin's position, causing it to pulsate with fire upon impacting the wall. The goblin seemed to evade the initial blast and turned to lay into Mercy. It lifted its axe upward defiantly, poised to strike the Avenger, failing to notice the continued beat of the flaming sphere, wave after wave of licking flame washing over its back! Struggling against the pain, it stepped forward to strike, but the fires immolated it where it stood, causing its body to give and its weapon to drop, before he joined it!!
All goblins defeated, and only a door stands before you. And a flaming sphere, if you're feeling lucky.
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Posted: Sun May 21, 2017 11:21 pm
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Posted: Mon May 29, 2017 9:16 pm
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ROUND 8
17 - Mercy, 4 temp HP, 2 damage, +2 defenses from G2 14 - Ambra, 1 damage, +2 AC vs 13 - Guard 1 13 - Guard 2 11 - Goblin Priest - +6 on summoning roll. 10 - Thork, 19 damage 9 - Aelgeirr, 9 damage, +2 defenses until start of next turn
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((I was going to come to ask if someone would post; I hadn't realized one was waiting for me >_< Sorry about that, everyone))
As Thork kicks open the door with relative ease, the goblin priest would jump with a start. He stood not ten feet ahead, arms outstretched, standing over a large circle painted on the stone floor, painted in black and reds and glowing with unnatural light. "NO!" he would cry out amidst his chanting, looking anxiously to the circle and back to the party.
Thork! You still have a minor action, then everyone else may go!
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Posted: Wed Jun 14, 2017 1:16 am
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Posted: Mon Jun 26, 2017 6:52 pm
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ROUND 8/9
17 - Mercy, 4 temp HP, 2 damage, +4 to hit Priest, Total Defense 14 - Ambra, 1 damage 13 - Guard 1 13 - Guard 2 11 - Goblin Priest - Bloodied, 26 damage, +7 on summoning roll. 10 - Thork, 19 damage, +4 to hit Priest 9 - Aelgeirr, 9 damage, +4 to hit Priest
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(Sorry for the slow post rate. This time of year is generally hard for me, so let me try to get back on track... Mercy is in NPC total defense status until her player decides to start posting again.)
Aelgeirr rushes forward with the door opened, thrusting his blade forward and stabbing into the midsection of the priest! Meanwhile, a ball of flame zooms past him, though luckily it was friendly fire.
Aelgeirr, being up in this ritual's grill, you notice a crystaline sphere hovering a meter above the center of the summoning circle; however, unlike your blade and armor, light doesn't seem to be reflecting on nor illuminating this item. Being Eladrin, you sense inherent magical energy in it, and your instincts advise against touching it during the ritual.
Mercy stands guard, preparing herself for any unholy attacks the priest may unleash.
The priest winces in pain from the blow he received, but rather than try to defend himself, he keeps his hands pointed at the circle and continues a muttering chant, though fear and pain are clearly audible in his voice from those close enough, even as he is being cooked by the flaming sphere, which badly burns him!
He's not fighting back; will you strike this goblin down?!
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Plainsfox rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Mon Jun 26, 2017 8:00 pm
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Posted: Sat Jul 01, 2017 8:50 am
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Posted: Sat Jul 01, 2017 5:13 pm
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Thork has no problem body-checking the punier goblin, forcing him to the corner by the giant ball of fiery death, and taking his spot also by the giant ball of fiery death.
Aelgeirr, you turn your attentions away from the goblin and instead start examining the scene before you. Now, you aren't an expert on unholy rituals (... are you?), but with your check result, you gauge that your initial guess of something dying within or close to the circle might have been incorrect. After all, there was an artifact here, not, like, a child or something. Wouldn't it have been easy to just sacrifice one of their own if that was necessary? Maybe?
Mercy retains a defensive posture unless her player decides to post before my next battle post. Ambra, that makes it your turn!
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Posted: Tue Jul 11, 2017 9:02 pm
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ROUND 9/10
17 - Mercy, 4 temp HP, 2 damage, +4 to hit Priest, Total Defense 14 - Ambra, 1 damage 13 - Guard 1 13 - Guard 2 11 - Goblin Priest - Bloodied, 35 damage, +8 on summoning roll. 10 - Thork, Bloodied, 28 damage, +4 to hit Priest 9 - Aelgeirr, 9 damage, +4 to hit Priest
(Updated the core .psd file to have the priest bloodied; it will be reflected in the next map)
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With the goblin priest cornered, there seemed to be nowhere to go. However, despite Ambra's best attempts to watch him burn, she was unable to get a clear enough view past Thork's imposing physique to direct the sphere accurately. Normal burning would have to suffice.
The goblin priest would begin slowly pacing along the edge of the room, continuing his chant with his arms still outstretched before him. He's not fighting back, but he's not giving up on this ritual easily!
Let's see if you lot are still willing to strike down this unarmed gobbo! Everyone's up! But first, Thork pulls an Icarrus and remains too close to the sun, taking 9 damage and becomes bloodied!
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Posted: Wed Jul 12, 2017 11:12 am
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