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Posted: Wed Jan 18, 2017 6:05 pm
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ROUND 2
23 - Goblin 21 - Goblin 21 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 17 - Mercy, 4 temp HP, 2 damage, holding sunrod 16 - Goblin, Full Defense 15 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Ambra, 1 damage Flaming Sphere, 9 damage if start turn adjacent to it. 11 - Goblin Priest - +1 on summoning roll. 11 - Goblin, Full Defense 11 - Goblin, Full Defense 10 - Thork, 8 damage 9 - Aelgeirr, 2 damage 9 - Goblin 8 - Goblin 8 - Goblin 8 - Goblin 7 - Goblin, Full Defense 6 - Goblin, Full Defense
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Ambra would launch a blast of flame forward, catching two goblins in the explosion. As the flames quickly faded, one goblin remained, shielding itself with its arms, while the other lay, burned and motionless! The goblin that lived pointed in Ambra's direction, and laughed something at her in goblin... completely unaware of the flaming sphere rolling up behind it, casting the goblin's shadow like a setting sun.
Suddenly, the air would thicken, and a darkness would start to weigh down upon the chamber the adventurers were trying to enter, all sconces snuffed out of their meager lights. If not for Thork's and Mercy's sunrods, and Ambra's flaming sphere, the room would be now cloaked in darkness. An unknown anxiety would seem to grow from the bellies of the four.
(Your light sources still work, but to a diminished effect, only illuminating to 1/3 the normal radius. Consider anything beyond your light to be total darkness.)
THE TIMER STARTS NOW! Every round, the priest of Maglubiyet gains a cumulative +1 to his summoning roll, a straight d20. His DC is 30. Once we hit round 11, I will begin to roll.
The goblins stay near the door, but do not approach any closer, due to the imposing flaming sphere that welcomes them. They keep their guards up, however.
Thork! Aelgeirr! You're up!
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Posted: Sun Jan 22, 2017 11:31 am
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Posted: Sun Jan 22, 2017 5:33 pm
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Posted: Sun Jan 22, 2017 7:42 pm
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ROUND 3
23 - Goblin 21 - Goblin 21 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 17 - Mercy, 4 temp HP, 2 damage, holding sunrod 16 - Goblin, Full Defense 15 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Ambra, 1 damage Flaming Sphere, 9 damage if start turn adjacent to it. 11 - Goblin Priest - +1 on summoning roll. 11 - Goblin, Full Defense 11 - Goblin, Full Defense 10 - Thork, 12 damage 9 - Aelgeirr, 2 damage 9 - Goblin 8 - Goblin 8 - Goblin 8 - Goblin 7 - Goblin 6 - Goblin
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Thork would still try to adjust to his new weapon. Swinging it wildly, he would catch the goblin before him, knocking it down and out with the strength of the blow! Moving forward and over the fallen goblins before him, he would strike at the one around the corner; the heat licking at his back from the flaming sphere would cause his blow to go too wide, catching the corner instead and sending bits of stone and rock flying.
Aelgeirr would step forward, and in a blink of his allies' eyes, he was across the room, past the assault. He wasted no time stepping into the complete darkness that persisted beyond the edge of light, the vision of where the door lay still burned into his retinas. No one, not even the goblins, would be able to see him move to the door, but they would hear his inability to open it. Was it locked?
One goblin saw its ally come to danger from Thork and ran across the top of the pew. It lunged forward with a rusty blade, thrusting it into the half-orc's shoulder for a CRIT for 4 0 damage! It seemed put-off with the blade broke against the half-orc's overly brawny shoulder muscle. Luckily, it had a spare.
Two goblins on the other side of the room rushed at different targets. One rushed at Thork and managed to smash him in the knee for 4 damage! The other would try to rush past him while occupied to strike at Mercy! Thork, you may get an opportunity attack on this goblin! If you miss, the goblin was unable to find a good mark in its haste and failed to find its blade to Mercy's flesh.
Mercy, you're up next! Ambra, you follow right after!
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Paidi tou Selini rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Sun Jan 29, 2017 10:14 pm
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Posted: Mon Feb 06, 2017 11:09 pm
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ROUND 3
23 - Goblin 21 - Goblin 21 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 17 - Mercy, 4 temp HP, 2 damage, holding sunrod 16 - Goblin, Full Defense 15 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Ambra, 1 damage Flaming Sphere, 9 damage if start turn adjacent to it. 11 - Goblin Priest - +2 on summoning roll. 11 - Goblin 11 - Goblin 10 - Thork, Bloodied, 22 damage 9 - Aelgeirr, 2 damage 9 - Goblin 8 - Goblin 8 - Goblin 8 - Goblin 7 - Goblin 6 - Goblin
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Thork would manage to catch the goblin attacking his teammate with a backswing of his flail, ruining its back with a loud crunch as the goblinoid fell!
Stepping between two fallen gobbos, Mercy would lift her holy symbol and turn righteous retribution upon one of the farther creatures, Sehanine's wrath striking it from this world!
Ambra continues to focus her attention on her fiery anger made manifest, though that seemed more ominous in intention as it did in practice. Her flaming sphere licked at a nearby goblin, but it was wild and unfocused and the arc of fire went wide... perhaps in fear of Thork who bravely, or perhaps carelessly, approached it. She moved the sphere away, lest he suffered a burn from it.
With the sphere of death moving away, the goblins sought to capitalize on Thork's open position. One charged forth from left of the door, unknowingly rushing through Mercy's reach! Mercy, I don't know if you have your axe handy (you're holding a sunrod; you can carry a greataxe in 1 hand but to use it you'd have to drop the sunrod; you also might not have it drawn), but you get an opportunity attack against the goblin; either with your weapon, or unarmed.
If the goblin survives this, it would leap up and stab a dagger into Thork's lower back for 5 damage while the goblin it flanked with smashes him with a cudgel to the knee for 5 more damage!
If the first goblin is slain, then only the latter hit, and for 4 damage instead.
After that, Thork is up, followed by Aelgeirr!
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Posted: Wed Feb 08, 2017 9:14 am
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Paidi tou Selini rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Mon Feb 13, 2017 7:32 pm
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Posted: Thu Feb 16, 2017 7:15 pm
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Posted: Sun Feb 19, 2017 1:46 pm
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ROUND 4
23 - Goblin 21 - Goblin 21 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 17 - Mercy, 4 temp HP, 2 damage 16 - Goblin, Full Defense 15 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Ambra, 1 damage Flaming Sphere, 9 damage if start turn adjacent to it. 11 - Goblin Priest - +2 on summoning roll. 11 - Goblin 11 - Goblin 10 - Thork, Bloodied, 22 damage, 4 temp HP 9 - Aelgeirr, 2 damage 9 - Goblin 8 - Goblin 8 - Goblin 8 - Goblin 7 - Goblin 6 - Goblin
Door, 6 damage
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Mercy tries to punch the goblin as it ran in front of her, but she was too surprised by its charge that her swing would miss. As such, with their flanking bonuses, the prior mentioned attacks hit (with damage now factored in) and Thork was bloodied by the attack!
Despite all his rage, Thork's just a half-orc in a cage, but he's locked away with these goblins! Taking it out on one, he flails the one Mercy missed, sending it reeling from the blow and feeling invigorated for it! Thork gains 4 temporary hit points.
Aelgeirr would ignore the combat behind him and focus on the door; chopping away at it with his axe, he takes a sizeable chunk out of it!
This brings it back around to Mercy and Ambra again!
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Paidi tou Selini rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Fri Feb 24, 2017 8:18 am
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Posted: Fri Feb 24, 2017 7:56 pm
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ROUND 4
23 - Goblin 21 - Goblin 21 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 19 - Goblin 17 - Mercy, 4 temp HP, 2 damage, Holding sunrod 16 - Goblin, Full Defense 15 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Goblin, Full Defense 14 - Ambra, 1 damage Flaming Sphere, 9 damage if start turn adjacent to it. 11 - Goblin Priest - +2 on summoning roll. 11 - Goblin 11 - Goblin 10 - Thork, Bloodied, 22 damage, 4 temp HP 9 - Aelgeirr, 2 damage 9 - Goblin 8 - Goblin 8 - Goblin 8 - Goblin 7 - Goblin 6 - Goblin
Door, 6 damage
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Mercy's parting shot sends the final goblin on its way to its afterlife with a deathsqueak! Running over with her sunrod in hand, she would see Aelgeirr once more, who has begun to hack his way through the door. The first chop of his axe left a decent-sized hole, but only so far as a blade or arrow would fit through. More work will need to be done to get through this door.
Ambra, you're up!
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