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Reply [D&D 4e] The Earth's Upheaval
Dungeons & Dragons - The Orb of Kendar Goto Page: [] [<<] [<] 1 2 3 ... 38 39 40 41 42 43 44 45 [>] [»|]

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Kowsauni
Crew

PostPosted: Wed Jan 18, 2017 12:06 am
Ambra Goldstar
Mage in Training

User Image


Ambra, with a fire in her eyes, would shout to her companions. "Go get their leader, I'll try to finish these guys off." The petite tiefling mage then throws another large burst of scorching fire down the hall while her fireball continues to burn in the center of the room. With a wave of her hands the fireball moves up closer to the entrance.

Minor Action: Sustain Flaming Sphere ( 9 fire damage to creatures that start their turn adjacent to it)

Standard Action: Scorching burst on H5
21 vs Ref on G4 goblin 8 fire damage on a hit
12 vs Ref on G6 goblin 8 fire damage on a hit

Move action: Ambra moves the Flaming Sphere to H5  
PostPosted: Wed Jan 18, 2017 6:05 pm
User Image

ROUND 2

23 - Goblin
21 - Goblin
21 - Goblin
19 - Goblin
19 - Goblin
19 - Goblin
19 - Goblin

17 - Mercy, 4 temp HP, 2 damage, holding sunrod
16 - Goblin, Full Defense
15 - Goblin, Full Defense
14 - Goblin, Full Defense
14 - Goblin, Full Defense
14 - Goblin, Full Defense

14 - Ambra, 1 damage
Flaming Sphere, 9 damage if start turn adjacent to it.
11 - Goblin Priest - +1 on summoning roll.
11 - Goblin, Full Defense
11 - Goblin, Full Defense

10 - Thork, 8 damage
9 - Aelgeirr, 2 damage

9 - Goblin
8 - Goblin
8 - Goblin
8 - Goblin
7 - Goblin, Full Defense
6 - Goblin, Full Defense


--------------------

Ambra would launch a blast of flame forward, catching two goblins in the explosion. As the flames quickly faded, one goblin remained, shielding itself with its arms, while the other lay, burned and motionless! The goblin that lived pointed in Ambra's direction, and laughed something at her in goblin... completely unaware of the flaming sphere rolling up behind it, casting the goblin's shadow like a setting sun.

Suddenly, the air would thicken, and a darkness would start to weigh down upon the chamber the adventurers were trying to enter, all sconces snuffed out of their meager lights. If not for Thork's and Mercy's sunrods, and Ambra's flaming sphere, the room would be now cloaked in darkness. An unknown anxiety would seem to grow from the bellies of the four.


(Your light sources still work, but to a diminished effect, only illuminating to 1/3 the normal radius. Consider anything beyond your light to be total darkness.)

THE TIMER STARTS NOW! Every round, the priest of Maglubiyet gains a cumulative +1 to his summoning roll, a straight d20. His DC is 30. Once we hit round 11, I will begin to roll.

The goblins stay near the door, but do not approach any closer, due to the imposing flaming sphere that welcomes them. They keep their guards up, however.

Thork! Aelgeirr! You're up!  

Rain Yupa
Captain

Enduring Member


SCN_ Grey_fox
Crew

PostPosted: Sun Jan 22, 2017 11:31 am
Attempting again Thork would swing for the fences with his kitty flail against the closest gobby.


(Because, I really don't want to wait for Rain...If 16 vs G6's AC hits and 11 damage kills: Thork gains 4 temp hp and please open spoiler.... otherwise ignore)

Thork would shift forward and try to slay Gobbo Seven

Move to G6 and
ACTION POINT
9 vs G7
Damage 8
 
PostPosted: Sun Jan 22, 2017 5:33 pm
Aelgeirr grunted as he saw the wave of goblins converge on them. Ambra's magic managed to thin down the horde and Thork did his bit to help. However, time was slipping away and they needed to get to the priest. So the eladrin warped to the corpse about thirty feet away, past Ambra's orb. He then moved up to the door and try to open it.

Move Action: Fey Step to k6
Standard action: Move to 06
Door open action: Open door  

Plainsfox

Romantic Paladin

10,600 Points
  • Battle Hardened 150
  • Team Jacob 100
  • Bunny Hunter 100

Rain Yupa
Captain

Enduring Member

PostPosted: Sun Jan 22, 2017 7:42 pm
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ROUND 3

23 - Goblin
21 - Goblin
21 - Goblin
19 - Goblin
19 - Goblin
19 - Goblin
19 - Goblin

17 - Mercy, 4 temp HP, 2 damage, holding sunrod
16 - Goblin, Full Defense
15 - Goblin, Full Defense
14 - Goblin, Full Defense
14 - Goblin, Full Defense
14 - Goblin, Full Defense

14 - Ambra, 1 damage
Flaming Sphere, 9 damage if start turn adjacent to it.
11 - Goblin Priest - +1 on summoning roll.
11 - Goblin, Full Defense
11 - Goblin, Full Defense

10 - Thork, 12 damage
9 - Aelgeirr, 2 damage

9 - Goblin
8 - Goblin
8 - Goblin
8 - Goblin
7 - Goblin
6 - Goblin


--------------------

Thork would still try to adjust to his new weapon. Swinging it wildly, he would catch the goblin before him, knocking it down and out with the strength of the blow! Moving forward and over the fallen goblins before him, he would strike at the one around the corner; the heat licking at his back from the flaming sphere would cause his blow to go too wide, catching the corner instead and sending bits of stone and rock flying.

Aelgeirr would step forward, and in a blink of his allies' eyes, he was across the room, past the assault. He wasted no time stepping into the complete darkness that persisted beyond the edge of light, the vision of where the door lay still burned into his retinas. No one, not even the goblins, would be able to see him move to the door, but they would hear his inability to open it. Was it locked?

One goblin saw its ally come to danger from Thork and ran across the top of the pew. It lunged forward with a rusty blade, thrusting it into the half-orc's shoulder for a CRIT for 4 0 damage! It seemed put-off with the blade broke against the half-orc's overly brawny shoulder muscle. Luckily, it had a spare.

Two goblins on the other side of the room rushed at different targets. One rushed at Thork and managed to smash him in the knee for 4 damage! The other would try to rush past him while occupied to strike at Mercy! Thork, you may get an opportunity attack on this goblin! If you miss, the goblin was unable to find a good mark in its haste and failed to find its blade to Mercy's flesh.

Mercy, you're up next! Ambra, you follow right after!  
Paidi tou Selini rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Sun Jan 29, 2017 10:14 pm
Their formation had broken, but the goblins' numbers were appropriately thinning. The eladrin's erratic behavior continued, but she couldn't tell if it would benefit them this time or not. She couldn't see anything on that end of the room at all. But with Aelgeirr going forward to run interference, she could at least feel a bit more comfortable clearing out the fodder so they didn't have baddies coming at them from behind. Thus it was that she took a quick step forward and lifted her holy symbol once more in an attempt to free the orc from at least some of his pressure.


Move Action: Shift to F5
Standard Action: Radiant Vengeance on the goblin in H7, 23 vs. Will, for Doesn't really matter radiant damage if successful.  

Paidi tou Selini
Crew

Adorable Abductee


Kowsauni
Crew

PostPosted: Mon Jan 30, 2017 12:34 am
Ambra Goldstar
Mage in Training

User Image


After concentrating on maintaining it, Ambra commands her Flaming Sphere to lash at he goblin standing next to it. She then commands the Sphere to move up one square to avoid burning her companion.


Minor Action: Sustain Flaming Sphere ( 9 fire damage to creatures that start their turn adjacent to it)

Standard Action: Flaming Sphere
10 vs Ref on H6 goblin I assume that misses


Move action: Ambra moves the Flaming Sphere I5  
PostPosted: Mon Feb 06, 2017 11:09 pm
User Image

ROUND 3

23 - Goblin
21 - Goblin
21 - Goblin
19 - Goblin
19 - Goblin
19 - Goblin
19 - Goblin

17 - Mercy, 4 temp HP, 2 damage, holding sunrod
16 - Goblin, Full Defense
15 - Goblin, Full Defense
14 - Goblin, Full Defense
14 - Goblin, Full Defense
14 - Goblin, Full Defense

14 - Ambra, 1 damage
Flaming Sphere, 9 damage if start turn adjacent to it.
11 - Goblin Priest - +2 on summoning roll.
11 - Goblin
11 - Goblin

10 - Thork, Bloodied, 22 damage
9 - Aelgeirr, 2 damage

9 - Goblin
8 - Goblin
8 - Goblin
8 - Goblin
7 - Goblin
6 - Goblin


--------------------

Thork would manage to catch the goblin attacking his teammate with a backswing of his flail, ruining its back with a loud crunch as the goblinoid fell!

Stepping between two fallen gobbos, Mercy would lift her holy symbol and turn righteous retribution upon one of the farther creatures, Sehanine's wrath striking it from this world!

Ambra continues to focus her attention on her fiery anger made manifest, though that seemed more ominous in intention as it did in practice. Her flaming sphere licked at a nearby goblin, but it was wild and unfocused and the arc of fire went wide... perhaps in fear of Thork who bravely, or perhaps carelessly, approached it. She moved the sphere away, lest he suffered a burn from it.

With the sphere of death moving away, the goblins sought to capitalize on Thork's open position. One charged forth from left of the door, unknowingly rushing through Mercy's reach! Mercy, I don't know if you have your axe handy (you're holding a sunrod; you can carry a greataxe in 1 hand but to use it you'd have to drop the sunrod; you also might not have it drawn), but you get an opportunity attack against the goblin; either with your weapon, or unarmed.

If the goblin survives this, it would leap up and stab a dagger into Thork's lower back for 5 damage while the goblin it flanked with smashes him with a cudgel to the knee for 5 more damage!

If the first goblin is slain, then only the latter hit, and for 4 damage instead.

After that, Thork is up, followed by Aelgeirr!  

Rain Yupa
Captain

Enduring Member


SCN_ Grey_fox
Crew

PostPosted: Wed Feb 08, 2017 9:14 am
Thork would bring the roar of the kitty against the goblin at his rear.

Recup Strike 20
Damage 14
Temp Hp 4 if hits.  
Paidi tou Selini rolled 1 20-sided dice: 12 Total: 12 (1-20)
PostPosted: Mon Feb 13, 2017 7:32 pm
Sunrods could be picked up later, and Mercy would not pass up the opportunity (eh? eh?) to thin the ranks of their obstructing foes.


Free Action: Drop Sunrod.
Opportunity Attack: 14 vs. AC for Doesn't Matter damage.  

Paidi tou Selini
Crew

Adorable Abductee


Plainsfox

Romantic Paladin

10,600 Points
  • Battle Hardened 150
  • Team Jacob 100
  • Bunny Hunter 100
PostPosted: Thu Feb 16, 2017 7:15 pm
Aelgeirr would drop his spear and draw his hatchet and start trying to hack into the door.

OOC:
Attack roll:24
Damage:6  
PostPosted: Sun Feb 19, 2017 1:46 pm
User Image

ROUND 4

23 - Goblin
21 - Goblin
21 - Goblin
19 - Goblin
19 - Goblin
19 - Goblin
19 - Goblin

17 - Mercy, 4 temp HP, 2 damage
16 - Goblin, Full Defense
15 - Goblin, Full Defense
14 - Goblin, Full Defense
14 - Goblin, Full Defense
14 - Goblin, Full Defense

14 - Ambra, 1 damage
Flaming Sphere, 9 damage if start turn adjacent to it.
11 - Goblin Priest - +2 on summoning roll.
11 - Goblin
11 - Goblin

10 - Thork, Bloodied, 22 damage, 4 temp HP
9 - Aelgeirr, 2 damage

9 - Goblin
8 - Goblin
8 - Goblin
8 - Goblin
7 - Goblin
6 - Goblin


Door, 6 damage

--------------------

Mercy tries to punch the goblin as it ran in front of her, but she was too surprised by its charge that her swing would miss. As such, with their flanking bonuses, the prior mentioned attacks hit (with damage now factored in) and Thork was bloodied by the attack!

Despite all his rage, Thork's just a half-orc in a cage, but he's locked away with these goblins! Taking it out on one, he flails the one Mercy missed, sending it reeling from the blow and feeling invigorated for it! Thork gains 4 temporary hit points.

Aelgeirr would ignore the combat behind him and focus on the door; chopping away at it with his axe, he takes a sizeable chunk out of it!

This brings it back around to Mercy and Ambra again!  

Rain Yupa
Captain

Enduring Member

Paidi tou Selini rolled 1 20-sided dice: 10 Total: 10 (1-20)

Paidi tou Selini
Crew

Adorable Abductee

PostPosted: Fri Feb 24, 2017 8:18 am
"[Aelgeirr, what's happening over there?]" the young Avenger called out in Elven as she heard the sounds of smashing coming from the other end of the room. With only one goblin left, her priorities shifted. Considering the unnatural darkness that was coming from the end of the room, she made sure to bend down and scoop up the sunrod again before running over to help. At the very least help shed some light on the situation. Though once she got there she couldn't resist turning around and killing two birds with one stone (and one goblin with one Radiant Vengeance).


Minor Action: Pick up Sunrod.
Move Action: Rush to L6.
Standard Action: Radiant Vengeance at Goblin G7, 14 vs. Reflex, for Doesn't Matter damage and Mercy gains Doesn't Stack temp HP if successful.  
PostPosted: Fri Feb 24, 2017 7:56 pm
ROUND 4

23 - Goblin
21 - Goblin
21 - Goblin
19 - Goblin
19 - Goblin
19 - Goblin
19 - Goblin

17 - Mercy, 4 temp HP, 2 damage, Holding sunrod
16 - Goblin, Full Defense
15 - Goblin, Full Defense
14 - Goblin, Full Defense
14 - Goblin, Full Defense
14 - Goblin, Full Defense

14 - Ambra, 1 damage
Flaming Sphere, 9 damage if start turn adjacent to it.
11 - Goblin Priest - +2 on summoning roll.
11 - Goblin
11 - Goblin

10 - Thork, Bloodied, 22 damage, 4 temp HP
9 - Aelgeirr, 2 damage

9 - Goblin
8 - Goblin
8 - Goblin
8 - Goblin
7 - Goblin
6 - Goblin


Door, 6 damage

--------------------

Mercy's parting shot sends the final goblin on its way to its afterlife with a deathsqueak! Running over with her sunrod in hand, she would see Aelgeirr once more, who has begun to hack his way through the door. The first chop of his axe left a decent-sized hole, but only so far as a blade or arrow would fit through. More work will need to be done to get through this door.

Ambra, you're up!  

Rain Yupa
Captain

Enduring Member


Kowsauni
Crew

PostPosted: Sun Feb 26, 2017 6:52 pm
Ambra Goldstar
Mage in Training

User Image


Ambra maintains her flaming sphere and moves up the edge of the room. Now seeing the damaged door she would toss a bolt of frost at it to try and further break it down.


Minor Action: Sustain Flaming Sphere ( 9 fire damage to creatures that start their turn adjacent to it)

Move action: Ambra moves to G5

Standard Action: Ambra casts a Ray of Frost at the door 21 vs Door's REF (lol) 10 cold damage on a hit .  
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[D&D 4e] The Earth's Upheaval

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