

▰▰▰ PERSONAL DATA
Full Name: Kōshudaihari, Yūki [ 絞首台玻璃, 幽鬼 ] (eng. Gallowglass, Revenant)
Nickname: Yuki (and various forms of)
Age: 16
Birthdate: 12/6
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Dirty Blonde; more brown at the roots, more blonde at the tips (as shown in picture).
Eye Color: Reed
Height: 5'2
Weight: 75lbs
Bloodline: Kōshudaihari [ Pending ], Hari [Glass]
Outfit: Yuki typically wears his signature teal jacket, teal shoes, and maroon pants. Sometimes he leaves his jacket off, showing a sleeveless shirt underneath (normally the same shade of teal or black). His jacket is custom tailored to include various hidden compartments sewn into the fabric. If he opts to leave his jacket behind, Yuki attaches standard ninja-tool pouches to both sides of his pants.
Additional Outfit Information: Depending on the type of mission he is taking part in, Yuki might forego his usual attire in favor of a more traditional outfit befitting a Shinobi, out of respect for Tanigakure and as thanks for allowing him to assist their military operations.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Even in the darkest shadow, there is a spark of light."
Personality: Yuki is a young shinobi from a secluded, monastic clan renowned for their disciplined training and spiritual teachings. Raised in a world of serenity and mindfulness, he is, at his core, a kind and thoughtful individual. His natural inclination is to protect and help others, guided by a deep sense of empathy and a desire for peace. Yet, despite his compassionate nature, there exists a shadow within him—a mysterious, darker side that he struggles to understand and control.
While the monks of his clan excel at meditation and attaining inner peace, Yuki has always found it difficult to truly connect with these practices. Unlike his peers, who attain clarity and calm through discipline, he often feels restless and disconnected during their meditative rituals. This inner turmoil is compounded by an inexplicable sense of something missing—a sensation of being incomplete or even of carrying a burden he cannot fully name. Outwardly, Yuki appears gentle and approachable. He is the type of person who listens intently, speaks thoughtfully, and never hesitates to lend a hand to someone in need. His loyalty to his clan and those he cares about is unwavering, and he believes in the strength of compassion over force. However, beneath this serene exterior, there is a quiet rage that sometimes surfaces in unpredictable ways. It's as if his mind and spirit are at war, caught between the desire for peace and an unsettling urge to confront something hidden within himself.
Yuki often questions whether his darkness is a part of his true self or a result of something external—an ancestral curse, a forgotten trauma, or perhaps even a test of his willpower. His greatest fear is that, one day, he may lose control and become something he can't reconcile with the person he wants to be. Though he tries to suppress these darker urges, they sometimes manifest in his shinobi skills, where he taps into a more ruthless side of his abilities. He prefers to avoid violence, but when pushed to his limits, Yuki can be a formidable and terrifying opponent, as if his unacknowledged anger channels itself into a deadly precision.
As Yuki journeys through the world, he searches for answers—not only to the mysteries surrounding his darker nature but also to the fundamental question of what it means to truly find inner peace. Whether he will ever succeed in reconciling his two halves remains uncertain, but the balance he seeks is one he knows he must discover on his own, even if it means confronting the darkness within.
Village: Tanigakure
Title: Genin (though, for flavor purposes this title is entirely honorary for the time being)
Local Reputation: 0 Fame/Infamy {starts at 0}
Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Here
▰▰▰ CLASSES AND STATS
First Class: Genjutsu
▱▰▱ Master of Deception → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
Second Class: Bloodline
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
▱▰▱ Cross Class or Specialization: → Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.
Chakra Pool: 500
Stamina Pool: 400
Chakra Element: Katon, Doton [Fire, Earth]
Chakra Color: Cyan, accented with seafoam green
Chakra Materialization: Yuki’s chakra materializes as a dense, rolling mist of cyan smoke, lightly accented with wisps of seafoam green. The smoke behaves like a living entity, swirling in intricate, unpredictable patterns that suggest both fluidity and untapped potential. The edges of the smoke occasionally crystallize into translucent glass-like tendrils, which refract light in soft rainbow hues before dissolving back into smoke.
Stats: [Cap of 6]
• Strength ► 0
→→ N/A
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• Yuki always smells good. This is due to his habit of burning sage, lavender, and other calming herbs using his custom pipe.
• Yuki is immensely empathetic and compassionate.
• When it comes to learning, training, or any form of work Yuki is immensely disciplined and has no issues focusing (normally).
• Yuki has learned to be fluid and adaptable in most situations.
• His introspective nature and monastic training have granted him a keen sense of observation. He’s adept at reading people’s emotions and noticing small details that others might miss.
Weaknesses:
• For all of the strengths listed above, it should be noted that Yuki is still young and nowhere near as skilled in any of those areas as an older and wiser monk would be.
• Due to his upbringing focusing more on spiritual enrichment instead of harsh physical training, compared to many other shinobi Yuki would be considered physically frail. As such, he is fairly lousy in hand-to-hand combat and also injures easier.
• Yuki tends to internalize his struggles instead of sharing them, and often finds himself feeling isolated from peers.
• Yuki can sometimes be overly trusting.
• His struggles with his personality have forged a minor issue with self-doubt. This leads him to experience issues with confidence.
• Yuki's attempts to suppress his darker side instead of confronting it often leads to explosive and unpredictable outbursts in the face of high-running emotions.
• Due to his failure to have achieved any progress in mediation, Yuki often feels inadequate when compared to his peers. His feelings of inadequacy breed a restless nature within him.
Fears:
• Yuki fears losing control above all else. The uncontrollable aspect of his personality that pull him towards rage and power is something that has already left an impact on himself and others, and the idea that he could lose himself to it in the future is a terrifying concept.
• As an extension, Yuki is afraid that his inability to reign in the darker side of himself is going to push everyone away. This has developed into a deep fear of being abandoned.
• Yuki also has a fear that he won't leave a legacy behind when he dies, or worse yet that his actions will lead to a legacy of pain and anguish. While he isn't so vain that he believes that everyone should know his name, he does hope to leave a memorable impact in some way, even if his name is forgotten.
• Yuki is mildly afraid of deep water. Not so much that the presence of a deep body of water would paralyze him in fear, but enough so that he is visibly wary of them and would take any other route to avoid being in, on, or around them.
Modifiers:
• Suffocation status is delayed 2 posts at maximum on this character.
• Tiered Vertigo can be applied to the user's Kemuriton techniques.
• [+2] Body Flicker limit.
• Kemuriton user's below B rank body must utilize a special pipe to execute their technique's called a Kiseru, which must be listed in their inventory.
• Kemuriton users start as an apprentice in the Pharmacology crafting profession.
• The user is able to add an applicable poison in their inventory to their Kemuriton techniques.
• Upon achieving Body Rank S, the user receives [3] custom technique slots to be used exclusively for Kemuriton custom techniques.
• Genjutsu with Primary sense of Sight are reduced in cost by [1] full rank.
• Genjutsu and Bloodline technique's are reduced by [5] Chakra.
• Genjutsu can be cast using Bloodline technique's as a trigger for a single action; this ability has a [3] post cooldown.
• Genjutsu with "Sight" as the primary sense are resistant to sensory prowess from sage's and scholars (Infinite Perception discipline scholars are exempt from this).
• User can add "Sight" as an Additional Sense to any genjutsu and [1] additional sense of their choice as long as the total senses does not exceed [5].
• [+1] Custom slot for [Tier 4] Kiseru pipe (Enchantment or Weapon).
• Kiseru pipe can be used for Edge Punisher and Meteor Crusher bukijutsu styles, and deals an additional tier of Trauma if used this way.
• User can pay [5] chakra during an evasive technique to produce a cloud of smoke that prevents sensory abilities and/or Dojutsu from detecting the user (this does not cost an action; Basic Dojutsu are blocked at Body Ranks E-B, and all Dojutsu are blocked at Body Ranks A-S+. Sensory techniques are blocked at the same rank as the use).
Personal Attributes:
▱▰▱ Iron Lungs | Through repeated use of their kekkei genkai, the user's lungs have adapted to an almost super-human level. The Suffocation status is delayed 2 posts at maximum on this character. The user is able to apply tiered Vertigo to their Kemuriton techniques.
▱▰▱ Escape Artist | The Kemuriton user is able to amplify the use of any evasion technique (body flicker, substitution jutsu, etc) by releasing a thick cloud of smoke from their bodies for the cost of five chakra with no action cost. This cloud of smoke makes the user impossible to detect by dojutsu or sensory techniques for one post, based on your body rank. Basic Dojutsu are blocked at Body Ranks E-B, and all Dojutsu are blocked at Body Ranks A-S+. Sensory techniques are blocked at the same rank as the user of this PA. (I.e. D rank ninja are undetectable to D rank sensory and below). The user can additionally use body flicker two more times in battle above the technique's limit.
▱▰▱ Professional Bonkmaster | The user receives one free custom slot to be used exclusively for their Kiseru pipe. This custom slot can be used for a Legendary tier Enchantment or to submit their Kiseru pipe as a Legendary tier Weapon, with the condition that the Crafted Item is effective only in conjuction with Smoke Release techniques, and the Edge Punisher or Meteor Crusher bukijutsu styles. This slot does not go against their Tier 4 total for the chosen crafting branch. The user's Kiseru pipe can be used in place of a great sword or hammer when using the Edge Punisher or Meteor Crusher bukijutsu styles. An additional tier of trauma is applied by techniques when using the Kiseru pipe for these styles.
▱▰▱ Smoke and Mirrors | The Hari is able to cast any and all genjutsu through eye contact with their created mirrors. This ability costs no chakra or action and allows the mirror to act as a visual trigger. Genjutsu cast in this way are acutely bewitching and have their mental stress and insanity effects extended after the genjutsu ends by [2] posts for no cost or action. Finally, due to their prowess in enchanting mirrors, the Hari can learn an additional 10 enchanting genjutsu at D-Rank, B-Rank, and S-Rank body.
▱▰▱ Grand Reflections | The Hari's mirrors can appear to be of finer craftsmanship with ornate frames if desired. As a result, the Hari doubles the number of posts their mirrors stay active and doubles their range of control. Additionally, thrice per battle, the Hari can use the Reflect technique without paying its cost. Finally, while the mirrors are active at E-C rank body your agility stat increases by [1] and by [2] at B-S+ rank body.
▱▰▱ Through the Looking Glass | Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle. Finally, the Hari receives 200 extra chakra to their pool.
▰▰▰ PROFESSIONS AND MISSIONS
• Here
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
• Here
▰▰▰ TECHNIQUES
• Technique List
• Customs List
Full Name: Kōshudaihari, Yūki [ 絞首台玻璃, 幽鬼 ] (eng. Gallowglass, Revenant)
Nickname: Yuki (and various forms of)
Age: 16
Birthdate: 12/6
Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Hair Color: Dirty Blonde; more brown at the roots, more blonde at the tips (as shown in picture).
Eye Color: Reed
Height: 5'2
Weight: 75lbs
Bloodline: Kōshudaihari [ Pending ], Hari [Glass]
- Information to note regarding his bloodlines: Yuki is unaware of his Hari bloodline, and as such will not be utilizing it for the time being (this will change later during his story arcs). The PA's taken from the Hari bloodline are there to prepare for when he begins to learn to use those techniques, but none of their passive benefits will be applied until that time.
Outfit: Yuki typically wears his signature teal jacket, teal shoes, and maroon pants. Sometimes he leaves his jacket off, showing a sleeveless shirt underneath (normally the same shade of teal or black). His jacket is custom tailored to include various hidden compartments sewn into the fabric. If he opts to leave his jacket behind, Yuki attaches standard ninja-tool pouches to both sides of his pants.
Additional Outfit Information: Depending on the type of mission he is taking part in, Yuki might forego his usual attire in favor of a more traditional outfit befitting a Shinobi, out of respect for Tanigakure and as thanks for allowing him to assist their military operations.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "Even in the darkest shadow, there is a spark of light."
Personality: Yuki is a young shinobi from a secluded, monastic clan renowned for their disciplined training and spiritual teachings. Raised in a world of serenity and mindfulness, he is, at his core, a kind and thoughtful individual. His natural inclination is to protect and help others, guided by a deep sense of empathy and a desire for peace. Yet, despite his compassionate nature, there exists a shadow within him—a mysterious, darker side that he struggles to understand and control.
While the monks of his clan excel at meditation and attaining inner peace, Yuki has always found it difficult to truly connect with these practices. Unlike his peers, who attain clarity and calm through discipline, he often feels restless and disconnected during their meditative rituals. This inner turmoil is compounded by an inexplicable sense of something missing—a sensation of being incomplete or even of carrying a burden he cannot fully name. Outwardly, Yuki appears gentle and approachable. He is the type of person who listens intently, speaks thoughtfully, and never hesitates to lend a hand to someone in need. His loyalty to his clan and those he cares about is unwavering, and he believes in the strength of compassion over force. However, beneath this serene exterior, there is a quiet rage that sometimes surfaces in unpredictable ways. It's as if his mind and spirit are at war, caught between the desire for peace and an unsettling urge to confront something hidden within himself.
Yuki often questions whether his darkness is a part of his true self or a result of something external—an ancestral curse, a forgotten trauma, or perhaps even a test of his willpower. His greatest fear is that, one day, he may lose control and become something he can't reconcile with the person he wants to be. Though he tries to suppress these darker urges, they sometimes manifest in his shinobi skills, where he taps into a more ruthless side of his abilities. He prefers to avoid violence, but when pushed to his limits, Yuki can be a formidable and terrifying opponent, as if his unacknowledged anger channels itself into a deadly precision.
As Yuki journeys through the world, he searches for answers—not only to the mysteries surrounding his darker nature but also to the fundamental question of what it means to truly find inner peace. Whether he will ever succeed in reconciling his two halves remains uncertain, but the balance he seeks is one he knows he must discover on his own, even if it means confronting the darkness within.
Village: Tanigakure
Title: Genin (though, for flavor purposes this title is entirely honorary for the time being)
Local Reputation: 0 Fame/Infamy {starts at 0}
Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Here
▰▰▰ CLASSES AND STATS
First Class: Genjutsu
▱▰▱ Master of Deception → With genjutsu, realism and the sensory ability of the target factor heavily into the ability of the victim to realize they are in a genjutsu. The illusionist chooses [1] Sense of Specialization that will render a genjutsu cost [1] rank less if the casted genjutsu's primary sense is their specialization. Genjutsu that use the illusionist's Sense of Specialization as the primary sense become resistant to the sensory powers of sages and non-Infinite Perception discipline scholars. This resistance means that the genjutsu will go unnoticed from these abilities. Since the illusionist has become so adept in their Sense of Specialization they may always weave it into genjutsu as an Additional Sense unless it would bring the illusion's sensory control above the [5] limit. The illusionist may also always select any Additional Sense that is not their Sense of Specialization to add to a genjutsu as long as it does not exceed the cap of [5] manipulated senses.
- Sense of Specialization: Sight
Second Class: Bloodline
▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class.
▱▰▱ Cross Class or Specialization: → Genjutsu – Bloodline: The user is able to combine their bloodline techniques and genjutsu together for one action by using the bloodline technique as a trigger by effecting the target's senses. This ability has a three post cool down. Bloodline Techniques and Genjutsu cost five chakra less.
Chakra Pool: 500
Stamina Pool: 400
Chakra Element: Katon, Doton [Fire, Earth]
Chakra Color: Cyan, accented with seafoam green
Chakra Materialization: Yuki’s chakra materializes as a dense, rolling mist of cyan smoke, lightly accented with wisps of seafoam green. The smoke behaves like a living entity, swirling in intricate, unpredictable patterns that suggest both fluidity and untapped potential. The edges of the smoke occasionally crystallize into translucent glass-like tendrils, which refract light in soft rainbow hues before dissolving back into smoke.
Stats: [Cap of 6]
• Strength ► 0
→→ N/A
• Speed ► 0
→→ N/A
• Agility ► 0
→→ N/A
• Endurance ► 0
→→ N/A
Strengths:
• Yuki always smells good. This is due to his habit of burning sage, lavender, and other calming herbs using his custom pipe.
• Yuki is immensely empathetic and compassionate.
• When it comes to learning, training, or any form of work Yuki is immensely disciplined and has no issues focusing (normally).
• Yuki has learned to be fluid and adaptable in most situations.
• His introspective nature and monastic training have granted him a keen sense of observation. He’s adept at reading people’s emotions and noticing small details that others might miss.
Weaknesses:
• For all of the strengths listed above, it should be noted that Yuki is still young and nowhere near as skilled in any of those areas as an older and wiser monk would be.
• Due to his upbringing focusing more on spiritual enrichment instead of harsh physical training, compared to many other shinobi Yuki would be considered physically frail. As such, he is fairly lousy in hand-to-hand combat and also injures easier.
• Yuki tends to internalize his struggles instead of sharing them, and often finds himself feeling isolated from peers.
• Yuki can sometimes be overly trusting.
• His struggles with his personality have forged a minor issue with self-doubt. This leads him to experience issues with confidence.
• Yuki's attempts to suppress his darker side instead of confronting it often leads to explosive and unpredictable outbursts in the face of high-running emotions.
• Due to his failure to have achieved any progress in mediation, Yuki often feels inadequate when compared to his peers. His feelings of inadequacy breed a restless nature within him.
Fears:
• Yuki fears losing control above all else. The uncontrollable aspect of his personality that pull him towards rage and power is something that has already left an impact on himself and others, and the idea that he could lose himself to it in the future is a terrifying concept.
• As an extension, Yuki is afraid that his inability to reign in the darker side of himself is going to push everyone away. This has developed into a deep fear of being abandoned.
• Yuki also has a fear that he won't leave a legacy behind when he dies, or worse yet that his actions will lead to a legacy of pain and anguish. While he isn't so vain that he believes that everyone should know his name, he does hope to leave a memorable impact in some way, even if his name is forgotten.
• Yuki is mildly afraid of deep water. Not so much that the presence of a deep body of water would paralyze him in fear, but enough so that he is visibly wary of them and would take any other route to avoid being in, on, or around them.
Modifiers:
• Suffocation status is delayed 2 posts at maximum on this character.
• Tiered Vertigo can be applied to the user's Kemuriton techniques.
• [+2] Body Flicker limit.
• Kemuriton user's below B rank body must utilize a special pipe to execute their technique's called a Kiseru, which must be listed in their inventory.
• Kemuriton users start as an apprentice in the Pharmacology crafting profession.
• The user is able to add an applicable poison in their inventory to their Kemuriton techniques.
• Upon achieving Body Rank S, the user receives [3] custom technique slots to be used exclusively for Kemuriton custom techniques.
• Genjutsu with Primary sense of Sight are reduced in cost by [1] full rank.
• Genjutsu and Bloodline technique's are reduced by [5] Chakra.
• Genjutsu can be cast using Bloodline technique's as a trigger for a single action; this ability has a [3] post cooldown.
• Genjutsu with "Sight" as the primary sense are resistant to sensory prowess from sage's and scholars (Infinite Perception discipline scholars are exempt from this).
• User can add "Sight" as an Additional Sense to any genjutsu and [1] additional sense of their choice as long as the total senses does not exceed [5].
• [+1] Custom slot for [Tier 4] Kiseru pipe (Enchantment or Weapon).
• Kiseru pipe can be used for Edge Punisher and Meteor Crusher bukijutsu styles, and deals an additional tier of Trauma if used this way.
• User can pay [5] chakra during an evasive technique to produce a cloud of smoke that prevents sensory abilities and/or Dojutsu from detecting the user (this does not cost an action; Basic Dojutsu are blocked at Body Ranks E-B, and all Dojutsu are blocked at Body Ranks A-S+. Sensory techniques are blocked at the same rank as the use).
Personal Attributes:
▱▰▱ Iron Lungs | Through repeated use of their kekkei genkai, the user's lungs have adapted to an almost super-human level. The Suffocation status is delayed 2 posts at maximum on this character. The user is able to apply tiered Vertigo to their Kemuriton techniques.
▱▰▱ Escape Artist | The Kemuriton user is able to amplify the use of any evasion technique (body flicker, substitution jutsu, etc) by releasing a thick cloud of smoke from their bodies for the cost of five chakra with no action cost. This cloud of smoke makes the user impossible to detect by dojutsu or sensory techniques for one post, based on your body rank. Basic Dojutsu are blocked at Body Ranks E-B, and all Dojutsu are blocked at Body Ranks A-S+. Sensory techniques are blocked at the same rank as the user of this PA. (I.e. D rank ninja are undetectable to D rank sensory and below). The user can additionally use body flicker two more times in battle above the technique's limit.
▱▰▱ Professional Bonkmaster | The user receives one free custom slot to be used exclusively for their Kiseru pipe. This custom slot can be used for a Legendary tier Enchantment or to submit their Kiseru pipe as a Legendary tier Weapon, with the condition that the Crafted Item is effective only in conjuction with Smoke Release techniques, and the Edge Punisher or Meteor Crusher bukijutsu styles. This slot does not go against their Tier 4 total for the chosen crafting branch. The user's Kiseru pipe can be used in place of a great sword or hammer when using the Edge Punisher or Meteor Crusher bukijutsu styles. An additional tier of trauma is applied by techniques when using the Kiseru pipe for these styles.
▱▰▱ Smoke and Mirrors | The Hari is able to cast any and all genjutsu through eye contact with their created mirrors. This ability costs no chakra or action and allows the mirror to act as a visual trigger. Genjutsu cast in this way are acutely bewitching and have their mental stress and insanity effects extended after the genjutsu ends by [2] posts for no cost or action. Finally, due to their prowess in enchanting mirrors, the Hari can learn an additional 10 enchanting genjutsu at D-Rank, B-Rank, and S-Rank body.
▱▰▱ Grand Reflections | The Hari's mirrors can appear to be of finer craftsmanship with ornate frames if desired. As a result, the Hari doubles the number of posts their mirrors stay active and doubles their range of control. Additionally, thrice per battle, the Hari can use the Reflect technique without paying its cost. Finally, while the mirrors are active at E-C rank body your agility stat increases by [1] and by [2] at B-S+ rank body.
▱▰▱ Through the Looking Glass | Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle. Finally, the Hari receives 200 extra chakra to their pool.
▰▰▰ PROFESSIONS AND MISSIONS
• Here
Mission, Training, Events, Endgame, and Profession Claims
▰▰▰ INVENTORY
• Here
▰▰▰ TECHNIQUES
• Technique List
• Customs List