Full Name: Naoto Takabiru Nickname: Rain Village Scorpion Age: 12 Birthdate: 01/25 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: E
Hair Color: Black Eye Color: Light Brown Height: 4'11 Weight: 90 lbs
Bloodline: Jiton, Kōton
Non-Combat Outfit: Non combat outfit consists primarily of baggy pants and a shirt. Combat Outfit: When expecting combat, or doing work for Amegakure, the baggy pants remain a staple for the outfit, but the shirt is replaced with a simple white cape, and Armor is formed through the use of Steel Release.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: Free Will is an Illusion. Personality: Naoto is a hyper intelligent member of a family that lives in the Sky sector of Amegakure. As such, he was quickly introduced to and accepted the idea that status is power, and power is an essential part of life. He views himself as an "elevated being," believing that those of lesser class than him are insects and playthings. He's a depraved youth, with a sadistic streak, to the point where torturing weaker individuals is a common way for him to pass the time. The only deviations in this belief system is that joining the Shinobi forces in Amegakure, and serving under Satoshi makes you even better than those in the Sky sector, and that anyone who actively practices the religion of Yatagarasu, no matter their status, is untouchable. As such, he tends to be nicer to religious folks, and shows high respect for any Shinobi ranked above him. Anyone else, however, is free game for him to manipulate and toy with as he so chooses. Because of his early indoctrination into the Amegakure way of life, Naoto sees everything as being decided by class. Free will is an illusion, with everything in life being laid out from birth without Divine intervention.
Village: Amegakure Title: Academy Student Local Reputation: 0 Fame/Infamy {starts at 0} Global Reputation: 0 Fame/Infamy {starts at 0}
Biography: Naoto was born to a family that, once Amegakure was converted to Satoshi's rule, was placed in the Sky sector, where they have been living since. He learned the ways of this new Amegakure, and was predisposed to a semi-narcisistic viewpoint due to their class status. His parents weren't opposed to the illusion of power they were given, and instead chose to nurture the depravity that it was causing for Naoto's personality. When he was old enough to join the academy, he happily signed up, eager to please Satoshi and the lord of Crows, Yatagarasu.
▰▰▰ CLASSES AND STATS
First Class: Bloodline ▱▰▱ Dual Ancestry → Dual Ancestry allows you to have full access to two bloodlines upon creation including all techniques, abilities, and personal attributes associated with them. For biographical purposes, your secondary bloodline may be genetic or implanted at your discretion. This discipline gives you [4] bloodline PAs to be used only for the bloodline attributes of your dual bloodlines on top of the [2] personal attributes you receive at base for a total of [6]. If two elemental bloodlines are chosen then the primary bloodline's elemental affinities become your base elements and you gain full access to those elements while your secondary bloodline gives you locked elemental affinities that you cannot learn ninjutsu techniques from but you gain full access to the secondary bloodline. Locked elemental affinities can be unlocked through methods such as ninjutsu class or personal attributes. Elemental affinity personal attributes are automatically allotted to locked affinities. Jiongu users do not have access to Dual Ancestry nor can they be chosen as a secondary bloodline. Dual Ancestry users do not have access to the implant system including the Genetic Palette personal attribute. If you use multiple techniques from both of your bloodlines in the same post without Korabo then those techniques are increased in effectiveness by one rank. This discipline cannot be taken with the Elemental Mastery discipline from Ninjutsu Class. Second Class: Puppeteer ▱▰▱ Master Machinist → You have a fantastically creative mind, focusing your puppetry to make creations with highly unique characteristics. Your chakra-based mechanisms (for example, a puppet with a chakra shield) gain the overwhelming quality up to S-Rank. Each puppet has [3] unique mechanisms that do not count against the puppet’s mechanism limit. The mechanisms can be approved and used for other puppets but would otherwise not count toward the Puppeteer’s mechanism limit. The Puppeteer’s mechanisms push the limits of innovation, able to scale an additional rank. In addition, the user gets [2] more puppet points per rank, helping the user to better display his designs. ▱▰▱ Cross Class or Specialization: → Bloodline – Puppeteer: Can make human puppets as Tier Three Puppets. Discovering your human puppet requires [7] posts instead of [10] posts. Human Puppets recieve +1 mechanism slot to design a mechanism based on the puppet's bloodline, or primary fighting style (Tai/buki). Not a unique mechanism. Does not count toward their mechanism limit.
Chakra Pool: 100 550 Stamina Pool: 100 250 Puppet Points: 5 Mechanisms: 8 Chakra Element: Raiton, Doton Chakra Color: Blood red Chakra Materialization: A blood red sandstorm, swelling around his body in a ferocious spiral.
Stats: Stat cap of 6 [7 for Endurance] • Strength ► 0 →→ N/A {Ex. Punch Hard PA, Move Fast Training} • Speed ► 0 →→ N/A • Agility ► 0 →→ N/A • Endurance ► 0 →→ N/A
Strengths: • Hyper Intelligence • Mechanically inclined Weaknesses: • Not a masochist, adverse to experiencing pain. • Blinded by the class system, cannot accurately judge someone else's ability if they are from a lower class. Fears: • Losing his class status within the village • Bringing forth the wrath of Satoshi or Yatagarasu
Modifiers: • Those of this class get unlimited basic mechanisms. • This class grants a cap of [4] per stat unless you are of the Melee Marionette discipline which raises your cap to [6]. If your other class grants a higher stat cap then that cap supersedes this. • Members of the puppeteer class naturally gain access to the puppet theatre branch of the performer career, raising their branch limit from [1] to [2]. If a PA is selected then members of the puppeteer class may have up to [3] performer career branches maximally. Additionally, members of the puppeteer class gain double the amount of puppet points and mechanisms awarded by puppet theatre branch titles. • Jiton users have Doton [ Earth ] and Raiton [ Lightning ] as chakra elements. • Jiton users can manipulate all forms of earthen metal, not just ferromagnetic ones, including gold. • Sand made from earthen material and techniques based upon it can be manipulated by simple somatic gestures but take just as much time to form as would handseals. • JIton users can freely convert the earth and their Doton techniques into any magnetic material that they can control for [5] chakra and no action cost. • It is common, although not required, for jiton users to carry iron sand in gourds or even make clothing out of it. • Iron sand can be freely sculpted into weaponry or defenses using chakra without a specific technique. Any amount of chakra that the Jiton user has access to can be applied to iron sand while shaping it. Doing so consumes a combat action. • Iron sand techniques can be korabo'd by an ally or the host with Shukaku's techniques to increase the power of the demon's attacks by [1] rank. The iron sand can even take the place of Shukaku's sand. • The user cannot be hurt by their own steel techniques. • Clan user's skin has the durability of heavy armor naturally without the drawbacks and this natural armor degrades as normal armor would. • The user is able to give the Steel properties to all Doton techniques they perform, giving them the appearance of steel upon creation. Those earth release techniques lose their elemental weaknesses and strengths. • Metal created by the bloodline remains in tact after creation. Weapons and armors created in this manner become ornate in quality after the chakra leaves it without the use of the 'Forge Master' PA. • The user's steel may be any color.
Personal Attributes: ▱▰▱ Judge, Jury, and Executioner | Whenever an opponent breaks free of the petrified status effect that was altered through the Iron Tomb PA, Naoto can pay the cost of the Deconstruction technique at [1] Rank lower to convert the broken metal into Iron Sand instead. ▱▰▱ Will of Steel | The user's endurance cap is raised by 1 point so long as their endurance does not exceed 9. In addition, their rock hard natural skin gains immunity from two physical status effects of choice with the exception of frostbite and dehydration. ▱▰▱ Iron Tomb | All the user's techniques that would cause petrification in a target are instead changed to metal as they have their flesh's structure changed into steel. This metal element being added to the petrification status causes all petrification to occur at the next highest tier as well as adding an additional cost of the user's body rank in chakra to break the limb free. ▱▰▱ Forge Master | At creation, the user may choose Armor Smithing or Weapon Smithing. The character begins at Apprentice Status in that chosen crafting profession. The user is able to use their Steel Release's metals to forge all weapons and armor they create with durability that matches their body rank. In addition, each weapon or armor crafted this way gains an additional ability unique to that weapon that must utilize the clan's abilities in some way. Finally, items created this way can be freely absorbed into the body and expelled by paying an E Rank amount of chakra with no activation for each item removed during combat in this method. ▱▰▱ Deconstructed Essence | When custom metal armors, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle. Additionally, you receive 200 extra chakra to your pool, which is useful for deconstruction. ▱▰▱ Electromagnetism | For an additional 10 chakra, all Raiton techniques can magnetize the target individual(s) or object(s) on direct contact and apply T1 burns from E-B Rank and T2 burns from A-S+ Rank. Using this method also allows Raiton techniques to turn the magnetic field created by the Magnetic Manipulation technique into an electromagnetic (EM) field. The result of this is that the Raiton technique can instantly travel over the area of the EM field while being manipulated by the user around allies. Doing this does not consume a combat action. Finally, you are granted [10] ninjutsu slots exclusively for Raiton techniques.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • Armor Smithing || → Apprentice • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: {all start at 0} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • Simple Wooden Puppet • Iron Sand Gourd • Various Ninja Tools • Simple instructional Scrolls
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Raiton •
Doton •
Kugutsu •
Bloodline •
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Style name here} • {Stage progression / techniques learned}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Raiton • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive • Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E
Doton •
Bloodline
Jiton •
Kōton • Steel Manipulation [ Hagane no Sōsa ] | Rank X | Spiritual • Metal Weapon Creation [ Hagane no Buki no Sakusei ] | Rank E-C | Spiritual
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu Style Name - Stages Mastered
Bukijutsu Honshi Art
Posted: Fri Oct 29, 2021 7:53 am
Custom Techniques
Etherious Virgil
Greedy Prophet
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Etherious Virgil
Greedy Prophet
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Posted: Fri Oct 29, 2021 7:55 am
Main Plot Points
Posted: Fri Oct 29, 2021 8:01 am
The Story So Far
Etherious Virgil
Greedy Prophet
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Etherious Virgil
Greedy Prophet
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Posted: Fri Oct 29, 2021 8:05 am
Ryo | XP | Reputation
Village: Amegakure Title: Academy Local Reputation: 212 Fame/Infamy Global Reputation: 0 Fame/Infamy
Ryo: 両 13389 XP: 190 Passive XP: 0
Crafting Trees • Armorsmithing || → Grandmaster • Weaponsmithing || → Grandmaster • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: E Rank | 35 D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
▰ Character: Naoto Takabiru ▰ Link to profile: [x] ▰ Armour Name: Sand Reaver's ▰ Armour Type: A set of Grieves with strips of metal clinging to the sides of the abdomen, and a fauld to round it out. ▰ Inventory Information: Light Set ▰ Armour Weight: 25 lbs ▰ Description: Despite the look of the armor, the pieces are surprisingly durable. They are made to look ornate, royal even. Gold colored metal, with shiny blue accents. The armor's shape itself appears to be fairly standard. ▰ Ability Summary: English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ] Technique Description Goes Here English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ] Technique Description Goes Here English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ] Technique Description Goes Here English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spritual/Complex/Simple ] Technique Description Goes Here