

▰▰▰ PERSONAL DATA
Full Name: Kotori Hyuuga
Nickname: Birdy
Age: 20
Birthdate: July 24th
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Hair Color: Black
Eye Color: Gray
Height: 162cm || 64.0"
Weight: 46kg || 102lbs
Bloodline:
→→ Hyuuga
Implant:
→→ Zenshin (Elemental Mastery)
→→ Kemono Shinzo (General Reward; 2nd Full Reset)
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "If you hit a wall, hit it HARD!"
Personality: Kotori is a fiery lass with a penchant for handling her problems the old fashion way- with her fists! Competitive, bombastic, and full of spunk. Kotori puts her all into what little she does well and makes the most of it. She tries not to sweat little details and generally believes that things work themselves out best if there is less talking or thinking and more getting things done. She also has a strange habit of talking in the third person perspective.
Village: Uzushiogakure | Konohagakure
Title: Genin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Whirlpool, something, Kogarashi, and Storm...
Long ago- like, a little more than half a decade- these nations lived together in harmony. Then, everything changed with Kagami attacked. Only some really strong dude who knew some neat tricks could save them, but when we needed them most... they didn't exist. Kotori's family originates from the Land of Fire but she, her sickly mother, and her worthless older step brother were forced to move with what little remained of Konohagakure. They settled in fairly well once Kotori graduated the Uzushio ninja academy... considering that her mother passed away from illness and her drunken step brother died in a freaky accident with a window and some stupidity. Kotori annually visited and paid respects to her mother's grave, but kinda didn't bother much for her brother. Honestly, if it weren't for the compassionate and inspiring Nidaime Uzukage, Chie Saegahara, Kotori wouldn't have suffered that time in her life nearly as well as she has. The easiest thing to do was to focus on her ninja career, and she thought taking a long-term mission in Kansan-kara would be the easiest ticket to accomplish both. However, the Fire Na- I mean, Kogarashi came back and dropped a meteor on her temporary home!! Who the heck does that!? Thankfully, there was a savior for the people of the port city. A man appeared out of nowhere and ended that meteor's existence in an instant. Kotori felt nothing short of blessed by her eyes to have been able to witness such glorious might, and from then on she craved that strength. She would seek out her newfound idol and earn the chance- no, the privilege- NO, the HONOR to become his apprentice.
Like a mongoose pouncing on a viper, Kotori siezed that honor with both hands. Recognized for her gumption and potential, the revered Masato Umechika took her as one of his first few students. After a series of trials she was ordered to find her inner strength so that she may learn the next of many lessons. By secluding herself at various locations in the world she honed her might and endurance to levels she was certain her mentor would approve of. Likewise, she found a purpose for her strength. It was a purpose all her own, and just as direct. She was determined to make her mark on the world, somehow- by some means, through a show of her own peerless might and ability. All would know Kotori as the strongest kunoichi of her generation- NAY! She would be known as the strongest kunoichi of all time!
▰▰▰ CLASSES AND STATS
Body Rank: S+
Specialized Class: Taijutsu
▱▰▱ Berserker → Your external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
▱▰▱ Brawler → Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your activations in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
▱▰▱ Taijutsu Specialist → Dedicated Disciple | A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
► Signature Style: Hachimon
Tertiary Class: Ninjutsu
▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
► Overwhelming Elements: Fire | Wind
► Elemental Implant: Zenshin - Speed Release
Quaternary Class: Scholar
▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
▱▰▱ Cross-Class Bonus → Ninjutsu-Scholar | Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.
Chakra Pool: 1600 (Base) + 3400 (Bonus) = 5000 [MAX]
• Stored Corrupted Natural Energy: 400 (Main) + 320 (Herald of Kurama) + 400 (Endgame) = 1000 [MAX]
• Sonic Chakra Pool: 600 (Main) + 400 (Endgame) = 1000 [MAX]
Stamina Pool: 1600 (Base) + 3400 (Bonus) = 5000 [MAX]
Chakra Element: Katon | Fuuton
Chakra Color: Fiery Red
Chakra Materialization: Flickering flames dancing on her body/clothes.
Passive Status Increases:
• Strength ► 9 || 9
→→ +1 | Berserker Discipline
→→ +17 | 16 Tai Styles (Dedicated Disciple)
• Speed ► 9 || 9
→→ +1 | Brawler Discipline
→→ +2 | Heavenly Momentum Stage 6
→→ +2 | Kote Art Stage 6
→→ +2 | 1 Tai Style (Physical Prowess)
→→ +2 | 1 Tai Style (Dedicated Disciple)
• Agility ► 9 || 9
→→ +1 | Brawler Discipline
→→ +2 | Nunchaku Ryu Stage 6
→→ +2 | 1 Tai Style (Dedicated Disciple)
→→ +4 | Gentle Fist Stage 6 (Physical Prowess)
• Endurance ► 9 || 9
→→ +1 | Berserker Discipline
→→ +1 | Hachimon (6th Gate)
→→ +2 | Kyotouryuu Stage 6
→→ +2 | Dirge of Isetsuhiko (Legendary Armor)
→→ +4 | Kotoshironushi (Legendary Armor)/Ifrit's Might Seal
• Chakra ► +3400
→→ +50 | Soul of the Tiger, Mk. II
→→ +50 | 2018 M.A.E. (3rd Place)
→→ +150 | One-Year Anniversary ( 2019)
→→ +200 | C-Rank Expansion
→→ +250 | B-Rank Expansion
→→ +300 | A-Rank Expansion
→→ +350 | S-Rank Expansion
→→ +400 | S+ Rank Expansion
→→ +350 | Forbidden Seal Expansion (S+ Rank)
→→ +400 | Christmas 2021
→→ +900 | Engame Chakra Expansion
• Stamina ► +3400
→→ +50 | Soul of the Tiger, Mk. II
→→ +50 | 2018 M.A.E. (3rd Place)
→→ +50 | April Fools ( 2019 )
→→ +200 | C-Rank Expansion
→→ +250 | B-Rank Expansion
→→ +300 | A-Rank Expansion
→→ +350 | S-Rank Expansion
→→ +400 | S+ Rank Expansion
→→ +350 | Forbidden Seal Expansion (S+ Rank)
→→ +1400 | Engame Stamina Expansion
Strengths:
• Taijutsu
• Determination
• Dedication
• Strong Willed
Weaknesses:
• One-Track Minded
• Quick to Anger
• Prone to Recklessness
Fears:
• Pogonophobic
Modifiers:
• 1 rank cost reduction to Taijutsu (Soul of the Tiger, Mk. II)
Personal Attributes: 2 Base | ✧ 3 Bonus (Clan/Class) | ◈ 26 Bonus (Event/Endgame)
▰▰▰ EXPERIENCE & CLAIMS
Village: Konohagakure
Title: Genin
Local Reputation:
• 200 Fame
• 0 Infamy
Global Reputation:
• 200 Fame
• 0 Infamy
Ryo: 両 3022000
Rank Exp: 8000
Total Endgame Exp: 27000
1st Reset Exp: 151000
2nd Reset Exp: 126000
Exp Balance: 214645
Missions Complete:
D Rank :: 24
C Rank :: 14
B Rank :: 12
A Rank :: 8
S Rank :: 15
Job Titles
• Enchanter || → Novice
• Weapon Smith || → Novice
• Armor Smith || → Grandmaster
Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0
Crafting Trees
• Weapon Smithing || → No Title
• Armor Smithing || → Grandmaster
• Enchanting || → No Title
Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0
Character Claims
__Endgame Claims: [ -402000 XP ]
__Replenishment Claims:
__Event Claims
• Soul of the Tiger, Mk. II [ Legacy Reward ]
__○ -1 rank reduction to Yang Alteration style usage (affects Taijutsu instead)
__○ +50 Chakra and Stamina
__○ +1 Alteration Style (+1 Buki/Tai Style instead)
• SN Alteration Contest 2017 Participation Reward [ Legacy Reward ]
__○ +1 Buki/Tai Style
__○ +10 Jutsu Slots
• SR Member Appreciation Event (M.A.E.) 2018 - 3rd Place Prize [ Legacy Reward ]
__○ +50 Chakra
__○ +50 Stamina
• SR April Fools ( 2019 )
__○ +50 Stamina
• SR Easter ( 2019 )
__○ +1 Buki/Tai Style
• SR One-Year Guild Anniversary (2019) [x]
__○ Class Package - +1 Taijutsu PA, +150 Chakra, +10 Jutsu Slots
__○ Worker's Package - Armor Smithing Branch maxed, +1 Crafted Legendary Armor
__○ +10k Ryo
__○ +10k Ryo
• SR Two-Year Guild Anniversary (2020) [x]
__○ +5 Custom Slots
__○ 2 Taijutsu Styles
• 200 Member Milestone (2020) [x]
__○ +1 PA
• Halloween (2021) [x]
__○ +2 PAs
• Christmas (2021) [x]
__○ +1 PA
__○ +5 Custom Slots
__○ +400 Chakra Reserves
• Ozy B-Day (01/20/2022) [x]
__○ +1 PA
• Jashin Arc Finale/10 Year Time Skip Rewards (11/10/2024) [x]
__○ 2,000 XP (10y Time Skip)
__○ +1 PA (Veteran PA)
__○ 200 Fame
__○ 5,000 XP (Jashin Event Reward)
__○ May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile. (Veteran PA)
• Holiday Event (11/28/2024) [x]
__○ May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile. (x4)
__○ 30,000 Ryo (Veteran PA)
▰▰▰ NEW GAME INFO
First Reset XP: 151000
Reset Type: Complete
New Game Reward: 4th Class (Scholar)
Second Reset XP: 126000
Reset Type: Complete
New Game Reward: New Bloodline (Kemono Shinzo)
New Game Reward: Keystone PA
▰▰▰ INVENTORY
• Isetsuhiko (Worn around neck)
• Kotoshironushi (Worn on forearms/hands)
Weapon Specs
▰ Armor Name: Dirge of Isetsuhiko | [1/3 Legendary Smithing Creation; -0 Slots]
▰ Armor Type: Accessory (Necklace)
▰ Inventory Information: N/a
▰ Armor Weight: 0.5lbs
▰ Stat Increase: +2 Endurance
▰ Elemental Affinity: Wind
▰ Description: A necklace named after and said to house a famous god of wind who surrendered his territory in the face of a threat from other invading gods. The wearer of this necklace is blessed with Isetsuhiko's regretful will to protect what he could not before. It is said to be capable of harnessing the power of air to guard the wearer from harm with an invisible shield of air only detectable by those attuned to natural energy.
▰ Ability Summary:
Of the Wind | Passive
Isetsuhiko is a spirit that resides in this necklace, making it a possessed "sentient" item. It cannot communicate with its wearer unless they are actively utilizing natural energy (sage mode, curse seal, etc.). He only has as much visual and auditory range as normal human abilities, and only feels what physically interacts with the pendant itself (not the string it is attached to). Genjutsu that alter the wearer's sense of hearing will block Isetsuhiko's ability to speak to the wearer as well; Isetsuhiko cannot tell if the wearer is in a genjutsu.
As the Wind | Rank B | Wind | Spiritual
The spirit of the necklace drains 40 chakra per post from the wearer into itself (not optional unless not worn). Can store up to 320 chakra within itself. The wearer cannot tap into these reserves by any means.
By the Wind | Rank X | Wind | Spiritual
The spirit in the necklace uses chakra stored within itself to compress and move air into a barrier to protect the wearer. It can be avoided entirely with extremely high-speed attacks (higher speed stat than the wearer) or bypassed with incredible brute force (attacks stronger than this effect). Blocks up to same rank techniques completely; fire element jutsu a considered 1 Rank stronger than this defense. The chakra cost can only deducted from Itsuhiko's reserves; cannot activate if insufficient reserves. This effect does consume the wearer's defensive activation, and it counts as a spiritual defense.
▰ Armour Name: Kotoshironushi | [2/3 Legendary Smithing Creation; -0 Slots]
▰ Armour Type: Kote
▰ Inventory Information: Heavy | Set
▰ Armour Weight: 700lbs (350lbs each)
▰ Stat Increase: +2 Endurance
▰ Elemental Affinity: Fire
▰ Description: A pair of kote created with the skill of the recluse Soren Tribe that protect the tops of the hands, the front of the knuckles, and up to the elbows along the outside of the arms (the palms and inner side of the forearms aren't protected). The layered plates effectively distribute forces that come into contact with the kote to minimize damage to the protected areas. However, the most notable feature of Kotoshironushi are their unwieldiness due to the absurd weight of the materials.
▰ Ability Summary:
Burning Finger | Passive
Kotoshironushi's wielder can throw a known fire-based ability/technique from the gauntlet as an alternate means of activating it. The technique functions as normal, but is released from the kote instead.
Vault Breaker | Rank X | Fire | Complex
Kotoshironushi becomes heated by the wearer's chakra allowing simple attacks or techniques involving the user's hands/forearms to deal more damage to armor (every two attacks higher rank than the armor's value will add up to three attacks worth against it), and defensive techs are treated as one [1] rank lower in a clash.
The Best Defense | Variable | Fire | Spiritual
Kotoshironushi stores excess energy from attacks it is used to defend against in the form of heat/flames. The wearer can release the stored heat for a devastating fire attack on impact with another person/obstacle (treated as spiritual when clashing with other jutsu) but must pay half of the value of the attack as stamina or else they suffer damage from the attack too.
Full Name: Kotori Hyuuga
Nickname: Birdy
Age: 20
Birthdate: July 24th
Gender: Female
▰▰▰ PHYSICAL CHARACTERISTICS
Hair Color: Black
Eye Color: Gray
Height: 162cm || 64.0"
Weight: 46kg || 102lbs
Bloodline:
→→ Hyuuga
Implant:
→→ Zenshin (Elemental Mastery)
→→ Kemono Shinzo (General Reward; 2nd Full Reset)
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "If you hit a wall, hit it HARD!"
Personality: Kotori is a fiery lass with a penchant for handling her problems the old fashion way- with her fists! Competitive, bombastic, and full of spunk. Kotori puts her all into what little she does well and makes the most of it. She tries not to sweat little details and generally believes that things work themselves out best if there is less talking or thinking and more getting things done. She also has a strange habit of talking in the third person perspective.
Village: Uzushiogakure | Konohagakure
Title: Genin
Local Reputation: 0 Fame/Infamy
Global Reputation: 0 Fame/Infamy
Biography: Whirlpool, something, Kogarashi, and Storm...
Long ago- like, a little more than half a decade- these nations lived together in harmony. Then, everything changed with Kagami attacked. Only some really strong dude who knew some neat tricks could save them, but when we needed them most... they didn't exist. Kotori's family originates from the Land of Fire but she, her sickly mother, and her worthless older step brother were forced to move with what little remained of Konohagakure. They settled in fairly well once Kotori graduated the Uzushio ninja academy... considering that her mother passed away from illness and her drunken step brother died in a freaky accident with a window and some stupidity. Kotori annually visited and paid respects to her mother's grave, but kinda didn't bother much for her brother. Honestly, if it weren't for the compassionate and inspiring Nidaime Uzukage, Chie Saegahara, Kotori wouldn't have suffered that time in her life nearly as well as she has. The easiest thing to do was to focus on her ninja career, and she thought taking a long-term mission in Kansan-kara would be the easiest ticket to accomplish both. However, the Fire Na- I mean, Kogarashi came back and dropped a meteor on her temporary home!! Who the heck does that!? Thankfully, there was a savior for the people of the port city. A man appeared out of nowhere and ended that meteor's existence in an instant. Kotori felt nothing short of blessed by her eyes to have been able to witness such glorious might, and from then on she craved that strength. She would seek out her newfound idol and earn the chance- no, the privilege- NO, the HONOR to become his apprentice.
Like a mongoose pouncing on a viper, Kotori siezed that honor with both hands. Recognized for her gumption and potential, the revered Masato Umechika took her as one of his first few students. After a series of trials she was ordered to find her inner strength so that she may learn the next of many lessons. By secluding herself at various locations in the world she honed her might and endurance to levels she was certain her mentor would approve of. Likewise, she found a purpose for her strength. It was a purpose all her own, and just as direct. She was determined to make her mark on the world, somehow- by some means, through a show of her own peerless might and ability. All would know Kotori as the strongest kunoichi of her generation- NAY! She would be known as the strongest kunoichi of all time!
▰▰▰ CLASSES AND STATS
Body Rank: S+
Specialized Class: Taijutsu
▱▰▱ Berserker → Your external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
▱▰▱ Brawler → Your taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your activations in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
▱▰▱ Taijutsu Specialist → Dedicated Disciple | A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
► Signature Style: Hachimon
Tertiary Class: Ninjutsu
▱▰▱ Elemental Mastery → The user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
► Overwhelming Elements: Fire | Wind
► Elemental Implant: Zenshin - Speed Release
Quaternary Class: Scholar
▱▰▱ Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
▱▰▱ Cross-Class Bonus → Ninjutsu-Scholar | Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.
Chakra Pool: 1600 (Base) + 3400 (Bonus) = 5000 [MAX]
• Stored Corrupted Natural Energy: 400 (Main) + 320 (Herald of Kurama) + 400 (Endgame) = 1000 [MAX]
• Sonic Chakra Pool: 600 (Main) + 400 (Endgame) = 1000 [MAX]
Stamina Pool: 1600 (Base) + 3400 (Bonus) = 5000 [MAX]
Chakra Element: Katon | Fuuton
Chakra Color: Fiery Red
Chakra Materialization: Flickering flames dancing on her body/clothes.
Passive Status Increases:
• Strength ► 9 || 9
→→ +1 | Berserker Discipline
→→ +17 | 16 Tai Styles (Dedicated Disciple)
• Speed ► 9 || 9
→→ +1 | Brawler Discipline
→→ +2 | Heavenly Momentum Stage 6
→→ +2 | Kote Art Stage 6
→→ +2 | 1 Tai Style (Physical Prowess)
→→ +2 | 1 Tai Style (Dedicated Disciple)
• Agility ► 9 || 9
→→ +1 | Brawler Discipline
→→ +2 | Nunchaku Ryu Stage 6
→→ +2 | 1 Tai Style (Dedicated Disciple)
→→ +4 | Gentle Fist Stage 6 (Physical Prowess)
• Endurance ► 9 || 9
→→ +1 | Berserker Discipline
→→ +1 | Hachimon (6th Gate)
→→ +2 | Kyotouryuu Stage 6
→→ +2 | Dirge of Isetsuhiko (Legendary Armor)
→→ +4 | Kotoshironushi (Legendary Armor)/Ifrit's Might Seal
• Chakra ► +3400
→→ +50 | Soul of the Tiger, Mk. II
→→ +50 | 2018 M.A.E. (3rd Place)
→→ +150 | One-Year Anniversary ( 2019)
→→ +200 | C-Rank Expansion
→→ +250 | B-Rank Expansion
→→ +300 | A-Rank Expansion
→→ +350 | S-Rank Expansion
→→ +400 | S+ Rank Expansion
→→ +350 | Forbidden Seal Expansion (S+ Rank)
→→ +400 | Christmas 2021
→→ +900 | Engame Chakra Expansion
• Stamina ► +3400
→→ +50 | Soul of the Tiger, Mk. II
→→ +50 | 2018 M.A.E. (3rd Place)
→→ +50 | April Fools ( 2019 )
→→ +200 | C-Rank Expansion
→→ +250 | B-Rank Expansion
→→ +300 | A-Rank Expansion
→→ +350 | S-Rank Expansion
→→ +400 | S+ Rank Expansion
→→ +350 | Forbidden Seal Expansion (S+ Rank)
→→ +1400 | Engame Stamina Expansion
Strengths:
• Taijutsu
• Determination
• Dedication
• Strong Willed
Weaknesses:
• One-Track Minded
• Quick to Anger
• Prone to Recklessness
Fears:
• Pogonophobic
Modifiers:
• 1 rank cost reduction to Taijutsu (Soul of the Tiger, Mk. II)
Personal Attributes: 2 Base | ✧ 3 Bonus (Clan/Class) | ◈ 26 Bonus (Event/Endgame)
• Piercing Accuracy:: The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.
• Physical Prowess: The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.
• Phantom Pain: Any simple taijutsu or formless augmented by the Jyuuken skill is also treated as a Gentle Fist technique. Can perform all known taijutsu techniques from the Gentle Fist stance to be treated as a Gentle Fist technique; does NOT override Jyuuken skill's restrictions.
• Crushing Impact: For each point of strength invested into the stat above the cap grants each physical strike concussive knock back equal to ten feet.
• Peerless Haste: Techniques that require the user's speed to be X amount of points higher than the opponent's agility to reach it's full effect have that number reduced by 1 point.
• Tempest: For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
• Fury of Kurama: While using either the Awakened or Unleashed stages of the Mark of Kurama, all abilities/techniques that utilize chakra in their function become fire release. The affected technique's elemental effect(s) are are replaced with (or add a burning effect if it had no status effect prior) according to that technique's rank.
_○ Applies burning/burned within the following scale: Tier 1 E-C | Tier 2 B-S | T3 S+ or Tier 2 B-A | T3-S-S+
• Breath of Isetsuhiko: Wind-based abilities/techniques propel objects/targets an additional 5ft per rank, and inflict Fall Damage if an object/target hits another surface from being affected by the user's wind ability/technique. Costs the user an additional 5 chakra per rank of the wind-based ability/technique.
_○ Applies trauma within the following scale: Tier 1 E-C | Tier 2 B-S | T3 S+ or Tier 2 B-A | T3-S-S+
• Gutsy Engine: Katon Ninjutsu costs the user 1 rank less without sacrificing potency.
• Supersonic: The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
• Tempting Fate: Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].
• Unleash the Beast: While in Human Form the clan member is capable of using jutsu via animalistic vocalizations such as roaring or hissing. While in Animal Form the clan member is capable of wielding weapons in order to utilize bukijutsu, or using their natural weaponry such as claws, horns, tails to utilize bukijutsu within reason.
• Master Shifter: The clan member is capable of changing forms once every 3 posts without using an activation. Their Half-Animal Form and Ancestral Form's cost per post is reduced by one rank.
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• General Reward Keystone PA:
• Veteran: As a Veteran, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. You can also choose one additional source of overwhelming. [[Maruton]]
• Physical Prowess: The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.
• Phantom Pain: Any simple taijutsu or formless augmented by the Jyuuken skill is also treated as a Gentle Fist technique. Can perform all known taijutsu techniques from the Gentle Fist stance to be treated as a Gentle Fist technique; does NOT override Jyuuken skill's restrictions.
• Crushing Impact: For each point of strength invested into the stat above the cap grants each physical strike concussive knock back equal to ten feet.
• Peerless Haste: Techniques that require the user's speed to be X amount of points higher than the opponent's agility to reach it's full effect have that number reduced by 1 point.
• Tempest: For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
• Fury of Kurama: While using either the Awakened or Unleashed stages of the Mark of Kurama, all abilities/techniques that utilize chakra in their function become fire release. The affected technique's elemental effect(s) are are replaced with (or add a burning effect if it had no status effect prior) according to that technique's rank.
_○ Applies burning/burned within the following scale: Tier 1 E-C | Tier 2 B-S | T3 S+ or Tier 2 B-A | T3-S-S+
• Breath of Isetsuhiko: Wind-based abilities/techniques propel objects/targets an additional 5ft per rank, and inflict Fall Damage if an object/target hits another surface from being affected by the user's wind ability/technique. Costs the user an additional 5 chakra per rank of the wind-based ability/technique.
_○ Applies trauma within the following scale: Tier 1 E-C | Tier 2 B-S | T3 S+ or Tier 2 B-A | T3-S-S+
• Gutsy Engine: Katon Ninjutsu costs the user 1 rank less without sacrificing potency.
• Supersonic: The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
• Tempting Fate: Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].
• Unleash the Beast: While in Human Form the clan member is capable of using jutsu via animalistic vocalizations such as roaring or hissing. While in Animal Form the clan member is capable of wielding weapons in order to utilize bukijutsu, or using their natural weaponry such as claws, horns, tails to utilize bukijutsu within reason.
• Master Shifter: The clan member is capable of changing forms once every 3 posts without using an activation. Their Half-Animal Form and Ancestral Form's cost per post is reduced by one rank.
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• General Reward Keystone PA:
• Veteran: As a Veteran, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. You can also choose one additional source of overwhelming. [[Maruton]]
▰▰▰ EXPERIENCE & CLAIMS
Village: Konohagakure
Title: Genin
Local Reputation:
• 200 Fame
• 0 Infamy
Global Reputation:
• 200 Fame
• 0 Infamy
Ryo: 両 3022000
Rank Exp: 8000
Total Endgame Exp: 27000
1st Reset Exp: 151000
2nd Reset Exp: 126000
Exp Balance: 214645
Missions Complete:
D Rank :: 24
C Rank :: 14
B Rank :: 12
A Rank :: 8
S Rank :: 15
Job Titles
• Enchanter || → Novice
• Weapon Smith || → Novice
• Armor Smith || → Grandmaster
Job Missions Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0
Crafting Trees
• Weapon Smithing || → No Title
• Armor Smithing || → Grandmaster
• Enchanting || → No Title
Crafting Jobs Complete:
D Rank :: 0
C Rank :: 0
B Rank :: 0
A Rank :: 0
S Rank :: 0
Character Claims
__Endgame Claims: [ -402000 XP ]
• 3rd Class: Ninjutsu (Elemental Mastery) | -20000 XP
• Bonus PA [x20] | -40000 XP
• 5 Custom Slots [x20] | -40000 XP
• 30k Ryo [x100] | -200000 XP
• Variable Jutsu [x10] | -20000 XP
• Tech. Scroll [x10] | +100 Nin Slots | +0 Buki/Tai Styles | -20000 XP
• Energy Expansions [x31] | +900 Chakra | +1400 Stamina | +400 Sonic | +400 Curse Seal | -62000 XP
• Bonus PA [x20] | -40000 XP
• 5 Custom Slots [x20] | -40000 XP
• 30k Ryo [x100] | -200000 XP
• Variable Jutsu [x10] | -20000 XP
• Tech. Scroll [x10] | +100 Nin Slots | +0 Buki/Tai Styles | -20000 XP
• Energy Expansions [x31] | +900 Chakra | +1400 Stamina | +400 Sonic | +400 Curse Seal | -62000 XP
__Replenishment Claims:
• Ada Hyuuga-Kyuri | [x] | +146000 XP
__Event Claims
• Soul of the Tiger, Mk. II [ Legacy Reward ]
__○ -1 rank reduction to Yang Alteration style usage (affects Taijutsu instead)
__○ +50 Chakra and Stamina
__○ +1 Alteration Style (+1 Buki/Tai Style instead)
• SN Alteration Contest 2017 Participation Reward [ Legacy Reward ]
__○ +1 Buki/Tai Style
__○ +10 Jutsu Slots
• SR Member Appreciation Event (M.A.E.) 2018 - 3rd Place Prize [ Legacy Reward ]
__○ +50 Chakra
__○ +50 Stamina
• SR April Fools ( 2019 )
__○ +50 Stamina
• SR Easter ( 2019 )
__○ +1 Buki/Tai Style
• SR One-Year Guild Anniversary (2019) [x]
__○ Class Package - +1 Taijutsu PA, +150 Chakra, +10 Jutsu Slots
__○ Worker's Package - Armor Smithing Branch maxed, +1 Crafted Legendary Armor
__○ +10k Ryo
__○ +10k Ryo
• SR Two-Year Guild Anniversary (2020) [x]
__○ +5 Custom Slots
__○ 2 Taijutsu Styles
• 200 Member Milestone (2020) [x]
__○ +1 PA
• Halloween (2021) [x]
__○ +2 PAs
• Christmas (2021) [x]
__○ +1 PA
__○ +5 Custom Slots
__○ +400 Chakra Reserves
• Ozy B-Day (01/20/2022) [x]
__○ +1 PA
• Jashin Arc Finale/10 Year Time Skip Rewards (11/10/2024) [x]
__○ 2,000 XP (10y Time Skip)
__○ +1 PA (Veteran PA)
__○ 200 Fame
__○ 5,000 XP (Jashin Event Reward)
__○ May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile. (Veteran PA)
• Holiday Event (11/28/2024) [x]
__○ May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile. (x4)
__○ 30,000 Ryo (Veteran PA)
▰▰▰ NEW GAME INFO
First Reset XP: 151000
Reset Type: Complete
New Game Reward: 4th Class (Scholar)
Second Reset XP: 126000
Reset Type: Complete
New Game Reward: New Bloodline (Kemono Shinzo)
New Game Reward: Keystone PA
▰▰▰ INVENTORY
• Isetsuhiko (Worn around neck)
• Kotoshironushi (Worn on forearms/hands)
Weapon Specs
▰ Armor Name: Dirge of Isetsuhiko | [1/3 Legendary Smithing Creation; -0 Slots]
▰ Armor Type: Accessory (Necklace)
▰ Inventory Information: N/a
▰ Armor Weight: 0.5lbs
▰ Stat Increase: +2 Endurance
▰ Elemental Affinity: Wind
▰ Description: A necklace named after and said to house a famous god of wind who surrendered his territory in the face of a threat from other invading gods. The wearer of this necklace is blessed with Isetsuhiko's regretful will to protect what he could not before. It is said to be capable of harnessing the power of air to guard the wearer from harm with an invisible shield of air only detectable by those attuned to natural energy.
▰ Ability Summary:
Of the Wind | Passive
Isetsuhiko is a spirit that resides in this necklace, making it a possessed "sentient" item. It cannot communicate with its wearer unless they are actively utilizing natural energy (sage mode, curse seal, etc.). He only has as much visual and auditory range as normal human abilities, and only feels what physically interacts with the pendant itself (not the string it is attached to). Genjutsu that alter the wearer's sense of hearing will block Isetsuhiko's ability to speak to the wearer as well; Isetsuhiko cannot tell if the wearer is in a genjutsu.
As the Wind | Rank B | Wind | Spiritual
The spirit of the necklace drains 40 chakra per post from the wearer into itself (not optional unless not worn). Can store up to 320 chakra within itself. The wearer cannot tap into these reserves by any means.
By the Wind | Rank X | Wind | Spiritual
The spirit in the necklace uses chakra stored within itself to compress and move air into a barrier to protect the wearer. It can be avoided entirely with extremely high-speed attacks (higher speed stat than the wearer) or bypassed with incredible brute force (attacks stronger than this effect). Blocks up to same rank techniques completely; fire element jutsu a considered 1 Rank stronger than this defense. The chakra cost can only deducted from Itsuhiko's reserves; cannot activate if insufficient reserves. This effect does consume the wearer's defensive activation, and it counts as a spiritual defense.
▰ Armour Name: Kotoshironushi | [2/3 Legendary Smithing Creation; -0 Slots]
▰ Armour Type: Kote
▰ Inventory Information: Heavy | Set
▰ Armour Weight: 700lbs (350lbs each)
▰ Stat Increase: +2 Endurance
▰ Elemental Affinity: Fire
▰ Description: A pair of kote created with the skill of the recluse Soren Tribe that protect the tops of the hands, the front of the knuckles, and up to the elbows along the outside of the arms (the palms and inner side of the forearms aren't protected). The layered plates effectively distribute forces that come into contact with the kote to minimize damage to the protected areas. However, the most notable feature of Kotoshironushi are their unwieldiness due to the absurd weight of the materials.
▰ Ability Summary:
Burning Finger | Passive
Kotoshironushi's wielder can throw a known fire-based ability/technique from the gauntlet as an alternate means of activating it. The technique functions as normal, but is released from the kote instead.
Vault Breaker | Rank X | Fire | Complex
Kotoshironushi becomes heated by the wearer's chakra allowing simple attacks or techniques involving the user's hands/forearms to deal more damage to armor (every two attacks higher rank than the armor's value will add up to three attacks worth against it), and defensive techs are treated as one [1] rank lower in a clash.
The Best Defense | Variable | Fire | Spiritual
Kotoshironushi stores excess energy from attacks it is used to defend against in the form of heat/flames. The wearer can release the stored heat for a devastating fire attack on impact with another person/obstacle (treated as spiritual when clashing with other jutsu) but must pay half of the value of the attack as stamina or else they suffer damage from the attack too.