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A literate and semi-literate Naruto-based role playing guild. Active in 2025! 

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Regenki

Versatile Tactician

PostPosted: Mon Apr 29, 2019 8:29 pm


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                        ▰ PERSONAL DATA

                        Full Name: Kotori Hyuuga
                        Nickname: Birdy
                        Age: 20
                        Birthdate: July 24th
                        Gender: Female


                        ▰ PHYSICAL CHARACTERISTICS

                        Hair Color: Black
                        Eye Color: Gray
                        Height: 162cm || 64.0"
                        Weight: 46kg || 102lbs

                        Bloodline:
                        Hyuuga

                        Implant:
                        Zenshin (Elemental Mastery)
                        Kemono Shinzo (General Reward; 2nd Full Reset)


                        ▰ SOCIAL AND PERSONALITY

                        Nindo: "If you hit a wall, hit it HARD!"
                        Personality: Kotori is a fiery lass with a penchant for handling her problems the old fashion way- with her fists! Competitive, bombastic, and full of spunk. Kotori puts her all into what little she does well and makes the most of it. She tries not to sweat little details and generally believes that things work themselves out best if there is less talking or thinking and more getting things done. She also has a strange habit of talking in the third person perspective.

                        Village: Uzushiogakure | Konohagakure
                        Title: Genin
                        Local Reputation: 0 Fame/Infamy
                        Global Reputation: 0 Fame/Infamy

                        Biography: Whirlpool, something, Kogarashi, and Storm...

                        Long ago- like, a little more than half a decade- these nations lived together in harmony. Then, everything changed with Kagami attacked. Only some really strong dude who knew some neat tricks could save them, but when we needed them most... they didn't exist. Kotori's family originates from the Land of Fire but she, her sickly mother, and her worthless older step brother were forced to move with what little remained of Konohagakure. They settled in fairly well once Kotori graduated the Uzushio ninja academy... considering that her mother passed away from illness and her drunken step brother died in a freaky accident with a window and some stupidity. Kotori annually visited and paid respects to her mother's grave, but kinda didn't bother much for her brother. Honestly, if it weren't for the compassionate and inspiring Nidaime Uzukage, Chie Saegahara, Kotori wouldn't have suffered that time in her life nearly as well as she has. The easiest thing to do was to focus on her ninja career, and she thought taking a long-term mission in Kansan-kara would be the easiest ticket to accomplish both. However, the Fire Na- I mean, Kogarashi came back and dropped a meteor on her temporary home!! Who the heck does that!? Thankfully, there was a savior for the people of the port city. A man appeared out of nowhere and ended that meteor's existence in an instant. Kotori felt nothing short of blessed by her eyes to have been able to witness such glorious might, and from then on she craved that strength. She would seek out her newfound idol and earn the chance- no, the privilege- NO, the HONOR to become his apprentice.

                        Like a mongoose pouncing on a viper, Kotori siezed that honor with both hands. Recognized for her gumption and potential, the revered Masato Umechika took her as one of his first few students. After a series of trials she was ordered to find her inner strength so that she may learn the next of many lessons. By secluding herself at various locations in the world she honed her might and endurance to levels she was certain her mentor would approve of. Likewise, she found a purpose for her strength. It was a purpose all her own, and just as direct. She was determined to make her mark on the world, somehow- by some means, through a show of her own peerless might and ability. All would know Kotori as the strongest kunoichi of her generation- NAY! She would be known as the strongest kunoichi of all time!


                        ▰ CLASSES AND STATS

                        Body Rank: S+

                        Specialized Class: Taijutsu
                        ▱▰▱ BerserkerYour external training and devotion to taijutsu has allowed you to have a [+1] stat increases to Strength and Endurance. Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor. Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points. Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
                        ▱▰▱ BrawlerYour taijutsu is just one side of your skill, as you are also versed in utilizing ninjutsu as well. Your Speed and Agility are enhanced by [+1] and you gain an additional [4] ninjutsu slots per rank. Once every other post all three of your activations in a post can be used for offensive taijutsu. Additionally, the user gains a keystone technique and two additional custom slots for taijutsu. Refer to the Keystone Guideline for more information.
                        ▱▰▱ Taijutsu Specialist → Dedicated Disciple | A disciple who chooses to specialize in a small number of their class's arts. Limiting themselves to three of their class's styles, granting overwhelming in all three styles up to S Rank. Any additional slots that would be awarded for their class's styles are converted into a 2 point increase in any stats of their choosing. In addition, these masters of their arts are able to have a 1 point increase in their stats cap of 8 making it 9. Styles granted from rewards may be learned but do not carry the overwhelming property and the user is capped out at 5 styles.
                        ► Signature Style: Hachimon

                        Tertiary Class: Ninjutsu
                        ▱▰▱ Elemental MasteryThe user's ninjutsu gains the ability to overwhelm techniques of the same rank. The overwhelming trait only applies to a single element at D rank, increasing to two at A rank. Overwhelming properties do not apply to techniques above S Rank. In addition, each rank that you gain an overwhelming property the user gains a free Element PA that allows the user to augment their ninjutsu that gained the property with an additional effect for no resource or action payment, allowing the user's ninjutsu to shine. You gain an additional 4 Ninjutsu per body rank that are dedicated to their primary element. Also, the user gains access to Augment Skill Lines for the cost of it's primary technique slot and is not required to pay additional slots for skills in this line. Finally, the user's two chosen overwhelming elements can be combined into [1] advanced nature kekkei genkai that counts as a free implant. This implant does not consume an implant slot but does have the restrictions of the implant system. The implant does not carry the overwhelming factor of its base elements through this discipline. This discipline cannot be taken with the Dual Ancestry discipline from Bloodline Class.
                        ► Overwhelming Elements: Fire | Wind
                        ► Elemental Implant: Zenshin - Speed Release

                        Quaternary Class: Scholar
                        ▱▰▱ Infinite PerceptionYour specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts.
                        ▱▰▱ Cross-Class Bonus → Ninjutsu-Scholar | Able to gain five additional custom slots. In addition the user is able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation.

                        Chakra Pool: 1600 (Base) + 3400 (Bonus) = 5000 [MAX]
                        Stored Corrupted Natural Energy: 400 (Main) + 320 (Herald of Kurama) + 400 (Endgame) = 1000 [MAX]
                        Sonic Chakra Pool: 600 (Main) + 400 (Endgame) = 1000 [MAX]
                        Stamina Pool: 1600 (Base) + 3400 (Bonus) = 5000 [MAX]
                        Chakra Element: Katon | Fuuton
                        Chakra Color: Fiery Red
                        Chakra Materialization: Flickering flames dancing on her body/clothes.

                        Passive Status Increases:
                        • Strength ► 9 || 9
                        → +1 | Berserker Discipline
                        → +17 | 16 Tai Styles (Dedicated Disciple)
                        • Speed ► 9 || 9
                        → +1 | Brawler Discipline
                        → +2 | Heavenly Momentum Stage 6
                        → +2 | Kote Art Stage 6
                        → +2 | 1 Tai Style (Physical Prowess)
                        → +2 | 1 Tai Style (Dedicated Disciple)
                        • Agility ► 9 || 9
                        → +1 | Brawler Discipline
                        → +2 | Nunchaku Ryu Stage 6
                        → +2 | 1 Tai Style (Dedicated Disciple)
                        → +4 | Gentle Fist Stage 6 (Physical Prowess)
                        • Endurance ► 9 || 9
                        → +1 | Berserker Discipline
                        → +1 | Hachimon (6th Gate)
                        → +2 | Kyotouryuu Stage 6
                        → +2 | Dirge of Isetsuhiko (Legendary Armor)
                        → +4 | Kotoshironushi (Legendary Armor)/Ifrit's Might Seal
                        • Chakra ► +3400

                        → +50 | Soul of the Tiger, Mk. II
                        → +50 | 2018 M.A.E. (3rd Place)
                        → +150 | One-Year Anniversary ( 2019)
                        → +200 | C-Rank Expansion
                        → +250 | B-Rank Expansion
                        → +300 | A-Rank Expansion
                        → +350 | S-Rank Expansion
                        → +400 | S+ Rank Expansion
                        → +350 | Forbidden Seal Expansion (S+ Rank)
                        → +400 | Christmas 2021
                        → +900 | Engame Chakra Expansion

                        • Stamina ► +3400

                        → +50 | Soul of the Tiger, Mk. II
                        → +50 | 2018 M.A.E. (3rd Place)
                        → +50 | April Fools ( 2019 )
                        → +200 | C-Rank Expansion
                        → +250 | B-Rank Expansion
                        → +300 | A-Rank Expansion
                        → +350 | S-Rank Expansion
                        → +400 | S+ Rank Expansion
                        → +350 | Forbidden Seal Expansion (S+ Rank)
                        → +1400 | Engame Stamina Expansion


                        Strengths:
                        • Taijutsu
                        • Determination
                        • Dedication
                        • Strong Willed
                        Weaknesses:
                        • One-Track Minded
                        • Quick to Anger
                        • Prone to Recklessness
                        Fears:
                        • Pogonophobic

                        Modifiers:
                        1 rank cost reduction to Taijutsu (Soul of the Tiger, Mk. II)

                        Personal Attributes: 2 Base | ✧ 3 Bonus (Clan/Class) | ◈ 26 Bonus (Event/Endgame)
                        Piercing Accuracy:: The clansman is more proficient than his fellow clan members at striking tenketsu. One's gentle fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.
                        Physical Prowess: The Hyuuga gains a [2] point increase in any stat after mastering stage 3 of the gentle fist and another [2] points after mastering stage 6 for a total of [4] rather than [2]. In addition, the Hyuuga gains [3] custom slots to be used exclusively for the gentle fist style and [1] taijutsu style slot.
                        Phantom Pain: Any simple taijutsu or formless augmented by the Jyuuken skill is also treated as a Gentle Fist technique. Can perform all known taijutsu techniques from the Gentle Fist stance to be treated as a Gentle Fist technique; does NOT override Jyuuken skill's restrictions.
                        Crushing Impact: For each point of strength invested into the stat above the cap grants each physical strike concussive knock back equal to ten feet.
                        Peerless Haste: Techniques that require the user's speed to be X amount of points higher than the opponent's agility to reach it's full effect have that number reduced by 1 point.
                        Tempest: For every body rank, starting at D, the user may choose three [3] fuuton jutsu. These jutsu may be added to the bloodline list and no longer consume slots. Their effects are identical to their normal counterparts and are performed by accelerating air particles as opposed to manipulating wind chakra. They are also treated as if they are bloodline jutsu for the purposes of determining cost and relative strength, rather than spiritual they are treated as Complex but are only affected by Speed techniques. Sonic chakra can be applied to all wind techniques for half the jutsu's cost to imbue it with vibration. Sonic wind vibrates at a bone-breaking frequency that shatters metal making them one rank stronger against armor.
                        Fury of Kurama: While using either the Awakened or Unleashed stages of the Mark of Kurama, all abilities/techniques that utilize chakra in their function become fire release. The affected technique's elemental effect(s) are are replaced with (or add a burning effect if it had no status effect prior) according to that technique's rank.
                        _○ Applies burning/burned within the following scale: Tier 1 E-C | Tier 2 B-S | T3 S+ or Tier 2 B-A | T3-S-S+
                        Breath of Isetsuhiko: Wind-based abilities/techniques propel objects/targets an additional 5ft per rank, and inflict Fall Damage if an object/target hits another surface from being affected by the user's wind ability/technique. Costs the user an additional 5 chakra per rank of the wind-based ability/technique.
                        _○ Applies trauma within the following scale: Tier 1 E-C | Tier 2 B-S | T3 S+ or Tier 2 B-A | T3-S-S+
                        Gutsy Engine: Katon Ninjutsu costs the user 1 rank less without sacrificing potency.
                        Supersonic: The user receives an extra 200 to their Sonic chakra reserves. The user is able to break the sound barrier while using Sonic techniques causing a concussive chakra blast that is [2] ranks lower than the sonic technique used (minimum of D-Rank) and the deafness status is inflicted. This blast costs no combat action or resource and can only happen once per post.
                        Tempting Fate: Shunshin techniques can be used [5] times per battle rather than [3]. Additionally, the temporary speed boost stat ability that grants an extra offensive action can be performed [6] times per battle rather than [4].
                        Unleash the Beast: While in Human Form the clan member is capable of using jutsu via animalistic vocalizations such as roaring or hissing. While in Animal Form the clan member is capable of wielding weapons in order to utilize bukijutsu, or using their natural weaponry such as claws, horns, tails to utilize bukijutsu within reason.
                        Master Shifter: The clan member is capable of changing forms once every 3 posts without using an activation. Their Half-Animal Form and Ancestral Form's cost per post is reduced by one rank.
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        Endgame PA:
                        General Reward Keystone PA:
                        Veteran: As a Veteran, you are forever bestowed with an extra reward in arc, timeskip, and guildwide events. You can also choose one additional source of overwhelming. [[Maruton]]


                        ▰ EXPERIENCE & CLAIMS

                        Village: Konohagakure
                        Title: Genin
                        Local Reputation:
                        • 200 Fame
                        • 0 Infamy
                        Global Reputation:
                        • 200 Fame
                        • 0 Infamy

                        Ryo: 両 3022000
                        Rank Exp: 8000
                        Total Endgame Exp: 27000
                        1st Reset Exp: 151000
                        2nd Reset Exp: 126000
                        Exp Balance: 214645

                        Missions Complete:
                        D Rank :: 24
                        C Rank :: 14
                        B Rank :: 12
                        A Rank :: 8
                        S Rank :: 15

                        Job Titles
                        • Enchanter || → Novice
                        • Weapon Smith || → Novice
                        • Armor Smith || → Grandmaster

                        Job Missions Complete:
                        D Rank :: 0
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Crafting Trees
                        • Weapon Smithing || → No Title
                        • Armor Smithing || → Grandmaster
                        • Enchanting || → No Title

                        Crafting Jobs Complete:
                        D Rank :: 0
                        C Rank :: 0
                        B Rank :: 0
                        A Rank :: 0
                        S Rank :: 0

                        Character Claims

                        __Endgame Claims: [ -402000 XP ]
                        • 3rd Class: Ninjutsu (Elemental Mastery) | -20000 XP
                        • Bonus PA [x20] | -40000 XP
                        • 5 Custom Slots [x20] | -40000 XP
                        • 30k Ryo [x100] | -200000 XP
                        • Variable Jutsu [x10] | -20000 XP
                        • Tech. Scroll [x10] | +100 Nin Slots | +0 Buki/Tai Styles | -20000 XP
                        • Energy Expansions [x31] | +900 Chakra | +1400 Stamina | +400 Sonic | +400 Curse Seal | -62000 XP


                        __Replenishment Claims:
                        • Ada Hyuuga-Kyuri | [x] | +146000 XP


                        __Event Claims

                        • Soul of the Tiger, Mk. II [ Legacy Reward ]
                        __○ -1 rank reduction to Yang Alteration style usage (affects Taijutsu instead)
                        __○ +50 Chakra and Stamina
                        __○ +1 Alteration Style (+1 Buki/Tai Style instead)
                        • SN Alteration Contest 2017 Participation Reward [ Legacy Reward ]
                        __○ +1 Buki/Tai Style
                        __○ +10 Jutsu Slots
                        • SR Member Appreciation Event (M.A.E.) 2018 - 3rd Place Prize [ Legacy Reward ]
                        __○ +50 Chakra
                        __○ +50 Stamina
                        • SR April Fools ( 2019 )
                        __○ +50 Stamina
                        • SR Easter ( 2019 )
                        __○ +1 Buki/Tai Style
                        • SR One-Year Guild Anniversary (2019) [x]
                        __○ Class Package - +1 Taijutsu PA, +150 Chakra, +10 Jutsu Slots
                        __○ Worker's Package - Armor Smithing Branch maxed, +1 Crafted Legendary Armor
                        __○ +10k Ryo
                        __○ +10k Ryo
                        • SR Two-Year Guild Anniversary (2020) [x]
                        __○ +5 Custom Slots
                        __○ 2 Taijutsu Styles
                        • 200 Member Milestone (2020) [x]
                        __○ +1 PA
                        • Halloween (2021) [x]
                        __○ +2 PAs
                        • Christmas (2021) [x]
                        __○ +1 PA
                        __○ +5 Custom Slots
                        __○ +400 Chakra Reserves
                        • Ozy B-Day (01/20/2022) [x]
                        __○ +1 PA
                        • Jashin Arc Finale/10 Year Time Skip Rewards (11/10/2024) [x]
                        __○ 2,000 XP (10y Time Skip)
                        __○ +1 PA (Veteran PA)
                        __○ 200 Fame
                        __○ 5,000 XP (Jashin Event Reward)
                        __○ May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile. (Veteran PA)
                        • Holiday Event (11/28/2024) [x]
                        __○ May choose 1 technique to become variable ranked. This must be approved in the profile approvals thread separately from the RPC's profile. (x4)
                        __○ 30,000 Ryo (Veteran PA)


                        ▰ NEW GAME INFO

                        First Reset XP: 151000
                        Reset Type: Complete
                        New Game Reward: 4th Class (Scholar)

                        Second Reset XP: 126000
                        Reset Type: Complete
                        New Game Reward: New Bloodline (Kemono Shinzo)
                        New Game Reward: Keystone PA

                        ▰ INVENTORY

                        • Isetsuhiko (Worn around neck)
                        • Kotoshironushi (Worn on forearms/hands)

                        Weapon Specs

                        Armor Name: Dirge of Isetsuhiko | [1/3 Legendary Smithing Creation; -0 Slots]
                        Armor Type: Accessory (Necklace)
                        Inventory Information: N/a
                        Armor Weight: 0.5lbs
                        Stat Increase: +2 Endurance
                        Elemental Affinity: Wind
                        Description: A necklace named after and said to house a famous god of wind who surrendered his territory in the face of a threat from other invading gods. The wearer of this necklace is blessed with Isetsuhiko's regretful will to protect what he could not before. It is said to be capable of harnessing the power of air to guard the wearer from harm with an invisible shield of air only detectable by those attuned to natural energy.
                        Ability Summary:
                        Of the Wind | Passive
                        Isetsuhiko is a spirit that resides in this necklace, making it a possessed "sentient" item. It cannot communicate with its wearer unless they are actively utilizing natural energy (sage mode, curse seal, etc.). He only has as much visual and auditory range as normal human abilities, and only feels what physically interacts with the pendant itself (not the string it is attached to). Genjutsu that alter the wearer's sense of hearing will block Isetsuhiko's ability to speak to the wearer as well; Isetsuhiko cannot tell if the wearer is in a genjutsu.
                        As the Wind | Rank B | Wind | Spiritual
                        The spirit of the necklace drains 40 chakra per post from the wearer into itself (not optional unless not worn). Can store up to 320 chakra within itself. The wearer cannot tap into these reserves by any means.
                        By the Wind | Rank X | Wind | Spiritual
                        The spirit in the necklace uses chakra stored within itself to compress and move air into a barrier to protect the wearer. It can be avoided entirely with extremely high-speed attacks (higher speed stat than the wearer) or bypassed with incredible brute force (attacks stronger than this effect). Blocks up to same rank techniques completely; fire element jutsu a considered 1 Rank stronger than this defense. The chakra cost can only deducted from Itsuhiko's reserves; cannot activate if insufficient reserves. This effect does consume the wearer's defensive activation, and it counts as a spiritual defense.

                        Armour Name: Kotoshironushi | [2/3 Legendary Smithing Creation; -0 Slots]
                        Armour Type: Kote
                        Inventory Information: Heavy | Set
                        Armour Weight: 700lbs (350lbs each)
                        Stat Increase: +2 Endurance
                        Elemental Affinity: Fire
                        Description: A pair of kote created with the skill of the recluse Soren Tribe that protect the tops of the hands, the front of the knuckles, and up to the elbows along the outside of the arms (the palms and inner side of the forearms aren't protected). The layered plates effectively distribute forces that come into contact with the kote to minimize damage to the protected areas. However, the most notable feature of Kotoshironushi are their unwieldiness due to the absurd weight of the materials.
                        Ability Summary:
                        Burning Finger | Passive
                        Kotoshironushi's wielder can throw a known fire-based ability/technique from the gauntlet as an alternate means of activating it. The technique functions as normal, but is released from the kote instead.
                        Vault Breaker | Rank X | Fire | Complex
                        Kotoshironushi becomes heated by the wearer's chakra allowing simple attacks or techniques involving the user's hands/forearms to deal more damage to armor (every two attacks higher rank than the armor's value will add up to three attacks worth against it), and defensive techs are treated as one [1] rank lower in a clash.
                        The Best Defense | Variable | Fire | Spiritual
                        Kotoshironushi stores excess energy from attacks it is used to defend against in the form of heat/flames. The wearer can release the stored heat for a devastating fire attack on impact with another person/obstacle (treated as spiritual when clashing with other jutsu) but must pay half of the value of the attack as stamina or else they suffer damage from the attack too.
 
PostPosted: Mon Apr 29, 2019 8:29 pm


▰ TECHNIQUES

Limitations:
• Ninjutsu Slots : : 142 [ 60 + 24 (Brawler) +100 (Endgame) - 42 (Training of Enlightenment) ]
_▰ Mirrored Maruton/Fuuin/Sensory: 96/142
_▰ Mirrored Katon: 06/166
_▰ Mirrored Fuuton: 00/142
• Genjutsu Slots : : 00/96
• Taijutsu : : 03
_▰ Dedicated Disciple Styles: 03/03
_▰ Bonus Tai Styles: 13
• Bukijutsu : : 02

NINJUTSU
Maruton [Slots Used: 24]
____• Transformation Technique | Rank E | [Basic]
____• Substitution Technique | Rank E | [Basic]
____• Clone Technique | Rank E | [Basic]
____• Body Flicker Technique | Rank D | [Basic]
____• Act of Wall Walking | Rank X | [Basic]
____• Act of Water Walking | Rank X | [Basic]
____• Kai [ Release ] | Rank X | [Basic]
____• Escaping Skill | Rank E [-0 Nin Slot]
____• Feigning Sleep Technique | Rank E [-0 Nin Slot]
____• Temporary Body Paralysis Technique | Rank D [-1 Nin Slot]
____• Body Flicker Technique [ Shunshin no Jutsu ] | Rank D [-1 Nin Slot]
____• Four-Legged Technique [ Shikyaku no Jutsu ] | Rank D [-1 Nin Slot]
____• Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D | [-1 Nin Slot]
____• Hell Needles [ Hari Jigoku ] | Rank B | [Augment]
_____• Underworld Guardian Spikes [ Hari Jizou ] | Rank B [Augment]
_____• Wild Lion's Mane Technique [ Ranji Shigumi no Jutsu ] | Rank B [Augment]
____• Wave Transmission Technique | Rank C-A [-1 Nin Slot]
____• Astral Projection Skill [ Kozumikku Jigyou no Jutsu ] | Rank C [-1 Nin Slot]
____• Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C [-1 Nin Slot]
____• Vibrating Sound Drill [ Kyoumeisen ] | Rank C [-1 Nin Slot]
____• Shadow Clone Technique | Rank B | [-1 Nin Slot]
_____• Shuriken Shadow Clone Technique | Rank A | [Augment]
_____• Shadow Clone Explosion Technique | Rank A | [Augment]
____• Sound Wave Technique | Rank A | [-1 Nin Slot]
____• Spiral Sphere [ Rasengan ] | Rank A | Variable | [-1 Nin Slot]
_____• Spiral Turbulence Spheres [ Rasen Rangan ] | Rank S | [Augment]
_____• Super Chakra Spiral Sphere [ Chou Chakra Rasengan ] | Rank S | [Augment]
_____• Planet Spiral Sphere [ Wakusei Rasengan ] | Rank S+ | [Augment]
_____• Pillar of Heaven [ Amenomihashira ] | Rank S+ | [Augment]
____• Relentless Four Headed Dragon [ Shitsuyōna Shi-tō Ryuu ] | Rank S+ | [-1 Nin Slot]
____• Barrier Shatter Technique | Rank X [-1 Nin Slot]
____• Aerial Shift | Rank X | [-1 Nin Slot]
____• Tool Creation | Rank X | [-1 Nin Slot]
____• Flying Swallow | Rank X | [-1 Nin Slot]
____• Samurai Saber Technique [ Bushi Ken no Jutsu ] | Rank X | [-1 Nin Slot]
____• Korabo | Rank X | [-1 Nin Slot | Passive]
____• Chakra Absorption Technique | Rank X | [-1 Nin Slot]
____• Mayfly [ Kagerou ] | Rank X | [-1 Nin Slot]
____• Eye Mind Reading | Rank X | [-1 Nin Slot]
____• Explosive Note Detonation [ Bakuhatsu-on Bakuhatsu ] | Rank X | [-1 Nin Slot]
____• Hidden Doorway Technique [ Kakusareta Deiriguchi no Jutsu ] | Rank X | [-1 Nin Slot]
____• Change Technique [ Narikawari no Jutsu ] | Rank X | [-1 Nin Slot]
____• Empty Cicada Shell Technique [ Utsusemi no Jutsu ] | Rank X | [-1 Nin Slot]


Fuuinjutsu [Slots Used: 41]
____• Enclosing Technique | Rank E | [Basic]
____• Unsealing Technique | Rank E | [Basic]
____• Collaborative Summoning Technique | Rank E | [Basic]
____• Time Sealing | Rank E | [Basic]
____• Tethered Blade | Rank E | [Basic]
____• Detonation Technique | Rank E | [Basic]
____• Seal Connection | Rank D | [Passive | -1 Nin Slot]
____• Seal Release: Instant Movement Technique | Rank D | [-1 Nin Slot]
____• Summoning Technique | Rank C | [-1 Nin Slot]
____• Reverse Summoning Technique | Rank C | [-1 Nin Slot]
____• Finger Engraving Seal | Rank C | [-1 Nin Slot]
____• Disabling Touch | Rank X | [-1 Nin Slot]
____• Expansion | Rank B | [-1 Nin Slot]
____• Exploding Dragon Strike [ Bakuryuugeki ] | Rank B | [-1 Nin Slot]
____• Chakra Draining Seal [ Chakra Kuuin no Fuuin ] | Rank B | [-1 Nin Slot]
____• Element Sealing Method [ Godai Houin no Michi ] | Rank X | Universal | [-1 Nin Slot]
____• Danzo's Sealing Jutsu | Rank B | [-1 Nin Slot]
____• Seals Sealing [ Fuuin Houin ] | Rank B | [-1 Nin Slot]
____• Seal: Good Ward [ Fuin: Guddowādo ] | Rank B | [-1 Nin Slot]
____• Seal: Small Shell [ Fuuin: Chīsana kaigara ] | Rank B | [-1 Nin Slot]
____• Inverse Four Dark Mist Array [ Shikoku Mujin ] | Rank B | [-1 Nin Slot]
____• Four Violet Flames Battle Formation [ Shishi Enjin ] | Rank B | [-1 Nin Slot]
____• Lit Apparition Technique [ Gentoushin no Jutsu ] | Rank A | [-1 Nin Slot]
____• Clone Sealing [ Bunshin Houin ] | Rank A | [-1 Nin Slot]
____• Chakra Seals [ Chakra Fuuin ] | Rank A | [-1 Nin Slot]
____• Kiss of Death [ Shi no kisu ] | Rank A | [-1 Nin Slot]
____• Weakness [ Jakuten ] | Rank A | [-1 Nin Slot]
____• Amnesia [ Kenbōshō ] | Rank A | [-1 Nin Slot]
____• Good Omens [ Guddo ōmenzu ] | Rank A | [-1 Nin Slot]
____• Evil Sealing Method [ Fuuja Houin ] | Rank A | [-1 Nin Slot]
____• Five Elements Seal [ Gogyou Fuuin ] | Rank A | [-1 Nin Slot]
____• Rotation Sealing [ Ikkaiten Fuuin ] | Rank A | [-1 Nin Slot]
____• Barrier Sealing [ Kekkai Houin ] | Rank A | [-1 Nin Slot]
____• Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A | [-1 Nin Slot]
____• Normality Sealing [ Seijou Houin ] | Rank A | [-1 Nin Slot]
____• Seal Breaking | Rank X | Restricted | [-1 Nin Slot]
____• Reverse Four Symbols Sealing Technique [ Ura Shishō Fūinjutsu ] | Rank S | [-1 Nin Slot]
____• The Equal Sealing [ Hitoshī shīringu ] | Rank S | [-1 Nin Slot]
____• Sealing: The Bird's Nest [ Shīringu: Tori no su ] | Rank S | [-1 Nin Slot]
____• The Third Seal Sealing [ San no Fuuin Houin ] | Rank S | [-1 Nin Slot]
____• Iruka's Barrier Technique [ Iruka no bariatekunikku ] | Rank S | [-1 Nin Slot]
____• Cursed Seal Technique [ Juin Jutsu ] | Rank S | [-1 Nin Slot]
____• Summon Sealing [ Kuchiyose Houin ] | Rank S | [-1 Nin Slot]
____• Summon Sealing [ Kuchiyose Houin ] | Rank S | [-1 Nin Slot]
____• Contract Seal [ Keiyaku Fuuin ] | Rank S+ | [-1 Nin Slot]
____• Four Red Yang Formation [ Shisekiyōjin ] | Rank S+ | [-1 Nin Slot]
____• Seal: Hijacked [ Shīru: Haijakku sa reta ] | Rank S+ | [-1 Nin Slot]


Sensory [Slots Used: 31]
____• | [-0 Nin Slot]
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____• | [-1 Nin Slot]
____• | [-1 Nin Slot]


Katon [Slots Used: 6]
____• Flame-Resistance Technique | Rank E | [Training]
____• Fire Release: Instant Movement Technique | Rank D | [-1 Nin Slot]
____• Incinerating Hail Technique | Rank B | [-1 Nin Slot]
____• Blaze Eruption | Rank A | [-1 Nin Slot]
____• Blazing Clone Technique | Rank S | [-1 Nin Slot]
____• Fierce Flame Fist | Rank S | [-1 Nin Slot]
____• Demon Lantern | Rank S | [-1 Nin Slot]


Fuuton [Slots Used: 0]
____• Wind Clone Technique | Rank E | [-0 Nin Slot]
____• Projectile Control Technique | Rank E | [-0 Nin Slot]
____• Retrieving Wind Technique | Rank E | [-0 Nin Slot]


Hyuuga
Gentle Fist

_ Stage 1
____• Gentle Fist | Rank X
____• Chakra Needle | Rank X
____• Gentle Palm Stance | Rank X
_ Stage 2
____• Palm Bottom | Rank X
____• Gentle Fist Art One Body Blow | Rank X
____• Eight Trigrams Vacuum Palm | Rank X
_ Stage 3
____• Eight Trigrams: Thirty-Two Palms | Rank C
____• Trigram Stance | Rank X
_ Stage 4
____• Eight Trigrams: Heavenly Spin | Rank B-S
____• Eight Trigrams: Sixty-Four Palms | Rank B
____• Eight Trigrams Tenketsu Strike | Rank B
____• Eight Trigrams: Infinite Strike | Rank B
_ Stage 5
____• Eight Trigrams: One Hundred and Twenty-Eight Palms | Rank A
____• Eight Trigrams: Mountain Crusher | Rank A-S
____• Gentle Step Twin Lion Fists | Rank A
_ Stage 6
____• Protection of the Eight Trigrams Sixty-Four Palms | Rank S
____• Eight Trigrams: Three Hundred and Sixty One Palms | Rank S
____• Last Resort: Eight Gates Assault | Rank S+


Zenshin
Speed/Sonic Release

____• Speed Release: Shuriken Technique [ Jinton: Shuriken no Jutsu ] | Rank D | Simple
____• Speed Release: Enlightened Person's Hand Signs [ Jinton: Senkakusha no Inzou ] | Rank D | Spiritual
____• Sonic Technique: Body Flicker Technique [ Sonniku no Jutsu: Shunshin no Jutsu ] | Rank D | Training
____• Speed Release: Return [ Jinton: Ritān ] Rank X | Complex
____• Speed Release: Speed Demon [ Jinton: Ji-akuma ] Rank C | Spiritual
____• Speed Release: Wind Rotation Technique [ Jinton: Kaze Kaiten no Jutsu ] | Rank X | SpiritualSonic Technique: Razor Wind [ Sonniku no Jutsu: Kamisori Kaze ] | Rank X | Spiritual
____• Sonic Technique: Streamline Technique [ Sonniku no Jutsu: Gōri-ka no Jutsu ] | Rank B
____• Speed Release: Gale Trap Technique [ Jinton: Garu Kansei no Jutsu ] | Rank B
____• Sonic Technique: Streamline Technique [ Sonniku no Jutsu: Gōri-ka no Jutsu ] | Rank B | Spiritual
____• Speed Release: Gale Trap Technique [ Jinton: Garu Kansei no Jutsu ] | Rank B | Spiritual
____• Speed Release: Delayed Reaction [ Jinton: Chienhan'nō ] | Rank B | Spiritual
____• Speed Release: Rapid Response [ Jinton: Subayai ōtō ] | Rank B | Spiritual
____• Speed Release: Many, Many Stars Technique [ Jinton: Takusan Hoshi no Jutsu ] | Rank B | Spiritual
____• Sonic Technique: Impact [ Sonniku no Jutsu: Eikyō ] | Rank A | Complex
____• Speed Release: Silk Road [ Jinton: Shirukurōdo ] | Rank A | Spiritual
____• Sonic Technique: Shadowless Flight [ Sonniku no Jutsu: Mueishō ] | Rank X | Complex
____• Speed Release: 'No Techniques' Technique [ Jinton: 'Jutsu zya nai' no Jutsu ] | Rank S | Spiritual

Tempest PA Fuuton Nin 7/18

____• Wind Release: Instant Movement Technique | Rank D | [-1 Nin Slot]
____• Wind Clone Explosion | Rank B | [-1 Nin Slot]
____• Wind Cutter | Rank A | [-1 Nin Slot]
____• Solo Flight | Rank A | [-1 Nin Slot]
____• Silent Wind | Rank S | [-1 Nin Slot]
____• Giant Falcon Blast | Rank S | [-1 Nin Slot]
____• Orb of the Storm | Rank S | [-1 Nin Slot]
____


Kemono Shinzo

__Forms
____• Human Form
____• Animal Form
____• Half-Animal Form
____• Ancestral Form
__Techniques
____• Lie in Wait | Rank X | Spiritual
____• Animal Sense | Rank X | Simple
____• Devouring | Rank X | Complex/Spiritual
____• Primal Roar | Rank X | Spiritual | Rank
____• Call of the Wild | Rank S+ | Spiritual | Rank
____• Primal Reversion | Rank S+ | Spiritual


Taijutsu

Hachimon

_ Gates Mastered:
____• First Gate of Opening
____• Second Gate of Healing
____• Third Gate of Life
____• Fourth Gate of Pain
____• Fifth Gate of Limit
____• Sixth Gate of View
____• Seventh Gate of Wonder
____• Eighth Gate of Death
_ Gate Techniques -
____• Front Lotus | Rank B
____• One Man Lotus | Rank B
____• Reverse Lotus | Rank A
____• Morning Peacock | Rank A
____• Strong Thunder Lotus Chain | Rank S
____• Daytime Tiger | Rank S
____• Evening Elephant | Rank S
____• Night Guy | Rank S+


Heavenly Momentum Art

_ Stage 1
____• Gateway to Heaven | Rank X | Simple
____• Harmonized Action | Rank X | Simple
____• Divinity's Will | Rank X | Spiritual
_ Stage 2
____• Enlightened Jab | Rank D | Simple
____• Angel's Caress | Rank X | Simple
____• Training of Enlightenment | Training
_____○ Maruton | -14 Nin Slots = S+ Rank
_____○ Katon | -14 Nin Slots = S+ Rank
_____○ Fuuton | -14 Nin Slots = S+ Rank
_ Stage 3
____• Unbalancing Sweep | Rank X | Simple
____• Blind | Rank X | Spiritual
____• Full Step | Rank X | Complex
_ Stage 4
____• Spiritual Striking | Rank B | Complex
____• Breaking Cross | Rank X | Complex
____• Four Limb Training | Rank B | Training
_ Stage 5
____• Becoming Whole | Rank X | Complex
____• Reality Bending | Rank A | Spiritual
____• Stillness | Rank A | Spiritual
_ Stage 6
____• Echoing Fist | Rank X | Complex
____• Mind's Eye | Rank S | Spiritual
____• Heavenly Touch | Rank S+ | Complex


Kyotoryuu

_ Stage 1
____• First Stance - Lilly of the Valley | Rank X
____• Red Blossoms with Green Willows | Rank X
____• Orchid | Rank X
_ Stage 2
____• Magnolia | Rank X
____• Bell-Flower | Rank X
____• Peony | Rank X
_ Stage 3
____• Second Stance - Daffodil | Rank X
____• Poppy | Rank X
____• Patrinia | Rank X
_ Stage 4
____• Third Stance- Iris | Rank X
____• Violet | Rank B
____• Scattered Blossoms | Rank X
_ Stage 5
____• Dandelion | Rank A
____• Falling Blossoms, Scattered Leaves | Rank X
____• Cherry Blossom | Rank X
_ Stage 6
____• Red Blossoms with Green Willows | Rank X
____• Kyotoryuu Conditioning: Sunflower | Rank S | Training
____• Hachiretsu Kai | Rank S+


Bukijutsu

Kote Art

_ Stage 1
____• Impact Deflection | Rank X
____• Reverse Striking | Rank E
_ Stage 2
____• Floating Smash | Rank X
____• Swift Smash | Rank D
_ Stage 3
____• Smashing Return | Rank X
____• Rapid Smash | Rank X
_ Stage 4
____• Fissure Smash | Rank A
____• Soul Smash | Rank X
_ Stage 5
____• Soul Striking | Rank X
____• Buster Smash | Rank X
_ Stage 6
____• Void Smash | Rank X
____• Spirit of the Warrior | Rank S+


Nunchaku Ryu

_ Stage 1
____• Rising Strike | Rank X
____• Smashing Horizon | Rank X
_ Stage 2
____• Rising Towers | Rank X
____• Spinning Blast | Rank X
_ Stage 3
____• Continuous Assault | Rank X
____• Dexterous Guarding | Rank X
_ Stage 4
____• Elemental Reaping | Rank B
____• Concussive Smashing | Rank X
____• Ricochet Sling | Rank X
_ Stage 5
____• Moon Breaker | Rank X
____• Burning Friction | Rank A
____• Python's Vice | Rank X
_ Stage 6
____• Thrusting Crusher | Rank X
____• Orbital Big Smash Attack | Rank S


Custom
Ninjutsu

_ Fuuinjutsu / Maruton
____• | Rank
_ Katon
____• | Rank
_ Fuuton
____• | Rank

Taijutsu

_ Hachimon
____• Herald of Kurama | Rank S+
_ Misc
____• Crimson Annihilation | Rank S+

Bukijutsu

_ StyleName
____• | Rank

 

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Apr 29, 2019 8:30 pm


:Passive Effects:


• Training of Enlightenment
_☆ -10 Ninjutsu Slots = S-Rank Katon can be added to S-Rank and lower Taijutsu as a supplementary effect.
_☆ -10 Ninjutsu Slots = S-Rank Fuuton can be added to S-Rank and lower Taijutsu as a supplementary effect.
• Four Limb Training
_☆ Can substitute hands for feet and vice versa in any Taijutsu technique.
• Kyotoryuu Conditioning: Sunflower [Inactive]
_☆ As a result of intensive training geared toward defensive and evasive maneuvers, the Kyotouryuu practitioner can now effectively react to an opponent by converting their speed into an agility boost for two posts with a three post cooldown. This requires no activation or resource cost.
• Soul of the Tiger MK II
_☆ -1 Rank Taijutsu Cost

• Piercing Accuracy
_☆ Gentle Fist application allows them to reduce 1.5 times the amount of chakra spent in a juken strike instead of 1.25. For example, if one spends 80 chakra on a gentle fist technique, the attack robs the target of 120 instead of the 100 normal clansmen would reduce.
• Phantom Pain
_☆ Any simple taijutsu or formless augmented by the Jyuuken skill is also treated as a Gentle Fist technique. Can perform all known taijutsu techniques from the Gentle Fist stance to be treated as a Gentle Fist technique; does NOT override Jyuuken skill's restrictions.

• Berserker
_☆ Your hardened body naturally is as protective as Heavy Tier armor without its drawbacks. Degradation of the user's natural defenses applies in the same manner as armor.
_☆ Once depleted, any damage the user takes, no matter the rank of damage applied increases the user's strength and speed by 1 stat point each for two posts up to 9 points.
_☆ Should the user take additional damage before the end of the second post, the increase stacks, refreshing it's active time.
• Brawler
_☆ Once every other post all three of your activations in a post can be used for offensive taijutsu.

• Dirge of Isetsuhiko
_☆ +2 Endurance
___○ Of the Wind
____★ Possessed by Isetsuhiko (can verbally communicate through the wind to those who can utilize natural energy)
___○ As the Wind
____
___○ By the Wind
____★ The spirit of the necklace drains 40 chakra per post from the wearer into itself until the necklace's reservers are full (not optional while worn).
____★ 320/320 Chakra
____★ The wearer cannot tap into these reserves by any means.
• Kotoshironushi
_☆ +2 Endurance
___○ Burning Finger
____★ Kotoshironushi's wielder can throw a known fire-based ability/technique from the gauntlet as an alternate means of activating it. The technique functions as normal, but is released from the kote instead.
___○ The Best Defense
____★ Kotoshironushi stores excess energy from attacks it is used to defend against in the form of heat/flames.
____★ The wearer can release the stored heat for a devastating fire attack on impact with another person/obstacle (treated as spiritual when clashing with other jutsu) but must pay half of the value of the attack as stamina or else they suffer damage from the attack too.
____★ 0 Stored
___○ Ifrit's Might [ Special Enchantment ]
____★ +2 Endurance Boost to Kotoshironushi
____★ Allows the Kotoshironushi to absorb half of any fire-based attack into itself to charge up its "The Best Defense" ability.
 
PostPosted: Mon Apr 29, 2019 8:31 pm



[url=https://www.gaiaonline.com/guilds/viewtopic.php?page=4&t=25246147#385185927][imgleft]https://www.imghippo.com/i/ejROI1724702892.png[/imgleft][img]https://www.imghippo.com/i/njOvJ1724702700.png[/img][/url]
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[color=black]≎[b][i]O[/i][/b]ut [b][i]O[/i][/b]f [b][i]C[/i][/b]ontext≎[/color]
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[spoiler][size=8][color=black]〖[/color][url=https://www.gaiaonline.com/guilds/viewtopic.php?page=4&t=25246147#385185927][color=darkkhaki]×[/color][/url][color=black]〗[/color][color=black]【[/color][color=goldenrod]TITLE: Genin[/color][color=black]】○【[/color][color=#D44942]RANK: S+ Rank[/color][color=black]】○【[/color][color=#fcd116]STRENGTH: 9[/color][color=black]】○【[/color][color=goldenrod]SPEED: 9[/color][color=black]】○【[/color][color=#D44942]AGILITY: 9[/color][color=black]】○【[/color][color=#fcd116]ENDURANCE: 9[/color][color=black]】○【[/color][color=goldenrod]CHAKRA: 2700 || 2700[/color][color=black]】○【[/color][color=#D44942]STAMINA: 2950 || 2950[/color][color=black]】○【[/color][color=#fcd116]CURSE SEAL: 720 || 720[/color][color=black]】[/color]

[color=black] Technique(s) Used:
• [ Rank ]
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[color=white]___[/color]○ [ Rank ]
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Technique(s) Active:
• [ Rank ]
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[color=white]___[/color]○ [ Rank ]
[color=white]____[/color]★

[b][u]Passive[/u] [u]Effects[/u]:[/b] [[url=https://www.gaiaonline.com/guilds/viewtopic.php?page=4&t=25246147#385185939]x[/url]]

**[b]LEARNED[/b] - [ -Rank | JutsuTypeHere | / Posts ]

**[b]MISSION[/b] - [ -Rank | / Posts ]

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[imgleft]https://i.ibb.co/jLLzSvp/Kotori-CAS-PF-01-V3.png[/imgleft][img]https://i.ibb.co/ZJtbLbf/Kotori-CAS-PF-02-V3.png[/img]

[imgleft]https://www.imghippo.com/i/ejROI1724702892.png[/imgleft][img]https://www.imghippo.com/i/njOvJ1724702700.png[/img]

[imgright]https://www.imghippo.com/i/TVqkW1724703003.png[/imgright]
 

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Apr 29, 2019 8:32 pm


Customs: 0/8 Slots | 2/2 Brawler Slots & Keystone

J U T S U


Herald of Kurama | Rank S+ | Taijutsu (Hachimon) | Training [Brawler Keystone]
Kotori, while utilizing any degree of the Hachimon Tonko no Jin and either the Awakened or Unleashed stages of her Mark of Kurama, compounds her superior might by synergizing her physical prowess with the Forbidden Seal's fiery powers. Kotori can expend total S+ rank amount of natural energy and stamina (Complex cost) to allow herself to open more than one of the gates at once and greatly reduce the drawbacks of their active usage and aftereffects; all bonuses from opening the Gates apply and stack as normal. Completing the Hachimon Tonko no Jin will absolutely still result in death. While utilizing the Hachimon in this manner, Kotori's Forbidden Seal instead strains her chakra networks as it actively converts her chakra into natural energy which is immediately burned as additional fuel to keep the Mark of Kurama active. The Forbidden Seal drains user of a B-rank amount of chakra and stamina (each) every other post (plus the Forbidden Seal's standard upkeep cost); if Kotori would run out of chakra first, the Forbidden Seal's Natural energy reserves can sustain her instead. The Hachimon's durational limits are changed to allow their use for as long as the Mark of Kurama is active. This allows Kotori to fight without restraint, but exhausts her body more quickly. As this effect is passive and automatic while using Hachimon and her Forbidden Seal, Kotori must pay these costs while both transformed states are simultaneously active. Due to the physical and spiritual acclimation necessary to achieve this feat, Kotori can retain 640 additional corrupted natural energy for use through her Forbidden Seal. With the natural energies being used to fuel this form, only Genjutsu that is also empowered with natural energy (Sage Arts, etc.) can affect her in this state. This incredible focus is generally portrayed as horrifying bloodlust while her mind becomes completely engulfed by the Mark of Kurama's desire to fight and destroy any opponent she might encounter while the Forbidden Seal is actively in use.

Crimson Annihilation | Rank S+ | Taijutsu | Spiritual [Brawler Custom | 2/2 Custom Slots]
Kotori can only utilize this technique while the Unleashed stage of her Mark of Kurama Forbidden Seal is active. Kotori infuses half of her current natural energy reserves into her burning aura from the "Curse of Kurama" PA and draws every last aspect of fire in range (minimum: whole topic, maximum: subforum) into itself over the course of one preparation post; she must pay half the cost of each fire-based technique being affecting by this effect that she did not create. This technique's power supplemented proportionately by half the total power of the fire techniques absorbed by this effect. The aura is immediately enhanced by any fire in the same topic in the post of activation, and finishes drawing flames from the surrounding topics in the subforum by the end of the second post. Once fully charged, Kotori wears these intense flames for up to 5 posts or until she lands a strike with a simple attack or taijutsu technique. Doing so unleashes all of the gathered power from the point of contact into a flame that completely consumes the target and clings to their body (inflicts Tier 4 Burning/Burned and Corrosion). They suffer the Burning and Corrosion for up to 2 posts, and are left with the Burned and Corrosion statuses until healed; must utilize a technique(s) equivalent to the total strength of this attack to extinguish the flames early.



A R MO R


Armor Name: Dirge of Isetsuhiko | [1/3 Legendary Smithing Creation; -0 Slots]
Armor Type: Accessory (Necklace)
Inventory Information: N/a
Armor Weight: 0.5lbs
Stat Increase: +2 Endurance
Elemental Affinity: Wind
Description: A necklace named after and said to house a famous god of wind who surrendered his territory in the face of a threat from other invading gods. The wearer of this necklace is blessed with Isetsuhiko's regretful will to protect what he could not before. It is said to be capable of harnessing the power of air to guard the wearer from harm with an invisible shield of air only detectable by those attuned to natural energy.
Ability Summary:
Of the Wind | Passive
Isetsuhiko is a spirit that resides in this necklace, making it a possessed "sentient" item. It cannot communicate with its wearer unless they are actively utilizing natural energy (sage mode, curse seal, etc.). He only has as much visual and auditory range as normal human abilities, and only feels what physically interacts with the pendant itself (not the string it is attached to). Genjutsu that alter the wearer's sense of hearing will block Isetsuhiko's ability to speak to the wearer as well; Isetsuhiko cannot tell if the wearer is in a genjutsu.
As the Wind | Rank B | Wind | Spiritual
The spirit of the necklace drains 40 chakra per post from the wearer into itself (not optional unless not worn). Can store up to 320 chakra within itself. The wearer cannot tap into these reserves by any means.
By the Wind | Rank X | Wind | Spiritual
The spirit in the necklace uses chakra stored within itself to compress and move air into a barrier to protect the wearer. It can be avoided entirely with extremely high-speed attacks (higher speed stat than the wearer) or bypassed with incredible brute force (attacks stronger than this effect). Blocks up to same rank techniques completely; fire element jutsu a considered 1 Rank stronger than this defense. The chakra cost can only deducted from Itsuhiko's reserves; cannot activate if insufficient reserves. This effect does consume the wearer's defensive activation, and it counts as a spiritual defense.

Armour Name: Kotoshironushi | [2/3 Legendary Smithing Creation; -0 Slots]
Armour Type: Kote
Inventory Information: Heavy | Set
Armour Weight: 70lbs (35lbs each)
Stat Increase: +2 Endurance
Elemental Affinity: Fire
Description: A pair of kote created with the skill of the recluse Soren Tribe that protect the tops of the hands, the front of the knuckles, and up to the elbows along the outside of the arms (the palms and inner side of the forearms aren't protected). The layered plates effectively distribute forces that come into contact with the kote to minimize damage to the protected areas. However, the most notable feature of Kotoshironushi are their unwieldiness due to the absurd weight of the materials.
Ability Summary:
Burning Finger | Passive
Kotoshironushi's wielder can throw a known fire-based ability/technique from the gauntlet as an alternate means of activating it. The technique functions as normal, but is released from the kote instead.
Vault Breaker | Rank X | Fire | Complex
Kotoshironushi becomes heated by the wearer's chakra allowing simple attacks or techniques involving the user's hands/forearms to deal more damage to armor (every two attacks higher rank than the armor's value will add up to three attacks worth against it).
The Best Defense | Variable | Fire | Spiritual
Kotoshironushi stores excess energy from attacks it is used to defend against in the form of heat/flames. The wearer can release the stored heat for a devastating fire attack on impact with another person/obstacle (treated as spiritual when clashing with other jutsu) but must pay half of the value of the attack as stamina or else they suffer damage from the attack too.



W E A P O N S






E N C H A N T M E N T S


Technique Name: Ifrit's Might | [Special Enchanting Seal; -0 Slots]
Rank: Special Tier
Type: Enchantment Seal
Element: Fire
Description: A Special Enchantment to be placed on the "Kotoshironushi" kote. This seal increases the armor's Endurance bonus by +2. Also, this seal allows the Kotoshironushi to absorb half of any fire-based attack into itself to charge up its "The Best Defense" ability.



F O R B I D D E N - S E A L
Mark of Kurama:
The mark of Kurama was acquired in the Southern Forests of the newly established Konohagakure. It remained dormant for some time while it acclimated itself to Kotori Hyuuga's fiery fighting spirit and competitively violent tendencies. While actively in use, her mind becomes obsessed with combat and she is compelled to engage against anyone who seem like they would be a challenge- no matter how small.

Dormant Stage
Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.
Training:
• Requires the user to write out five posts of the user training to activate the Mark.

Awoken Stage
Kotori's hair changes color to a bright red and the smallest of flames flicker atop of various markings that grow from her left shoulder. Occasionally, flares of dark red-orange katon chakra give visages of long, flickering fox-like ears and/or a fluffy flaming tail.
• Increases [ Stat 1 ] and [ Stat 2 ] to [10] and [ Stat 3 ] and [ Stat 4 ] to [8] automatically.
• Overwhelming Basic Ninjutsu (Elements & Maruton)
• Cost 25 Natural Chakra per post used to maintain.

Unleashed Stage
At the Unleashed stage of Kurama's curse Kotori becomes feral in an appearance which very resembles a demonic fox. She becomes wreathed in dense flames during this transformation. When the fire (mostly) disperses she is seen wearing a different outfit; her equipment remains on her person, but her clothes were burned away into this form. The markings spread across her entire body, while her physical anatomy shifts in a few areas. Kotori's hair becomes/remains a bright red color which can also be seen in patches of fur along her limbs, body and face. She grows about a foot in height, her human ears become fox-like and generally stand at attention toward the top of her head, her teeth become sharper (the canines become more pronounced in her mouth), and her fingernails grow into two inch long claws. Lastly, four fox tails with similar markings to her Awoken state form at her hind side. This whole transformation process is completely reversed in another fiery cocoon upon returning to the Awakened or Dormant stages.
• Increases Endurance and Strength to [12] and Speed and Agility to [8] automatically.
• Overwhelming Basic Ninjutsu (Elements & Maruton)
• "Curse of Kurama" PA: While using either the Awakened or Unleashed stages of Kurama's Seal, Kotori's body becomes wreathed in twisting arcs of flame that set fire to anything she touches. This inflicts Tier 3 burning damage on contact and ignites any flammable materials/substances she comes into contact with. All abilities/techniques that utilize chakra in their function become fire release while Kurama's seal is active. The affected technique's extra effects are simply replaced with or add a burning effect according to that technique's rank.
• Costs 50 Natural Chakra per post used to maintain.
 
PostPosted: Mon Apr 29, 2019 8:33 pm



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Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Apr 29, 2019 8:36 pm


VACANT  
PostPosted: Mon Apr 29, 2019 8:37 pm


VACANT  

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Mon Apr 29, 2019 8:38 pm


VACANT  
PostPosted: Mon Apr 29, 2019 8:40 pm


VACANT  

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Fri Jul 19, 2019 10:34 pm


VACANT

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___The Myths on One's Lips:
The Rinnegan ((輪廻眼, Literally meaning: Samsāra Eye) is reputed as the most exalted eye among the "Three Great Dojutsu", the others being the Sharingan and the Byakugan. It is said that in times of disorder, one who wields the Rinnegan is sent down from the heavens to become either a "God of Creation" who will calm the world or a "God of Destruction" who will reduce everything to nothingness. The Rinnegan grants the wielder a wide range of abilities such as: seeing chakra, as well as its flow within the body and the activated tenketsu of the Eight Gates, and easily master any jutsu as well as all five nature transformations.

___Restrictions:
• Members of this bloodline unlock access to the Rinnegan starting at D rank

___Optional PAs:
Five Paths of Nature: Gain one additional elemental affinity at D-rank, gain an additional elemental affinity at B-rank, gain an additional elemental affinity at S-rank for a total of three additional elements.
Evolution: Unlock the Rinnesharingan at S+ rank
Six Paths of Pain: Gain the ability to use the Six Paths of Pain.

___Eye Limitations:
• Able to see a person's chakra distinctly and view its flow throughout the body
• Able to see the eight gates within a person but not individual tenketsu
• Able to see when a demon is sealed in a person.
• The Rinnegan can be maintained forever, given a certain (chakra + stamina) level to maximum (chakra + stamina) level ratio.
___D-Rank: 60%
___C-Rank: 50%
___B-Rank: 40%
___A-Rank: 25%
___S-Rank: 15%


___The Six Paths of the Rinnegan:
Path Change
Cost:
D - Rank: E
C - Rank: D
B - Rank: C
A - Rank: B
S/S+ - Rank: A
Description: The Six Paths Technique (六道の術, Rikudō no Jutsu) is the origin of the unique techniques bestowed by the Rinnegan. All wielders of the Rinnegan have access to each of these paths. Despite its name, there are actually seven of these paths that grant the user powerful and near god-like abilities. However these paths may not be used at the same time and techniques from each path may only be utilized while within the given path. Path Change allows the wielder of the Rinnegan to switch between the different paths available to them:

The Deva Path (天道, Tendō), which allows the user to manipulate both attractive and repulsive forces.
The Asura Path (修羅道, Shuradō), which grants them mechanised limbs, weaponry and armor.
The Human Path (人間道, Ningendō), which gives them the ability to remove a soul and read a person's mind.
The Animal Path (畜生道, Chikushodō), which lets them summon a wide variety of creatures.
The Preta Path (餓鬼道, Gakidō), which can absorb all forms of chakra, including most ninjutsu.
The Naraka Path (地獄道, Jigokudō), through which the user can summon and control the King of Hell.
The Outer Path (外道, Gedō), which rules over both life and death.


___Deva Path Techniques:

▰ Bansho Ten'in [Heavenly Attraction of All Creation] | Rank X | Spiritual
Bansho Ten'in is a technique that manipulates attractive force (引力, inryoku) to pull matter towards the user at will. It is possible to attract multiple targets at once, causing them to collide with each other. The ability to manipulate attractive forces with this technique is granted by the Deva Path much like its counterpart Shinra Tensei. Can pull objects from up to 50 feet away. The rank of this technique is determined by the (highest) rank of the object(s) being pulled. Has a two [2] post cool down.

▰ Shinra Tensei [Heavenly Subjugation of the Omnipresent God] | Rank X | Spiritual
Shinra Tensei is the Deva Path's ability to manipulate repulsive force (斥力, sekiryoku) at the user's will to push matter or techniques away. Said to be the pinnacle of the Rinnegan, it can only be used by those who have the capacity to manipulate all chakra natures. Can push objects up to 50 feet away. The rank of this technique is determined by the (highest) rank of the object(s) being pushed. Has a two [2] post cool down.

▰ Divine Binding | Rank C | Spiritual
Divine Binding is a Deva Path technique that manipulates both attractive and repulsive force to hold matter in place. This is done by creating overlapping pushes and pulls. The result is that the centralized point of the forces evens out to pins everything caught in its affected area in place. If not dodged this requires an equal ranks worth of chakra to break free.

▰ Heavenly Aspiration | Rank C | Spiritual
Heavenly Aspiration is a Deva Path technique that manipulates repulsive force to lift the user or another object off of the ground. This is done by targeting a still object, unless using it on theirself, and causing that object to serve as a source of repelling forces. While under the effects of this technique, the user can move the affected target around like a simulated form of telekinesis. The user cannot manipulate other targets beyond a range of 25ft from their position. This effect ends after two posts, releasing the affected target. Requires an equal ranks worth of chakra to break free.

▰ Chibaku Tensei [Heavenly Body Bursting from the Earth] | Rank S+ | Spiritual
The user concentrates the power of their ability to manipulate gravity to release a black sphere which serves as the center for attraction for an incredibly strong gravitational pull, similar to a gravity well. From up to 160 feet away it rips out chunks of the earth and pulls anyone except the user towards it center. Avoiding this pull requires an S ranks worth of stamina. Many unsuspecting opponents are simply pulled in with the earth debris and crushed while those that aren't need to then face the descent and subsequent crash of a newly formed satellite of rock and debris as the user causes it to be flung in their direction, functioning as it's own S ranked attack as well.

___Asura Path Techniques:

▰ Ascension | Rank C | Supplemental
Through the Asura Path, the user is able to form up to four additional arms and two additional faces, as well as a folded, serrated blade-like sash around their waist. These additional appendages, as well as the user's body as a whole, are augmented with a variety of mechanical weaponry, which they can access at will. This technique must be used before other techniques of the Asura Path may be utilized.

▰ Reaching Cords of Judgement | Rank C | Simple
The Asura Path user can cause up to five flexible metal chords to extend from anywhere on their own body to strike or capture enemies. They may also serve utility uses where needed. The chords can extend no further than 20ft from the user's body and can be flexibly controlled throughout their reach. These cords have a moderate boost to strength.

▰ Armaments of Ruin | Rank C | Supplemental
This ability allows the Asura Path user to create weapons to be used in close quarters combat from or on their body. These weapons can be as small enough to protrude from their fingers or large enough to be equipped to/worn on their body. Their design can be simple (normal blades, etc.) or mechanical (chainsaws, etc.), but there is no limit beyond having to be used for melee combat. The created weapons can be used as long as the Asura Path is in use.

▰ Kaiwan no Hiya [Flaming Arrow of Amazing Ability] | Rank B | Complex
Using the body modification ability of the Asura Path, the user compresses a high amount of chakra at the slit of its wrist before releasing it, causing its detachable hand to be fired with tremendous force. It has enough destructive power to easily break through thick bedrock. As the hand portion is protected with chakra, it allows it to remain unscathed. When the attack is complete, the hand is drawn back like a magnet by chakra in the wrist, reattaching itself. Overwhelms physical barriers of the same rank and lower.

▰ Flaming Arrows | Rank A | Spiritual
A four-barreled mechanism can take form on one of the Asura Path user's forearms. After the transformation is complete, the user may release a volley of 4 chakra-seeking missile projectiles from the user's forearm; they lock onto the target's chakra signature and will chase after their chakra signature. Each missile has a 20ft blast area; the blast inflicts major burns, can break wood and stone objects & sends anything within its area up to 12ft away with a strong concussive force. The user's arm can stay in this form for as long as Asura Path - Ascension is in use, but they must repay the cost to fire another volley of missiles.

▰ Shura no Ko [Shura Attack] | Rank A | Spiritual
With the body modifications of the Asura Path, the user can open parts of their body to reveal a cannon that fires a massive blast of chakra with explosive power strong enough to devastate an area in a 300 foot cone of destruction.

▰ Body Modification | Rank S | Supplemental
With the power of the Asura path one can augment their body with mechanical parts to increase their physical aptitude in one category. The user of this technique can increase one stat supremely so long as this ability is active. The cost of this technique must be paid every six [6] posts.

___Human Path Techniques:

▰ Soul Sensing | Rank X | Supplemental
The Human Path is capable of sensing emotions so long as the user remains still. The extent of this technique is such that an individual's general emotional state and their relative location in terms of direction and distance can be sensed. The range of this technique starts at half [0.5] a kilometer at E-rank, range is increased by half [0.5] a kilometer per rank.

▰ Soul Return | Rank C | Supplemental
The user of the Human Path my grab the soul removed by the Absorption Soul Technique (or just as someone is dying) and force it back into the body it was removed from. This must be done immediately after (no more than 2 posts later) or else the soul cannot be as easily retrieved from the crossroads between life and death. Using this technique on someone who recently died extends the time which they may live to have their wounds treated. May not use this jutsu on one's self.

▰ Soul Binding | Rank B | Supplemental
Although the use of Absorption Soul Technique often results in the victim's death, their soul can instead be stored within the King of Hell by performing a snake hand seal.

▰ Soul Absorption | Rank S | Complex
This technique, accessed through the Human Path ability of the Rinnegan, allows the user to learn everything that the target knows simply by placing their hand on the said target. Up to three specific topics of information may be gained per uninterrupted post of contact. If a technique is to be learned through this method of gathering information, the user only gains an additional technique learned on top of the teacher bonus. [Note: the following requires permission where RPCs are concerned] However the true use of this technique is the removal of one's soul. When the hand is removed from the body, the user can choose to rip out the victims soul from their body. When this action is taken all of the victim's knowledge is transferred to the user.

___Animal Path Techniques:

▰ Kuchiyose Rinnegan [Summoning Rinnegan] | Rank X | Supplemental
Through the power of the Animal Path, the user is able to summon animals which possess copies of the Rinnegan. As with the Six Paths of Pain and the King of Hell, animals summoned through this technique are visually linked to the user's own Rinnegan, offering them a greater field of view. The summons' bodies are also adorned with a number of black piercings, allowing the user to control them remotely through the use of their chakra. If one is the contract holder of a animal contract, the contracted animals may be summoned via this technique to grant them Rinnegan eyes for the omniscience ability of the Outer Path.

Animal Summons
Akshara ◈ D-rank ◈ Chakra: 100 ◈ Stamina: 100
Akshara is unusual, as not only does she demonstrate a prominent and jagged yellow-colored beak, but she also features three distinct legs as well as wings. She also has one giant chakra receiver sticking through the right side of her back and another one sticking through the left side of her neck.

▰ Drill Beak | Rank C | Complex
Akshara uses her mighty armored beak to break through barriers of the same rank and lower.

▰ Divine Wind Bullets | Rank C | Spiritual
Concentrating chakra to her wings, Akshara forms a ball of wind release chakra under each one before hurling the cutting spheres at her enemies.

Palak ◈ C-rank ◈ Chakra: 250 ◈ Stamina: 100
It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a black sash around its waist and possesses Rinnegan eyes. Its arms and legs are all black in colour while everything else is white. It also has black markings around its eyes.

▰ Heaven's Armor | Rank B | Spiritual
Palak's body produces a protective barrier of chakra armor which hardens all of its fur into an armor. This chakra enhanced armor will defend Palak from techniques of the same rank and lower as well as withstand them. However while this mode is active Palak is moderately [-3] slower. Upkeep must be paid every two posts.

▰ Amaterasu's Mirror | Rank X | Spiritual
While Heaven's Armor is active Palak is capable of reflecting jutsu away from its body. To do so requires expenditure of chakra equal to the rank of the incoming technique.

Kanikani ◈ B-rank ◈ Chakra: 275 ◈ Stamina: 250
Though resembling a normal crustacean, this summon has a number of chakra receivers one being stuck through the top left side of its back and another in the lower right side of its back. Around its mouth and all of its underside are colored white while the rest is a reddish color. It has eight crab-like legs and two big crab-like pincers. It has many large spikes jutting out of its lower back area, most notable the very large spike in the center of its lower back. It appeared very dark inside of its mouth.

▰ Hydro Jet | Rank A | Spiritual
Kanikani uses suiton to collect water within its mouth before unleashing a pressurized jet of water which is capable of cutting through stone.

▰ Judgement Claw | Rank A | Complex
With a sudden and immediately dangerous claw swipe, the crab will attempt to not only crush, but grapple a target in it's massive pincers. Unlike most grappling maneuvers, this one causes a constant A ranked amount of damage every post it is maintained and requires an A ranked expenditure of stamina to escape. Once caught, the chakra seeping into the attack prevents a target from using DR to escape the grapple.

Kalyani ◈ A-rank ◈ Chakra: 400 ◈ Stamina: 300
A giant chameleon which has a Rinnegan in its left socket. It has four limbs, each ending in four large claws. Its tail is a large snake. Its body is covered in scales and it has bandages wrapped around the center of its back. It has two wings on its upper back which are porous and badly ripped. It has two oddly shaped horns coming from the back of its head. The right horn is snapped off and wrapped in bandages while its left horn has four black receivers stuck through it.

▰ Heavenly Cloak | Rank S | Supplemental
Kalyani possess the innate ability to create a cloak of chakra which mirrors whatever is on the opposite side if it. In essence this is a high level cloak of invisibility technique. In addition to making Kaylani functionally invisible it also dampens sound such that only those with enhanced hearing can detect the creature via sound. This technique lasts for three [3] posts before it must be repaid.

▰ Tongue Shot | Rank S | Complex
With its tongue it will attempt to slam the long, powerful and fast member directly into it's target. After the powerful impact which treats boulders like tissue paper, the tongue also pins them to the ground, shoving them down to deal an additional S rank damage as the target is caught stuck on it's tongue. They are also subject to being maneuvered however the summon chooses, including being dragged back towards the Chamleoen. It requires an S ranked expenditure of stamina to escape. Once caught, the chakra seeping into the attack prevents a target from using DR to escape the grapple.

Hidora ◈ S-rank ◈ Chakra: 400 ◈ Stamina: 475
A giant multi-headed dog whose fur is all brown-colored. It has a giant black receiver stuck through its head. It also has black coloring around its mouth along with razor sharp teeth and fangs.

▰ Duplication | Rank X | Supplemental
When struck by an attack the cost of it may be paid to cause Hidora's body to split along the line of the attack into two separate copies of itself. These are not clones and they share the same resource pools. At any point in time the duplicate dogs may fuse back together however the additional head(s) remain on the new body.

▰ Regeneration | Rank S | Supplemental
Simply put, this skill allows the dog to regenerate any damage that it has sustained so long as it wasn't outright killed, and can be done three times per fight, which heals every dog that is currently existing on the battlefield.



___Preta Path Techniques:

▰ Leech Touch | Rank X | Simple
After reaching out and grabbing hold of the victim, the user of the Preta path can suck out their victims chakra and absorb some of it to replenish their own reserves. The amount of chakra stolen is based on the rank at which the technique is used.

▰ Fujutsu Kyuin [Jutsu Absorption] | Rank A - S+ | Spiritual
A highly advanced sealing technique granted by the Preta Path, that conjures a see-through barrier around the user's body that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, rendering it ineffective on the user. This technique had a three [3] post cooldown.

___Naraka Path Techniques:

▰ King of Hell Restoration | Rank X | Supplemental
The second ability granted by the Naraka Path is the ability to repair any damage done to a body. To do so the user has the King of Hell ingest the damaged body with its tendril-like arms into its mouth, then, after some time, the destroyed body will emerge from its mouth, completely rejuvenated. The rank of this technique is determined by the rank of the individual being healed.

▰ King of Hell Interrogation | Rank S | Supplemental
Upon immobilizing a victim the power of the Naraka path calls forth the King of Hell. The King of Hell is a large head which sprouts out of the ground surrounded by purple flames. It also possesses the Rinnegan as well as the shared field of vision with the summoner. The King of Hell is only visible to the summoner and those currently restrained by them. The user will then ask the trapped a series of questions. Upon finishing the King of Hell will unzip its mouth and exude long tentacle like tendrils that pull a victims life force from their body. If they answered truthfully then they will be released though left exhausted (May not utilize any activation for the following post). If they lied or refused to answer the question, the King of Hell will bite off their "tongue" and leave them in a state of twilight between life and death. In the case of the later a character will enter a convincing death like state and awake at the nearest allied hospital.

___Outer Path Techniques:

▰ Black Chakra Receiver | Rank C | Spiritual
The wielder of the Rinnegan is granted the ability to manifest a special black rod-like object from either of their hands. This object can be small enough to be used like a sort of body piercing decoration, or up to 30ft long and 10ft thick to serve as a massive stake; its weight changes accordingly with its size, meaning that all versions of itself are not viable for wielding/equipping. The shape/size of a Black Chakra Receiver cannot change after it is created. Commonly, it is used as a sword or spear which is as durable as metal and no sharper than a standard weapon may be. The object is permanently existing unless destroyed or if it is dispelled by the creator.

▰ Mazō no Kusari [Outer Path Chains] | Rank X | Spiritual
The user of the Outer Path may manifest a physical form of fuuinjutsu from their body. This takes the shape of purplish ring-linked chains which can reach as far as 100ft from their self; each link has a shaped spike on each side of itself and the top end of the chain has a blade designed to get stuck into whatever it pierces. Up to three chains can be created per use of this technique. The chains can be controlled to move as the creator wills for the sake of binding and attacking foes. Anyone/anything wrapped up by the chain(s) will loose the ability to mold and control chakra.

▰ Culled Soul Revival | Rank X | Supplemental
The user of the Outer Path may temporarily summon a soul from the Pure World to manifest near their self by performing a series of ten hand seals. When summoned in this manner, the deceased person does not have an actual body (cannot physically interact with anything), but appears as a mass of flickering chakra in full possession of their personality and memories. Once the user ends the technique, the summoned soul dwindles and ultimately disappears completely.

▰ Rinne Tensei no Jutsu [Samsāra of Heavenly Life Technique] | Rank S | Supplemental|
The user summons the King of Hell, which then releases the souls of the deceased from its mouth. The deceased individuals' souls may be recalled from even the crossroad between life and the afterlife, returning to their rejuvenated bodies. This technique can also be used to transform the corpse vessel of an individual revived by Summoning: Impure World Reincarnation into a real body of living flesh and blood. Returning souls to their body is a very demanding task which leaves the user vulnerable as it will prevent them from further utilizing chakra for two [2] posts.

▰ Kuchiyose: Gedō Mazō [Summoning: Gedo Statue] | Rank S+ | Supplemental
The user performs 5 hand seals and offers their blood and chakra as tribute to summon the Gedō Mazō.

Gedō Mazō ◈ S+ rank ◈ Chakra: 675 ◈ Stamina: 350
The Gedō Mazō is a giant, earthen-colored humanoid entity with a decayed appearance, a body shaped into a robe, and a number of spike-like protrusions on its back. It can be summoned out of the ground so that only the upper half of its body is revealed. When fully summoned, it towers over most things at 250ft tall. It has nine eyes, which each bare their own Rinnegan to connect with the summoners' shared field of vision. The statue's wrists and ankles are usually bound by shackles and it bites down on a scroll, which is held in place by two ropes extending from beneath its blindfold on either side of its head. When summoned into battle, the statue breaks its restraints, causing the scroll in its mouth to hang from the left rope like an earring. With a body durable enough to endure damage from virtually all attacks the tremendous might of the Gedō Mazō is undeniable.

▰ Gedō Mazō - Nine Dragons of Oblivion | Rank S+ | Spiritual
The user performs a dragon then ram hand seal to perform this technique. From its mouth, the Gedō Mazō can emit nine phantom dragons formed out of purplish chakra, which are each capable of extracting 25 chakra from anyone or any jutsu they come in contact with. Any chakra a dragon has taken is given to the Gedō Mazō. After transferring chakra to the statue, the dragon vanishes.

▰ Gedō Mazō - Demonic Chakra Chains | Rank S | Spiritual
The user performs a tiger hand seal and causes up to 5 spear-tipped chakra chains to extend from the Gedō Mazō's open mouth. It controls the chains to seek out viable targets and will impale them with the chain's blade, sinking the chain's links into the body afterward; while this does cause pain to the target, no physical harm is inflicted to their body whatsoever. If a chain connects with another being then they are marked with a cursed seal that allows the chain to remain connected no matter what obstacles may come between them; this allows for the length of the chain to essentially vanish, except for a few links that hang off of the target and from the statue's mouth. They act like a loose leash to the target, preventing them from going any further than the same topic which the Gedō Mazō is present in; if the summon is dismissed then the chains and cursed seal(s) vanish too. The chain can be severed where it is visibly present by a non-physical attack of equal or greater rank or if the connected target is summoned away, but this does not dispel the cursed seal. Paying 50 chakra will repair the destroyed chain as long as the target is still marked with the cursed seal. The cursed seal will trigger whenever the connected target uses more than 50 chakra in 1 post. The result being that the amount they used in that post is also drained from their chakra pool and given to the Gedō Mazō.

___The Six Paths of Pain:
While a wielder of the Rinnegan can switch between the many different power sets of the eyes at will, doing so can quickly becoming exhausting. As an alternative some users of the Rinnegan have devised a method of offloading their power onto reanimated corpses known as path bodies. These bodies are outfitted with black chakra receivers that connect back to the user and are assigned one path, besides the outer path, to wield. In this way the user can fight with a multitude of bodies all wielding a different path of the Rinnegan. In addition to the abilities provided by their path, Path Bodies know all the techniques that the user knows. Once a path has been assigned to a body, it may no longer be switched to.
• Path Bodies share the User's Charka and Stamina pools
• Path Bodies receive the Rinnegan and share their field of vision with all others linked to the user of the Outer Path.
• Each Path Body only receives one [1] Activation
• Path Bodies must remain within the same thread as the user of the Outer Path.
• Receive access to one Path Body at D rank, and one for every rank up after.

___The Rinnesharingan:
The Rinne Sharingan is the absolute pinnacle of the Rinnegan's power. It is automatically developed when the wielder of the Rinnegan has progressed to the limit of their former abilities (at S+ rank with all techniques learned). With this, they branch their ocular prowess into the boundaries of the Sharingan as well. This brings on a host of new powers similar to those of the Sharingan. However these powers can not be used simultaneously. Lense Change allows the wielder of the Rinnesharingan to switch between its many “eyes.” The different eyes of the Rinnesharingan are as follows: Piercing, Mirroring, and Insight.

▰ Renzu Utsusu [Lense Change] | Rank C | Supplementary
The rank listing above denotes how much drain is put on the shinobi per post that they are using this technique, to be drained from either the stamina or chakra pool. Switching between the described lenses below has a cost attached, as denoted by the rank listing.

Mirroring lens allows for the copying of skills, including the immediate and instant replication of techniques, as well as permanently copying them and gaining access to the wealth of copied skills with this mode. The user is able to, immediately, copy and replicate up to B Rank techniques without retaining them. Can retain those techniques, with a total pool of 12.

Insight lens offers a boost that is similar to a fighting stance that allows the user of the technique to boost their incredible perceptive prowess even further. To simulate the canonical almost precognitive abilities in a manner both fair and balanced, this lense confers an active boost to reflex. Confers a mild increase to reflexes, and the user can see muscle movements in an opponent much more clearly. Allows for last second dodges to be more likely.

The Piercing Lens allows for the user to pierce through genjutsu, giving the Rinnesharingan wielder the ability to treat genjutsu as a single rank lower when interacting with genjutsu where vision is the primary or secondary sense. In addition, the wielder is able to see through all clone techniques.

▰ Yomotsu Hirasaka | Rank A | Spiritual
The user is able to form an invisible rift that is up to 100ft wide within the fabric of space which allows them to instantaneously transport theirself or other people/things to different locations within their immediate (same topic) or surrounding (same sub-forum) location. They are also capable of transporting portions or sections of something by only partially entering through the portal. One of the paired portals must always be in close proximity to the user (within 10ft), but the other can be anywhere in the aforementioned range (same topic/sub-forum). Whatever enters one side will instantly exit through the other, like a paper-thin doorway, leaving no room for anyone/anything to be left behind if passing all the way through. The portal can be sustained for no more than 3 posts. This technique cannot be activated more than twice per post (cost paid for each use), and cannot be reactivated for two [2] posts.

▰ Yasogami Kugeki [Eighty Gods Vacuum Attack] | Rank S+ | Spiritual
The user concentrates an incredible amount of chakra into their palm and then unleashes it by thrusting that palm outward. Upon doing so, their chakra explodes across the area in front of and/or around them in the form of countless barraging fists which cause massive shock-waves upon impact. The chakra fists reach out up to 50ft if just focused ahead, or only up to 10ft if unleashed around the user's position. The strikes themselves carry enough force to effortlessly shatter stone and metal while the resulting shockwaves inflict a layered effect of that damage onto the target in the same instant. The result being that virtually any obstacle, be they inanimate or living, is obliterated if caught in the attack.
• Must have the Rinnesharingan to learn/use.
 
PostPosted: Fri Jul 19, 2019 10:35 pm


VACANT  

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Fri Jul 19, 2019 10:35 pm


VACANT  
PostPosted: Fri Jul 19, 2019 10:36 pm


VACANT  

Regenki

Versatile Tactician


Regenki

Versatile Tactician

PostPosted: Fri Jul 19, 2019 10:37 pm


VACANT  
Reply
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