|
|
|
|
|
|
Posted: Sat Mar 07, 2015 11:28 am
http://www.myth-weavers.com/sheetview.php?sheetid=1133591
Here we go.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 12:25 pm
Ravanan http://www.myth-weavers.com/sheetview.php?sheetid=1133591
Here we go. Your health is only 7 Your Willpower is only 4 And you actually just put Boxing **** instead of listing each rank. Otherwise looks good.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 12:52 pm
Last but not least, xp spending time.
I am giving you each 25 xp to spend. Meaning that all of you are minorly experienced, but still in training.
You can spend your xp however you see fit, just keep a running log of how you spend it.
Attribute New Dots x 5 Skill New Dots x 3 Skill Specialty 3 New Key 10 Manifestation New Dots x 6 Merit New Dots x 2 Psyche New Dots x 8 Synergy New Dots x 3 Willpower 8
My recommendations: I see two heavy combatants. I would recommend that one of you (whoever can get politics 3) buy the Barrister merit. It will save your lives.
Everyone should have at least 1 dot of resources. I would go as high as three depending on how much gear you want.
Everyone who wants to spam powers may want to spend 16 exp on getting Psyche 2.
And that same group may so want to consider maybe adding another Manifestation or upping the ranks of their manifestation.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 2:27 pm
Does the 5th dot on Merits cost 2 points, like Skills do?
Also would you allow 5th ranked Retainers to be Supernatural?
Got Barrister so he could save his points for other things.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 2:51 pm
Ravanan Does the 5th dot on Merits cost 2 points, like Skills do?
Also would you allow 5th ranked Retainers to be Supernatural?
Got Barrister so he could save his points for other things.
No supernatural retainers. Supernaturals don't play well with eachother, and outside of ghost your options are limited. To quote the person that taught me world of darkness, "This is world of darkness, not the Justice League." The 5th dot cost 2 pts on merits, but that only goes for the starting 7 pts. Also, all you combat monkeys, take quick draw. Nothing sucks more than rolling initiative just to use your entire turn to draw your weapon.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 3:07 pm
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 3:11 pm
Man, I'm paralyzed with indecision.
I think we have melee combat fairly well covered.
Astral projection in the elemental oracle key seemed pretty cool, cept having to kill yourself to use it sounds pretty creepy.
I think I'm going to focus on making either a stealth based character or a prophetic oracle.
I'm a little interested to see what Alzzak is going for to make sure we're not covering the same basis.
I'm also a little curious to how combat heavy this story is. My limited experience with changing taught me that there is as much or as little combat as the characters make and it is not required for everyone to be an expert fighter. In that game there was only one person who was really good at combat and we got along fine.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 5:07 pm
Kowsauni Man, I'm paralyzed with indecision. I think we have melee combat fairly well covered. Astral projection in the elemental oracle key seemed pretty cool, cept having to kill yourself to use it sounds pretty creepy. I think I'm going to focus on making either a stealth based character or a prophetic oracle. I'm a little interested to see what Alzzak is going for to make sure we're not covering the same basis. I'm also a little curious to how combat heavy this story is. My limited experience with changing taught me that there is as much or as little combat as the characters make and it is not required for everyone to be an expert fighter. In that game there was only one person who was really good at combat and we got along fine. Taken from my intro to this campaign. "Your mentors have taught you very few things about the underworld. In fact it can be boiled down to a few simple rules.
Rule number one. If you can avoid going to the underworld, do it. Even if it will take 10 times as long and cost you a limb, its better than what you might encounter down there.
Rule number two. Do not interact with the underworld. Don't look at it. Don't touch it. Don't talk to it. Don't listen to it. Don't even smell it. Odds are you will break a law and make somebody unhappy.
Rule number three. Do not fight a Kereboroi. Sure, if you win you become something of a god ... I've seen that happen once in my lifetime and it only lasted a week before he got mowed down by a new one.
Rule number four. If a Kereboroi says that you broke a law, then you did. The best hope is to navigate to a grey area rather than flat out denial.
Rule number five. Don't go to the Underworld. Ever."
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 5:14 pm
]http://www.myth-weavers.com/sheetview.php?sheetid=1133591 I count 26 exp spent. Do you have an xp log?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 6:24 pm
Restructuring my dude into a underworld expert and social manoeuvrerer extraordinare.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 7:51 pm
]http://www.myth-weavers.com/sheetview.php?sheetid=1133591 I count 26 exp spent. Do you have an xp log? 24. -6 1 politics and 1 Brawl -16 Barrister and Resources -2 Quickdraw Speaking of which, I could probably make Quickdraw part of my original 7 cause I took away Disarm, cause it only worked with Weaponry. Would leave me with 1 free dot of merit plus 3 XP
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 7:58 pm
Ravanan ]http://www.myth-weavers.com/sheetview.php?sheetid=1133591 I count 26 exp spent. Do you have an xp log? 24. -6 1 politics and 1 Brawl -16 Barrister and Resources -2 Quickdraw Speaking of which, I could probably make Quickdraw part of my original 7 cause I took away Disarm, cause it only worked with Weaponry. Would leave me with 1 free dot of merit plus 3 XP 7 starting dots (Cheapest way): Resources 3 Boxing 4 Emotional Detachment = 2 exp Resources 4 = 8 exp Barrister = 8 exp Quickdraw = 2 exp Politics 3 = 9 exp Brawl 4= 12 exp Total = 41 exp / 25 Assuming you went the cheaper method and got those skills with your starting values. Academics 2 = 3 exp Drive 2 = 6 exp + merits from above Total = 29/25 Your math doesn't add up.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 8:04 pm
PupSage 7 starting dots (Cheapest way): Resources 3 Boxing 4 Emotional Detachment = 2 exp Resources 4 = 8 exp Barrister = 8 exp Quickdraw = 2 exp Politics 3 = 9 exp Brawl 4= 12 exp Total = 41 exp / 25 Assuming you went the cheaper method and got those skills with your starting values. Academics 2 = 3 exp Drive 2 = 6 exp + merits from above Total = 29/25 Your math doesn't add up. I only bought One politics and one Brawl. I didn't just buy all three and four with this EXP. 1x3=3+1x3=6+8=14+8=22+2=24 My Seven dots aren't even filled, 4 in boxing and 1 in emotional gives me 2 left in them.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 8:10 pm
Ravanan PupSage 7 starting dots (Cheapest way): Resources 3 Boxing 4 Emotional Detachment = 2 exp Resources 4 = 8 exp Barrister = 8 exp Quickdraw = 2 exp Politics 3 = 9 exp Brawl 4= 12 exp Total = 41 exp / 25 Assuming you went the cheaper method and got those skills with your starting values. Academics 2 = 3 exp Drive 2 = 6 exp + merits from above Total = 29/25 Your math doesn't add up. I only bought One politics and one Brawl. I didn't just buy all three and four with this EXP. 1x3=3+1x3=6+8=14+8=22+2=24 My Seven dots aren't even filled, 4 in boxing and 1 in emotional gives me 2 left in them. You bought the third dot of politics ... giving you politics 3. NEW DOTS = 3 x EXP COST =3 3x3 = 9 If you arn't claiming resources in your original dots, then you are really in debt because 4 dots of resources cost 2+4+6+8=20 exp. rolleyes
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Mar 07, 2015 8:12 pm
Agh, Hell, that's ridiculous. Thought it ment it costed 3. I'm just going to drop a point of resources then.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|