Welcome to Gaia! ::

The Dungeons & Dragons Guild

Back to Guilds

A Dungeons & Dragons Roleplaying Guild - We have many active games, join requests are checked often, and everyone is accepted. 

Tags: Dungeons, Dragons, Roleplaying, Dungeons and Dragons 

Reply The Dungeons & Dragons Guild
Geist the Sin Eaters: Full ... sort of Goto Page: [] [<] 1 2 3 ... 4 5 6 7 9 10 11 12 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Ravanan

8,050 Points
  • First step to fame 200
  • Generous 100
  • Signature Look 250
PostPosted: Sat Mar 07, 2015 11:28 am
PupSage


http://www.myth-weavers.com/sheetview.php?sheetid=1133591

Here we go.
 
PostPosted: Sat Mar 07, 2015 12:25 pm
Ravanan
PupSage


http://www.myth-weavers.com/sheetview.php?sheetid=1133591

Here we go.


Your health is only 7
Your Willpower is only 4

And you actually just put Boxing **** instead of listing each rank.

Otherwise looks good.  

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150
PostPosted: Sat Mar 07, 2015 12:52 pm
Last but not least, xp spending time.

I am giving you each 25 xp to spend. Meaning that all of you are minorly experienced, but still in training.

You can spend your xp however you see fit, just keep a running log of how you spend it.

Attribute New Dots x 5
Skill New Dots x 3
Skill Specialty 3
New Key 10
Manifestation New Dots x 6
Merit New Dots x 2
Psyche New Dots x 8
Synergy New Dots x 3
Willpower 8

My recommendations:
I see two heavy combatants. I would recommend that one of you (whoever can get politics 3) buy the Barrister merit. It will save your lives.

Everyone should have at least 1 dot of resources. I would go as high as three depending on how much gear you want.

Everyone who wants to spam powers may want to spend 16 exp on getting Psyche 2.

And that same group may so want to consider maybe adding another Manifestation or upping the ranks of their manifestation.  
PostPosted: Sat Mar 07, 2015 2:27 pm
PupSage


Does the 5th dot on Merits cost 2 points, like Skills do?

Also would you allow 5th ranked Retainers to be Supernatural?

Got Barrister so he could save his points for other things.
 

Ravanan

8,050 Points
  • First step to fame 200
  • Generous 100
  • Signature Look 250

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150
PostPosted: Sat Mar 07, 2015 2:51 pm
Ravanan
PupSage


Does the 5th dot on Merits cost 2 points, like Skills do?

Also would you allow 5th ranked Retainers to be Supernatural?

Got Barrister so he could save his points for other things.


No supernatural retainers. Supernaturals don't play well with eachother, and outside of ghost your options are limited. To quote the person that taught me world of darkness, "This is world of darkness, not the Justice League."

The 5th dot cost 2 pts on merits, but that only goes for the starting 7 pts.

Also, all you combat monkeys, take quick draw. Nothing sucks more than rolling initiative just to use your entire turn to draw your weapon.  
PostPosted: Sat Mar 07, 2015 3:07 pm
PupSage


No reason to get Retainer then.

Alright then.

I Don't need it I use mah fists.

But I'll get it just for the gun and knife I'll get for Lethal damage.

With 1 EXP to spare, ]http://www.myth-weavers.com/sheetview.php?sheetid=1133591

For some reason, that did not Edit. ]http://www.myth-weavers.com/sheetview.php?sheetid=1133591
 

Ravanan

8,050 Points
  • First step to fame 200
  • Generous 100
  • Signature Look 250

Kowsauni
Crew

PostPosted: Sat Mar 07, 2015 3:11 pm
Man, I'm paralyzed with indecision.

I think we have melee combat fairly well covered.

Astral projection in the elemental oracle key seemed pretty cool, cept having to kill yourself to use it sounds pretty creepy.

I think I'm going to focus on making either a stealth based character or a prophetic oracle.

I'm a little interested to see what Alzzak is going for to make sure we're not covering the same basis.

I'm also a little curious to how combat heavy this story is. My limited experience with changing taught me that there is as much or as little combat as the characters make and it is not required for everyone to be an expert fighter. In that game there was only one person who was really good at combat and we got along fine.  
PostPosted: Sat Mar 07, 2015 5:07 pm
Kowsauni
Man, I'm paralyzed with indecision.

I think we have melee combat fairly well covered.

Astral projection in the elemental oracle key seemed pretty cool, cept having to kill yourself to use it sounds pretty creepy.

I think I'm going to focus on making either a stealth based character or a prophetic oracle.

I'm a little interested to see what Alzzak is going for to make sure we're not covering the same basis.

I'm also a little curious to how combat heavy this story is. My limited experience with changing taught me that there is as much or as little combat as the characters make and it is not required for everyone to be an expert fighter. In that game there was only one person who was really good at combat and we got along fine.


Taken from my intro to this campaign.

"Your mentors have taught you very few things about the underworld. In fact it can be boiled down to a few simple rules.

Rule number one. If you can avoid going to the underworld, do it. Even if it will take 10 times as long and cost you a limb, its better than what you might encounter down there.

Rule number two. Do not interact with the underworld. Don't look at it. Don't touch it. Don't talk to it. Don't listen to it. Don't even smell it. Odds are you will break a law and make somebody unhappy.

Rule number three. Do not fight a Kereboroi. Sure, if you win you become something of a god ... I've seen that happen once in my lifetime and it only lasted a week before he got mowed down by a new one.

Rule number four. If a Kereboroi says that you broke a law, then you did. The best hope is to navigate to a grey area rather than flat out denial.

Rule number five. Don't go to the Underworld. Ever."
 

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150
PostPosted: Sat Mar 07, 2015 5:14 pm
Ravanan
PupSage


No reason to get Retainer then.

Alright then.

I Don't need it I use mah fists.

But I'll get it just for the gun and knife I'll get for Lethal damage.

With 1 EXP to spare, ]http://www.myth-weavers.com/sheetview.php?sheetid=1133591

For some reason, that did not Edit.
]http://www.myth-weavers.com/sheetview.php?sheetid=1133591

I count 26 exp spent.

Do you have an xp log?  
PostPosted: Sat Mar 07, 2015 6:24 pm
Restructuring my dude into a underworld expert and social manoeuvrerer extraordinare.  

Mongooseh

Distinct Raider

8,825 Points
  • Demonic Associate 100
  • Guildmember 100
  • Hellraiser 500

Ravanan

8,050 Points
  • First step to fame 200
  • Generous 100
  • Signature Look 250
PostPosted: Sat Mar 07, 2015 7:51 pm
PupSage
Ravanan
PupSage


No reason to get Retainer then.

Alright then.

I Don't need it I use mah fists.

But I'll get it just for the gun and knife I'll get for Lethal damage.

With 1 EXP to spare, ]http://www.myth-weavers.com/sheetview.php?sheetid=1133591

For some reason, that did not Edit.
]http://www.myth-weavers.com/sheetview.php?sheetid=1133591

I count 26 exp spent.

Do you have an xp log?
24.
-6 1 politics and 1 Brawl
-16 Barrister and Resources
-2 Quickdraw
Speaking of which, I could probably make Quickdraw part of my original 7 cause I took away Disarm, cause it only worked with Weaponry. Would leave me with 1 free dot of merit plus 3 XP  
PostPosted: Sat Mar 07, 2015 7:58 pm
Ravanan
PupSage
Ravanan
PupSage


No reason to get Retainer then.

Alright then.

I Don't need it I use mah fists.

But I'll get it just for the gun and knife I'll get for Lethal damage.

With 1 EXP to spare, ]http://www.myth-weavers.com/sheetview.php?sheetid=1133591

For some reason, that did not Edit.
]http://www.myth-weavers.com/sheetview.php?sheetid=1133591


I count 26 exp spent.

Do you have an xp log?
24.
-6 1 politics and 1 Brawl
-16 Barrister and Resources
-2 Quickdraw
Speaking of which, I could probably make Quickdraw part of my original 7 cause I took away Disarm, cause it only worked with Weaponry. Would leave me with 1 free dot of merit plus 3 XP

7 starting dots (Cheapest way):
Resources 3
Boxing 4

Emotional Detachment = 2 exp
Resources 4 = 8 exp
Barrister = 8 exp
Quickdraw = 2 exp
Politics 3 = 9 exp
Brawl 4= 12 exp
Total = 41 exp / 25

Assuming you went the cheaper method and got those skills with your starting values.
Academics 2 = 3 exp
Drive 2 = 6 exp
+ merits from above
Total = 29/25

Your math doesn't add up.  

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150

Ravanan

8,050 Points
  • First step to fame 200
  • Generous 100
  • Signature Look 250
PostPosted: Sat Mar 07, 2015 8:04 pm
PupSage


7 starting dots (Cheapest way):
Resources 3
Boxing 4

Emotional Detachment = 2 exp
Resources 4 = 8 exp
Barrister = 8 exp
Quickdraw = 2 exp
Politics 3 = 9 exp
Brawl 4= 12 exp
Total = 41 exp / 25

Assuming you went the cheaper method and got those skills with your starting values.
Academics 2 = 3 exp
Drive 2 = 6 exp
+ merits from above
Total = 29/25

Your math doesn't add up.


I only bought One politics and one Brawl. I didn't just buy all three and four with this EXP.

1x3=3+1x3=6+8=14+8=22+2=24

My Seven dots aren't even filled, 4 in boxing and 1 in emotional gives me 2 left in them.  
PostPosted: Sat Mar 07, 2015 8:10 pm
Ravanan
PupSage


7 starting dots (Cheapest way):
Resources 3
Boxing 4

Emotional Detachment = 2 exp
Resources 4 = 8 exp
Barrister = 8 exp
Quickdraw = 2 exp
Politics 3 = 9 exp
Brawl 4= 12 exp
Total = 41 exp / 25

Assuming you went the cheaper method and got those skills with your starting values.
Academics 2 = 3 exp
Drive 2 = 6 exp
+ merits from above
Total = 29/25

Your math doesn't add up.


I only bought One politics and one Brawl. I didn't just buy all three and four with this EXP.

1x3=3+1x3=6+8=14+8=22+2=24

My Seven dots aren't even filled, 4 in boxing and 1 in emotional gives me 2 left in them.


You bought the third dot of politics ... giving you politics 3. NEW DOTS = 3 x EXP COST =3

3x3 = 9

If you arn't claiming resources in your original dots, then you are really in debt because 4 dots of resources cost 2+4+6+8=20 exp.

rolleyes  

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150

Ravanan

8,050 Points
  • First step to fame 200
  • Generous 100
  • Signature Look 250
PostPosted: Sat Mar 07, 2015 8:12 pm
PupSage

Agh, Hell, that's ridiculous. Thought it ment it costed 3. I'm just going to drop a point of resources then.
 
Reply
The Dungeons & Dragons Guild

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 9 10 11 12 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum