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Posted: Tue Feb 17, 2015 12:06 am
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Posted: Tue Feb 17, 2015 12:07 am
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Posted: Tue Feb 17, 2015 12:09 am
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Posted: Tue Feb 17, 2015 12:13 am
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Posted: Tue Feb 17, 2015 12:21 am
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Posted: Tue Feb 17, 2015 12:24 am
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Posted: Tue Feb 17, 2015 12:25 am
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Posted: Tue Feb 17, 2015 12:26 am
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Posted: Tue Feb 17, 2015 12:40 am
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Flames Burning Within Kowsauni If you are going for a ranger that specializes in using a bow I would put your 16 in wisdom. A lot of your powers as a ranger utilize that stat. Str will not be as necessary unless you plan to use a melee weapon Edit: Hi I'm Kowsauni btw. It's always cool to see knew people getting excited about the game. hallo 4laugh could you explain something to me? since i'm playing dwarf, in the book it says Skill Bonuses: +2 Dungeoneering, +2 Endurance would they be applied to the +3 dun and endurance i already have? ontop of that, since i'm playing a dwarf fighter (still working out the much greater details) what skills would you recommend?
Yes. They go on top of the skill bonuses you already have. In addition, you'll get a +5 bonus to those skills if you get them trained.
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Posted: Tue Feb 17, 2015 12:42 am
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Flames Burning Within Kowsauni If you are going for a ranger that specializes in using a bow I would put your 16 in wisdom. A lot of your powers as a ranger utilize that stat. Str will not be as necessary unless you plan to use a melee weapon Edit: Hi I'm Kowsauni btw. It's always cool to see knew people getting excited about the game. hallo 4laugh could you explain something to me? since i'm playing dwarf, in the book it says Skill Bonuses: +2 Dungeoneering, +2 Endurance would they be applied to the +3 dun and endurance i already have? ontop of that, since i'm playing a dwarf fighter (still working out the much greater details) what skills would you recommend?
Yes, they stack so you would have a +5 Domineering and a +5 Endurance.
Fighters I'm afraid get the short end of the stick as far as skills. In fourth edition each class gets a fixed set of skills they are allowed to train in. Training in a skill gives you a +5 to it.
Fighter skills are Athletics, Endurance, Heal, Intimidate, Streetwise.
I would recommended Athletics for sure. It is always a useful skill to have. It allows you be great at breaking things, jumping, swimming and climbing. All very common things for adventures to face. The thing is too, athletics checks, when they appear, will usually have to be made by everyone in the party. You can always have the high charisma guy do the diplomacy checks for the group, but he wont be able to jump that ledge for ya.
After that I would recommended Heal. As it helps with reviving downed party members and then Endurance if you want to go for that tough guy feel. Endurance checks are rare but you will be glad to have it when they do appear. Endurance checks usually run along the lines of holding your breath, resiting arduous affects, or keeping up with prolonged physical activity.
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Posted: Tue Feb 17, 2015 12:49 am
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Kowsauni Flames Burning Within Kowsauni If you are going for a ranger that specializes in using a bow I would put your 16 in wisdom. A lot of your powers as a ranger utilize that stat. Str will not be as necessary unless you plan to use a melee weapon Edit: Hi I'm Kowsauni btw. It's always cool to see knew people getting excited about the game. hallo 4laugh could you explain something to me? since i'm playing dwarf, in the book it says Skill Bonuses: +2 Dungeoneering, +2 Endurance would they be applied to the +3 dun and endurance i already have? ontop of that, since i'm playing a dwarf fighter (still working out the much greater details) what skills would you recommend? Yes, they stack so you would have a +5 Domineering and a +5 Endurance. Fighters I'm afraid get the short end of the stick as far as skills. In fourth edition each class gets a fixed set of skills they are allowed to train in. Training in a skill gives you a +5 to it. Fighter skills are Athletics, Endurance, Heal, Intimidate, Streetwise. I would recommended Athletics for sure. It is always a useful skill to have. It allows you be great at breaking things, jumping, swimming and climbing. All very common things for adventures to face. The thing is too, athletics checks, when they appear, will usually have to be made by everyone in the party. You can always have the high charisma guy do the diplomacy checks for the group, but he wont be able to jump that ledge for ya. After that I would recommended Heal. As it helps with reviving downed party members and then Endurance if you want to go for that tough guy feel. Endurance checks are rare but you will be glad to have it when they do appear. Endurance checks usually run along the lines of holding your breath, resiting arduous affects, or keeping up with prolonged physical activity. i see thank you 4laugh another question, do i pick them while making the char or do they come later?
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Posted: Tue Feb 17, 2015 1:05 am
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Posted: Tue Feb 17, 2015 1:17 am
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