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D&D 4e, The Beast of a Thousand Knives (Full) Goto Page: [] [<] 1 2 3 ... 4 5 6 7 [>] [»|]

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PupSage

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PostPosted: Mon Feb 02, 2015 7:41 pm
My revised character sheet:

====== Created Using Wizards of the Coast D&D Character Builder ======
Kuori, level 4
Goliath, Ranger
Build: Hunter Ranger
Fighting Style Option: Hunter Fighting Style
Ranger Option: Prime Shot
Goliath - Lightlost (+2 to Dungeoneering)
Theme: Deep Delver

FINAL ABILITY SCORES
STR 16, CON 11, DEX 17, INT 10, WIS 18, CHA 12

STARTING ABILITY SCORES
STR 14, CON 11, DEX 16, INT 10, WIS 15, CHA 12


AC: 19 Fort: 17 Ref: 17 Will: 18
HP: 38 Surges: 6 Surge Value: 9

TRAINED SKILLS
Athletics +12, Dungeoneering +15, Nature +13, Perception +11, Stealth +11

UNTRAINED SKILLS
Acrobatics +4, Arcana +2, Bluff +3, Diplomacy +3, Endurance +1, Heal +6, History +2, Insight +6, Intimidate +3, Religion +2, Streetwise +3, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Deep Delver Utility: Subterranean Survival
Goliath Racial Power: Stone's Endurance
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack: Rapid Shot
Ranger Attack 1: Twin Strike
Ranger Attack 1: Rapid Volley
Ranger Attack 1: Split the Tree
Ranger Utility 2: Oak Skin
Ranger Attack 3: Thwarting Shot

FEATS
Quick Draw
Level 1: Markings of the Victor
Level 2: Archery Mastery
Level 4: Weapon Proficiency (Greatbow)

ITEMS
Greatbow of Speed +1 x1
Sylvan Hide Armor +1 x1
Cloak of Distortion +1 x1
Boots of Stealth (heroic tier) x1 (Bought with gold)
====== End ======

Personality:
Competitive, proud, immature and unforgiving.

Background:
Kuori hails from a clan of Lightlost Goliaths, or subterranean Goliaths. Since age 13 she has been a hunter within the clan and takes great pride in the speed and precision with which she handles her greatbow. She also takes great pride in outperforming veterans and men her age.
When not hunting Kuori can be found observing her future prey or reading about creatures others have encountered.
When she turned 17 she left for the surface to see and fight these creatures herself.
 
PostPosted: Mon Feb 02, 2015 7:46 pm
I'm using the most current errata, so yes the updated stat boosts. Mul's and Revenants are allowed, though as a Revenant you might have a hard time interacting with people. The simple townsfolk wont understand what you are(which is for the better) but they will get a creepy vibe from you. It would be best for a Revenant character to cover themselves up and try to appear as whatever race they were when living.

I don't like to limit people's options, this is not a campaign set in any particular campaign setting. The only reason why Pixies and Changelings are disallowed is because I find them unbalanced or too exploitative.

That being said, certain races and classes (if they can tell what class you are) will be treated differently then others. I Like to be realistic here, these are simple, law abiding, honest farmers and ranchers If they know you've made a pact with a devil and throw hellfire from your fingertips, they are going to distrust you when compared a Paladin or cleric from a good aligned deity.  

Kowsauni
Crew


Rain Yupa
Captain

Enduring Member

PostPosted: Mon Feb 02, 2015 7:47 pm
... also, reconsidering my weapon. A reach weapon, with the only two publicly stated classes being dedicated ranged characters, might not be in our best interest. A more damage-y two hander, or sword-n-board would be better.

I believe Plainsfox might make a warlord, but I'll see for certain when it's all said and done and how much melee'ing I'll need to do.

Also, I may swap one of my two ranged powers for a melee option as well.  
PostPosted: Mon Feb 02, 2015 8:13 pm
PupSage
My revised character sheet:

====== Created Using Wizards of the Coast D&D Character Builder ======
Kuori, level 4
Goliath, Ranger
Build: Hunter Ranger
Fighting Style Option: Hunter Fighting Style
Ranger Option: Prime Shot
Goliath - Lightlost (+2 to Dungeoneering)
Theme: Deep Delver

FINAL ABILITY SCORES
STR 16, CON 11, DEX 17, INT 10, WIS 18, CHA 12

STARTING ABILITY SCORES
STR 14, CON 11, DEX 16, INT 10, WIS 15, CHA 12


AC: 19 Fort: 17 Ref: 17 Will: 18
HP: 38 Surges: 6 Surge Value: 9

TRAINED SKILLS
Athletics +12, Dungeoneering +15, Nature +13, Perception +11, Stealth +11

UNTRAINED SKILLS
Acrobatics +4, Arcana +2, Bluff +3, Diplomacy +3, Endurance +1, Heal +6, History +2, Insight +6, Intimidate +3, Religion +2, Streetwise +3, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Deep Delver Utility: Subterranean Survival
Goliath Racial Power: Stone's Endurance
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack: Rapid Shot
Ranger Attack 1: Twin Strike
Ranger Attack 1: Rapid Volley
Ranger Attack 1: Split the Tree
Ranger Utility 2: Oak Skin
Ranger Attack 3: Thwarting Shot

FEATS
Quick Draw
Level 1: Markings of the Victor
Level 2: Archery Mastery
Level 4: Weapon Proficiency (Greatbow)

ITEMS
Greatbow of Speed +1 x1
Sylvan Hide Armor +1 x1
Cloak of Distortion +1 x1
Boots of Stealth (heroic tier) x1 (Bought with gold)
====== End ======

Personality:
Competitive, proud, immature and unforgiving.

Background:
Kuori hails from a clan of Lightlost Goliaths, or subterranean Goliaths. Since age 13 she has been a hunter within the clan and takes great pride in the speed and precision with which she handles her greatbow. She also takes great pride in outperforming veterans and men her age.
When not hunting Kuori can be found observing her future prey or reading about creatures others have encountered.
When she turned 17 she left for the surface to see and fight these creatures herself.


Got it, thanks.  

Kowsauni
Crew


Kowsauni
Crew

PostPosted: Mon Feb 02, 2015 8:17 pm
Rain Yupa
... also, reconsidering my weapon. A reach weapon, with the only two publicly stated classes being dedicated ranged characters, might not be in our best interest. A more damage-y two hander, or sword-n-board would be better.

I believe Plainsfox might make a warlord, but I'll see for certain when it's all said and done and how much melee'ing I'll need to do.

Also, I may swap one of my two ranged powers for a melee option as well.


That's cool, edits can be made to character sheets up until your first post in the campaign. After that you'll just need to discuss it with me.  
PostPosted: Mon Feb 02, 2015 10:01 pm
Swapped out Radiant Delirium (Daily 1 PHB) for Glorious Charge (Daily 1 DP). That's it so far...  

Rain Yupa
Captain

Enduring Member

I Drink Blue Moon rolled 20 6-sided dice: 1, 1, 6, 1, 5, 4, 3, 5, 6, 2, 4, 2, 2, 4, 4, 3, 6, 1, 6, 6 Total: 72 (20-120)

I Drink Blue Moon

Tricky Treater

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PostPosted: Wed Feb 04, 2015 4:38 pm
Stats  
I Drink Blue Moon rolled 20 6-sided dice: 5, 4, 2, 3, 4, 1, 3, 6, 3, 2, 5, 4, 6, 4, 2, 3, 3, 4, 5, 3 Total: 72 (20-120)
PostPosted: Wed Feb 04, 2015 4:39 pm
...  

I Drink Blue Moon

Tricky Treater

10,875 Points
  • Partygoer 500
  • Invisibility 100
  • Millionaire 200
I Drink Blue Moon rolled 8 6-sided dice: 5, 1, 4, 2, 4, 2, 3, 3 Total: 24 (8-48)

I Drink Blue Moon

Tricky Treater

10,875 Points
  • Partygoer 500
  • Invisibility 100
  • Millionaire 200
PostPosted: Wed Feb 04, 2015 4:41 pm
1, 1, 6, 1, = 8
5, 4, 3, 5, = 14
6, 2, 4, 2, = 12
2, 4, 4, 3, = 11
6, 1, 6, 6 = 18
5, 4, 2, 3, = 12

4, 1, 3, 6, = 13
3, 2, 5, 4, = 12
6, 4, 2, 3, = 13
3, 4, 5, 3 = 12
5, 1, 4, 2, = 11
4, 2, 3, 3 = 10


====== Created Using Wizards of the Coast D&D Character Builder ======
Sardis, level 4
Genasi, Wizard (Arcanist)
Build: War Wizard
Arcane Implement Mastery Option: Staff of Defense
Elemental Manifestation Option: Causticsoul
Primal Soul (+2 to Nature)
Theme: Alchemist

FINAL ABILITY SCORES
STR 12, CON 14, DEX 12, INT 21, WIS 14, CHA 8

STARTING ABILITY SCORES
STR 11, CON 12, DEX 12, INT 18, WIS 14, CHA 8


AC: 19 Fort: 14 Ref: 17 Will: 16
HP: 36 Surges: 8 Surge Value: 9

TRAINED SKILLS
Arcana +12, Insight +9, Nature +13, Religion +12

UNTRAINED SKILLS
Acrobatics +3, Athletics +3, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +6, Heal +4, History +7, Intimidate +1, Perception +4, Stealth +3, Streetwise +1, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Genasi Racial Power: Acid Surge
Staff of Defense Power: Staff of Defense
Wizard Utility: Prestidigitation
Wizard Utility: Mage Hand
Wizard Utility: Light
Wizard Utility: Suggestion
Wizard Attack 1: Freezing Cloud
Wizard Attack 1: Thunderwave
Wizard Attack 1: Erupting Flare
Wizard Attack 1: Staffstrike Corrosion
Wizard Attack 1: Acid Arrow
Wizard Utility 2: Memory to Mist
Wizard Utility 2: Protection from Missiles
Wizard Attack 3: Melting Pool

FEATS
Alchemist
Level 1: Ritual Caster
Level 1: Elemental Echo
Level 2: Elemental Empowerment
Level 4: Versatile Resistance

ITEMS
Spellbook
Make Whole
Fastidiousness
Alchemist's Acid
Alchemy Case
Staff of the War Mage +1 x1
Chromatic Robe Cloth Armor (Basic Clothing) +1 x1
Tenser's Circular Shield
Tenser's Floating Disk
====== End ======
Personality:
Sardis is as caustic as his flesh. Being an acid elemental that is pretty bad. Bad attitude aside, he really does care, he just thinks of himself as near-demigod status and thinks that most task are beneath him.

Background:
Sardis lived within the elemental chaos for most of his life, only recently emerging into a swamp where he lived away from people. He wandered into a small town that had never met a genasi and believed him to be a god of the swamp. This stuck with him and he have been wandering ever since.
 
PostPosted: Wed Feb 04, 2015 5:54 pm
I think people have a vastly different interpretation of rerolling than I do. Wouldn't rolling a second time automatically void your first set, if you commit to it?  

Rain Yupa
Captain

Enduring Member


Kowsauni
Crew

PostPosted: Wed Feb 04, 2015 6:09 pm
Yeah..people aren't doing it right. You don't get to roll two sets and pick the better of the two. You roll once, If you don't like it you get to attempt a second roll. A that point your first roll is null and you have to use your second roll or go to point buy.

If I was being strict I'd make Moon use her second roll but since it was particularly awful I'll let her stick with her first roll. However, I'm going to go edit the front page some more to make this clear.  
Onlin3 Gam3r rolled 16 6-sided dice: 4, 1, 3, 2, 4, 5, 4, 4, 1, 6, 1, 3, 4, 2, 1, 5 Total: 50 (16-96)
PostPosted: Wed Feb 04, 2015 6:18 pm
Haven't played 4th since it first came out, but Dragonborn ardent is GO!

4, 1, 3, 2, = 9
4, 5, 4, 4, = 13
1, 6, 1, 3, = 10
4, 2, 1, 5 = 11
6, 3, 6, 1, = 15
2, 3, 2, 3, = 8

4, 2, 5, 3, = 12
5, 5, 6, 3 = 16
6, 4, 6, 3, =16
4, 6, 3, 1, = 13
1, 2, 2, 6, =10
3, 2, 1, 4 = 9

-----------------
Thava, level 4
Kapak Draconian, Ardent
Build: Euphoric Ardent
Ardent Mantle Option: Mantle of Clarity
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Lightning
Student of the Ninefold Path (+2 to Arcana)
Theme: Sensate

FINAL ABILITY SCORES
STR 14, CON 16, DEX 12, INT 9, WIS 16, CHA 18

STARTING ABILITY SCORES
STR 13, CON 13, DEX 12, INT 9, WIS 16, CHA 16


AC: 19 Fort: 16 Ref: 13 Will: 17
HP: 43 Surges: 10 Surge Value: 10

TRAINED SKILLS
Arcana +8, Bluff +11, Diplomacy +11, Insight +10, Intimidate +13

UNTRAINED SKILLS
Acrobatics +2, Athletics +3, Dungeoneering +5, Endurance +4, Heal +5, History +3, Nature +5, Perception +6, Religion +1, Stealth +2, Streetwise +6, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Ardent Feature: Ardent Alacrity
Ardent Feature: Ardent Surge
Feat Attack: Bahamut's Shield
Ardent Attack 1: Focusing Strike
Ardent Attack 1: Impetuous Ruin
Ardent Attack 1: Implanted Suggestion
Ardent Utility 2: Dull Pain
Ardent Attack 3: Unnerving Shove

FEATS
Level 1: Dragonborn Senses
Level 2: Platinum Revelation
Level 4: Beguiling Torment

ITEMS
Adventurer's Kit
Blood Obsidian Greatsword +1 x1
Time Link Chainmail +1 x1
Feyleaf Sandals x1

Personality: Courageous
Background:
Raised by a village that gave patronage to a bronze dragon, Thava set out to experience the world in order to one day return to her village and tell the stories to her village's patron.  

Onlin3 Gam3r

Dapper Noob

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Onlin3 Gam3r rolled 16 6-sided dice: 6, 3, 6, 1, 2, 3, 2, 3, 4, 2, 5, 3, 5, 5, 6, 3 Total: 59 (16-96)

Onlin3 Gam3r

Dapper Noob

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PostPosted: Wed Feb 04, 2015 6:19 pm
2 of 3  
Onlin3 Gam3r rolled 16 6-sided dice: 6, 4, 6, 3, 4, 6, 3, 1, 1, 2, 2, 6, 3, 2, 1, 4 Total: 54 (16-96)
PostPosted: Wed Feb 04, 2015 6:21 pm
3 of 3  

Onlin3 Gam3r

Dapper Noob

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