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Luciferin Bandit

PostPosted: Thu Jul 04, 2013 1:26 am
Is this still on?

I'm wanting to play a Multiclass Bard/Cleric. But i kind of want to use the an alternate Archetype for the bard. Umbral Weaver. And POSSIBLY one for the rogue too (chameeon)

There'smore, so bear with me...

I ALSO want to make a neat lute with hidden compartments for poisons and stuff, a dagger that pulls out of one end, and an integrated light crossbow that shoots bolts out of the end of the neck. The way I saw to balance it was to make it so it throws the acoustics off, so I have to roll higher to do my music-y stuff, consider it a masterwork lute as far as price goes, treat the hidden weapons as separate (so i have to pay for them separately) and make me pay to put the compartments and such in. That would make it about all I could afford in the beginning.

I haven't played for a while, though...  
PostPosted: Thu Jul 04, 2013 5:30 am
Luciferin Bandit
Is this still on?

I'm wanting to play a Multiclass Bard/Cleric. But i kind of want to use the an alternate Archetype for the bard. Umbral Weaver. And POSSIBLY one for the rogue too (chameeon)

There'smore, so bear with me...

I ALSO want to make a neat lute with hidden compartments for poisons and stuff, a dagger that pulls out of one end, and an integrated light crossbow that shoots bolts out of the end of the neck. The way I saw to balance it was to make it so it throws the acoustics off, so I have to roll higher to do my music-y stuff, consider it a masterwork lute as far as price goes, treat the hidden weapons as separate (so i have to pay for them separately) and make me pay to put the compartments and such in. That would make it about all I could afford in the beginning.

I haven't played for a while, though...


It's still on if I can get players.

To the first part go ahead. Edit: although it'd be nice if you linked umbral weaver correctly.

To the second part, no mostly because it's too complicated and ams not bothering with it.  

Mongooseh

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Luciferin Bandit

PostPosted: Thu Jul 04, 2013 2:27 pm
Hm...

Are Psionic classes allowed?

If so I may go with Chameleon/Soulknife...

I'm so indecisive with characters...

The lute thing is an idea I've been toying with for a while. It was my main reason for wanting to play a Bard.  
PostPosted: Thu Jul 04, 2013 2:47 pm
Luciferin Bandit
Hm...

Are Psionic classes allowed?

If so I may go with Chameleon/Soulknife...

I'm so indecisive with characters...

The lute thing is an idea I've been toying with for a while. It was my main reason for wanting to play a Bard.

Psionics aren't allowed.  

Mongooseh

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Luciferin Bandit rolled 12 6-sided dice: 4, 2, 3, 5, 3, 2, 2, 2, 6, 1, 4, 6 Total: 40 (12-72)

Luciferin Bandit

PostPosted: Thu Jul 04, 2013 3:12 pm
First roll...  
Luciferin Bandit rolled 12 6-sided dice: 1, 3, 1, 6, 4, 6, 3, 5, 1, 3, 3, 2 Total: 38 (12-72)
PostPosted: Thu Jul 04, 2013 3:15 pm
roll 2  

Luciferin Bandit

Luciferin Bandit rolled 4 6-sided dice: 2, 4, 1, 2 Total: 9 (4-24)

Luciferin Bandit

PostPosted: Thu Jul 04, 2013 3:16 pm
4235 = 12
3222 = 7
61246 = 16
14316 = 13
4635 = 15
12332 = 8

Rerolling ones  
Luciferin Bandit rolled 12 6-sided dice: 3, 2, 6, 1, 6, 5, 6, 3, 2, 2, 4, 4 Total: 44 (12-72)
PostPosted: Thu Jul 04, 2013 3:21 pm
That 7 and 8 is really bothering me. rerolling.  

Luciferin Bandit

Luciferin Bandit rolled 12 6-sided dice: 4, 3, 2, 1, 5, 5, 3, 4, 2, 2, 4, 4 Total: 39 (12-72)

Luciferin Bandit

PostPosted: Thu Jul 04, 2013 3:22 pm
Roll #2  
Luciferin Bandit rolled 2 6-sided dice: 2, 1 Total: 3 (2-12)
PostPosted: Thu Jul 04, 2013 3:23 pm
32612 = 11
6563 = 17
2244 = 10
43211 = 9
5534 = 14
2244 = 10


Not as many high numbers, but no extra low ones either. I can live with this.  

Luciferin Bandit


Luciferin Bandit

PostPosted: Thu Jul 04, 2013 3:31 pm
Mongooseh
Luciferin Bandit
Hm...

Are Psionic classes allowed?

If so I may go with Chameleon/Soulknife...

I'm so indecisive with characters...

The lute thing is an idea I've been toying with for a while. It was my main reason for wanting to play a Bard.

Psionics aren't allowed.


Damn. Screw it. Rogue Bard anyway. I'll start with all my levels in Rogue for now until I figure out a way for him to juggle daggers and a lute... Maybe perform (Juggling) hahaha.

anyway, instead of Chameleon, Which would only be useful if we stayed in the city, I'm gonna go with Knife Master as my rogue archetype. Since Knives was gonna be his thing anyway.  
PostPosted: Sun Jul 07, 2013 3:47 pm
I might roll up a character in a few days, just not feeling it right now.

Question: On ability scores, is it allowed to rearrange the ability scores as we see fit or are we rolling down the line for each ability score?  

Liquidor

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Mongooseh

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PostPosted: Sun Jul 07, 2013 4:02 pm
Liquidor
I might roll up a character in a few days, just not feeling it right now.

Question: On ability scores, is it allowed to rearrange the ability scores as we see fit or are we rolling down the line for each ability score?

Reassign as you see fit.  
PostPosted: Sun Jul 07, 2013 4:17 pm
Hrrrmmm, Might make a Sorcerer with a Serpentine bloodline o3o  

Ravanan

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